Name | Author | Game Mode | Rating | |||||
---|---|---|---|---|---|---|---|---|
Twin Stalactites | FireSworD | Battle | 9 |
const bool MLLESetupSuccessful = MLLE::Setup(); ///@MLLE-Generated
#include "MLLE-Include-1.5.asc" ///@MLLE-Generated
#pragma require "tsrf.j2l" ///@MLLE-Generated
const array<uint16> tilesToDarken = {
410, 428, 429, 446, 447, 448, 449, 456, 457, 458, 459, 466, 467, 468, 469, 488, 489, 498, 499, 508, 509, 518, 519, 528, 529, 538, 539
};
void onLevelLoad() {
jjUseLayer8Speeds = true;
jjSetWaterGradient(5, 0, 15, 50, 0, 100);
jjWaterLighting = WATERLIGHT::GLOBAL;
jjSetWaterLevel(32*74.7, true);
for (int i = 1; i < 255; i++) {
if (jjObjectPresets[i].playerHandling == HANDLING::PICKUP) {
jjObjectPresets[i].behavior = CannotBeShotDown;
}
}
for (int x = 0; x < jjLayerWidth[4]; x++) {
for (int y = 0; y < jjLayerHeight[4]; y++) {
uint16 tile = jjTileGet(4, x, y);
if (jjEventGet(x, y) == 119) jjTileSet(4, x, y, tile ^ TILE::VFLIPPED);
}
}
jjPalette.gradient(10,22,102, 0,0,10, 208, 16);
for (uint16 i = 0; i < tilesToDarken.length(); i++) {
jjPIXELMAP darkCaves(tilesToDarken[i]);
for (uint x = 0; x < darkCaves.width; ++x)
for (uint y = 0; y < darkCaves.height; ++y)
if (darkCaves[x,y] >= 112 && darkCaves[x,y] <= 127)
darkCaves[x,y] += 96;
darkCaves.save(tilesToDarken[i], true);
}
jjPIXELMAP blackTile(96);
for (uint x = 0; x < blackTile.width; ++x) {
for (uint y = 0; y < blackTile.height; ++y) {
blackTile[x,y] = 39;
}
}
blackTile.save(96, true);
}
void onPlayer(jjPLAYER@ play) {
const int bounds = 48;
if (play.xPos > ((jjLayerWidth[4]*32) - bounds) || play.xPos < bounds) {
play.xPos = play.xPos < (bounds+1)? bounds : (jjLayerWidth[4]*32) - bounds;
play.xSpeed = 0;
play.specialMove = 0;
}
}
void CannotBeShotDown(jjOBJ@ obj) {
obj.behave(BEHAVIOR::PICKUP);
if (obj.state == STATE::FLOATFALL) obj.state = STATE::FLOAT;
}
void onMain() {
for (int i = 1; i < jjObjectCount; i++) {
jjOBJ@ obj = jjObjects[i];
if (obj.isActive && obj.eventID == OBJECT::COPTER && obj.state == STATE::FLY) {
obj.counter = 0;
if (obj.var[4] == 0)
obj.state = STATE::DONE;
}
}
}
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