Name | Author | Game Mode | Rating | |||||
---|---|---|---|---|---|---|---|---|
Multi-Layer Level Editor... | Violet CLM | Utility | 9.6 |
[Categories]
0=Enemies |-
1=Environment |+
2=Gameplay |+
3=Pickups |+
[Subcategories]
0=Bad guys |Enemy |Enemies |-
1=End bosses |Boss |Enemies |-
2=Ambience |Light |Environment |+
3=Objects |Object |Environment |+
4=Pinball |Pinball |Environment |+
5=Scenery |Scenery |Environment |+
6=Springs |Spring |Environment |+
7=Swinging platforms |Platform|Environment |-
8=Area |Area |Gameplay |+
9=Level |SignPost|Gameplay |+
10=Modifier |Modifier|Gameplay |+
11=Morph |Morph |Gameplay |+
12=Triggers & Blocks |Trigger |Gameplay |+
13=Ammunition |Ammo |Pickups |+
14=Food |Food |Pickups |+
15=Gems |Gem |Pickups |+
16=Goodies |Goodies |Pickups |+
17=Power Ups |PowerUp |Pickups |+
18=Shields |Shield |Pickups |+
;
; The format of an event is as follows: ID=Verbose Name|Multiplayer Compatible (+ or -)|Subcategory|Name top row|Name bottom row|zero or more parameters
; A single parameter follows the format of name, then possible options, separated by a colon. Here are the various formats for possible options:
; Positive number x: any number between 0 and (2^x)-1 is allowed. Takes up x bits.
; Negative number x: any number between -(2^(x-1)) and (2^(x-1))-1 is allowed. Takes up x bits.
; c, followed by a number x: a checkbox. Takes up x bits, only the first of which will be written to.
; t, followed by a number x: a dropdown box of any of the first (2^x) text strings. Takes up x bits.
; s, followed by a number x: ambient sounds from the anims.j2a file. Takes up x bits.
; p, followed by a number x, a comma, and a number y: a dropdown box of the first (2^y-1) pipe-separated strings in text string (value of parameter x). Takes up y bits.
; A pair of curly braces {} with a comma-delimited list inside, followed by a number x: dropdown box of those options, of length (2^x). Takes up x bits.
;
[Events]
1=One Way Floor |+|Modifier |One |Way
2=Hurt |+|Modifier |Hurt | |Up:c1|Down:c1|Left:c1|Right:c1
3=Horizontal Vine |+|Modifier |Vine
4=Hook |+|Modifier |Hook
5=Slide |+|Modifier |Slide | |Strength:2
6=Pole (Vertical) |+|Modifier |V-Pole
7=Pole (Horizontal) |+|Modifier |H-Pole
8=Stop Flying |+|Area |Fly |Off
9=Ricochet Wall |+|Modifier |Rico |chet
10=Conveyor Belt (Right) |+|Modifier |Belt |Right |Speed:-8
11=Conveyor Belt (Left) |+|Modifier |Belt |Left |Speed:-8
12=Acceleration Belt (Right) |+|Modifier |Belt |AccR |Speed:-8
13=Acceleration Belt (Left) |+|Modifier |Belt |AccL |Speed:-8
14=Stop Enemies |+|Area |Stop |Enemy
15=Wind (Left) |+|Modifier |Wind |Left |Speed:-8
16=Wind (Right) |+|Modifier |Wind |Right |Speed:-8
17=End of Level (Normal) |+|SignPost |End |Area |Secret:c1|Fast:c1|Text:t4|Offset:p2,4
18=End of Level (Warp) |+|SignPost |End |Warp |Empty:1|Fast:c1|Text:t4|Offset:p2,4
19=Revert Morph |+|Morph |Revert |Morph
