Name | Author | Game Mode | Rating | |||||
---|---|---|---|---|---|---|---|---|
Anniversary Bash 24 Battle | Jazz2Online | Battle | N/A |
#include "MLLE-Include-1.5w.asc" ///@MLLE-Generated
#pragma require "ab24btl17-MLLE-Data-1.j2l" ///@MLLE-Generated
#pragma require "ab24btl17.j2l" ///@MLLE-Generated
#include "BubbleGun.asc" ///@MLLE-Generated
#pragma require "BubbleGun.asc" ///@MLLE-Generated
#include "invisibilitycarrot.asc"
const bool MLLESetupSuccessful = MLLE::Setup(array<MLLEWeaponApply@> = {null, null, BubbleGun::Weapon(), null, null, null, null, null, null});
#pragma require "caveambience3.wav"
#pragma require "fan_sm4.wav"
#pragma require "mloop2.wav"
#pragma require "amb_puls.wav"
int sample = 0;
bool createFish = true;
array<OBJECT::Object> fishObjects = {
OBJECT::APPLE, //0,
OBJECT::BANANA, //1
OBJECT::BURGER, //2
OBJECT::CAKE, //3
OBJECT::CANDY, //4
OBJECT::CHERRY, //5
OBJECT::CUPCAKE, //6
OBJECT::DONUT, //7
OBJECT::FRIES, //8
OBJECT::GRAPES, //9
OBJECT::HAM, //10
OBJECT::THING //11
};
array<uint> fishToSpawn = {
2,3,4,1,2,2,1,7,3,1,2,1
};
void onLevelLoad() {
jjWaterLayer = 8;
jjSetWaterGradient(0, 15, 45, 0, 15, 45);
jjWaterLighting = WATERLIGHT::GLOBAL;
jjTexturedBGTexture = TEXTURE::XARGON;
jjUseLayer8Speeds = true;
jjTexturedBGFadePositionY = 0.65;
for (uint i = 0; i < fishObjects.length(); i++) {
jjObjectPresets[fishObjects[i]].behavior = AmbientFish();
jjObjectPresets[fishObjects[i]].special = i;
}
jjAnimSets[ANIM::FISH].load();
jjObjectPresets[OBJECT::WEENIE].behavior = AmbientFish();
jjObjectPresets[OBJECT::LEMON].behavior = FishSpawner();
jjObjectPresets[OBJECT::LEMON].playerHandling = HANDLING::PARTICLE;
jjObjectPresets[OBJECT::LEMON].bulletHandling = HANDLING::IGNOREBULLET;
jjObjectPresets[OBJECT::LEMON].isBlastable = false;
jjObjectPresets[OBJECT::CRAB].behavior = AmbientCrab();
jjAnimSets[ANIM::UTERUS].load();
InvisibilityCarrot::loadPresets(OBJECT::FASTFEET);
InvisibilityCarrot::invisibilityTime = 30*70;
jjObjectPresets[OBJECT::BLASTERPOWERUP].direction = 0;
jjObjectPresets[OBJECT::BOUNCERPOWERUP].direction = jjObjectPresets[OBJECT::ICEPOWERUP].direction = -1;
jjSampleLoad(SOUND::WIND_WIND2A, "fan_sm4.wav");
jjSampleLoad(SOUND::SCIENCE_PLOPKAOS, "caveambience3.wav");
jjSampleLoad(SOUND::COMMON_DRINKSPAZZ1, "amb_puls.wav");
jjSampleLoad(SOUND::COMMON_DRINKSPAZZ3, "mloop2.wav");
generateCustomSpringSprites(jjAnimSets[ANIM::CUSTOM[0]], array<uint> = {40, 88, 48});
generateFishSprites(jjAnimSets[ANIM::CUSTOM[1]]);
colorFishSprites(0, array<uint> = {32, 80, 48});
colorFishSprites(1, array<uint> = {16, 40, 88});
colorFishSprites(2, array<uint> = {24, 72, 40});
colorFishSprites(3, array<uint> = {31, 56, 80});
colorFishSprites(4, array<uint> = {40, 32, 48});
colorFishSprites(5, array<uint> = {88, 32, 16});
