nice boss fight, maybe the coins should re-generate a bit later but i liked it :)
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not a bad one i like these tilesets and you made the levels well :)
i don’t like the tileset, but to be honest it’s fun to play :) all in all nice work.
again a good level :) boss fight is very creative :D
i liked your level what you had uploaded some days ago, so i thought i’ll look for more stuff and i found out, that i like your levels :) this map has a really good atmosphere, the tileset is good also. the music also fits well with the map. i see, you like these wind effects. in this one, it is better than new world, frustrating but a good challenge :) the favourite things in this level are the windy outside and safe-cave-inside switches and the boss fight at the top. good work!
man, this level has no logic. you had just put some tiles and events without a meaning. next time, spend more time on creating a level :)
this is a very good campaign i hope you’ll finish it :) i’m waiting :P
my favourite tileset in jazz2 very-very good work :))
i have tsf, so i didn’t have this problem. by the way, i think it’s a fun level i liked it. played on medium and hard also, i can say the difficulty was okey and well-balanced. the eye-candy was good, it wasn’t boring sometimes those windy parts were a bit frustrating but it was ok :D i liked the part to get to the extra live :P there were only small bugs in layer6 that didn’t look the best, also some hatters were stuck in one block, you could use dragons instead of them. the spike animations were a bit fast, and i missed only one thing.. coins :)
all in all it is a good level, worth downloading keep working :)
This is why we should always test in 1.23 first unless you’re making this a TSF level.
Put in technically incorrect “layman’s terms,” 1.24 has a greater supply of internal animation structures, so it doesn’t run out as easily as 1.23.
huh. That’s interesting, since it definitely works in 1.24 and I THOUGHT I had it working in 1.23…
JJ2 signaled the fallowing internal error.
JJ2 ran out of internal animation structures. There are most probably too much enemies in the current level.
Really professionally done, great level, great gameplay, great eyecandy appeal.
I betatested this, the C’s are placed wide and nice, easy to get, easy to attack. Pu’s are good but the pepper can be a little bit useless compared with RF pu. Some things are easier for Lori like the tube but that isn’t a big deal, as Spaz’s double jump is very usefull too. Well deserved 7.5.
Coincidentially enough, I happened to have the creators company when I hosted these levels, but that’s somewhat irrevelant to the review.
Gameplay
Quite an amount of levels experiment with innovative gameplay elements, which breathes some fresh air into quite a well known custom gamemode. On the other hand, some other levels have the same fairly typical ground force gameplay elements which most are familiar with, and while those ones are nothing too special, they do okay for what they say on the tin, as there isn’t not too much freeze enemy events and ammo.
However, the less typically placed warps in some levels will leave people not realising that you’re not supposed to go there and end up being out of the game, which I noticed a lot of players were doing when they played those maps just for the first time, which happened to me as well…maybe some textstring note when you enter, perhaps?
Reguarding character balance, copter advantages in GF are inevitable. Fortunately, Spaz does get some given advantages, such as being able to reach more ammo with double jump. At first I thought it was unfair, but considering you have infinite health in GF (the original gamemode concept not LRS) , you can just get shot as Jazz/Lori to reach higher places. Power plant isn’t really much of a Lori friendly level, though, and well, reaching to the very top part in Nuclear winter can get rather tricky too. Now, before anyone gets annoyed for me saying that being that it is 1.23, remember that it’s supposed to be a balanced pack and that includes the character you all well know and love/hate.
Eyecandy
There is quite an amount of new EC elements, which brings a little something more into the standard gameplay levels, and they also fit according to the theme too, so you shouldn’t expect random EC just to fill space. That aside, the EC does feel a little bit too empty for a few levels.
Music
Nice music choices which fit most of the levels and pace of gamemode, although something about as the music progresses further in Buried, it doesn’t really fit all that well.
I think it’s pretty fair to say these levels are quite close to “Survivor” quality (a well known GF pack for you newbies out there). There are a few minor gameplay issues though, but overall, it’s decent. Download recommended.
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Eat your lima beans, Johnny.