20=Float Up |+|Modifier |Float |Up
21=Rolling Rock Trigger |-|Object |Trig |Rock |RockID:8
22=EMPTY |+| |DON'T |USE
23=Set Ambient Lighting |+|Light |Set |Light |Intensity:8
24=Limit Horizontal Scrolling |+|Area |Stop |Xscroll|Left:10|Width:10
25=Reset Ambient Lighting |+|Light |Reset |Light
26=Secret Level (coin warp) |-|SignPost |Warp |Secret |Coins:10|Text:t4|Offset:p1,4
27=Set Echo Value |+|Light |Echo | |Amount:8
28=Activate Boss |-|Boss |Active |Boss |Music:c1
29=Start Position (Jazz) |+|SignPost |Jazz |Start
30=Start Position (Spaz) |+|SignPost |Spaz |Start
31=Start Position (Multiplayer) |+|SignPost |MP |Start |Team:{Blue,Red,Green,Yellow}2
32=Start Position (Lori) |+|SignPost |Lori |Start
33=Freezer Ammo (+3) |+|Ammo |Gun3 |Am+3
34=Bouncer Ammo (+3) |+|Ammo |Gun2 |Am+3
35=Seeker Ammo (+3) |+|Ammo |Gun4 |Am+3
36=RF Ammo (+3) |+|Ammo |Gun5 |Am+3
37=Toaster Ammo (+3) |+|Ammo |Gun6 |Am+3
38=TNT Ammo (+3) |+|Ammo |TNT |Am+3
39=Pepperspray Ammo (+3) |+|Ammo |Gun8 |Am+3
40=Electro Ammo (+3) |+|Ammo |Gun9 |Am+3
41=Turtle Shell |+|Object |Turtle |Shell
42=Swinging Vine |-|Object |Swing |Vine
43=Bomb |+|Object |Bomb
44=Coin Silver (+1) |+|Goodies |Silver |Coin
45=Coin Gold (+5) |+|Goodies |Gold |Coin
46=Mixed Ammo Crate |+|Ammo |Gun |Crate |ExtraEvent:8|Amount:4
47=Carrot Crate |+|Goodies |Carrot |Crate |ExtraEvent:8|Amount:4
48=Extra Life Crate |+|Goodies |1Up |Crate |ExtraEvent:8|Amount:4
49=Gem Barrel |+|Gem |Gem |Barrel |Red:4|Green:4|Blue:4|Purple:4
50=Carrot Barrel |+|Goodies |Carrot |Barrel
51=Extra Life Barrel |+|Goodies |1Up |Barrel
52=Bomb Crate |+|Goodies |Bomb |Crate |ExtraEvent:8|Amount:4|RandomFly:c1|NoBomb:c1
53=Freezer Ammo Crate (+15) |+|Ammo |Gun3 |Am+15
54=Ammo Crate (+15) |+|Ammo |Gun2 |Am+15 |Weapon:{Bouncer,Ice,Seeker,RF,Toaster,TNT,Gun8,EB}3
55=Seeker Ammo Crate (+15) |+|Ammo |Gun4 |Am+15
56=RF Ammo Crate (+15) |+|Ammo |Gun5 |Am+15
57=Toaster Ammo Crate (+15) |+|Ammo |Gun6 |Am+15
58=Exploding TNT |+|Object |TNT
59=Airboard (generating) |+|Goodies |Air |Board |Delay Secs:5
60=Green Spring (Frozen) |+|Spring |Frozen |Spring |Ceiling:c1|Keep X:c1|Keep Y:c1|Delay:4
61=Fast Fire |+|PowerUp |Fast |Fire
62=Green Spring Crate |+|Spring |Spring |Crate |ExtraEvent:8|Amount:4
63=Red Gem (+1) |+|Gem |Red |Gem
64=Green Gem (+5) |+|Gem |Green |Gem
65=Blue Gem (+10) |+|Gem |Blue |Gem
66=Purple Gem (+1) |+|Gem |Purple |Gem
67=Super Red Gem |+|Gem |Super |Gem
68=Birdy |-|Goodies |Bird | |Type:{Shooting,Headbutting}1
69=Mixed Ammo Barrel |+|Ammo |Gun |Barrel
70=Gem Crate |+|Gem |Gem |Crate |Red:4|Green:4|Blue:4|Purple:4
71=Morph Box (Jazz/Spaz/Lori) |+|Morph |Jazz |Spaz
72=Carrot Energy (+1) |+|Goodies |Carrot
73=Full Energy |+|Goodies |Full |NRG
74=Fire Shield |+|Shield |Shield |Fire
75=Water Shield |+|Shield |Shield |Water
76=Plasma Shield |+|Shield |Shield |Plasma
77=EMPTY |+| |DON'T |USE
78=EMPTY |+| |DON'T |USE
79=Fast Feet (does nothing) |+|Goodies |Fast |Feet
