Downloads containing ab27ctf12.j2as

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TSF with JJ2+ Only: Anniversary Bash 27 CTF Jazz2Online Capture the flag N/A Download file

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const bool MLLESetupSuccessful = MLLE::Setup(array<MLLEWeaponApply@> = {null, null, WeaponVMega::Boomerang::Weapon(), null, null, null, null, null, null}); ///@MLLE-Generated
#include "MLLE-Include-1.7w.asc" ///@MLLE-Generated
#pragma require "ab27ctf12-MLLE-Data-2.j2l" ///@MLLE-Generated
#pragma require "ab27ctf12-MLLE-Data-1.j2l" ///@MLLE-Generated
#pragma require "loonjungle6.j2t" ///@MLLE-Generated
#pragma require "Aztec2.j2t" ///@MLLE-Generated
#pragma require "Lomat.j2t" ///@MLLE-Generated
#pragma require "ab27ctf12.j2l" ///@MLLE-Generated
#include "WeaponVMega1.asc" ///@MLLE-Generated
#pragma require "WeaponVMega1.asc" ///@MLLE-Generated
///@SaveAndRunArgs -server -capture ///@MLLE-Generated
#pragma require "spelunky_ignite.wav"

int sampleBoomerang, sampleWind = 0;

void onLevelReload() {
	MLLE::SpawnOffgridsLocal();
	MLLE::ReapplyPalette();
}

jjANIMSET@ customSpringSprite;
array<int> fastCustomSpringSpeeds(jjLocalPlayerCount);

class CannotBeShotDown : jjBEHAVIORINTERFACE {
	CannotBeShotDown(const jjBEHAVIOR &in behavior) {
		originalBehavior = behavior;
	}
	void onBehave(jjOBJ@ obj) {
		obj.behave(originalBehavior);
		if (obj.state == STATE::FLOATFALL)
			obj.state = STATE::FLOAT;
	}
	bool onObjectHit(jjOBJ@ obj, jjOBJ@ bullet, jjPLAYER@ player, int force) {
		if (bullet is null) {
			obj.behavior = originalBehavior;
			if (player.objectHit(obj, force, obj.playerHandling))
				return true;
			obj.behavior = this;
		}
		return false;
	}
	private jjBEHAVIOR originalBehavior;
}

bool generateCustomSpringSprites(jjANIMSET@ anim, const array<uint> &in colors) {
	int length = colors.length();
	bool success = (@customSpringSprite = anim).allocate(array<uint>(length * 3, 5)) !is null;
	if (success) {
		uint srcSet = jjAnimSets[ANIM::SPRING];
		for (int i = 0; i < length; i++) {
			uint color = colors[i];
			uint destAnimOffset = anim + i * 3;
			for (int j = 0; j < 3; j++) {
				uint srcAnim = jjAnimations[srcSet + j];
				uint destAnim = jjAnimations[destAnimOffset + j];
				for (int k = 0; k < 5; k++) {
					jjPIXELMAP image(jjAnimFrames[destAnim + k] = jjAnimFrames[srcAnim + k]);
					int width = image.width;
					int height = image.height;
					for (int l = 0; l < height; l++) {
						for (int m = 0; m < width; m++) {
							int pixel = image[m, l];
							if (pixel >= 32 && pixel < 40)
								image[m, l] = color + (pixel & 7);
						}
					}
					if (!image.save(jjAnimFrames[destAnim + k]))
						return false;
				}
			}
		}
	}
	return success;
}

void handleFastCustomSpringSpeeds(jjPLAYER@ play) {
	if (play.ySpeed < -32.f) {
		fastCustomSpringSpeeds[play.localPlayerID] = int(ceil((play.ySpeed + 32.f) / -0.125f));
	} else if (fastCustomSpringSpeeds[play.localPlayerID] != 0) {
		if (play.ySpeed < -31.f) {
			fastCustomSpringSpeeds[play.localPlayerID]--;
			play.ySpeed = -32.f;
		} else {
			fastCustomSpringSpeeds[play.localPlayerID] = 0;
		}
	}
}

void initializeCustomSpring(jjOBJ@ obj) {
	int anim = obj.curAnim;
	obj.behave(obj.behavior = BEHAVIOR::SPRING, false);
	if (obj.curAnim != anim) {
		obj.curAnim = anim + 2;
		obj.determineCurFrame();
	}
	obj.draw();
}

