Name | Author | Game Mode | Rating | |||||
---|---|---|---|---|---|---|---|---|
Find It Out (Single Player) | Superjazz | Single player | 9.1 |
const bool MLLESetupSuccessful = MLLE::Setup(); ///@MLLE-Generated
#include "MLLE-Include-1.6.asc" ///@MLLE-Generated
#pragma require "Fio2_c-MLLE-Data-1.j2l" ///@MLLE-Generated
#pragma require "Fio2_c.j2l" ///@MLLE-Generated
#include "Fio_common.asc"
#include "Fio_drawing.asc"
#include "Fio_globals.asc"
const string NEXT_LEVEL_FILENAME = "Fio2_d.j2l";
array<string> texts = {
"|I heard someone talking in this tunnel. Is this a time to be scared or not?",
"", // Removed as obsolete
"|What's this? Some kind of a big jail cell or just a dead end?",
"|||You are not cursed. You can walk through the wall.",
"|Again that voice! But I see no one in here besides that strange floating ball. What's that big stone ahead?"
};
// Required for each level
bool onCheat(string &in cheat) {
return fio::handleCheat(cheat, NEXT_LEVEL_FILENAME);
}
bool onDrawHealth(jjPLAYER@ play, jjCANVAS@ canvas) {
fioDraw::drawHud(play, canvas);
return false;
}
void onDrawLayer5(jjPLAYER@ play, jjCANVAS@ canvas) {
canvas.drawResizedSprite(TILE * 51, TILE * 14.5, ANIM::AMMO, 10, 0, 2, 2);
}
bool onDrawLives(jjPLAYER@ play, jjCANVAS@ canvas) {
return true;
}
void onFunction0() {
play.lighting = LIGHTING_TWILIGHT;
fioDraw::doShowText(0);
}
void onFunction1() {
fioDraw::doShowText(1);
}
void onFunction2() {
fioDraw::doShowText(2);
}
void onFunction3() {
fioDraw::doShowText(3);
}
void onFunction4() {
fioDraw::doShowText(4);
}
void onFunction5() {
fio::handleLevelCycle(NEXT_LEVEL_FILENAME, true, true);
}
void onLevelLoad() {
initializeGlobals(array<Checkpoint@> = {});
fioDraw::initializeDrawing(texts, array<string> = {});
}
void onMain() {
fioDraw::controlHud();
}
void onPlayerInput(jjPLAYER@ play) {
fio::controlPlayerInput(play, false, false);
}
void onLevelReload() {
MLLE::ReapplyPalette();
}
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