80=Extra Life |+|Goodies |Extra |Life
81=End of Level Signpost |-|SignPost |End |Sign |Secret:c1
82=EMPTY |-| |DON'T |USE
83=Checkpoint |+|SignPost |Save |Point
84=Secret Level Signpost |-|SignPost |Secret |Sign
85=Red Spring |+|Spring |Red |Spring |Ceiling:c1|Keep X:c1|Keep Y:c1|Delay:4
86=Green Spring |+|Spring |Green |Spring |Ceiling:c1|Keep X:c1|Keep Y:c1|Delay:4
87=Blue Spring |+|Spring |Blue |Spring |Ceiling:c1|Keep X:c1|Keep Y:c1|Delay:4
88=Invincibility Carrot |+|Goodies |Invinc
89=Extra Time (player timer) |+|Goodies |Extra |Time |Seconds:7
90=Freeze Hourglass |+|Goodies |Freeze
91=Horizontal Red Spring |+|Spring |H-Red |Spring |Empty:2|Keep Y:c1|Delay:4|Reverse:c1
92=Horizontal Green Spring |+|Spring |H-Green|Spring |Empty:2|Keep Y:c1|Delay:4|Reverse:c1
93=Horizontal Blue Spring |+|Spring |H-Blue |Spring |Empty:2|Keep Y:c1|Delay:4|Reverse:c1
94=Morph Box (Bird) |-|Morph |Bird |Morph |Flip:c1
95=Trigger Crate |+|Trigger |Trig |Crate |TriggerID:5|Set to:{On,Off}1|Switch:c1
96=Fly Carrot |-|Goodies |Flyy |Boyy
97=RectGem Red |+|Gem |Red |Gem2
98=RectGem Green |+|Gem |Green |Gem2
99=RectGem Blue |+|Gem |Blue |Gem2
100=Tuf Turtle |-|Enemy |Tuf |Turt
101=Schwarzenguard |-|Boss |Tuf |Boss |EndText:t4
102=Lab Rat |-|Enemy |Lab |Rat
103=Dragon |-|Enemy |Dra- |gon
104=Lizard |-|Enemy |Lizard
105=Bee |-|Enemy |Bum |Bee
106=Rapier Ghost |-|Enemy |Rapier
107=Sparks |-|Enemy |Sparks
108=Bat |-|Enemy |Bat
109=Sucker (Crawling) |-|Enemy |Suckr
110=Caterpillar |+|Object |Cater |Pillar
111=Cheshire Cat |-|Scenery |Chesh |Cat
112=Cheshire Cat Hook |-|Object |Chesh |Hook |Duration:8
113=Hatter |-|Enemy |Hatter
114=Bilsy |-|Boss |Bilsy | |EndText:t4
115=Skeleton |-|Enemy |Skele- |ton
116=Dog |-|Enemy |Doggy |Dogg
117=Normal Turtle |-|Enemy |Norm |Turt
118=Helmut |-|Enemy |Helmut
119=EMPTY |-| |DON'T |USE
120=Demon |-|Enemy |Demon
121=EMPTY |-| |DON'T |USE
122=EMPTY |-| |DON'T |USE
123=Dragonfly |-|Enemy |Dragon |Fly
124=Monkey |-|Enemy |Mon- |key
125=Fat Chick |-|Enemy |Fat |Chick
126=Fencer |-|Enemy |Fencer
127=Fish |-|Enemy |Fish
128=Moth |+|Scenery |Moth |Moth |Type:{Pink,Gray,Tiny,Purple}2
129=Steam |+|Object |Steam
130=Rolling Rock |-|Object |Roll |Rock |RockID:8|X-Speed:-4|Y-Speed:-4
131=Blaster Power Up |+|PowerUp |Blastr |Power
132=Bouncer Power Up |+|PowerUp |Bounce |Power
133=Freezer Power Up |+|PowerUp |Ice |Power
134=Seeker Power Up |+|PowerUp |Seek |Power
135=RF Power Up |+|PowerUp |RF |Power
136=Toaster Power Up |+|PowerUp |Toast |Power
137=Left Paddle |+|Pinball |Left |Paddle
138=Right Paddle |+|Pinball |Right |Paddle
139=500 Bumper |+|Pinball |500 |Bump
140=Carrot Bumper |+|Pinball |Carrot |Bump
141=Apple |+|Food |Apple
142=Banana |+|Food |Bana- |na
143=Cherry |+|Food |Cherry
144=Orange |+|Food |Orange
145=Pear |+|Food |Pear
146=Pretzel |+|Food |Pretzel
147=Strawberry |+|Food |Straw |Berry
