Name | Author | Game Mode | Rating | |||||
---|---|---|---|---|---|---|---|---|
Halle der Orgelpfeifen | Loon | Capture the flag | 8.7 |
const bool MLLESetupSuccessful = MLLE::Setup(array<MLLEWeaponApply@> = {null, null, BubbleGun::Weapon(), null, null, SuperToaster::Weapon(), null, null, null}); ///@MLLE-Generated
#include "MLLE-Include-1.6w.asc" ///@MLLE-Generated
#pragma require "xlmhalle-MLLE-Data-2.j2l" ///@MLLE-Generated
#pragma require "xlmhalle-MLLE-Data-1.j2l" ///@MLLE-Generated
#pragma require "DiambKarstV2.j2t" ///@MLLE-Generated
#pragma require "medwoods.j2t" ///@MLLE-Generated
#pragma require "salem2.j2t" ///@MLLE-Generated
#pragma require "LOONJUNGLEFINALIZED.j2t" ///@MLLE-Generated
#pragma require "medivowoods.j2t" ///@MLLE-Generated
#pragma require "HauntedH1.j2t" ///@MLLE-Generated
#pragma require "xlmhalle.j2l" ///@MLLE-Generated
#include "SuperToaster.asc" ///@MLLE-Generated
#pragma require "SuperToaster.asc" ///@MLLE-Generated
#include "BubbleGun.asc" ///@MLLE-Generated
#pragma require "BubbleGun.asc" ///@MLLE-Generated
void onLevelBegin() {
if(!jjSampleIsLoaded(SOUND::ZDOG_WAF3)) {
jjSampleLoad(SOUND::ZDOG_WAF3,"Bell.wav");
}
MLLE::SpawnOffgrids();
for (int i = 1; i < 255; i++) {
jjOBJ@ preset = jjObjectPresets[i];
if (preset.playerHandling == HANDLING::PICKUP) {
preset.behavior = CannotBeShotDown(preset.behavior);
}
}
for (int i = 1; i < jjObjectCount; i++) {
if (jjObjects[i].eventID == OBJECT::CTFBASE || jjObjects[i].behavior == BEHAVIOR::FLAG) jjObjects[i].yOrg -= 12;
}
}
class CannotBeShotDown : jjBEHAVIORINTERFACE {
CannotBeShotDown(const jjBEHAVIOR &in behavior) {
originalBehavior = behavior;
}
void onBehave(jjOBJ@ obj) {
obj.behave(originalBehavior);
if (obj.state == STATE::FLOATFALL)
obj.state = STATE::FLOAT;
}
bool onObjectHit(jjOBJ@ obj, jjOBJ@ bullet, jjPLAYER@ player, int force) {
if (bullet is null) {
obj.behavior = originalBehavior;
if (player.objectHit(obj, force, obj.playerHandling))
return true;
obj.behavior = this;
}
return false;
}
private jjBEHAVIOR originalBehavior;
}
void onLevelLoad() {
jjUseLayer8Speeds = true;
generateCustomSpringSprites(jjAnimSets[ANIM::CUSTOM[9]], array<uint> = {40, 48, 16, 64});
turnIntoCustomSpring(jjObjectPresets[OBJECT::FROZENSPRING], 0, 19.75f, false);
turnIntoCustomSpring(jjObjectPresets[OBJECT::HORREDSPRING], 1, 17.75f, false);
turnIntoCustomSpring(jjObjectPresets[OBJECT::HORGREENSPRING], 2, 26.55f, false);
turnIntoCustomSpring(jjObjectPresets[OBJECT::HORBLUESPRING], 3, 34.3f, false);
jjObjectPresets[OBJECT::HORREDSPRING].causesRicochet = jjObjectPresets[OBJECT::HORBLUESPRING].causesRicochet = jjObjectPresets[OBJECT::HORGREENSPRING].causesRicochet = false;
jjDelayGeneratedCrateOrigins = true;
jjWeapons[WEAPON::GUN8].spread = SPREAD::NORMAL;
jjObjectPresets[OBJECT::FIREBALLBULLETPU].var[6] = 8 + 16;
jjObjectPresets[OBJECT::ICEPOWERUP].direction = 0;
jjObjectPresets[OBJECT::BOUNCERPOWERUP].direction = 0;
jjObjectPresets[OBJECT::TOASTERPOWERUP].direction = -1;
}
void onMain() {
/* if (!jjLowDetail) {
if (lightning && lightningDelay > 0) lightningDelay--;
if (jjGameTicks % 600 >= 575 && jjGameTicks % 600 <= 579) jjSetFadeColors(255,255,255);
else if (jjGameTicks % 600 >= 580) {
int timer = 600 - jjGameTicks % 600;
jjSetFadeColors(15 + timer * 195 / 20, 30 + timer * 180 / 20, 45 + timer * 165 / 20);
lightning = true;
lightningDelay = 250;
}
if (lightning && lightningDelay == 0) {
jjSample(jjLocalPlayers[0].xPos, jjLocalPlayers[0].yPos < jjWaterLevel? jjLocalPlayers[0].yPos : jjWaterLevel, SOUND::BILSBOSS_THUNDER, jjTriggers[30] && jjLocalPlayerCount == 1? 12:42, 0);
