Review by Taz

Posted:
Posted more than 20 years ago
For: Groovin Grinders
Level rating: 8.1
Rating
8

One of the orginal tilesets that i love :P
cool music…
and great lvl!
a cool d/l

Review by Nitro

Posted:
Posted more than 20 years ago
For: (BETA) Bloxonius(lego) bouncy map
Level rating: N/A
Rating
N/A

Cool, Bjarni is a top reviewer :) congrats. :D

Review: I don’t want to download a beta unless it’s very good and from what I’ve seen your levels suck, the full releace I will see though.
P.S: Seing how you like lego, I have decided to make an actual lego tileset with lot’s of eye-candy and colourful blocks, lego legs/bodys/heads and hats, trees and everything :P

Review by Ninja Dodo

Posted:
Posted more than 20 years ago
For: The Crimson Generator
Level rating: 8.4
Rating
8.2

Very nice. Cool music, cool tileset, cool design.

Review by Bjarni Cool

Posted:
Posted more than 20 years ago
For: (BETA) Bloxonius(lego) bouncy map
Level rating: N/A
Rating
N/A

Music is bad. No ammos! I will give you 1/10

(Rating removal. -Trafton)[This review has been edited by Trafton AT]

Review by Gecko

Posted:
Posted more than 20 years ago
For: the Lost World episode
Level rating: 9.1
Rating
10

two words. DOWNLOAD RECAMENTION!

Review by Enendar

Posted:
Posted more than 20 years ago
For: (BETA) Bloxonius(lego) bouncy map
Level rating: N/A
Rating
N/A

well, that is only for this level. since it is entitled “the bouncy map”

and the red bricks are only in the red area mainly.. grey in the blue and green areas.

ammo placement… private message me and point out locations (by referencing parts of the map as in red thin tunnel)

to the below reviews… no rating please it is a beta. just tips.

also what level music is the best… hmmm maybe i can put some hard rock and roll to it

also you said “No ammos!” does that mean there are none, or there should be none[This review has been edited by enendar]

Review by Violet CLM

Posted:
Posted more than 20 years ago
For: (BETA) Bloxonius(lego) bouncy map
Level rating: N/A
Rating
N/A

Gah! Enough with the sucker tubes! We want to be able to move for ourselves!

Also, instead of all that red brick background, grey bricks would be more sensible. It would actually go with the floor.

And you need to work on ammo/powerup placement.

But other then that, you’re certainly getting better.

Review by Spotty

Posted:
Posted more than 20 years ago
For: Cursed Coast CTF
Level rating: 7.6
Rating
7.2

This level is pretty good for the eyecandy, and placement of sand/structures. The only part I don’t like is that it’s a bit hard to get around in certain parts. You must go the same way you came and
things like that, but overall it’s not a bad level.

Review by Bobby aka Dizzy

Posted:
Posted more than 20 years ago
For: Glowing Poison
Level rating: 8.4
Rating
8.5

Good work here Mike, I love the layout and the similarity of the two sides with flipped stuff and all. Makes for great 2 vs 2 play (as I know).

Download this.

Review by Spotty

Posted:
Posted more than 20 years ago
For: Domestic Dispute
Level rating: 7.8
Rating
7.7

heh, that blue spring is evil..your so close but yet so far…this is a fun lev
and it doesn’t look like a bad level for ctf but I just happened to come across an error at pos 16,78 you have to add layer 3 to the right of it.
I like the level though, a wide variety of areas and weapons ;).

Review by Disguise

Posted:
Posted more than 20 years ago
For: Domestic Dispute
Level rating: 7.8
Rating
N/A

Oh, forgot to mention. I’m sure you will all see the blue springs above the red base and complain that it doesn’t reach the top. Well, this is intentional guys, it’s a one way route ;)

If you think I’m gonna make it that easy to get the seeker powerup, then think again ;)

—-===Edited===—-
What Bjarni mentioned was a legit bug. I removed the Jazz Startbefore I uploaded, but forgot to add the MP starts afterwards. Latest version is fixed, thanks to ET for mentioning this.[This review has been edited by Disguise]

Review by F!re

Posted:
Posted more than 20 years ago
For: Cursed Coast CTF
Level rating: 7.6
Rating
7

Well the eyecandy looks great I especcially like the back ground it makes me feel your in a underwaterdomain or something blablabla etc.