148=Steady Light |+|Light |Steady |Light |Type:{Normal,Point,Point2,Flicker,Bright,Laser,Ring,Ring2}3 |Size:7
149=Pulse Light |+|Light |Pulse |Light |Speed:8|Sync:4|Type:{Normal,Point,Point2,Flicker,Bright,Laser,Ring,Ring2}3|Size:5
150=Flicker Light |+|Light |Flick |Light |Sample:s8
151=Queen |-|Boss |Queen | |EndText:t4
152=Sucker (Floating) |-|Enemy |Float |Sucker
153=Bridge |+|Object |Bridge | |Width:4|Type:{Plank,Stone,Vine,Coal,Log,Diamond,Sci-Fi,Plank}3|Toughness:4
154=Lemon |+|Food |Lemon
155=Lime |+|Food |Lime
156=Thing |+|Food |Thing
157=Watermelon |+|Food |Water |Melon
158=Peach |+|Food |Peach
159=Grapes |+|Food |Grapes
160=Lettuce |+|Food |Let- |tuce
161=Eggplant |+|Food |Egg |Plant
162=Cucumber |+|Food |Cucumb
163=Soft Drink |+|Food |Soft |Drink
164=Soda Pop |+|Food |Soda |Pop
165=Milk |+|Food |Milk
166=Pie |+|Food |Pie
167=Cake |+|Food |Cake
168=Donut |+|Food |Donut
169=Cupcake |+|Food |Cup |Cake
170=Chips |+|Food |Chips
171=Candy |+|Food |Candy
172=Chocolate Bar |+|Food |Choc |Bar
173=Ice Ceam |+|Food |Ice |Cream
174=Burger |+|Food |Burger
175=Pizza |+|Food |Pizza
176=Fries |+|Food |Fries
177=Chicken Leg |+|Food |Chickn |Leg
178=Sandwich |+|Food |Sand |Wich
179=Taco |+|Food |Taco
180=Weenie |+|Food |Weenie
181=Ham |+|Food |Ham
182=Cheese |+|Food |Cheese
183=Lizard (Flying) |-|Enemy |Float |Lizard |Duration:8|Copter:c1
184=Monkey (Immobile) |-|Enemy |Stand |Monkey
185=Destruct Scenery |+|Trigger |Dest |Scen |Empty:10|SpeedDestr:c5|Weapon:{Any,Blaster,Bouncers,Ice,Seekers,RFs,Toaster,TNT,Gun8,Gun9}4
186=Destruct Scenery (TNT) |+|Trigger |Bomb |Scen |Event:8|Delay Secs:8|Initial Delay:c1
187=Collapsing Scenery |+|Trigger |Collaps|Scen |Wait:10|FPS:5
188=Stomp Scenery |+|Trigger |Stomp |Scen
189=Invisible Gem Stomp |+|Gem |Gem |Stomp
190=Raven |-|Enemy |Raven
191=Tube Turtle |-|Enemy |Tube |Turt
192=Gem Ring |+|Gem |Gem |Ring |Length:5|Speed:5|Event:8
193=Shootable Pole (Diamondus Tree) |+|Object |Small |Tree |Adjust Y:5|Adjust X:-6
194=Ambient Sound |+|Light |Ambient|Sound |Sample:s8|Amplify:8|Fade:c1|Sine:c1
195=Uterus |-|Boss |Uterus | |EndText:t4
196=Crab |-|Enemy |Crab
197=Witch |-|Enemy |Witch
198=Rocket Turtle |-|Boss |Rock |Turt |EndText:t4|Velocity:6|Angle:{E,SE,S,SW,W,NW,N,NE}3
199=Bubba |-|Boss |Bubba | |EndText:t4
200=Devil Devan |-|Boss |Devil |Devan |EndText:t4
201=Robot Boss (Devan) |-|Boss |Devan |Boss |IntroText:t4|EndText:t4
202=Robot Boss (Robot) |-|Boss |Robot |Boss
203=Shootable Pole (Carrotus) |+|Object |Carr |Pole |Adjust Y:5|Adjust X:-6
204=Shootable Pole (Psych) |+|Object |Psych |Pole |Adjust Y:5|Adjust X:-6
205=Shootable Pole (Diamondus) |+|Object |Diam |Pole |Adjust Y:5|Adjust X:-6
206=Sucker Tube |+|Modifier |Suck | |X-Speed:-7|Y-Speed:-7|Trig Sample:c1|BecomeNoclip:c1|Noclip Only:c1|WaitTime:3
207=Text |+|Area |Text | |TextID:8|Vanish:c1|AngelScript:c1|Offset:8
208=Set Water Level |+|Area |Water | |Height (Tiles):8|Instant:c1|Lighting:{Off,On,???,Lagunicus}2