colorFishSprites(6, array<uint> = {72, 24, 40});
colorFishSprites(7, array<uint> = {71, 64, 48});
colorFishSprites(8, array<uint> = {48, 32, 88});
colorFishSprites(10, array<uint> = {80, 16, 56});
colorFishSprites(11, array<uint> = {56, 56, 56});
turnIntoCustomSpring(jjObjectPresets[OBJECT::FROZENSPRING], 0, 19.75f, false);
jjObjectPresets[OBJECT::REDSPRING].ySpeed = jjObjectPresets[OBJECT::REDSPRING].ySpeed - 0.5;
jjWeapons[WEAPON::GUN8].comesFromGunCrates =
jjWeapons[WEAPON::GUN9].comesFromGunCrates = true;
jjWeapons[WEAPON::SEEKER].comesFromGunCrates = false;
jjWeapons[WEAPON::ICE].gradualAim = true;
jjObjectPresets[OBJECT::AMBIENTSOUND].behavior = AmbientSound();
}
void onLevelBegin() {
uint a, b, c, d;
jjLocalPlayers[0].furGet(a, b, c, d);
switch (jjLocalPlayers[0].charCurr) {
case CHAR::JAZZ:
colorFishSprites(9, array<uint> = {a, b, d});
break;
case CHAR::SPAZ:
colorFishSprites(9, array<uint> = {b, d, c});
break;
case CHAR::LORI:
colorFishSprites(9, array<uint> = {d, a, c});
break;
default:
colorFishSprites(9, array<uint> = {a, b, c});
break;
}
jjANIMATION@ animDopefish = jjAnimations[jjObjectPresets[OBJECT::WEENIE].curAnim];
animDopefish.frameCount = 1;
jjANIMFRAME@ frameDopefish = jjAnimFrames[animDopefish.firstFrame];
jjPIXELMAP dopefish(114*32, 95*32, 32, 32, 4);
dopefish.save(frameDopefish);
frameDopefish.hotSpotX = -frameDopefish.width / 2;
frameDopefish.hotSpotY = -frameDopefish.height / 2;
}
jjANIMSET@ customSpringSprite;
array<int> fastCustomSpringSpeeds(jjLocalPlayerCount);
bool generateCustomSpringSprites(jjANIMSET@ anim, const array<uint> &in colors) {
int length = colors.length();
bool success = (@customSpringSprite = anim).allocate(array<uint>(length * 3, 5)) !is null;
if (success) {
uint srcSet = jjAnimSets[ANIM::SPRING];
for (int i = 0; i < length; i++) {
uint color = colors[i];
uint destAnimOffset = anim + i * 3;
for (int j = 0; j < 3; j++) {
uint srcAnim = jjAnimations[srcSet + j];
uint destAnim = jjAnimations[destAnimOffset + j];
for (int k = 0; k < 5; k++) {
jjPIXELMAP image(jjAnimFrames[destAnim + k] = jjAnimFrames[srcAnim + k]);
int width = image.width;
int height = image.height;
for (int l = 0; l < height; l++) {
for (int m = 0; m < width; m++) {
int pixel = image[m, l];
if (pixel >= 32 && pixel < 40)
image[m, l] = color + (pixel & 7);
}
}
if (!image.save(jjAnimFrames[destAnim + k]))
return false;
}
}
}
}
return success;
}
void initializeCustomSpring(jjOBJ@ obj) {
int anim = obj.curAnim;
obj.behave(obj.behavior = BEHAVIOR::SPRING, false);
if (obj.curAnim != anim) {
obj.curAnim = anim + 2;
obj.determineCurFrame();
}
obj.draw();
}
void turnIntoCustomSpring(jjOBJ@ obj, uint color, float power, bool horizontal) {
if (horizontal) {
obj.xSpeed = power;
obj.ySpeed = 0.f;
} else {
obj.xSpeed = 0.f;
