Name | Author | Game Mode | Rating | |||||
---|---|---|---|---|---|---|---|---|
Scarlet Weald | PurpleJazz | Capture the flag | 9.5 |
const bool MLLESetupSuccessful = MLLE::Setup(array<MLLEWeaponApply@> = {null, null, BubbleGun::Weapon(), null, null, null, null, null, null}); ///@MLLE-Generated
#include "MLLE-Include-1.6w.asc" ///@MLLE-Generated
#pragma require "ezscarlet-MLLE-Data-3.j2l" ///@MLLE-Generated
#pragma require "ezscarlet-MLLE-Data-2.j2l" ///@MLLE-Generated
#pragma require "ezscarlet-MLLE-Data-1.j2l" ///@MLLE-Generated
#pragma require "ezscarlet.j2l" ///@MLLE-Generated
#include "BubbleGun.asc" ///@MLLE-Generated
#pragma require "BubbleGun.asc" ///@MLLE-Generated
///@SaveAndRunArgs -server -capture ///@MLLE-Generated
#pragma require "s_web1.png"
#pragma require "s_web2.png"
#pragma require "TreeA1.png"
#pragma require "TreeA2.png"
#pragma require "TreeB1.png"
#pragma require "TreeB2.png"
#pragma require "TreeB2.png"
#pragma require "ezscarlet_wind.ogg"
#pragma require "ezscarlet_leafsound.ogg"
#pragma require "ezscarlet_raven.ogg"
class vector2i {
int x, y;
}
array<vector2i> oneWays;
int sample, sample2;
void onLevelLoad() {
jjAnimSets[ANIM::CUSTOM[10]].load(
jjPIXELMAP("s_web1.png"),
frameWidth: 128,
frameHeight: 128
);
jjAnimSets[ANIM::CUSTOM[11]].load(
jjPIXELMAP("s_web2.png"),
frameWidth: 96,
frameHeight: 96
);
jjAnimSets[ANIM::CUSTOM[12]].load(
jjPIXELMAP("TreeA1.png"),
frameWidth: 288,
frameHeight: 288
);
jjAnimSets[ANIM::CUSTOM[13]].load(
jjPIXELMAP("TreeB1.png"),
frameWidth: 288,
frameHeight: 288
);
jjAnimSets[ANIM::CUSTOM[14]].load(
jjPIXELMAP("TreeA2.png"),
frameWidth: 288,
frameHeight: 288
);
jjAnimSets[ANIM::CUSTOM[15]].load(
jjPIXELMAP("TreeB2.png"),
frameWidth: 288,
frameHeight: 288
);
jjObjectPresets[OBJECT::APPLE].behavior =
jjObjectPresets[OBJECT::ORANGE].behavior = SpiderWeb();
jjObjectPresets[OBJECT::CHERRY].behavior =
jjObjectPresets[OBJECT::STRAWBERRY].behavior = RedTree();
jjObjectPresets[OBJECT::LIME].behavior =
jjObjectPresets[OBJECT::PEAR].behavior = GreenTree();
jjObjectPresets[OBJECT::APPLE].playerHandling =
jjObjectPresets[OBJECT::ORANGE].playerHandling =
jjObjectPresets[OBJECT::CHERRY].playerHandling =
jjObjectPresets[OBJECT::STRAWBERRY].playerHandling =
jjObjectPresets[OBJECT::LIME].playerHandling =
jjObjectPresets[OBJECT::PEAR].playerHandling = HANDLING::PARTICLE;
jjObjectPresets[OBJECT::APPLE].bulletHandling =
jjObjectPresets[OBJECT::ORANGE].bulletHandling =
jjObjectPresets[OBJECT::CHERRY].bulletHandling =
jjObjectPresets[OBJECT::STRAWBERRY].bulletHandling =
jjObjectPresets[OBJECT::LIME].bulletHandling =