void onLevelBegin() {
	MLLE::SpawnOffgrids();
	for (int i = 1; i < 255; i++) {
		jjOBJ@ preset = jjObjectPresets[i];
		if (preset.playerHandling == HANDLING::PICKUP) {
			preset.behavior = CannotBeShotDown(preset.behavior);
		}
	}
	array<uint> BoomerangIDs = {4, 6, 7};
	for (uint i = 0; i < BoomerangIDs.length(); i++) {
		jjANIMATION@ anim = jjAnimations[jjAnimSets[ANIM::CUSTOM[0]] + BoomerangIDs[i]];
		for (uint j = 0; j < anim.frameCount; j++) {
			jjANIMFRAME@ frame = jjAnimFrames[anim + j];
			jjPIXELMAP sprite(frame);
			for (uint x = (BoomerangIDs[i] == 7? 3 : 0); x < (BoomerangIDs[i] == 7? 16 : sprite.width); ++x) {
				for (uint y = (BoomerangIDs[i] == 7? 4 : 0); y < (BoomerangIDs[i] == 7? 20 : sprite.height); ++y) {
					if (sprite[x,y] >= 64 && sprite[x,y] <= 71) sprite[x,y] -= 32;
					if (sprite[x,y] >= 72 && sprite[x,y] <= 79) sprite[x,y] -= 56;
				}
			}
			sprite.save(frame);
		}
	}
}

void onLevelLoad() {
	jjUseLayer8Speeds = true;
	jjObjectPresets[OBJECT::GUNCRATE].behavior = GreyCrate();
	jjObjectPresets[OBJECT::FLICKERLIGHT].behavior = torch;
        jjWeapons[WEAPON::GUN8].comesFromGunCrates = true;
        jjWeapons[WEAPON::GUN9].comesFromGunCrates = true;
	jjWeapons[WEAPON::GUN8].spread = SPREAD::NORMAL;
	jjObjectPresets[OBJECT::FIREBALLBULLETPU].var[6] = 8 + 16;
	jjObjectPresets[OBJECT::FIREBALLBULLETPU].lightType = LIGHT::POINT2;
	generateCustomSpringSprites(jjAnimSets[ANIM::CUSTOM[0]], array<uint> = {88, 40});
	turnIntoCustomSpring(jjObjectPresets[OBJECT::FROZENSPRING], 0, 27.0f, false);
	
	WeaponVMega::Boomerang::BoomerangEdit().Apply(WEAPON::ICE, MLLE::WeaponHook);

	jjSampleLoad(SOUND::P2_POEP, "spelunky_ignite.wav");
	jjLayers[1].spriteMode = SPRITE::BLEND_NORMAL;
	jjLayers[1].spriteParam = 255;
}

void turnIntoCustomSpring(jjOBJ@ obj, uint color, float power, bool horizontal) {
	if (horizontal) {
		obj.xSpeed = power;
		obj.ySpeed = 0.f;
	} else {
		obj.xSpeed = 0.f;
		obj.ySpeed = -power;
		if (obj.state == STATE::START && obj.creatorType == CREATOR::LEVEL) {
			int x = int(obj.xPos) >> 5;
			int y = int(obj.yPos) >> 5;
			if (jjParameterGet(x, y, 0, 1) != 0) {
				jjParameterSet(x, y, 0, 1, 0);
				obj.yPos -= 4.f;
				obj.ySpeed = power;
			}
		}
	}
	obj.behavior = initializeCustomSpring;
	obj.curAnim = customSpringSprite + color * 3 + (horizontal ? 1 : 0);
	obj.energy = obj.frameID = obj.freeze = obj.justHit = obj.light = obj.points = 0;
	obj.causesRicochet = obj.isTarget = obj.scriptedCollisions = obj.triggersTNT = false;
	obj.isBlastable = false;
	obj.deactivates = true;
	obj.isFreezable = true;
	obj.bulletHandling = HANDLING::IGNOREBULLET;
	obj.playerHandling = HANDLING::SPECIAL;
	obj.lightType = LIGHT::NORMAL;
	obj.determineCurFrame();
}

bool onDrawAmmo(jjPLAYER@ player, jjCANVAS@ canvas) {
	return MLLE::WeaponHook.drawAmmo(player, canvas);
}