lightning = false;
}
}
*/
array<jjLAYER@> layers = jjLayerOrderGet();
layers[16].xOffset += .25f;
layers[14].xOffset += .4f;
jjWeapons[WEAPON::GUN8].comesFromGunCrates = true;
jjWeapons[WEAPON::GUN9].comesFromGunCrates = true;
for (int i = 1; i < jjObjectCount; i++) {
jjOBJ@ obj = jjObjects[i];
if (obj.eventID == OBJECT::ICEBULLETPU && obj.xSpeed > -0.5 && obj.xSpeed < 0.5) {
obj.xSpeed = 0;
}
}
}
jjANIMSET@ customSpringSprite;
array<int> fastCustomSpringSpeeds(jjLocalPlayerCount);
bool generateCustomSpringSprites(jjANIMSET@ anim, const array<uint> &in colors) {
int length = colors.length();
bool success = (@customSpringSprite = anim).allocate(array<uint>(length * 3, 5)) !is null;
if (success) {
uint srcSet = jjAnimSets[ANIM::SPRING];
for (int i = 0; i < length; i++) {
uint color = colors[i];
uint destAnimOffset = anim + i * 3;
for (int j = 0; j < 3; j++) {
uint srcAnim = jjAnimations[srcSet + j];
uint destAnim = jjAnimations[destAnimOffset + j];
for (int k = 0; k < 5; k++) {
jjPIXELMAP image(jjAnimFrames[destAnim + k] = jjAnimFrames[srcAnim + k]);
int width = image.width;
int height = image.height;
for (int l = 0; l < height; l++) {
for (int m = 0; m < width; m++) {
int pixel = image[m, l];
if (pixel >= 32 && pixel < 40)
image[m, l] = color + (pixel & 7);
}
}
if (!image.save(jjAnimFrames[destAnim + k]))
return false;
}
}
}
}
return success;
}
void initializeCustomSpring(jjOBJ@ obj) {
int anim = obj.curAnim;
obj.behave(obj.behavior = BEHAVIOR::SPRING, false);
if (obj.curAnim != anim) {
obj.curAnim = anim + 2;
obj.determineCurFrame();
}
obj.draw();
}
void turnIntoCustomSpring(jjOBJ@ obj, uint color, float power, bool horizontal) {
if (horizontal) {
obj.xSpeed = power;
obj.ySpeed = 0.f;
} else {
obj.xSpeed = 0.f;
obj.ySpeed = -power;
if (obj.state == STATE::START && obj.creatorType == CREATOR::LEVEL) {
int x = int(obj.xPos) >> 5;
int y = int(obj.yPos) >> 5;
if (jjParameterGet(x, y, 0, 1) != 0) {
jjParameterSet(x, y, 0, 1, 0);
obj.yPos -= 4.f;
obj.ySpeed = power;
}
}
}
obj.behavior = initializeCustomSpring;
obj.curAnim = customSpringSprite + color * 3 + (horizontal ? 1 : 0);
obj.energy = obj.frameID = obj.freeze = obj.justHit = obj.light = obj.points = 0;
obj.isBlastable = obj.isTarget = obj.scriptedCollisions = obj.triggersTNT = false;
obj.deactivates = obj.isFreezable = true;
obj.bulletHandling = HANDLING::IGNOREBULLET;
obj.playerHandling = HANDLING::SPECIAL;
obj.lightType = LIGHT::NORMAL;
obj.determineCurFrame();
}
void handleFastCustomSpringSpeeds(jjPLAYER@ play) {
if (play.ySpeed < -32.f) {
fastCustomSpringSpeeds[play.localPlayerID] = int(ceil((play.ySpeed + 32.f) / -0.125f));
} else if (fastCustomSpringSpeeds[play.localPlayerID] != 0) {
if (play.ySpeed < -31.f) {
fastCustomSpringSpeeds[play.localPlayerID]--;
play.ySpeed = -32.f;
} else {
fastCustomSpringSpeeds[play.localPlayerID] = 0;
}
}
}
void onPlayer(jjPLAYER@ play) {
play.lightType = LIGHT::NONE;
if (!jjLowDetail && jjGameTicks % 1400 == 0) {
jjSample(play.xPos, play.yPos, SOUND::ZDOG_WAF3, 25, 0);
}
handleFastCustomSpringSpeeds(play);
if (jjEventGet(int(play.xPos/32), int(play.yPos/32)) == AREA::PATH) {
int direction = jjParameterGet(int(play.xPos/32), int(play.yPos/32), 6, 3);
play.buttstomp = 100;
if (direction > 1) {
if (play.xSpeed > 1) play.xSpeed = -2;
} else if (direction == 0) {
if (play.xSpeed < 1) play.xSpeed = 2;
}
}
}
void onLevelReload() {
MLLE::SpawnOffgridsLocal();
}
bool onDrawAmmo(jjPLAYER@ player, jjCANVAS@ canvas) {
return MLLE::WeaponHook.drawAmmo(player, canvas);
}
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