Name | Author | Game Mode | Rating | |||||
---|---|---|---|---|---|---|---|---|
Provance | Loon | Capture the flag | 8.5 |
const bool MLLESetupSuccessful = MLLE::Setup(array<MLLEWeaponApply@> = {null, null, se::RollerMLLEWrapper(), null, null, null, null, null, null}); ///@MLLE-Generated
#include "MLLE-Include-1.5w.asc" ///@MLLE-Generated
#pragma require "xlmprovance-MLLE-Data-2.j2l" ///@MLLE-Generated
#pragma require "xlmprovance-MLLE-Data-1.j2l" ///@MLLE-Generated
#pragma require "xlmprovance.j2as" ///@MLLE-Generated
#include "SEroller-mlle.asc" ///@MLLE-Generated
#pragma require "SEroller-mlle.asc" ///@MLLE-Generated
void onLevelLoad() {
jjAnimSets[ANIM::SKELETON].load();
jjUseLayer8Speeds = true;
generateCustomSpringSprites(jjAnimSets[ANIM::CUSTOM[9]], array<uint> = {40, 16, 48, 88, 32});
turnIntoCustomSpring(jjObjectPresets[OBJECT::FROZENSPRING], 0, 19.75f, false);
turnIntoCustomSpring(jjObjectPresets[OBJECT::HORREDSPRING], 1, 26.55f, false);
turnIntoCustomSpring(jjObjectPresets[OBJECT::HORGREENSPRING], 2, 17.75f, false);
turnIntoCustomSpring(jjObjectPresets[OBJECT::HORBLUESPRING], 3, 33.3f, false);
turnIntoCustomSpring(jjObjectPresets[OBJECT::BLUESPRING], 4, 32.3f, false);
jjObjectPresets[OBJECT::HORREDSPRING].causesRicochet = jjObjectPresets[OBJECT::HORBLUESPRING].causesRicochet = jjObjectPresets[OBJECT::HORGREENSPRING].causesRicochet = false;
jjWeapons[WEAPON::GUN8].spread = SPREAD::NORMAL;
jjObjectPresets[OBJECT::FIREBALLBULLET].counterEnd = 53;
jjObjectPresets[OBJECT::FIREBALLBULLETPU].var[6] = 8 + 16;
jjObjectPresets[OBJECT::ICEBULLET].counterEnd = 85;
jjObjectPresets[OBJECT::ICEBULLETPU].counterEnd = 105;
jjObjectPresets[OBJECT::SEEKERPOWERUP].direction = SPRITE::FLIPH;
jjObjectPresets[OBJECT::GUNCRATE].behavior = ColoredCrate();
jjObjectPresets[OBJECT::SHARD].behavior = ColoredCrate();
}
void onMain() {
jjWeapons[WEAPON::GUN8].comesFromGunCrates = true;
jjWeapons[WEAPON::GUN9].comesFromGunCrates = true;
for (int i = 1; i < jjObjectCount; i++) {
jjOBJ@ obj = jjObjects[i];
if (obj.eventID == OBJECT::RFPOWERUP) {
obj.direction = obj.xPos < (jjLayerWidth[4]*32)/2? -1:0;
}
}
}
void onLevelBegin() {
for (int i = 1; i < jjObjectCount; i++) {
if (jjObjects[i].eventID == OBJECT::CTFBASE || jjObjects[i].behavior == BEHAVIOR::FLAG) jjObjects[i].yOrg += 9;
}
}
void onPlayer(jjPLAYER@ player){
player.lightType = LIGHT::NONE;
handleFastCustomSpringSpeeds(player);
if (player.yPos >= 0) {
//Wherein "skill 3" means "MP Only"
int skill = jjParameterGet(uint16(player.xPos/32), uint16(player.yPos/32), -4, 2);
if (skill == 3) {
if (jjLayers[1].spriteParam > 96) {
if (jjLayers[1].spriteParam == 255) jjSamplePriority(SOUND::P2_POEP);
jjLayers[1].spriteParam = jjLayers[1].spriteParam - 10;
}
}
else if (jjLayers[1].spriteParam != 255) {
jjLayers[1].spriteParam = jjLayers[1].spriteParam + 10;
}
}
}
jjANIMSET@ customSpringSprite;
array<int> fastCustomSpringSpeeds(jjLocalPlayerCount);
bool generateCustomSpringSprites(jjANIMSET@ anim, const array<uint> &in colors) {
