Review by DennisKainz

Posted:
9 Nov 2011, 20:24
For: Hillside v1.1 (gtblvl_1)
Level rating: 7.1
Rating
N/A

Thank you for using my stuff! {:-D

Review by TreyLina

Posted:
9 Nov 2011, 20:15 (edited 10 Nov 11, 17:31)
For: Hillside v1.1 (gtblvl_1)
Level rating: 7.1
Rating
5.5

If you made it in TSF JCS, it only works in TSF. However, there is a TSF to 1.23 level converter out there by ZapS I think. Levels that run in 1.23 work in TSF as well, of course. EDIT: Like I said, 1.23 levels will work on TSF as well. I know that because I have done it before many times.

Well, I decided to try this level out…

Gameplay

I played this on hard mode. It was rather cheap a few times, with the hidden bats, although there wasn’t much and the large rows of multiply enemies weren’t really necessary. Overall the enemy placement was decent though. But the confusing EC did ruin the gameplay a bit, it is really misleading when you play the level for the first time. Not good. It would be nice if there was a wider selection of ammo, too.

The level is pretty linear, you will always follow the same path, but you can try and uncover the secret paths to get the coins. I didn’t bother getting them all though, so I don’t know what the reward is. I thought that if you didn’t manage to get across the vines of the level, it would take you to a somewhat long but rewarding path which was an actual cave. But all it did was take me back up to try again. Not even any rewards. Dissapointing.

While you can play with all characters, it’s not really balanced. Spaz is going to stuggle to get across the vine part of the level, and there’s not any exclusive rewards for him. There isn’t really any character exclusive rewards/parts at all, so that decreases the replay value more (for me, at least). There’s a part where Jazz/Lori will struggle to get up from a bit, from a small platform to a bridge if you want to reach the coin across. I don’t find the struggling type of balance very fun, though.

Eyecandy

Ugh…like I said before, confusing for when you play the map for the first time. Like you think some areas are solid, but they’re not. There are also quite a noticable amount of tilebugs. I found a missing tile and cut-off ends of eyecandy.

The background was okay, although I think it needs a bit more life to it. Maybe the sky could move slowly. It’s not very forest-like either. Sure, there are some trees, but not much within the foreground.

Music

It’s pretty cool, but it doesn’t set the feeling or atmosphere of the level.

I think you could have potential with single player levels, if you keep the advice in mind. If you want to play this level, prepare to be misled by bad (confusing) EC placements. It’s not terrible, but it can be annoying at times. Thus, try if you really want to.

EDIT: Well, after the update I played it again. There’s still some tilebugs and misleading eyecandy, and the new music choice doesn’t really fit that much either, although it’s a bit more appropiate than last time. There’s also a blaster pu down the vine area, I wasn’t really thinking of that kind of reward though…but whatever. I noticed a few other minor changes too, such as some other ammo. Not a huge improvement, but better than nothing.

RecommendedQuick Review by GreenTechB

Posted:
9 Nov 2011, 19:35
For: Pokljuka Heights
Level rating: 8.5
Rating
9.5

thanks for this tileset i used it for my level and gave credits to you :)

[Review changed to quick review, see the review rules. ~cooba]

RecommendedQuick Review by Spaz.Spaz.tg

Posted:
8 Nov 2011, 05:18
For: Discofever (come and join the time:)
Level rating: 8.6
Rating
9

it is a very original looking tileset which have almost everything a normal tileset has,it is very useful

RecommendedQuick Review by GreenTechB

Posted:
7 Nov 2011, 19:47 (edited 13 Nov 11, 08:35)
For: Rage of Aquarius
Level rating: 8.9
Rating
9.5

thanks for this good tileset my next level will use this conversion ^^

RecommendedQuick Review by GreenTechB

Posted:
7 Nov 2011, 19:15
For: Sparks Factory
Level rating: 8.4
Rating
9

nice boss fight, maybe the coins should re-generate a bit later but i liked it :)

