Name | Author | Game Mode | Rating | |||||
---|---|---|---|---|---|---|---|---|
Holiday Hare '17 | ShadowGPW | Single player | 8.8 |
#pragma require "CandionV.j2t"
#pragma require "SExmas.j2a"
#pragma require "hh17enemies.asc"
#include "hh17enemies.asc"
/*** Copypasted and adapted by Slaz, tree background by Violet CLM, xmas sprites by Sir Ementaler ***/
/*** Feel free to use/edit this script like I did :P ***/
class Imitation : jjBEHAVIORINTERFACE {
private uint8 eventID;
private jjBEHAVIOR behavior;
Imitation(uint8 realEventID, uint8 fakeEventID) {
jjOBJ@ obj = jjObjectPresets[realEventID];
eventID = obj.eventID;
behavior = obj.behavior;
obj.eventID = fakeEventID;
obj.behavior = this;
}
void onBehave(jjOBJ@ obj) override {
if (obj.state == STATE::DEACTIVATE)
obj.eventID = eventID;
obj.behave(behavior);
}
}
class GiftBox : jjBEHAVIORINTERFACE {
void destroy(jjOBJ@ obj) {
jjSample(obj.xPos, obj.yPos, SOUND::COMMON_WOOD1);
{
int id = jjAddObject(OBJECT::EXPLOSION, obj.xPos, obj.yPos);
if (id != 0) {
jjOBJ@ other = jjObjects[id];
other.determineCurAnim(ANIM::PICKUPS, 4);
}
}
for (int i = jjRandom() & 7 | 8; i-- != 0;) {
int id = jjAddObject(OBJECT::SHARD, obj.xPos, obj.yPos);
if (id != 0) {
jjOBJ@ other = jjObjects[id];
other.determineCurAnim(ANIM::PICKUPS, 93 + (jjRandom() & 1));
}
}
obj.yPos -= 8.f;
for (int i = obj.var[1]; i-- != 0;) {
int id = jjAddObject(obj.var[0], obj.xPos, obj.yPos);
if (id != 0) {
jjOBJ@ other = jjObjects[id];
if (other.playerHandling == HANDLING::PICKUP) {
int angle = (jjRandom() & 255) + 128;
other.xSpeed = jjCos(angle) * 5.f;
other.ySpeed = jjSin(angle) * -3.f;
} else if (other.playerHandling == HANDLING::SPECIAL) {
other.deactivates = false;
}
}
}
obj.clearPlatform();
obj.delete();
}
void onBehave(jjOBJ@ obj) override {
switch (obj.state) {
case STATE::START:
{
uint16 x = int(obj.xOrg) >>> 5;
uint16 y = int(obj.yOrg) >>> 5;
obj.var[0] = jjParameterGet(x, y, 0, 8);
obj.var[1] = jjParameterGet(x, y, 8, 4);
obj.curAnim += jjParameterGet(x, y, 12, 2);
obj.determineCurFrame();
obj.bulletHandling = HANDLING::DESTROYBULLET;
obj.scriptedCollisions = true;
}
break;
case STATE::FALL:
obj.var[2] = 1;
break;
case STATE::FREEZE:
case STATE::SLEEP:
if (obj.var[2] != 0) {
destroy(obj);
return;
}
}
obj.behave(BEHAVIOR::MONITOR);
}
bool onObjectHit(jjOBJ@, jjOBJ@, jjPLAYER@, int) {
return true;
}
bool onIsSolid(jjOBJ@) {
return true;
}
}
const uint levelWidth = jjLayerWidth[4];
const uint levelHeight = jjLayerHeight[4];
void onLevelLoad() {
HH17::setEnemy(OBJECT::BAT);
HH17::setEnemy(OBJECT::FENCER);
HH17::setEnemy(OBJECT::ROTATINGROCK);
array<uint8> paletteColorMapping(256);
for (int i = 22; i < 88; ++i)
paletteColorMapping[i] = i + 0;
for (int i = 96; i < 112; ++i)
paletteColorMapping[i] = i + 54;
const int oldTileCount = jjTileCount;
jjTilesFromTileset("CandionV.j2t", 570, 250, paletteColorMapping);
jjUseLayer8Speeds = true;
jjTexturedBGTexture = TEXTURE::WISETYNESS;
Imitation(OBJECT::TACO, OBJECT::MILK);
uint src = jjAnimSets[ANIM::CUSTOM[255]].load(0, "SExmas.j2a");
uint dest = jjAnimSets[ANIM::PICKUPS];
for (int i = 0; i < 95; i++) {
const jjANIMATION@ anim = jjAnimations[src + i];
if (anim.frameCount != 0)
jjAnimations[dest + i] = anim;
}
jjAnimSets[ANIM::BRIDGE].load(1, "SExmas.j2a");
jjAnimSets[ANIM::CUSTOM[0]].load(2, "SExmas.j2a");
jjObjectPresets[OBJECT::BOMBCRATE].behavior = GiftBox();
jjObjectPresets[OBJECT::BOMBCRATE].determineCurAnim(ANIM::CUSTOM[0], 0);
jjPAL standard;
standard.load("CandionV.j2t");
jjPalette.copyFrom(16, 40, 16, standard, 1);
jjPalette.copyFrom(59, 37, 59, standard, 1);
jjPalette.apply();
array<jjLAYER@> layerOrder = {jjLayers[1], jjLayers[2], jjLayers[3], jjLayers[4], jjLayers[5], jjLayers[6]};
{
jjLAYER bigTrees(4, 8), smallTrees(4, 5);
bigTrees.tileWidth = smallTrees.tileWidth = true;
bigTrees.limitVisibleRegion = smallTrees.limitVisibleRegion = true;
bigTrees.yOffset = -230; smallTrees.yOffset = -350;
bigTrees.generateSettableTileArea();
smallTrees.generateSettableTileArea();
for (uint x = 0; x < 4; ++x) {
for (int y = 0; y < bigTrees.height; ++y) {
if (y < 3) { if (!(y == 0 && x > 1))
bigTrees.tileSet(x, y, 728 + (x & 1) + (y - x/2) * 10);
} else
bigTrees.tileSet(x, y, 748 + (x & 1));
}
for (int y = 0; y < smallTrees.height; ++y) {
if (y < 2)
smallTrees.tileSet(x, y, 726 + (x & 1) + (y * 10));
else
smallTrees.tileSet(x, y, 736);
}
}
for (uint i = 0; i < 8; ++i) {
jjLAYER trees(i < 5 ? bigTrees : smallTrees);
trees.ySpeed = 0.13 - i * 0.02;
trees.xSpeed = 0.3 - i * 0.024;
trees.xOffset = jjRandom();
trees.yOffset += (i < 5) ? int(i*60) : (210 + int(i*30));
layerOrder.insertLast(@trees);
}
}
layerOrder.insertLast(jjLayers[7]);
jjLAYER secondCastle(jjLayers[7]);
secondCastle.yOffset = 48;
secondCastle.ySpeed *= 0.85;;
secondCastle.xSpeed *= 0.90;
layerOrder.insertLast(@secondCastle);
layerOrder.insertLast(jjLayers[8]);
jjLayerOrderSet(layerOrder);
}
void onLevelReload() {
HH17::processEnemyColors();
jjPAL standard;
standard.load("CandionV.j2t");
jjPalette.copyFrom(16, 40, 16, standard, 1);
jjPalette.copyFrom(59, 37, 59, standard, 1);
jjPalette.apply();
}
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