Name | Author | Game Mode | Rating | |||||
---|---|---|---|---|---|---|---|---|
Coral Coves | FireSworD | Treasure hunt | 8.6 |
============================================================= Coral Coves (c) 2005 FireSworD ============================================================= ============================================================= Description ============================================================= Inspiration ----------- The idea of this level formed because of a statement from Blackraptor; he described the CoralC tileset as a "Brain Buster" I couldn't help but take the challenge. Soon after, Blacky and I tried to form a treasure pack which was not going as planned, and was scrapped early on with only one level (Coral Coves) finished. The music used; Jazz2-atlantis.it was composed from Basehead. It is one of the 'lost' jj2 tracks found by electropizza: Many doubt it would fit in any jj2 enviornment, I hope I have proven them wrong. ;) Design ------ The layout was built to handle the maximum player limit jj2 can handle (16 players, not including double joiners). Although this means there are many gems, too many for games of 10 or less players. To compensate, a lite version was added (olcclite.j2l). Also, enemies are not present in the lite version; enemies have the ability to kill the server if hurt 5 times; gems are lost and it will remain that way. So why are enemies in the original version you may ask? Enemies were added mainly as a decoration. They also serve the purpose of making it somewhat difficult for players to obtain gems since the level is large. Players aren't likely to get into fights with other players often. The layout was built to have two sides, accessable by the top route and the tube (only the right side). The intent was to seperate players, to make it easier to collect gems, to make fights less abound. I believe treasure hunt should be more about collecting and hunting for gems, rather than hunting for players to obtain them, although that's definitely an important part of the experience. ============================================================= Strategies and Secrets ============================================================= Enemies can be used for strategy: since enemies do not make players lose gems, when players are hurt, they are in a 'blinking state', they can enter into fights safely without losing gems! Barrels are not included soley for decoration: Barrels contain an insane ammount of gems. They can be opened or 'destroyed' by the use of TNT; You must be hurt by another player nearby the tnts' area to obtain it. The right side of the level contains a slightly higher ammount of gems than the left. ============================================================= Credits ============================================================= Neccessary Stuff ---------------- Basehead Music FireSworD Level Violet Tileset Beta Testers ------------ White Rabbit Blackraptor Ragnarok Spotty Sonyk Enigma Labratkid Turtleslayer ============================================================= (c) 2005 FireSworD (OLC) Obsessive Level Creators =============================================================
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