obj.ySpeed = -power;
if (obj.state == STATE::START && obj.creatorType == CREATOR::LEVEL) {
int x = int(obj.xPos) >> 5;
int y = int(obj.yPos) >> 5;
if (jjParameterGet(x, y, 0, 1) != 0) {
jjParameterSet(x, y, 0, 1, 0);
obj.yPos -= 4.f;
obj.ySpeed = power;
}
}
}
obj.behavior = initializeCustomSpring;
obj.curAnim = customSpringSprite + color * 3 + (horizontal ? 1 : 0);
obj.energy = obj.frameID = obj.freeze = obj.justHit = obj.light = obj.points = 0;
obj.isBlastable = obj.isTarget = obj.scriptedCollisions = obj.triggersTNT = false;
obj.deactivates = obj.isFreezable = true;
obj.bulletHandling = HANDLING::IGNOREBULLET;
obj.playerHandling = HANDLING::SPECIAL;
obj.lightType = LIGHT::NORMAL;
obj.determineCurFrame();
}
class AmbientSound : jjBEHAVIORINTERFACE {
void onBehave(jjOBJ@ sound) {
sound.behave(jjLowDetail && jjGameTicks >= 2? BEHAVIOR::INACTIVE : BEHAVIOR::AMBIENTSOUND, false);
}
}
bool inView(const jjOBJ@ obj) {
for (int i = 0; i < jjLocalPlayerCount; i++) {
const jjPLAYER@ play = jjLocalPlayers[i];
if (obj.xPos > play.cameraX - 512 && obj.yPos > play.cameraY - 256 && obj.xPos < play.cameraX + jjSubscreenWidth + 512 && obj.yPos < play.cameraY + jjSubscreenHeight + 256)
return true;
}
return false;
}
void generateFishSprites(jjANIMSET@ anim) {
uint srcSet = jjAnimSets[ANIM::FISH];
anim.allocate(array<uint>(fishObjects.length(), 6));
for (uint i = 0; i < fishObjects.length(); i++) {
uint srcAnim = jjAnimations[srcSet + 1];
uint destAnim = jjAnimations[anim + i];
for (int j = 0; j < 6; j++) {
jjPIXELMAP image(jjAnimFrames[destAnim + j] = jjAnimFrames[srcAnim + j]);
image.save(jjAnimFrames[destAnim + j]);
}
}
}
void colorFishSprites(uint src, const array<uint> &in colors) {
int length = colors.length();
jjANIMATION@ anim = jjAnimations[jjAnimSets[ANIM::CUSTOM[1]] + src];
for (int i = 0; i < 6; i++) {
jjPIXELMAP image(jjAnimFrames[anim + i]);
int width = image.width;
int height = image.height;
for (int y = 0; y < height; y++) {
for (int x = 0; x < width; x++) {
int pixel = image[x, y];
if (pixel >= 32 && pixel < 40) {
image[x, y] = colors[0] + (pixel & 7);
}
if (pixel >= 80 && pixel < 88) {
image[x, y] = colors[1] + (pixel & 7);
}
if (pixel >= 48 && pixel < 56) {
image[x, y] = colors[2] + (pixel & 7);
}
}
image.save(jjAnimFrames[anim + i]);
}
}
}
class AmbientFish : jjBEHAVIORINTERFACE {
float size, xOffset, yOffset;
bool cosine;
void onBehave(jjOBJ@ obj) {
switch (obj.eventID) {
case OBJECT::APPLE:
obj.xSpeed = 1;
obj.ySpeed = 60;
size = 1;
xOffset = 48;
yOffset = 24;
cosine = true;
break;
case OBJECT::BANANA:
obj.xSpeed = 1.25;
obj.ySpeed = 80;
size = 0.85;
xOffset = 24;
yOffset = 16;
cosine = false;
break;
case OBJECT::BURGER:
obj.xSpeed = 1.5;
obj.ySpeed = 15;
size = 0.75;
xOffset = 48;
yOffset = 24;
cosine = true;
