Name | Author | Game Mode | Rating | |||||
---|---|---|---|---|---|---|---|---|
Find It Out (Single Player) | Superjazz | Single player | 9.1 |
const bool MLLESetupSuccessful = MLLE::Setup(); ///@MLLE-Generated
#include "MLLE-Include-1.6.asc" ///@MLLE-Generated
#pragma require "Fio1_a.j2l" ///@MLLE-Generated
#include "Fio_common.asc"
#include "Fio_drawing.asc"
#include "Fio_entities.asc"
#include "Fio_globals.asc"
const string NEXT_LEVEL_FILENAME = "Fio1_x.j2l";
bool wasFloorSwitchDestroyed = false;
array<Checkpoint@> fio1aCheckpoints = {
Checkpoint(0, TILE * 131, TILE * 64)
};
array<string> questTexts = {
fio::getQuestText(7, 10, 7000),
fio::getQuestTextComplete(7000),
fio::getQuestTextPerfect(3000)
};
array<string> texts = {
"|So...a switch at the end of the corridor? I see something behind that wall ahead.",
"|Phew what a fall! So it was true.",
"|Is this The Grey Fort yet? At least it is guarded by lizards, bats and even dragons it seems.",
"|Woah! I've never seen such diabolic creatures before! What are they doing here?",
"|Disappearing bridges! Wow!",
"|Feeling so sick, ugh!",
"|So many secret passages...Where to go now?",
"|What? A crate just fell down from the sky? What could be in it?",
"|Could this be an entrance to something greater? I've got to find out!",
"|The floor on this platform seems to be tampered with. Hmm..."
};
bool onCheat(string &in cheat) {
return fio::handleCheat(cheat, NEXT_LEVEL_FILENAME);
}
bool onDrawHealth(jjPLAYER@ play, jjCANVAS@ canvas) {
fioDraw::animateHud();
fioDraw::drawHud(play, canvas);
return false;
}
bool onDrawLives(jjPLAYER@ play, jjCANVAS@ canvas) {
return true;
}
void onLevelLoad() {
initializeGlobals(fio1aCheckpoints, 7);
fioDraw::initializeDrawing(texts, questTexts);
}
void onLevelReload() {
fio::handleLevelReload();
}
void onMain() {
fioDraw::controlHud();
}
void onPlayer(jjPLAYER@ play) {
fio::handlePlayer(play);
fio::controlQuest();
if (jjGameTicks == 1) {
play.ballTime = 0; // Ensure the reset of player's ball mode from the intro level
fioDraw::doShowOptionalQuest(0);
}
if (jjTriggers[6] && !wasFloorSwitchDestroyed) {
wasFloorSwitchDestroyed = true;
jjEnabledASFunctions[11] = false;
fioDraw::elapsedTextDisplay = 0; // Artificial text reset on the text about the tampered floor when the crate below is already destroyed
}
}
void onPlayerInput(jjPLAYER@ play) {
fio::controlPlayerInput(play, true);
}
void onRoast(jjPLAYER@ victim, jjPLAYER@ killer) {
fio::saveTriggerStates();
asPlay.savePlayerProperties(play);
}
void onFunction0() {
fioDraw::doShowText(0);
}
void onFunction1() {
jjTriggers[1] = true;
jjSamplePriority(SOUND::COMMON_BASE1); //the hidden switch sound
}
void onFunction2() {
fioDraw::doShowText(1);
}
void onFunction3() {
fioDraw::doShowText(2);
}
void onFunction4() {
fioDraw::doShowText(3);
}
void onFunction5(bool darker) {
if (darker) {
play.lighting = LIGHTING_TWILIGHT;
}
else {
play.lighting = LIGHTING_STANDARD;
}
}
void onFunction6() {
fioDraw::doShowText(4);
}
void onFunction7() {
fioDraw::doShowText(5);
play.stoned = 210;
}
void onFunction8() {
fioDraw::doShowText(6);
}
void onFunction9() {
if (jjTriggers[3]) {
fioDraw::doShowText(7);
jjEnabledASFunctions[9] = false;
}
}
void onFunction10() {
fioDraw::doShowText(8);
}
void onFunction11() {
fioDraw::doShowText(9);
}
void onFunction12() {
if (!checkpoints[0].isReached()) {
checkpoints[0].setReached();
}
}
void onFunction13() {
fio::handleLevelCycle(NEXT_LEVEL_FILENAME);
}
Jazz2Online © 1999-INFINITY (Site Credits). We have a Privacy Policy. Jazz Jackrabbit, Jazz Jackrabbit 2, Jazz Jackrabbit Advance and all related trademarks and media are ™ and © Epic Games. Lori Jackrabbit is © Dean Dodrill. J2O development powered by Loops of Fury and Chemical Beats.
Eat your lima beans, Johnny.