jjObjectPresets[OBJECT::PEAR].bulletHandling = HANDLING::IGNOREBULLET;
jjObjectPresets[OBJECT::APPLE].isBlastable =
jjObjectPresets[OBJECT::ORANGE].isBlastable =
jjObjectPresets[OBJECT::CHERRY].isBlastable =
jjObjectPresets[OBJECT::STRAWBERRY].isBlastable =
jjObjectPresets[OBJECT::LIME].isBlastable =
jjObjectPresets[OBJECT::PEAR].isBlastable = false;
generateCustomSpringSprites(jjAnimSets[ANIM::CUSTOM[0]], array<uint> = {40});
turnIntoCustomSpring(jjObjectPresets[OBJECT::FROZENSPRING], 0, 18.5f, false);
for (uint i = 0; i < 160; i++) {
Leaf newLeaf;
newLeaf.setParameters(newLeaf, jjRandom()%(jjLayerWidth[1]*32), jjRandom()%300);
Leaves.insertLast(newLeaf);
}
}
class SpiderWeb : jjBEHAVIORINTERFACE {
void onBehave(jjOBJ@ obj) {
if (inView(obj) && !jjLowDetail) {
jjDrawSprite(obj.xPos, obj.yPos, obj.eventID == OBJECT::APPLE? ANIM::CUSTOM[10] : ANIM::CUSTOM[11], 0, (jjGameTicks/4) % 12, 0, SPRITE::NORMAL, 0, 5, 5);
}
}
}
class RedTree : jjBEHAVIORINTERFACE {
void onBehave(jjOBJ@ obj) {
if (inView(obj) && !jjLowDetail) {
jjDrawSprite(obj.xPos, obj.yPos, obj.eventID == OBJECT::CHERRY? ANIM::CUSTOM[12] : ANIM::CUSTOM[13], 0, (jjGameTicks/4) % 12, 0, SPRITE::NORMAL, 0, 15, 15);
}
}
}
class GreenTree : jjBEHAVIORINTERFACE {
void onBehave(jjOBJ@ obj) {
if (inView(obj) && !jjLowDetail) {
jjDrawSprite(obj.xPos, obj.yPos, obj.eventID == OBJECT::LIME? ANIM::CUSTOM[14] : ANIM::CUSTOM[15], 0, (jjGameTicks/4) % 12, 0, SPRITE::NORMAL, 0, 15, 15);
}
}
}
bool inView(const jjOBJ@ obj) {
for (int i = 0; i < jjLocalPlayerCount; i++) {
const jjPLAYER@ play = jjLocalPlayers[i];
if (obj.xPos > play.cameraX - 144 && obj.yPos > play.cameraY - 144 && obj.xPos < play.cameraX + jjSubscreenWidth + 144 && obj.yPos < play.cameraY + jjSubscreenHeight + 144)
return true;
}
return false;
}
jjANIMSET@ customSpringSprite;
array<int> fastCustomSpringSpeeds(jjLocalPlayerCount);
bool generateCustomSpringSprites(jjANIMSET@ anim, const array<uint> &in colors) {
int length = colors.length();
bool success = (@customSpringSprite = anim).allocate(array<uint>(length * 3, 5)) !is null;
if (success) {
uint srcSet = jjAnimSets[ANIM::SPRING];
for (int i = 0; i < length; i++) {
uint color = colors[i];
uint destAnimOffset = anim + i * 3;
for (int j = 0; j < 3; j++) {
uint srcAnim = jjAnimations[srcSet + j];
uint destAnim = jjAnimations[destAnimOffset + j];
for (int k = 0; k < 5; k++) {
jjPIXELMAP image(jjAnimFrames[destAnim + k] = jjAnimFrames[srcAnim + k]);
int width = image.width;
int height = image.height;
for (int l = 0; l < height; l++) {
for (int m = 0; m < width; m++) {
int pixel = image[m, l];
if (pixel >= 32 && pixel < 40)
