Downloads containing ab25ctf60.j2as

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JJ2+ Only: Anniversary Bash 25 CTF Jazz2Online Capture the flag N/A Download file

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const bool MLLESetupSuccessful = MLLE::Setup(array<MLLEWeaponApply@> = {null, null, se::FireworkMLLEWrapper(), null, null, null, se::RollerMLLEWrapper(), null, null}); ///@MLLE-Generated
#include "MLLE-Include-1.6w.asc" ///@MLLE-Generated
#pragma require "ab25ctf60-MLLE-Data-3.j2l" ///@MLLE-Generated
#pragma require "ab25ctf60-MLLE-Data-2.j2l" ///@MLLE-Generated
#pragma require "ab25ctf60-MLLE-Data-1.j2l" ///@MLLE-Generated
#pragma require "ab25ctf60.j2l" ///@MLLE-Generated
#include "SEroller-mlle.asc" ///@MLLE-Generated
#pragma require "SEroller-mlle.asc" ///@MLLE-Generated
#include "SEfirework-mlle.asc" ///@MLLE-Generated
#pragma require "SEfirework-mlle.asc" ///@MLLE-Generated

void onLevelBegin() {
    for (int x = 0; x < jjLayerWidth[4]; x++) {
        for (int y = 0; y < jjLayerHeight[4]; y++) {
            if (jjEventGet(x, y) == OBJECT::GENERATOR && jjParameterGet(x, y, 0, 8) == 188) {
                jjEventSet(x, y, AREA::ONEWAY);
            }
        }
    }
	MLLE::SpawnOffgrids();
}

void onLevelLoad() {
	jjUseLayer8Speeds = true;
	
	// jjWaterLayer = 8;
	// jjSetWaterGradient(10,20,15, 0,100,20);
	// jjWaterLighting = (WATERLIGHT::GLOBAL);
	
	generateCustomSpringSprites(jjAnimSets[ANIM::CUSTOM[9]], array<uint> = {40, 48, 16, 88});
    turnIntoCustomSpring(jjObjectPresets[OBJECT::FROZENSPRING], 0, 19.75f, false);
    turnIntoCustomSpring(jjObjectPresets[OBJECT::HORREDSPRING], 1, 17.75f, false);
    turnIntoCustomSpring(jjObjectPresets[OBJECT::HORGREENSPRING], 2, 27.45f, false);
    turnIntoCustomSpring(jjObjectPresets[OBJECT::HORBLUESPRING], 3, 32.5f, false);
	
	jjObjectPresets[OBJECT::HORREDSPRING].causesRicochet = jjObjectPresets[OBJECT::HORBLUESPRING].causesRicochet = jjObjectPresets[OBJECT::HORGREENSPRING].causesRicochet = false;
	
	jjDelayGeneratedCrateOrigins = true;
	
	jjWeapons[WEAPON::GUN8].spread = SPREAD::NORMAL;
	jjObjectPresets[OBJECT::FIREBALLBULLETPU].var[6] = 8 + 16;
}

jjANIMSET@ customSpringSprite;
array<int> fastCustomSpringSpeeds(jjLocalPlayerCount);
bool generateCustomSpringSprites(jjANIMSET@ anim, const array<uint> &in colors) {
    int length = colors.length();
    bool success = (@customSpringSprite = anim).allocate(array<uint>(length * 3, 5)) !is null;
    if (success) {
        uint srcSet = jjAnimSets[ANIM::SPRING];
        for (int i = 0; i < length; i++) {
            uint color = colors[i];
            uint destAnimOffset = anim + i * 3;
            for (int j = 0; j < 3; j++) {
                uint srcAnim = jjAnimations[srcSet + j];
                uint destAnim = jjAnimations[destAnimOffset + j];
                for (int k = 0; k < 5; k++) {
                    jjPIXELMAP image(jjAnimFrames[destAnim + k] = jjAnimFrames[srcAnim + k]);
                    int width = image.width;
                    int height = image.height;
                    for (int l = 0; l < height; l++) {
                        for (int m = 0; m < width; m++) {
                            int pixel = image[m, l];
                            if (pixel >= 32 && pixel < 40)
                                image[m, l] = color + (pixel & 7);
                        }
                    }
                    if (!image.save(jjAnimFrames[destAnim + k]))
                        return false;
                }
            }
        }
    }
    return success;
}
void initializeCustomSpring(jjOBJ@ obj) {
    int anim = obj.curAnim;
    obj.behave(obj.behavior = BEHAVIOR::SPRING, false);
    if (obj.curAnim != anim) {
        obj.curAnim = anim + 2;
        obj.determineCurFrame();
    }
    obj.draw();
}
 