int length = colors.length();
bool success = (@customSpringSprite = anim).allocate(array<uint>(length * 3, 5)) !is null;
if (success) {
uint srcSet = jjAnimSets[ANIM::SPRING];
for (int i = 0; i < length; i++) {
uint color = colors[i];
uint destAnimOffset = anim + i * 3;
for (int j = 0; j < 3; j++) {
uint srcAnim = jjAnimations[srcSet + j];
uint destAnim = jjAnimations[destAnimOffset + j];
for (int k = 0; k < 5; k++) {
jjPIXELMAP image(jjAnimFrames[destAnim + k] = jjAnimFrames[srcAnim + k]);
int width = image.width;
int height = image.height;
for (int l = 0; l < height; l++) {
for (int m = 0; m < width; m++) {
int pixel = image[m, l];
if (pixel >= 32 && pixel < 40)
image[m, l] = color + (pixel & 7);
}
}
if (!image.save(jjAnimFrames[destAnim + k]))
return false;
}
}
}
}
return success;
}
void initializeCustomSpring(jjOBJ@ obj) {
int anim = obj.curAnim;
obj.behave(obj.behavior = BEHAVIOR::SPRING, false);
if (obj.curAnim != anim) {
obj.curAnim = anim + 2;
obj.determineCurFrame();
}
obj.draw();
}
void turnIntoCustomSpring(jjOBJ@ obj, uint color, float power, bool horizontal) {
if (horizontal) {
obj.xSpeed = power;
obj.ySpeed = 0.f;
} else {
obj.xSpeed = 0.f;
obj.ySpeed = -power;
if (obj.state == STATE::START && obj.creatorType == CREATOR::LEVEL) {
int x = int(obj.xPos) >> 5;
int y = int(obj.yPos) >> 5;
if (jjParameterGet(x, y, 0, 1) != 0) {
jjParameterSet(x, y, 0, 1, 0);
obj.yPos -= 4.f;
obj.ySpeed = power;
}
}
}
obj.behavior = initializeCustomSpring;
obj.curAnim = customSpringSprite + color * 3 + (horizontal ? 1 : 0);
obj.energy = obj.frameID = obj.freeze = obj.justHit = obj.light = obj.points = 0;
obj.isBlastable = obj.isTarget = obj.scriptedCollisions = obj.triggersTNT = false;
obj.deactivates = obj.isFreezable = true;
obj.bulletHandling = HANDLING::IGNOREBULLET;
obj.playerHandling = HANDLING::SPECIAL;
obj.lightType = LIGHT::NORMAL;
obj.determineCurFrame();
}
void handleFastCustomSpringSpeeds(jjPLAYER@ play) {
if (play.ySpeed < -32.f) {
fastCustomSpringSpeeds[play.localPlayerID] = int(ceil((play.ySpeed + 32.f) / -0.125f));
} else if (fastCustomSpringSpeeds[play.localPlayerID] != 0) {
if (play.ySpeed < -31.f) {
fastCustomSpringSpeeds[play.localPlayerID]--;
play.ySpeed = -32.f;
} else {
fastCustomSpringSpeeds[play.localPlayerID] = 0;
}
}
}
void onDrawLayer4(jjPLAYER@ play, jjCANVAS@ canvas) {
canvas.drawSprite(((36*32) + 22), ((53*32) + 50), ANIM::SKELETON, 2, 6, -1, SPRITE::SINGLEHUE, 64);
canvas.drawSprite(((39*32) + 8), ((55*32) + 50), ANIM::SKELETON, 2, 6, 0, SPRITE::SINGLEHUE, 64);
canvas.drawSprite(((24*32) + 8), ((18*32) + 50), ANIM::SKELETON, 2, 6, 0, SPRITE::SINGLEHUE, 64);
canvas.drawSprite(((34*32) + 8), ((17*32) + 50), ANIM::SKELETON, 2, 6, 0, SPRITE::SINGLEHUE, 64);
canvas.drawSprite(((28*32) + 22), ((20*32) + 50), ANIM::SKELETON, 2, 6, -1, SPRITE::SINGLEHUE, 64);
canvas.drawSprite(((37*32) + 22), ((35*32) + 50), ANIM::SKELETON, 2, 6, -1, SPRITE::SINGLEHUE, 64);
canvas.drawSprite(((58*32) + 8), ((30*32) + 50), ANIM::SKELETON, 2, 6, 0, SPRITE::SINGLEHUE, 64);