image[m, l] = color + (pixel & 7);
}
}
if (!image.save(jjAnimFrames[destAnim + k]))
return false;
}
}
}
}
return success;
}
void initializeCustomSpring(jjOBJ@ obj) {
int anim = obj.curAnim;
obj.behave(obj.behavior = BEHAVIOR::SPRING, false);
if (obj.curAnim != anim) {
obj.curAnim = anim + 2;
obj.determineCurFrame();
}
obj.draw();
}
void turnIntoCustomSpring(jjOBJ@ obj, uint color, float power, bool horizontal) {
if (horizontal) {
obj.xSpeed = power;
obj.ySpeed = 0.f;
} else {
obj.xSpeed = 0.f;
obj.ySpeed = -power;
if (obj.state == STATE::START && obj.creatorType == CREATOR::LEVEL) {
int x = int(obj.xPos) >> 5;
int y = int(obj.yPos) >> 5;
if (jjParameterGet(x, y, 0, 1) != 0) {
jjParameterSet(x, y, 0, 1, 0);
obj.yPos -= 4.f;
obj.ySpeed = power;
}
}
}
obj.behavior = initializeCustomSpring;
obj.curAnim = customSpringSprite + color * 3 + (horizontal ? 1 : 0);
obj.energy = obj.frameID = obj.freeze = obj.justHit = obj.light = obj.points = 0;
obj.isBlastable = obj.isTarget = obj.scriptedCollisions = obj.triggersTNT = false;
obj.deactivates = obj.isFreezable = true;
obj.bulletHandling = HANDLING::IGNOREBULLET;
obj.playerHandling = HANDLING::SPECIAL;
obj.lightType = LIGHT::NORMAL;
obj.determineCurFrame();
}
void onLevelBegin() {
MLLE::SpawnOffgrids();
for (int i = 1; i < 255; i++) {
jjOBJ@ preset = jjObjectPresets[i];
if (preset.playerHandling == HANDLING::PICKUP) {
preset.behavior = CannotBeBuried(preset.behavior);
}
}
jjSampleLoad(SOUND::WIND_WIND2A, "ezscarlet_wind.ogg");
jjSampleLoad(SOUND::SCIENCE_PLOPKAOS, "ezscarlet_leafsound.ogg");
jjSampleLoad(SOUND::STONED_STONED, "ezscarlet_raven.ogg");
jjObjectPresets[OBJECT::ICEBULLET].ySpeed = jjObjectPresets[OBJECT::ICEBULLET].ySpeed - 1;
jjObjectPresets[OBJECT::ICEBULLET].xSpeed = jjObjectPresets[OBJECT::ICEBULLET].xSpeed + 1;
}
class CannotBeBuried : jjBEHAVIORINTERFACE {
CannotBeBuried(const jjBEHAVIOR &in behavior) {
originalBehavior = behavior;
}
void onBehave(jjOBJ@ obj) {
obj.behave(originalBehavior);
if (jjMaskedPixel(int(obj.xPos), int(obj.yPos + 8))) {
obj.state = STATE::FLOAT;
}
}
bool onObjectHit(jjOBJ@ obj, jjOBJ@ bullet, jjPLAYER@ player, int force) {
if (bullet is null) {
obj.behavior = originalBehavior;
if (player.objectHit(obj, force, obj.playerHandling))
return true;
obj.behavior = this;
}
return false;
}
private jjBEHAVIOR originalBehavior;
}
void onPlayer(jjPLAYER@ play) {
for (uint i = 0; i < oneWays.length(); i++) {
jjEventSet(oneWays[i].x, oneWays[i].y, AREA::ONEWAY);
}
oneWays.resize(0);
int px = int(play.xPos), py = int(play.yPos);
bool masked;
for (int i = -11 + int(play.ySpeed); i <= 14; i++) {
if (masked = jjMaskedHLine(px - 14, 28, py + i))