209=Fruit Platform |-|Platform |Fruit |Plat |Sync:2|Speed:-6|Length:4|Swing:{Circle,Pendulum}1
210=Ball Platform |-|Platform |Ball |Plat |Sync:2|Speed:-6|Length:4|Swing:{Circle,Pendulum}1
211=Grass Platform |-|Platform |Grass |Plat |Sync:2|Speed:-6|Length:4|Swing:{Circle,Pendulum}1
212=Pink Platform |-|Platform |Pink |Plat |Sync:2|Speed:-6|Length:4|Swing:{Circle,Pendulum}1
213=Sonic Platform |-|Platform |Sonic |Plat |Sync:2|Speed:-6|Length:4|Swing:{Circle,Pendulum}1
214=Spike Platform |-|Platform |Spike |Plat |Sync:2|Speed:-6|Length:4|Swing:{Circle,Pendulum}1
215=Spike Ball (2D) |-|Object |Spike |Ball |Sync:2|Speed:-6|Length:4|Swing:{Circle,Pendulum}1
216=Generator |+| |Gene- |rator |Event:8|Delay Secs:8|Initial Delay:c1
217=Eva Earlong |+|Morph |Eva
218=Water Bubbler |+|Scenery |Bubb |ler |Speed:4
219=TNT Power Up (doesn't work) |+|PowerUp |TNT |Power
220=Pepperspray Power Up |+|PowerUp |Gun8 |Power
221=Electro Blaster Power Up |+|PowerUp |Gun9 |Power
222=Frog Morph |-|Morph |Morph |Frog
223=Spike Ball (3D) |-|Object |3D |Ball |Sync:2|Speed:-6|Length:4|Swing:{Circle,Pendulum}1|Shaded:c1
224=EMPTY |-| |DON'T |USE
225=Bees (doesn't work) |-|Enemy |Bees
226=Copter |+|Object |Copter | |Duration:8
227=Laser Shield |-|Shield |Shield |Laser
228=Stopwatch |-|Shield |Stop |Watch
229=Shootable Pole (Jungle) |+|Object |Jung |Pole |Adjust Y:5|Adjust X:-6
230=Warp |+|Modifier |Warp | |WarpID:8|Coins:8|SetLap:c1|ShowAnim:c1|Fast:c1
231=Pushable Rock |+|Object |Big |Rock
232=Pushable Box |+|Object |Big |Box
233=Water Block |+|Scenery |Water |Block |Adjust Y:-8
234=Trigger Scenery |+|Trigger |Trig |Scen |TriggerID:5
235=Bolly |-|Boss |Bolly | |EndText:t4
236=Butterfly |-|Enemy |Butter |Fly |Velocity:6|Angle:{E,SE,S,SW,W,NW,N,NE}3
237=Bee Swarm |-|Enemy |Bee |Boy
238=Activate Snow Effect |-|Scenery |Snow |Particles|Intensity:2|Outdoors:c1|Off:c1|Type:{Snow,Flowers,Rain,Leaf}2
239=EMPTY |-| |DON'T |USE
240=Warp Target |+|Modifier |Warp |Target |WarpID:8
241=Tweedle (doesn't work) |-|Boss |Tweedle
242=Path |-|Area |Path | |Velocity:6|Angle:{E,SE,S,SW,W,NW,N,NE}3|Relative:c1|RandRev:c1|WaitTime:3
243=Airboard (SP only) |-|Goodies |SP |Board
244=CTF Base |+|Object |CTF |Base |Team:{Blue,Red}1|Direction:{Right,Left}1
245=No Fire Zone |+|Area |No Fire|Zone |Set To:{Local,Off,On,Toggle}2|Var:{No Fire,Anti-Gravity,Invisibility}2
246=Trigger Zone |+|Trigger |Trigger|Zone |TriggerID:5|Set to:{Off,On}1|Switch:c1
247=EMPTY |+| |DON'T |USE
248=Xmas Normal Turtle |-|Enemy |XMNorm|Turt
249=Xmas Lizard |-|Enemy |XMLizard
250=Xmas Lizard (Flying) |-|Enemy |XMFloat|Lizard |Duration:8|Copter:c1
251=Xmas Bilsy |-|Boss |XMBilsy| |EndText:t4
252=Cat |-|Enemy |Kitty |Catt
253=Pacman Ghost |-|Enemy |Pacman |Ghost
254=EMPTY |+| |DON'T |USE
255=MCE Event |+|Area |MCE |Event |Event:8|Delay Secs:8|Initial Delay:c1
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