break;
case OBJECT::CAKE:
obj.xSpeed = 0.75;
obj.ySpeed = 25;
size = 2;
xOffset = 48;
yOffset = 24;
cosine = false;
break;
case OBJECT::CANDY:
obj.xSpeed = 1.2;
obj.ySpeed = 100;
size = 1.5;
xOffset = 48;
yOffset = 24;
cosine = true;
break;
case OBJECT::CHERRY:
obj.xSpeed = 1.25;
obj.ySpeed = 70;
size = 1.33;
xOffset = 48;
yOffset = 24;
cosine = false;
break;
case OBJECT::CUPCAKE:
obj.xSpeed = 0.45;
obj.ySpeed = 15;
size = 2.25;
xOffset = 88;
yOffset = 64;
cosine = true;
break;
case OBJECT::DONUT:
obj.xSpeed = 2.5;
obj.ySpeed = 140;
size = 0.5;
xOffset = 16;
yOffset = 8;
cosine = true;
break;
case OBJECT::FRIES:
obj.xSpeed = 0.9;
obj.ySpeed = 75;
size = 1;
xOffset = 48;
yOffset = 24;
cosine = true;
break;
case OBJECT::GRAPES:
obj.xSpeed = 1;
obj.ySpeed = 60;
size = 1;
xOffset = 48;
yOffset = 24;
cosine = false;
break;
case OBJECT::HAM:
obj.xSpeed = 0.9;
obj.ySpeed = 50;
size = 1.2;
xOffset = 56;
yOffset = 32;
cosine = true;
break;
case OBJECT::THING:
obj.xSpeed = 0.5;
obj.ySpeed = 10;
size = 2;
xOffset = 0;
yOffset = 0;
cosine = false;
obj.lightType = LIGHT::LASER;
obj.light = 15;
break;
case OBJECT::WEENIE:
obj.xSpeed = 0.5;
obj.ySpeed = 30;
size = 1;
xOffset = 0;
yOffset = 0;
cosine = false;
break;
}
if (jjEventGet(int(obj.xPos/32), int(obj.yPos/32)) == AREA::PATH) {
obj.direction *= -1;
}
if (obj.counter == 0) {
obj.xPos = obj.xPos + (jjRandom()%2 == 0? xOffset:-xOffset);
obj.yPos = obj.yPos + (jjRandom()%2 == 0? yOffset:-yOffset);
if (jjEventGet(int(obj.xPos/32), int(obj.yPos/32)) == AREA::PATH) {
obj.delete();
}
obj.direction = jjRandom()%2 == 0? 1:-1;
obj.age = jjRandom()%6;
obj.counter = 1;
}
obj.xPos = obj.xPos + (obj.age * 0.15 * obj.direction) + (obj.xSpeed * obj.direction);
obj.bulletHandling = HANDLING::IGNOREBULLET;
obj.playerHandling = HANDLING::PARTICLE;
obj.deactivates = obj.triggersTNT = obj.isTarget = obj.isBlastable = obj.isFreezable = false;
if (!inView(obj) || !createFish) {
obj.delete();
}
}
void onDraw(jjOBJ@ obj) {
if (!jjLowDetail && createFish && inView(obj)) {
jjDrawResizedSprite(
int(obj.xPos),
int(obj.yPos + (cosine? jjCos(jjGameTicks) * obj.ySpeed : jjSin(jjGameTicks) * obj.ySpeed)),
obj.eventID == OBJECT::WEENIE? ANIM::PICKUPS : ANIM::CUSTOM[1],
obj.eventID == OBJECT::WEENIE? 91 : obj.special,
jjGameTicks / 10 % 6,
size * obj.direction * (obj.eventID == OBJECT::WEENIE? -1:1),
size,
obj.eventID == OBJECT::THING || obj.eventID == OBJECT::WEENIE || jjColorDepth == 8? SPRITE::NORMAL : SPRITE::TINTED,
152,
10,
10
);
}
}
}
class FishSpawner : jjBEHAVIORINTERFACE {
void onBehave(jjOBJ@ obj) {
if (obj.state == STATE::START && inView(obj) && createFish) {
if (jjRandom()%300 == 0) {
spawnFish(obj, (jjRandom()%3 == 0? OBJECT::WEENIE : OBJECT::THING), 1);
} else {
uint rand = jjRandom()%(fishObjects.length() - 1);
