Downloads containing Readme.txt

Downloads
Name Author Game Mode Rating
TSF with JJ2+ Only: Jazz Jackrabbit Advance... Assassin Battle N/A Download file

File preview

Jazz Jackrabbit for the Gameboy Advance (JJA) has a multiplayer feature,
which features a number of levels. 
There are two modes for playing multiplayer: single pak, in which only one
cartridge is required, and multi pak, in which every player needs a game
cartridge.
The game comes with 4 levels for the single pak multiplayer mode, which can
also be played in multi pak mode, of which the last 2 need to be unlocked
by playing through the single player mode. 
The multi pak mode has 7 more levels, 3 of which need to be unlocked as
well, but these are just some of the regular single player levels with the
enemies removed and pickups placed around the levels.

This pack contains the 4 single pak levels that come with the game. I have
not converted the 7 multi pak levels at this moment, since the single pak
levels are the only levels that were strictly designed to be multiplayer
levels.

The tiles for JJA work differently than the Jazz Jackrabbit 2 ones. They
seem to be 8x8 pixels, while the ones for JJ2 are 32x32 pixels. 
For this reason, the tiles can not be mapped to a tileset easily, without
having them be out of proportion. 
To fix this issue, I have simply drawn out the complete levels, by taking
lots of screenshots, and then cutting them up and pasting them into the
tilesets. 
This way, there are a lot of duplicate tiles, but at least every platform
is exactly where it is in JJA.

The backgrounds are basically the same as they are in JJA. The only
difference here is that I have added some spacing between the sky and the
ground part of the backgrounds. 
Since the resolution of the GBA is much smaller, the backgrounds fit nicely
on the screen, but this didn't really work in JJ2.

The starting positions are exactly as they are in JJA. Each level has 4
multiplayer start positions, corresponding with the 4 players available in
JJA.

The JJA pickups have been replaced with JJ2 ones, but remain in the same
spots as they are in JJA. Since the weapons for JJA don't exist in JJ2, I
have changed them to the most similar weapon: 
- The uzi is a fast fire upgrade
- The flamethrower is toaster ammo
- The rocket launcher is RF missile ammo
- The big gun is electroblaster ammo
- The carrot grenade is TNT ammo

Just like in JJA, the ammo respawns every 10 seconds, while health pickups
respawn every 15 seconds.

The multiplayer mode in JJA has no music, so I have added some of the songs
from the game myself. 
The first 2 levels use the Carrotopolis music (the store), while the last 2
levels use the Pollutus levels music, since it uses some of the tiles from
those levels.

I have tried to remain as true to the source as possible while recreating
these levels. I hope you enjoy them!

-Assassin