Boring, old, keep it in line review….
BASIC BLOCKS/MASKING:
They’re almost all there. A few missing, but mostly there. The masking is good, except in a few places where it suffers.
1.7/2
LOW DETAIL LAYERS:
Originality rules here, but there could be a little more.
1.5/2
EYECANDY:
Everything looks great, except the shrubbery stuff, which could have used more work.
1.9(2)/2
ANIMATIONS/VARIETY TILES:
Great work here. And kind of original. But the spike animation in the cave doesn’t work.
1.5/2
STANDARD TILES:
No H-poles, Hooks, Arrows (except the ones in the cave which only point up), Sucker Tubes (though I guess they wouldn’t fit in, so this doesn’t matter) and the only spikes are on the floor.
1/2
OVERALL:
Great tileset here, though it could use a little work.
EXTRA STUFF:
Nice rank, Aiko. I want one. :P
Disguise, never rate a tileset by the music used in the example level!
Taz, don’t lower your rating because of the Example Level’s length.
Person below this rating that I forgot the name of, don’t rate the Example Level.[This review has been edited by Violet CLM]
Cool work. I give you 7,7 as I was only like this 2002! COOL work
But I have one quistion: (No about this set)
On Gruntz forum was you told about 8_ball as “High Rollers” Are it done?
Whew! I really like the style of this level. Psych is still so underused and in “Groovin Grinders” F!re really shows us what you can do with this awesome tileset (actually not one of my favourite ones, but hey, if you have a good level…).
The level is kinda large (150*50 tiles, a tad too large i think) and it has a pretty cool design: good platform, weapon and event placement (argh! food! :-), circular, quite easy to navigate and just fun to play. There a lot of obstacles (those mushrooms, for example) and nice arrangements. About the layer work: being not totally breathtaking, it’s based on a few passing objects in the foreground, hills in the background layers and some detail work (not bad at all, really).
Furthermore, as a main reason for the funky “feeling” of this level, the author used a great background music: “funkacider” by reed/trsi (whew, oldskoolerz! finland style!), which was an multichannel compo entry at ASM 2001. Usually, i don’t like the idea of not using the original J2B file for an Epic tileset, but this time i see it totally different. It’s funky to the bone!!
Anyways, in the meantime i’m here to rate the level, not the music (would be a 9 then :). Which leads me to the conclusion, that “Groovin Grinders” is a very 0Oo.FUNKY.oO0 battle map that will garantuee a lot of fun and also may cheer you up a bit (if you live in one of those cold, dark, rainy grey landscapes like me :). My recommendation: DOWNLOAD NOW! (a very good 7!).
Great =P Everything is well designed.Eyecandy is Perfect!
Doh,im repeating ppl before me :P So i will just say:Im agree with them!
First of all: no doubt, i’m a real friend of aliterations in level names. But this goes too far! :-)
Heh, well, let’s refocus on the actual level. I can’t really say a lot about it except that it’s very very good. The design is circular, very open and (despite it may sound like a contradiction), very tight. The weapon placement was obviously made with sense and style and the way Splash used the One Way event is also very appropiate in my opinion. The eyecandy looks quite cool, too (very dark, i esspecially like the background), and all in all this composition creates a dark, “medivo” like atmosphere.
Just download it and have some great battle fun. It’s really worth it (a sound 7 i’d say)!
Und wieder mal…yet another tileset from german tileset king mirrow. Its theme is the intact landscape of the world famous “Easter Islands”, which you’ve probably seen somewhere (remember: those large stone heads staring at you etc.). But that’s not the only thing the tileset shows on its about 350 tiles: there are lots of platform structures, vines, spikes, palms, rain and a ship and a sun for the horizon (plus some useful tiles like signs or shooting blocks, but they are simply copied from Epic tilesets). The mask seems to be well-made, too.
The author also included a very short example single player level in his pack: nothing spectacular, but it gives a nice demonstration of what you can do with “Easter Islands”.
Despite the fact i have some tileset where the nice little tracked Monkey Island theme by Stefan Uhlemann fits even better (namely my unreleased and therefore very infamous Monkey Island 2 tileset :-), it’s an okay choice. “Beautiful music”, as mirrow put it above, is a tad overdone here, though.
As a conclusion, i’d like to keep it short: “Easter Islands” is a very good looking tileset and definitely a MUST DOWNLOAD for all your Jazz2 fans and esspecially level builders out there (a low 7.5)!
Heh, brilliant. Wisey’s definetly got that 3D look but not the jazz jackrabbit 2 look that agama’s got, so heh. Kool X10 :)
I liked it :) As said before, a little bit too cramped so heh. I didn’t really like the background cos it made me dizzy. Good average level, but you could do better Splash!