class GreyCrate : jjBEHAVIORINTERFACE {
	void onBehave(jjOBJ@ obj) {
		obj.behave(BEHAVIOR::CRATE, false);
	}
	void onDraw(jjOBJ@ obj) {
		jjDrawSpriteFromCurFrame(obj.xPos, obj.yPos, obj.curFrame, obj.direction, SPRITE::SINGLEHUE, 72);
	}
}

void torch(jjOBJ@ obj) {
	jjDrawSprite(obj.xPos+2, obj.yPos-16, ANIM::AMMO, 13, jjGameTicks / 8 % 6);
}

void onPlayer(jjPLAYER@ player) {
	jjWeapons[WEAPON::GUN8].gradualAim = player.powerup[WEAPON::GUN8];
	player.lightType = LIGHT::NONE;

	if (player.yPos >= 0) {
		int skill = jjParameterGet(uint16(player.xPos/32), uint16(player.yPos/32), -4, 2);	
		if (skill == 2) {
			if (jjLayers[1].spriteParam > 96) {
				if (jjLayers[1].spriteParam == 255) jjSamplePriority(SOUND::P2_POEP);
				jjLayers[1].spriteParam = jjLayers[1].spriteParam - 10;
			}
		}
		else if (jjLayers[1].spriteParam != 255) {
			jjLayers[1].spriteParam = jjLayers[1].spriteParam + 10;
		}
	}
}

namespace WeaponVMega {
	namespace Boomerang {
		class BoomerangEdit : Weapon {
			void onBehave(jjOBJ@ obj) override {
			if (obj.state == STATE::START) {
							obj.xAcc = (obj.xSpeed + obj.var[7] / 65536.f) * 48;
							obj.yAcc = obj.ySpeed * 48;
							obj.state = STATE::FLY;
							jjSample(obj.xPos, obj.yPos, SOUND::P2_FOEW4, 0, 0);
						}
						
						obj.counter += 4;
						
						if (obj.counter > 1) {
							sampleBoomerang = jjSampleLooped(obj.xPos, obj.yPos, SOUND::MONKEY_THROW, sampleBoomerang, 0, 0);
						}
						
						const auto lastX = obj.xPos, lastY = obj.yPos;
						obj.xPos = obj.xOrg + jjSin(obj.counter) * obj.xAcc;
						obj.yPos = obj.yOrg + jjSin(obj.counter) * obj.yAcc;
						obj.xSpeed = obj.xPos - lastX; //for GetAngle
						obj.ySpeed = obj.yPos - lastY; //
						
						obj.lightType = LIGHT::POINT2;
						obj.light = 24;
						
						obj.frameID = ((jjGameTicks + obj.objectID) / 3) & 7;
						if (obj.frameID >= 4)
							obj.frameID = 7 - obj.frameID;
						obj.curFrame = jjAnimations[obj.curAnim] + obj.frameID;
						
						if (obj.counter >= 512 || MLLEWeapons::HelpfulBulletFunctions::MaskedPixel(obj) || obj.state == STATE::EXPLODE) {
							obj.delete();
							if (obj.creatorType == CREATOR::PLAYER) {
								const jjPLAYER@ play = jjPlayers[obj.creator];
								if (abs(obj.xPos - play.xPos) <= 20 && abs(obj.yPos - play.yPos) <= 20) {
									return; //inside shooter; no explosion anim needed
								}
							}
							jjObjects[jjAddObject(OBJECT::EXPLOSION, obj.xPos, obj.yPos, obj.objectID, CREATOR::OBJECT)].curAnim = obj.killAnim;
							return;
						} else if (obj.counter == 256 && obj.creatorType == CREATOR::PLAYER) { //reverse
							obj.xAcc = obj.xPos - (obj.xOrg = jjPlayers[obj.creator].xPos);
							obj.yAcc = obj.yPos - (obj.yOrg = jjPlayers[obj.creator].yPos);
						}
						
						jjDrawRotatedSpriteFromCurFrame(
							obj.xPos, obj.yPos,
							obj.curFrame,
							MLLEWeapons::HelpfulBulletFunctions::GetAngle(obj), MLLEWeapons::HelpfulBulletFunctions::GetDirection(obj), 1,
							SPRITE::SINGLEHUE, !MLLEWeapons::HelpfulBulletFunctions::IsPowerup(obj) ? 33 : 17
				);
			}
		}
	}
}