Name | Author | Game Mode | Rating | |||||
---|---|---|---|---|---|---|---|---|
Raz`goth Hollow | Lark | Battle | N/A |
const bool MLLESetupSuccessful = MLLE::Setup(); ///@MLLE-Generated
#include "MLLE-Include-1.6.asc" ///@MLLE-Generated
#pragma require "olcrazgoth2024-MLLE-Data-2.j2l" ///@MLLE-Generated
#pragma require "olcrazgoth2024-MLLE-Data-1.j2l" ///@MLLE-Generated
#pragma require "InfernoN.j2t" ///@MLLE-Generated
#pragma require "DiambGarden.j2t" ///@MLLE-Generated
#pragma require "Diam1.j2t" ///@MLLE-Generated
#pragma require "JJ1 Stonar Ghost Town v1.2.j2t" ///@MLLE-Generated
#pragma require "Carrot1.j2t" ///@MLLE-Generated
#pragma require "olcrazgoth2024.j2l" ///@MLLE-Generated
void onLevelReload() {
MLLE::ReapplyPalette();
}
void onLevelLoad() {
jjObjectPresets[OBJECT::BLASTERBULLET].curAnim = jjObjectPresets[OBJECT::TOASTERBULLET].curAnim;
jjObjectPresets[OBJECT::BLASTERBULLETPU].curAnim = jjObjectPresets[OBJECT::TOASTERBULLETPU].curAnim;
jjObjectPresets[OBJECT::BOUNCERBULLETPU].curAnim = jjObjectPresets[OBJECT::BOMB].curAnim;
jjObjectPresets[OBJECT::BOUNCERBULLETPU].special = jjObjectPresets[OBJECT::BOMB].curAnim;
jjObjectPresets[OBJECT::BOUNCERBULLET].special = jjObjectPresets[OBJECT::SEEKERBULLET].curAnim;
jjObjectPresets[OBJECT::BOUNCERBULLET].curAnim = jjObjectPresets[OBJECT::SEEKERBULLET].curAnim;
}
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