break;
}
if (!masked) {
for (int i = 8; i <= 16; i += 8) {
for (int j = 12; j <= 20; j += 8) {
int x = (px + play.direction * j) >>> 5, y = (py + i) >>> 5;
if (x >= 0 && y >= 0 && x < jjLayerWidth[4] && y < jjLayerHeight[4] && jjEventGet(x, y) == AREA::ONEWAY) {
vector2i point;
jjEventSet(point.x = x, point.y = y, 0);
oneWays.insertLast(point);
}
}
}
}
}
void onMain() {
array<jjLAYER@> layers = jjLayerOrderGet();
if (!jjLowDetail) {
jjIsSnowing = jjGameTicks % 27 == 0? true:false;
sample = jjSampleLooped(jjLocalPlayers[0].xPos, jjLocalPlayers[0].yPos, SOUND::WIND_WIND2A, sample, jjLocalPlayers[0].yPos < 45*32? 32:24, 0);
sample2 = jjSampleLooped(jjLocalPlayers[0].xPos, jjLocalPlayers[0].yPos, SOUND::SCIENCE_PLOPKAOS, sample2, jjLocalPlayers[0].yPos < 45*32? 32:24, 0);
if (jjGameTicks % 850 == 0 && jjGameTicks > 2) {
jjSample(jjLocalPlayers[0].xPos, jjLocalPlayers[0].yPos, SOUND::STONED_STONED, jjLocalPlayers[0].yPos < 45*32? 0:30, 0);
}
layers[20].hasTiles = jjColorDepth == 16? true:false;
layers[25].hasTiles = false;
} else {
jjIsSnowing = false;
layers[25].hasTiles = true;
}
layers[8].hasTiles = layers[9].hasTiles = jjColorDepth == 16? true:false;
for (int i = 0; i < 1024; i++) {
jjPARTICLE@ particle = jjParticles[i];
if (particle.type == PARTICLE::LEAF) {
particle.xSpeed = -1.75;
particle.ySpeed = 0.05;
}
}
}
void onLevelReload() {
MLLE::ReapplyPalette();
MLLE::SpawnOffgridsLocal();
}
class Leaf {
private float xPos, yPos, xOrg, yOrg, xSpeed, ySpeed, size;
private int color, frame;
void setParameters(Leaf@ leaf, float xOrg, float yOrg) {
leaf.xOrg = leaf.xPos = xOrg;
leaf.yOrg = leaf.yPos = yOrg;
leaf.frame = frame;
leaf.size = size;
leaf.xSpeed = ((0.75 + (jjRandom()%20) * 0.05));
leaf.ySpeed = ((0.325 + (jjRandom()%20) * 0.025));
}
void setPosition(Leaf@ leaf) {
leaf.xPos = leaf.xPos - leaf.xSpeed;
leaf.yPos = leaf.yPos + leaf.ySpeed;
}
float getXPosition(Leaf@ leaf) {
return leaf.xPos;
}
void draw(Leaf@ leaf, jjCANVAS@ canvas) {
canvas.drawResizedSprite(int(leaf.xPos), int(leaf.yPos), ANIM::PLUS_SCENERY, 0, jjGameTicks >> 2, 0.5, 0.5, SPRITE::TINTED, 179);
}
}
array<Leaf> Leaves;
void onDrawLayer1(jjPLAYER@ play, jjCANVAS@ canvas) {
if (!jjLowDetail) {
for (uint i = 0; i < Leaves.length(); i++) {
Leaf@ leaf = Leaves[i];
leaf.setPosition(leaf);
leaf.draw(leaf, canvas);
if (leaf.getXPosition(leaf) < -256) {
leaf.setParameters(leaf, jjRandom()%(jjLayerWidth[1]*32), jjRandom()%50);
}
}
}
}
bool onDrawAmmo(jjPLAYER@ player, jjCANVAS@ canvas) {
return MLLE::WeaponHook.drawAmmo(player, canvas);
}
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