if (rand == 6) {
if (jjRandom()% 2 == 0) spawnFish(obj, fishObjects[rand], fishToSpawn[rand]);
} else {
spawnFish(obj, fishObjects[rand], fishToSpawn[rand]);
}
obj.state = STATE::DONE;
}
}
if (!inView(obj) || !createFish) {
obj.state = STATE::START;
}
}
void spawnFish(jjOBJ@ obj, OBJECT::Object fishEvent, uint num) {
for (uint i = 0; i < num; i++) {
uint randX = int(obj.xPos - 192) + ((jjRandom()%32)*12);
uint randY = int(obj.yPos - 64 + ((jjRandom()%32)*4));
if (jjEventGet((randX/32), (randY/32)) != AREA::PATH) {
jjOBJ@ fish = jjObjects[jjAddObject(fishEvent, randX, randY, obj.creatorID, CREATOR::OBJECT)];
}
}
}
}
class AmbientCrab : jjBEHAVIORINTERFACE {
void onBehave(jjOBJ@ obj) {
obj.behave(BEHAVIOR::WALKINGENEMY, false);
obj.bulletHandling = HANDLING::IGNOREBULLET;
obj.playerHandling = HANDLING::PARTICLE;
if (!jjLowDetail && createFish && inView(obj)) {
jjDrawResizedSpriteFromCurFrame(obj.xPos, int(obj.yPos + 8), obj.curFrame, 1 * obj.direction, 1, SPRITE::SINGLECOLOR, 152, 10, 10);
jjDrawResizedSpriteFromCurFrame(obj.xPos, int(obj.yPos + 8), obj.curFrame, 1 * obj.direction, 1, SPRITE::TRANSLUCENTSINGLEHUE, 72, 10, 10);
}
}
}
void onDrawLayer4(jjPLAYER@, jjCANVAS@ canvas) {
jjSetWaterLevel(16000, true);
InvisibilityCarrot::drawPlayers();
}
void onDrawLayer5(jjPLAYER@ play, jjCANVAS@ canvas) {
jjSetWaterLevel(-32, true);
}
void onPlayer(jjPLAYER@ play) {
if (!jjLowDetail) {
if (jjGameTicks > 7) {
sample = jjSampleLooped(play.xPos, play.yPos, SOUND::SCIENCE_PLOPKAOS, sample, 40, 0);
}
}
InvisibilityCarrot::playerSettings(play);
play.lighting = jjColorDepth == 8? 110:100;
jjEnforceLighting = jjColorDepth == 8? LIGHT::COMPLETE : LIGHT::OPTIONAL;
}
void onMain() {
for (int i = 1; i < jjObjectCount; i++) {
jjOBJ@ obj = jjObjects[i];
if (obj.eventID == OBJECT::ICEBULLETPU && obj.xSpeed > -0.5 && obj.xSpeed < 0.5) {
obj.xSpeed = 0;
}
}
array<jjLAYER@> layers = jjLayerOrderGet();
layers[6].hasTiles = jjColorDepth == 8? true:false;
jjWaterLayer = jjColorDepth == 16? 9:99;
jjTexturedBGFadePositionY = jjLowDetail? 0.5 : jjColorDepth == 16? 0.65:0.9;
}
bool onLocalChat(string &in text, CHAT::Type type) {
if (type == CHAT::NORMAL && text == "!fish on") {
if (!createFish) createFish = true;
jjAlert("|||Fish have been |||||ENABLED");
return true;
}
else if (type == CHAT::NORMAL && text == "!fish off") {
if (createFish) createFish = false;
jjAlert("|||Fish have been ||||||DISABLED");
return true;
}
else return false;
}
bool onDrawAmmo(jjPLAYER@ player, jjCANVAS@ canvas) {
return MLLE::WeaponHook.drawAmmo(player, canvas);
}
bool onDrawPlayerTimer(jjPLAYER@ play, jjCANVAS@ canvas) {
InvisibilityCarrot::drawTimer(play, canvas);
return true;
}
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Eat your lima beans, Johnny.