void turnIntoCustomSpring(jjOBJ@ obj, uint color, float power, bool horizontal) {
    if (horizontal) {
        obj.xSpeed = power;
        obj.ySpeed = 0.f;
    } else {
        obj.xSpeed = 0.f;
        obj.ySpeed = -power;
        if (obj.state == STATE::START && obj.creatorType == CREATOR::LEVEL) {
            int x = int(obj.xPos) >> 5;
            int y = int(obj.yPos) >> 5;
            if (jjParameterGet(x, y, 0, 1) != 0) {
                jjParameterSet(x, y, 0, 1, 0);
                obj.yPos -= 4.f;
                obj.ySpeed = power;
            }
        }
    }
    obj.behavior = initializeCustomSpring;
    obj.curAnim = customSpringSprite + color * 3 + (horizontal ? 1 : 0);
    obj.energy = obj.frameID = obj.freeze = obj.justHit = obj.light = obj.points = 0;
    obj.isBlastable = obj.isTarget = obj.scriptedCollisions = obj.triggersTNT = false;
    obj.deactivates = obj.isFreezable = true;
    obj.bulletHandling = HANDLING::IGNOREBULLET;
    obj.playerHandling = HANDLING::SPECIAL;
    obj.lightType = LIGHT::NORMAL;
    obj.determineCurFrame();
}
 
void handleFastCustomSpringSpeeds(jjPLAYER@ play) {
        if (play.ySpeed < -32.f) {
                fastCustomSpringSpeeds[play.localPlayerID] = int(ceil((play.ySpeed + 32.f) / -0.125f));
        } else if (fastCustomSpringSpeeds[play.localPlayerID] != 0) {
                if (play.ySpeed < -31.f) {
                        fastCustomSpringSpeeds[play.localPlayerID]--;
                        play.ySpeed = -32.f;
                } else {
                        fastCustomSpringSpeeds[play.localPlayerID] = 0;
                }
        }
}
void onPlayer(jjPLAYER@ play) {
	if (jjEventGet(int(play.xPos/32), int(play.yPos/32)) == AREA::PATH) {
		int direction = jjParameterGet(int(play.xPos/32), int(play.yPos/32), 6, 3);
		play.buttstomp = 100;
		if (direction > 1) {
			if (play.xSpeed > 1) play.xSpeed = -2;
		} else if (direction == 0) {
			if (play.xSpeed < 1) play.xSpeed = 2;
		}
	}
	
	if (play.xPos > 134*32 && play.xPos < 167*32) {
		if (play.yPos > 130*32) play.lighting = 60;
		else play.lighting = 81;
	} else {
		if (play.yPos > 120*32) play.lighting = 60;
		else play.lighting = 81;
	}
}
/*
void onDrawLayer6(jjPLAYER@ play, jjCANVAS@ screen) {
	jjSetWaterLevel((play.cameraY - jjLayers[14].getYPosition(play)) + 4438, true);
}
void onDrawLayer4(jjPLAYER@ play, jjCANVAS@ screen) {
  jjSetWaterLevel(16000, true);
}
*/
void onLevelReload() {
	MLLE::ReapplyPalette();
	MLLE::SpawnOffgridsLocal();
}

bool onDrawAmmo(jjPLAYER@ player, jjCANVAS@ canvas) {
	return MLLE::WeaponHook.drawAmmo(player, canvas);
}