canvas.drawSprite(((62*32) + 22), ((56*32) + 50), ANIM::SKELETON, 2, 6, -1, SPRITE::SINGLEHUE, 64);
canvas.drawSprite(((56*32) + 22), ((32*32) + 50), ANIM::SKELETON, 2, 6, -1, SPRITE::SINGLEHUE, 64);
canvas.drawSprite(((51*32) + 8), ((17*32) + 50), ANIM::SKELETON, 2, 6, 0, SPRITE::SINGLEHUE, 64);
canvas.drawSprite(((60*32) + 22), ((17*32) + 50), ANIM::SKELETON, 2, 6, -1, SPRITE::SINGLEHUE, 64);
canvas.drawSprite(((62*32) + 8), ((19*32) + 50), ANIM::SKELETON, 2, 6, 0, SPRITE::SINGLEHUE, 64);
canvas.drawSprite(((68*32) + 22), ((18*32) + 50), ANIM::SKELETON, 2, 6, -1, SPRITE::SINGLEHUE, 64);
canvas.drawSprite(((68*32) + 22), ((43*32) + 50), ANIM::SKELETON, 2, 6, -1, SPRITE::SINGLEHUE, 64);
canvas.drawSprite(((84*32) + 22), ((44*32) + 50), ANIM::SKELETON, 2, 6, -1, SPRITE::SINGLEHUE, 64);
canvas.drawSprite(((87*32) + 22), ((57*32) + 50), ANIM::SKELETON, 2, 6, -1, SPRITE::SINGLEHUE, 64);
canvas.drawSprite(((100*32) + 22), ((15*32) + 50), ANIM::SKELETON, 2, 6, -1, SPRITE::SINGLEHUE, 64);
canvas.drawSprite(((121*32) + 22), ((64*32) + 50), ANIM::SKELETON, 2, 6, -1, SPRITE::SINGLEHUE, 64);
canvas.drawSprite(((130*32) + 22), ((22*32) + 50), ANIM::SKELETON, 2, 6, -1, SPRITE::SINGLEHUE, 64);
canvas.drawSprite(((132*32) + 22), ((28*32) + 50), ANIM::SKELETON, 2, 6, -1, SPRITE::SINGLEHUE, 64);
canvas.drawSprite(((135*32) + 22), ((53*32) + 50), ANIM::SKELETON, 2, 6, -1, SPRITE::SINGLEHUE, 64);
canvas.drawSprite(((114*32) + 22), ((54*32) + 50), ANIM::SKELETON, 2, 6, -1, SPRITE::SINGLEHUE, 64);
canvas.drawSprite(((97*32) + 22), ((60*32) + 50), ANIM::SKELETON, 2, 6, -1, SPRITE::SINGLEHUE, 64);
canvas.drawSprite(((93*32) + 22), ((37*32) + 50), ANIM::SKELETON, 2, 6, -1, SPRITE::SINGLEHUE, 64);
canvas.drawSprite(((122*32) + 22), ((34*32) + 50), ANIM::SKELETON, 2, 6, -1, SPRITE::SINGLEHUE, 64);
canvas.drawSprite(((71*32) + 8), ((42*32) + 50), ANIM::SKELETON, 2, 6, 0, SPRITE::SINGLEHUE, 64);
canvas.drawSprite(((79*32) + 8), ((25*32) + 50), ANIM::SKELETON, 2, 6, 0, SPRITE::SINGLEHUE, 64);
canvas.drawSprite(((103*32) + 8), ((49*32) + 50), ANIM::SKELETON, 2, 6, 0, SPRITE::SINGLEHUE, 64);
canvas.drawSprite(((101*32) + 8), ((36*32) + 50), ANIM::SKELETON, 2, 6, 0, SPRITE::SINGLEHUE, 64);
canvas.drawSprite(((102*32) + 8), ((16*32) + 50), ANIM::SKELETON, 2, 6, 0, SPRITE::SINGLEHUE, 64);
canvas.drawSprite(((128*32) + 8), ((66*32) + 50), ANIM::SKELETON, 2, 6, 0, SPRITE::SINGLEHUE, 64); //RIGHT
canvas.drawSprite(((89*32) + 8), ((58*32) + 50), ANIM::SKELETON, 2, 6, 0, SPRITE::SINGLEHUE, 64);
canvas.drawSprite(((125*32) + 8), ((17*32) + 50), ANIM::SKELETON, 2, 6, 0, SPRITE::SINGLEHUE, 64);
canvas.drawSprite(((112*32) + 8), ((52*32) + 50), ANIM::SKELETON, 2, 6, 0, SPRITE::SINGLEHUE, 64);
canvas.drawSprite(((120*32) + 8), ((33*32) + 50), ANIM::SKELETON, 2, 6, 0, SPRITE::SINGLEHUE, 64);
canvas.drawSprite(((124*32) + 32), ((74*32) - 10), ANIM::SKELETON, 2, 12, -1, SPRITE::SINGLEHUE, 64);
canvas.drawSprite(((94*32) + 32), ((71*32) + 3), ANIM::SKELETON, 2, 12, 0, SPRITE::SINGLEHUE, 64);
