Name | Author | Game Mode | Rating | |||||
---|---|---|---|---|---|---|---|---|
Rainbow Runner | Blade | Tileset | 9.9 |
Rainbow Runner -------------- A Jazz Jackrabbit 2 tileset by Blade .zip contents: Rainbowrunner.j2tRainbow Runner tileset (built in 1.24+) Rainbowrunner_sp.j2lThe main example single player level (built in 1.24+) Rainbowrunner_race.j2lThe example multiplayer race level (built in 1.24+) Rainbowrunner_templ.j2lThe template level with all animations added to "Animating Tiles" (built in 1.24+) Rainbowrunner.txtThis file Rainbowrunner_notes.pngSome general notes to help you get started with Rainbow Runner Rainbowrunner_notes_rainbow.pngHelpers regarding rainbow tiles Rainbowrunner_notes_stairs.pngHelpers regarding stair tiles rainbow.xm"Rainbow Runner" by Norfair & Nighthawk Unknown_Phuture.xm"Unknown Phuture 2" by dfast (http://www.dfastmusic.net) Rainbow Runner contents description: Welcome to Rainbow Runner, a massive tileset I created for Jazz Jackrabbit 2. In the tileset, I strived to elicit feelings of happiness, freedom and hopefulness. While pursuing these core pillars of Rainbow Runner, I managed to reach the tileset size of 3850 tiles, a far larger amount than in my previous tileset, Aztec 2 (2018). This Rainbow Runner release comes with three example levels and three instructional images. The example levels are a single-player level, a race level and a template level. The single player level and race levels exhibit different parts of the tileset in action, while the template level is meant to function as a springboard to Rainbow Runner level design. I thought a template level would be useful, as clicking all Rainbow Runner animations into the JCS animating tiles window is very, very tedious (I should know, I did it a few times :D). I have also created three images that should help you get into Rainbow Runner. I have made the tileset as straightforward as possible, but some parts of it are unfortunately very illogical and I had to place some tiles of same theme very far from each other. To alleviate these problems, I have attached a rainbow building image, stairs image and a general instructions image in this release. I hope you find them useful. Rainbow Runner is a tileset of interactivity and animations. I have made sure that all sorts of JCS events have corresponding tiles, making this my first tileset to contain conveyor belts, collapsing/dissappearing platforms, animated sucker tubes and warp events in addition to a palette where all the palette events are usable. To me the most important palette events here are the pinball events, and you will see them put to use in the Rainbow Runner example levels. The core of Rainbow Runner are the three main environments, the clouds, the rainbows and the ground realm of which I call by the name "blueground". The clouds are probably the most versatile environment I have created for any of my tilesets, where the tile design allows for an endless amount of unique looking fluffy clouds for the layer 4. To complement the layer 4 material, there are lots of foreground clouds in fixed shapes to give the environment more depth. Clouds are also prominently on display in the background layer art of this tileset. While straight walls can't be created with the cloud tiles, all sorts of walking platforms, walls and other curly creations can be made with the rainbow tiles. With these, you will be able to create rolling rainbows with smooth curves and criss-crossing elements which can potentially lead to dizzying mazes of rainbows. The third environment is the blueground which I like to think ties the tileset neatly together. This environment is in many ways a super traditional Jazz Jackrabbit 2 landscape, but here the gimmick is that the blueground grass comes in three colors. You will be able to create colourful levels with just alternating the grass color on each platform you place. A novel feature in the blueground environment are the staircases. With these tiles you can add interesting functionality to your blueground sections. The stairs can be placed on solid ground under the open sky or they can pierce the solid blueground to allow players reach new areas. With the three environment as the strong base of your Rainbow Runner, there are all sorts of extra shenanigans you can place in your level. Rainbow Runner features an extensive amount of tiles to build intricate networks of ropes (including vines), poles and eyecandy poles which I call "red-white poles". Tiles are provided to build bridges between tileset elements, including a large hot air balloon. All sorts of eyecandy can be attached to the ropes, poles, and bridges. An everpresent element of Rainbow Runner is its animations. There are 205 animating tiles (including 14 trigger scenery tiles) that in total make up 86 different animated entities (including the 14 trigger scenery animations). A great many of the animations are purely cosmetic but some are functional, such as the collapsing/disappearing clouds and the disappearing rainbows. In Rainbow Runner, the hurt event is an animation of zapping electricity between coils. Where does the energy come from, you ask? There is an animation of a hamster running in a wheel, generating all the electricity needs for the coils, the conveyor belts, sucker tubes and propellers that keep arbitrary platforms suspended in the sky. Rainbow Runner also features unicorns in the form of two different animations. A small 1x2 unicorn is meant for the background layer, while the large 4x7 unicorn roams on the foreground