Name | Author | Game Mode | Rating | |||||
---|---|---|---|---|---|---|---|---|
Laboratory 38 | Dragusela | Battle | 8 |
const bool MLLESetupSuccessful = MLLE::Setup(array<MLLEWeaponApply@> = {null, ArcaneWeapons::LightningRod::Weapon(), null, ArcaneWeapons::MortarLauncher::Weapon(), ArcaneWeapons::SanguineSpear::Weapon(), SuperToaster::Weapon(), null, null, null}); ///@MLLE-Generated
#include "MLLE-Include-1.6w.asc" ///@MLLE-Generated
#pragma require "xlmlab38-MLLE-Data-1.j2l" ///@MLLE-Generated
#pragma require "PressGarden1.j2t" ///@MLLE-Generated
#pragma require "xlmlab38.j2l" ///@MLLE-Generated
#include "SuperToaster.asc" ///@MLLE-Generated
#pragma require "SuperToaster.asc" ///@MLLE-Generated
#include "ArcaneWeapon8.asc" ///@MLLE-Generated
#pragma require "ArcaneWeapon8.asc" ///@MLLE-Generated
#include "ArcaneWeapon4.asc" ///@MLLE-Generated
#pragma require "ArcaneWeapon4.asc" ///@MLLE-Generated
#include "ArcaneWeapon7.asc" ///@MLLE-Generated
#pragma require "ArcaneWeapon7.asc" ///@MLLE-Generated
///@SaveAndRunArgs -server -battle ///@MLLE-Generated
void onPlayerInput(jjPLAYER@ player) {
MLLE::WeaponHook.processPlayerInput(player);
}
bool onDrawAmmo(jjPLAYER@ player, jjCANVAS@ canvas) {
return MLLE::WeaponHook.drawAmmo(player, canvas);
}
void onLevelReload() {
MLLE::Palette.apply();
}
Jazz2Online © 1999-INFINITY (Site Credits). We have a Privacy Policy. Jazz Jackrabbit, Jazz Jackrabbit 2, Jazz Jackrabbit Advance and all related trademarks and media are ™ and © Epic Games. Lori Jackrabbit is © Dean Dodrill. J2O development powered by Loops of Fury and Chemical Beats.
Eat your lima beans, Johnny.