}
void onDrawLayer3(jjPLAYER@ play, jjCANVAS@ canvas) {
// GROUND ONES
canvas.drawSprite(((22*32) + 32), ((37*32) - 4), ANIM::SKELETON, 2, 12, 0, SPRITE::SINGLEHUE, 64); // RIGHT
canvas.drawSprite(((44*32) + 32), ((69*32) - 4), ANIM::SKELETON, 2, 12, -1, SPRITE::SINGLEHUE, 64); // LEFT
canvas.drawSprite(((49*32) + 32), ((70*32) - 4), ANIM::SKELETON, 2, 12, 0, SPRITE::SINGLEHUE, 64);
canvas.drawSprite(((61*32) + 32), ((72*32) + 11), ANIM::SKELETON, 2, 12, -1, SPRITE::SINGLEHUE, 64);
canvas.drawSprite(((27*32) + 32), ((73*32) + 7), ANIM::SKELETON, 2, 12, 0, SPRITE::SINGLEHUE, 64);
canvas.drawSprite(((108*32) + 38), ((20*32) - 4), ANIM::SKELETON, 2, 12, 0, SPRITE::SINGLEHUE, 64);
canvas.drawSprite(((112*32) + 32), ((26*32) - 4), ANIM::SKELETON, 2, 12, -1, SPRITE::SINGLEHUE, 64);
canvas.drawSprite(((137*32) + 32), ((56*32) - 4), ANIM::SKELETON, 2, 12, -1, SPRITE::SINGLEHUE, 64);
canvas.drawSprite(((44*32) + 32), ((69*32) - 4), ANIM::SKELETON, 2, 12, -1, SPRITE::SINGLEHUE, 64);
// DAMN ONES
canvas.drawSprite(((50*32) + 16), ((40*32) - 19), ANIM::SKELETON, 2, 12, 0, SPRITE::SINGLEHUE, 64);
canvas.drawSprite(((57*32) + 16), ((66*32) - 13), ANIM::SKELETON, 2, 12, 0, SPRITE::SINGLEHUE, 64);
canvas.drawSprite(((65*32) + 16), ((51*32) - 19), ANIM::SKELETON, 2, 12, -1, SPRITE::SINGLEHUE, 64);
canvas.drawSprite(((58*32) + 11), ((27*32) - 26), ANIM::SKELETON, 2, 12, 0, SPRITE::SINGLEHUE, 64);
canvas.drawSprite(((84*32) + 16), ((30*32) - 19), ANIM::SKELETON, 2, 12, 0, SPRITE::SINGLEHUE, 64);
canvas.drawSprite(((101*32) + 16), ((30*32) - 19), ANIM::SKELETON, 2, 12, 0, SPRITE::SINGLEHUE, 64);
canvas.drawSprite(((104*32) + 16), ((67*32) - 19), ANIM::SKELETON, 2, 12, 0, SPRITE::SINGLEHUE, 64);
canvas.drawSprite(((129*32) + 16), ((60*32) - 19), ANIM::SKELETON, 2, 12, 0, SPRITE::SINGLEHUE, 64);
canvas.drawSprite(((85*32) + 16), ((52*32) - 6), ANIM::SKELETON, 2, 12, 0, SPRITE::SINGLEHUE, 64);
canvas.drawSprite(((72*32) + 16), ((34*32) - 19), ANIM::SKELETON, 2, 12, -1, SPRITE::SINGLEHUE, 64);
canvas.drawSprite(((109*32) + 16), ((40*32) - 19), ANIM::SKELETON, 2, 12, -1, SPRITE::SINGLEHUE, 64);
canvas.drawSprite(((114*32) + 16), ((70*32) - 19), ANIM::SKELETON, 2, 12, -1, SPRITE::SINGLEHUE, 64);
canvas.drawSprite(((74*32) + 16), ((62*32) - 6), ANIM::SKELETON, 2, 12, -1, SPRITE::SINGLEHUE, 64);
}
bool onDrawAmmo(jjPLAYER@ player, jjCANVAS@ canvas) {
return MLLE::WeaponHook.drawAmmo(player, canvas);
}
class ColoredCrate : jjBEHAVIORINTERFACE {
int color;
void onBehave(jjOBJ@ obj) {
obj.behave(obj.eventID == OBJECT::GUNCRATE? BEHAVIOR::CRATE : BEHAVIOR::SHARD);
if (obj.state == STATE::KILL) {
obj.delete();
}
}
void onDraw(jjOBJ@ obj) {
color = jjParameterGet(int(obj.xOrg/32), int(obj.yOrg/32)+ (jjEventGet(int(obj.xOrg/32), int(obj.yOrg/32)) == 255? 0:1), 0, 8);
jjDrawSpriteFromCurFrame(obj.xPos, obj.yPos, obj.curFrame, obj.direction, color == 0? SPRITE::NORMAL : SPRITE::SINGLEHUE, color);
}
}
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