layers. Or on any layer you choose, you are the level architect! For layer 8, there are in total 45 blinking star animations to give you the absolute freedom to create your own unique starry background. A warp background is also provided. About the development process of Rainbow Runner: I have toyed with the idea of a rainbow themed tileset at least since 2019, that is, after the release of Aztec 2. This idea really kicked off when I listened to my old collection of module music, and rediscovered the absolutely magnificent tunes "Rainbow Runner" by Norfair and Nighthawk and "Unknown Phuture 2" by dfast. The utter positivity of "Rainbow Runner" delights me to no end and "Unknown Phuture 2" impressed me with its unstoppable steamroller beat, making me dream of a tileset where animations are plenty and landscapes roll past in great speed. In 2019, the pain staking project to find an appropriate tune for my Aztec 2 release was fresh in my mind and I decided that the next time I would bypass this music searching phase entirely, and began the entire tileset creation process by choosing "Rainbow Runner" as my single-player example level music. As a tribute to the great module track, the tileset received the same name. The visions of speedy landscapes did not leave my consciousness at any point, and I knew I needed to ship the tileset with a race example level, with "Unknown Phuture 2" as its music. Development of Rainbow Runner started in early January 2022. I never intended it to take this long to finish the tileset but here we are, months and months later, and I really should have (and could have!) anticipated this prolonged development time. At the beginning, I only had a small glimpse of how I wanted the tileset to look like: Rainbow Runner would have rainbows and clouds play a central part. This lack of visual foundation is unusual for me. I even started to draw the first tiles without any plans and that - of course - proved to be a problem. In the first development months, I envisioned Rainbow Runner as an endlessly happy tileset with lots of absurd humor and a healthy dash of psychedelic and dadaist vibes (much of this psychedelic and dadaist aspect is not present in the final release). I decided from the start that the tileset would feature a large unicorn animation which I expected to be my greatest artistic challenge in this project. Surely enough, there would be many, many other challenging aspects to Rainbow Runner. During the spring of 2022 I found myself constantly prototyping different aspects of Rainbow Runner, not satisfied with most of my finished art. For example, I drew about five different iterations for the blueground before settling on the one you see on the final release. The background art and its color palette took about two and half weeks to finish up. The hot air balloon was a large challenge I happily ignored until I couldn't anymore. The propeller animation took a week's work with several iterations along the way. The largest trouble, however, started to lift its head in May. In the beginning of this year, JJ2+'s maximum tileset size 4096 felt like an impossibly large number to me. Then, in May 2022, my massive ideas for the Rainbow Runner forced me into a position where I had too much tileset in my tileset, and I had to cut down quite a bit of art from the tileset. At one point, you could build large houses of cards with Jazz, Spaz, Lori, Eva and Devan as the face cards. There were large paintbrushes that were painting the rainbows into the skies. There was a cute whale animation and some dreamy Monument Valley style castles for the background layers. In hindsight, it was of course for the best that I had some boundaries when drawing this tileset. Those boundaries made for a more focused tileset. All of this cutting led me to create the idea of an appendix tileset, which would work maybe mostly as a curiosity but at the same time it could have some use in the hands of Jazz Jackrabbit 2 community's MLLE level artists. The appendix tileset is not included in this Rainbow Runner release, but if the Jazz Jackrabbit 2 community is interested in the appendix tileset, I can gladly make that release happen. Additionally, I have lots and lots of material from the development of Rainbow Runner in the form of daily development stages of the tileset and the accompanying test levels. Let me know if you would like to see those for yourself! Rainbow Runner was created exclusively using the pixel art software Pro Motion NG 7.2.7 by Cosmigo. Pro Motion NG and its nice animation functionalities with layered drawing really made it possible to create Rainbow Runner as it is in its final release. PMNG's palette management is really great, too. My sincerest thanks to: - The awesome artists dfast, Nighthawk and Norfair for their music and their permission to use the tracks in this release - Jazz2Online community members for the unending positivity regarding my tilesets - Carbon Based Lifeforms, Mettaverse and Dreamstate Logic for the amazing tunes to which Rainbow Runner was created Rainbow Runner is made by Sampo "Blade" Vesanen. Developed between December 2021 and September 2022. Released at Jazz2Online in 15 September 2022. You can contact me at Jazz2Online or by email at sampo.vesanen@gmail.com. It took ages to create Rainbow Runner. Keeping this in mind, please remember to credit me if you choose to use the tileset or its parts in your own Jazz Jackrabbit 2 project. Take care, friend. Thank you for playing.
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