Downloads containing xlmlab38.j2as

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Name Author Game Mode Rating
TSF with JJ2+ Only: Laboratory 38Featured Download Dragusela Battle 8 Download file

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const bool MLLESetupSuccessful = MLLE::Setup(array<MLLEWeaponApply@> = {null, ArcaneWeapons::LightningRod::Weapon(), null, ArcaneWeapons::MortarLauncher::Weapon(), ArcaneWeapons::SanguineSpear::Weapon(), SuperToaster::Weapon(), null, null, null}); ///@MLLE-Generated
#include "MLLE-Include-1.6w.asc" ///@MLLE-Generated
#pragma require "xlmlab38-MLLE-Data-1.j2l" ///@MLLE-Generated
#pragma require "PressGarden1.j2t" ///@MLLE-Generated
#pragma require "xlmlab38.j2l" ///@MLLE-Generated
#include "SuperToaster.asc" ///@MLLE-Generated
#pragma require "SuperToaster.asc" ///@MLLE-Generated
#include "ArcaneWeapon8.asc" ///@MLLE-Generated
#pragma require "ArcaneWeapon8.asc" ///@MLLE-Generated
#include "ArcaneWeapon4.asc" ///@MLLE-Generated
#pragma require "ArcaneWeapon4.asc" ///@MLLE-Generated
#include "ArcaneWeapon7.asc" ///@MLLE-Generated
#pragma require "ArcaneWeapon7.asc" ///@MLLE-Generated
///@SaveAndRunArgs -server -battle ///@MLLE-Generated

void onPlayerInput(jjPLAYER@ player) {
	MLLE::WeaponHook.processPlayerInput(player);
}

bool onDrawAmmo(jjPLAYER@ player, jjCANVAS@ canvas) {
	return MLLE::WeaponHook.drawAmmo(player, canvas);
}
void onLevelReload() {
  MLLE::Palette.apply();
}