Name | Author | Game Mode | Rating | |||||
---|---|---|---|---|---|---|---|---|
Anniversary Bash 25 CTF | Jazz2Online | Capture the flag | N/A |
#include "MLLE-Include-1.6.asc" ///@MLLE-Generated
#pragma require "ab25ctf26-MLLE-Data-2.j2l" ///@MLLE-Generated
#pragma require "ab25ctf26-MLLE-Data-1.j2l" ///@MLLE-Generated
#pragma require "ab25ctf26.j2l" ///@MLLE-Generated
const bool MLLESetupSuccessful = MLLE::Setup();
#pragma require "Diamondus - Garden.j2t"
#pragma require "xlmbeach1.j2t"
#pragma require "Aztec2.j2t"
#include "SEroller.asc"
#pragma require "SEroller.asc"
se::DefaultWeaponHook weaponHook;
void onLevelLoad() {
jjTexturedBGTexture = TEXTURE::PSYCH;
jjUseLayer8Speeds = true;
generateCustomSpringSprites(jjAnimSets[ANIM::CUSTOM[0]], array<uint> = {40, 16, 64});
turnIntoCustomSpring(jjObjectPresets[OBJECT::FROZENSPRING], 0, 19.f, false);
turnIntoCustomSpring(jjObjectPresets[OBJECT::HORREDSPRING], 1, 22.25f, false);
turnIntoCustomSpring(jjObjectPresets[OBJECT::HORGREENSPRING], 2, 28.f, false);
jjObjectPresets[OBJECT::HORREDSPRING].causesRicochet = jjObjectPresets[OBJECT::HORGREENSPRING].causesRicochet = false;
se::roller.loadAnims(jjAnimSets[ANIM::CUSTOM[99]]);
se::roller.loadSamples(array<SOUND::Sample> = {SOUND::P2_FART});
se::roller.setAsWeapon(3, weaponHook);
jjDelayGeneratedCrateOrigins = true;
}
jjANIMSET@ customSpringSprite;
array<int> fastCustomSpringSpeeds(jjLocalPlayerCount);
bool generateCustomSpringSprites(jjANIMSET@ anim, const array<uint> &in colors) {
int length = colors.length();
bool success = (@customSpringSprite = anim).allocate(array<uint>(length * 3, 5)) !is null;
if (success) {
uint srcSet = jjAnimSets[ANIM::SPRING];
for (int i = 0; i < length; i++) {
uint color = colors[i];
uint destAnimOffset = anim + i * 3;
for (int j = 0; j < 3; j++) {
uint srcAnim = jjAnimations[srcSet + j];
uint destAnim = jjAnimations[destAnimOffset + j];
for (int k = 0; k < 5; k++) {
jjPIXELMAP image(jjAnimFrames[destAnim + k] = jjAnimFrames[srcAnim + k]);
int width = image.width;
int height = image.height;
for (int l = 0; l < height; l++) {
for (int m = 0; m < width; m++) {
int pixel = image[m, l];
if (pixel >= 32 && pixel < 40)
image[m, l] = color + (pixel & 7);
}
}
if (!image.save(jjAnimFrames[destAnim + k]))
return false;
}
}
}
}
return success;
}
void initializeCustomSpring(jjOBJ@ obj) {
int anim = obj.curAnim;
obj.behave(obj.behavior = BEHAVIOR::SPRING, false);
if (obj.curAnim != anim) {
obj.curAnim = anim + 2;
obj.determineCurFrame();
}
obj.draw();
}
void turnIntoCustomSpring(jjOBJ@ obj, uint color, float power, bool horizontal) {
if (horizontal) {
obj.xSpeed = power;
obj.ySpeed = 0.f;
} else {
obj.xSpeed = 0.f;
obj.ySpeed = -power;
if (obj.state == STATE::START && obj.creatorType == CREATOR::LEVEL) {
int x = int(obj.xPos) >> 5;
int y = int(obj.yPos) >> 5;
if (jjParameterGet(x, y, 0, 1) != 0) {
jjParameterSet(x, y, 0, 1, 0);
obj.yPos -= 4.f;
obj.ySpeed = power;
}
}
}
obj.behavior = initializeCustomSpring;
obj.curAnim = customSpringSprite + color * 3 + (horizontal ? 1 : 0);
obj.energy = obj.frameID = obj.freeze = obj.justHit = obj.light = obj.points = 0;
obj.isBlastable = obj.isTarget = obj.scriptedCollisions = obj.triggersTNT = false;
obj.deactivates = obj.isFreezable = true;
obj.bulletHandling = HANDLING::IGNOREBULLET;
obj.playerHandling = HANDLING::SPECIAL;
obj.lightType = LIGHT::NORMAL;
obj.determineCurFrame();
}
void onPlayer(jjPLAYER@ play) {
weaponHook.processPlayer(play);
}
void onPlayerInput(jjPLAYER@ play) {
weaponHook.processPlayerInput(play);
}
void onMain() {
weaponHook.processMain();
}
void onReceive(jjSTREAM &in packet, int clientID) {
weaponHook.processPacket(packet, clientID);
}
bool onDrawAmmo(jjPLAYER@ play, jjCANVAS@ canvas) {
return weaponHook.drawAmmo(play, canvas);
}
Jazz2Online © 1999-INFINITY (Site Credits). We have a Privacy Policy. Jazz Jackrabbit, Jazz Jackrabbit 2, Jazz Jackrabbit Advance and all related trademarks and media are ™ and © Epic Games. Lori Jackrabbit is © Dean Dodrill. J2O development powered by Loops of Fury and Chemical Beats.
Eat your lima beans, Johnny.