I like this tileset. When I fisrt saw the name I thought ‘eggs and chocolate’ but upon opening the tileset I realised it was a tileset of the actual ISLAND easter island. The graphics are not spectacular, but fits the theme well and gives it a nice stonehendgetypething feel. It’d be good if it had another one of those head statues without a mask, so we can use it for shameless decoation, along with some more trees and rocks and stuff. Also missing is a lack of tiles to put in the foreground and background layers. Perhaps some whitish smoke-type tiles, cause I think they get a bit of fog around there. Perhaps some rain tiles, or a broken/fallen statue. There are no H-poles or V-poles, however, nor is there enough eyecandy in the cave bit. Perhaps adding some plants or holes in the cave wall ala carrotus. Good tileset though, maybe an update can get it an even higher score.
UPDATE: Okay, with the update Mirrow has rectified just about all of the aforementioned problems. The 2nd background has a very nice blue islandy type feel, and can be used for a textured background. The sun tiles look nice and with the correct maniplation of layers can make levels look, as Disguise said, like a sunset.
Mirrow as also added in extra eyecandy tiles, which is good and brings up the rating. ;)The rain and the fog can be used for background and foreground layers now, so levels don’t look bare.
Oh by the way mirrow, I love the water stuff (that is water right?)That is too cool. I’m gonna try an effect like that. ;)
[This review has been edited by defalcon]
Wow, Nitro, I’m oddly impressed with this tileset. It’s a bit small, but it has lots of nice tiles to use. The metal looks ripped from Mez’s tilesets though. But still, I have to give it a fair rating, so 7 it is.
I was wowed by this set since the moment I saw the first beta test. It’s amazing. Ok, for a proper review. The tileset looks like a tropical island (hence the name) and has all the tiles you need to make one (including cool looking heads, heheh). Textures are very well drawn, as well as shading, you can see that it’s done professionally. The background looks beautiful! I love the ship, the water and the sun, it’s perfect. Also, as a trick for level makers, you can change the textured background colour (the colour it fades to) to 255 red and 96 green. You’ll have a beautiful reddish sunset :D
The music was a perfect choice. Well, okay, it was my choice, but when I saw the set I knew Monkey Island was gonna fit perfectly with it. Besides, it’ll be a shame to waste it on a beach level, so I hope you like it ;)
—-===Edited===—-
I did NOT rate the music. I just made a comment on it. Lemme clear that up.
For those of you that complain that there aren’t enough nature sets, this is definitley for you! And stop complaining (you know who you are).[This review has been edited by Disguise][This review has been edited by Disguise]
I love this :P (I love many of cool tilesets :D)
Cool music (From Monkey Island, isn`t? :D)
Only one thing: too little lvl
Great! Taz.
I played this level on a server, so I don’t download it….anyway, the level is ok, the background in 16bit is different from the normal purpley sky, the only thing I don’t like is the level is a bit, crampt, in some parts, its hard to move around in, and there are some platforms that could do with a one way on them :p
Apart from that, the levels good :)
This is a very nice looking tileset, the ground tiles are well draw, so are the huge stone faces :) The ground looks good, the trees look good, could do with some more tiles, maybe some sandy tiles or something. But what needs to be alot better is the background, the warped background is only 6 colours, and it looks too, drawn. The who tileset looks fantastic, and the background just ruins it!
Also, you should add some shading to the sun, its only 1 colour! maybe shade it so it fades to a blue colour or something :) and when the sun goes down, there is always the reflection of it in the water, that would make it look better to, cause the ships look great :)
PS: That music is from Monkey Island 1 or 2 isn’t it :)
Not a bad level. I liked the layout and design, though I’m not too crazy about some of the eye-candy. It’s just not as good as Rainy Rain Forest. The level uses a sold color for a textured BG, which doesn’t look as good in 8-bit as it does in 16-bit. But I got used to the gray background after a while. I think this is a nice level and is worth your download.
Great game. I love it. Great Idea.
Nice Bug fix I like it.
Agree with BlackDeath.Next cool tilest b Mirrow.I would give more but tilest is way too short :s you could fill empty places with ( for example ) more ground types or some ,,weird’‘ eyecandy stuff.Example lvl is not very too eigher ;)
Nice. It has all the basic tiles, a lot of cool animations (gotta love the thing where a carrot gets planted, watered and picked) and other things. There’s this cool castle thing, nice spikes and receding platforms, etc. Very complete.
Only trouble is the artwork, which needs work.
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