[]

RecommendedQuick Review by GreenTechB

Posted:
7 Nov 2011, 17:08
For: Triple defeat
Level rating: 8.2
Rating
7.5

not a bad one i like these tilesets and you made the levels well :)

RecommendedQuick Review by GreenTechB

Posted:
7 Nov 2011, 16:57
For: Lava Fortress v2
Level rating: 9.2
Rating
9.5

good one! :)

RecommendedQuick Review by GreenTechB

Posted:
7 Nov 2011, 16:55
For: 2. Journey to the Top
Level rating: 8.7
Rating
7.2

i don’t like the tileset, but to be honest it’s fun to play :) all in all nice work.

RecommendedQuick Review by GreenTechB

Posted:
7 Nov 2011, 16:48
For: The Fortress of Forgotten Souls
Level rating: 9.3
Rating
9.5

very good tileset!

RecommendedQuick Review by GreenTechB

Posted:
7 Nov 2011, 16:40
For: Moonbeam Moore
Level rating: 8.3
Rating
8.5

again a good level :) boss fight is very creative :D

RecommendedReview by GreenTechB

Posted:
7 Nov 2011, 16:15 (edited 7 Nov 11, 16:18)
For: Blizzard Peak
Level rating: 8.9
Rating
8.7

i liked your level what you had uploaded some days ago, so i thought i’ll look for more stuff and i found out, that i like your levels :) this map has a really good atmosphere, the tileset is good also. the music also fits well with the map. i see, you like these wind effects. in this one, it is better than new world, frustrating but a good challenge :) the favourite things in this level are the windy outside and safe-cave-inside switches and the boss fight at the top. good work!

Not recommendedQuick Review by GreenTechB

Posted:
7 Nov 2011, 15:18
For: HellTown
Level rating: 1.5
Rating
1.5

man, this level has no logic. you had just put some tiles and events without a meaning. next time, spend more time on creating a level :)

RecommendedQuick Review by GreenTechB

Posted:
6 Nov 2011, 13:53
For: Dreamscape
Level rating: 9.2
Rating
9.7

this is a very good campaign i hope you’ll finish it :) i’m waiting :P

RecommendedQuick Review by GreenTechB

Posted:
6 Nov 2011, 13:30
For: Desolation (Updated)
Level rating: 9.5
Rating
10

my favourite tileset in jazz2 very-very good work :))

RecommendedReview by GreenTechB

Posted:
6 Nov 2011, 13:27
For: Strange New World
Level rating: 7.6
Rating
8.5

i have tsf, so i didn’t have this problem. by the way, i think it’s a fun level i liked it. played on medium and hard also, i can say the difficulty was okey and well-balanced. the eye-candy was good, it wasn’t boring sometimes those windy parts were a bit frustrating but it was ok :D i liked the part to get to the extra live :P there were only small bugs in layer6 that didn’t look the best, also some hatters were stuck in one block, you could use dragons instead of them. the spike animations were a bit fast, and i missed only one thing.. coins :)

all in all it is a good level, worth downloading keep working :)

Review by Violet CLM

Posted:
6 Nov 2011, 03:43
For: Battle1
Level rating: N/A
Rating
N/A

Compare n00b’s Colonial Building Remake.

Review by Sean

Posted:
3 Nov 2011, 08:13
For: Strange New World
Level rating: 7.6
Rating
N/A

This is why we should always test in 1.23 first unless you’re making this a TSF level.

Review by minmay

Posted:
2 Nov 2011, 21:35
For: Strange New World
Level rating: 7.6
Rating
N/A

Put in technically incorrect “layman’s terms,” 1.24 has a greater supply of internal animation structures, so it doesn’t run out as easily as 1.23.

Review by PT32

Posted:
1 Nov 2011, 22:19
For: Strange New World
Level rating: 7.6
Rating
N/A

huh. That’s interesting, since it definitely works in 1.24 and I THOUGHT I had it working in 1.23…

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