I don’t like the leveldesign though
gameplay isnt so good its only like 1-way walk.not many passages which I personally think is very important.

weapondeplacement is ok but could have been better.

BUT! watsup with the music , Im sorry to say it but I dont think it fits in a beach level at all.

Well it was made with a underused tileset but I think you could have done a better job (quite ok for a 2nd ctf lvl though).You’ll have to do with a 7 now but I think you could make great ctf levels in the (FAR! ;P) future.

Go forth and thou most create!

Review by SPLASHcc

Posted:
Posted more than 20 years ago
For: Groovin Grinders
Level rating: 8.1
Rating
7.2

Psychic tileset. Finally! :D
A pretty nice battle level, here. The layout could have been better, as Flash said, too lineair! You could improve it by adding more hills and paths. Also, the level has mostly open (unused) spaces, doesn’t really look good. However, weapon placement was good, as well as the groovy background music. Also, using a well-underused tileset adds up more points.

Overall, not a level you should download for the great eyecandy. No, you should download this level for the same reason you download all of F!re’s levels: Big mass fighting – play this with alot of people! a 7.2

Review by aiko

Posted:
Posted more than 20 years ago
For: demo
Level rating: 1.2
Rating
1.5

Hmmm, a demo of how i can make a level? It’s more like an example of how a level, at least one that is posted here and wasting webspace, should not look like: in both of the two levels (one uses Castle, the other Jungle), tile placement is not really what i would call fantastic. Apart from that, there are a few events (warps and a boss f.e.) and obstacles (somehow, i got into a dead-end, in level one). It takes about 30 seconds to make it thru’ both levels so it doesn’t seem to be very hard…like erm…a hard single player level.
Sorry, i don’t see the point in this. At least 1.5 points for your attempts, Bjarni. Greetings to Iceland.

P.S.:
Nice try, Ali-Maga alias Bjarni. That’s a tad too obvious. Fquist will delete that review, it is not very appropiate, if you look at the levels.

Review by aiko

Posted:
Posted more than 20 years ago
For: The Crimson Generator
Level rating: 8.4
Rating
7.5

No doubt: we have to face the fact, that Mister Cell really developed into one of the best and most talented levelmakers in recent Jazz2 history.
“The Crimson Generator” gives another good proof of the above: a very well-designed Treasure hunt level (good idea, this playing mode is so darn underused!). It makes very good use of the great and famous “7th Lava Fall” tileset with its very cool industrial, dark and dirty atmosphere. One interesting thing are the very horizontal dimensions of the level: while its only about 100 tiles in width, it goes 220 tiles down. Not a bad idea in a TH level.
Regarding the eyecandy, i can’t say anything bad. Just looks fine (many layers used…we’ve seen most of these arrangements before though…in some of Commander Dats’ levels for example).
The background music (“Chapter 2” by some finnish tracker [they all RULE! :-]) fits great because it was also used in the original “7th Lava Fall” pack, afaik.
Summing it all up, “The Crimson Generator” is one of the best Treasure Hunt level there is at the moment. If you like that game mode (it’s a bit underestimated in the scene in my opinion), then this is a MUST-HAVE! Otherwise, another great level for your huge Cell collection :-)
Well, nevertheless it’s very good, i think it’s a bit overrated so far (9.5?); reason for this could be DethMan’s awesome tileset. Makes a good 7.5. Bye.

Review by JelZe

Posted:
Posted more than 20 years ago
For: North pole
Level rating: 2.7
Rating
N/A

OK, I won’t rate this, just review it. Bjarni, what are you up to this time?

The way I see it, this is more of a story than just a pack of levels. Even though the levels could be a lot better, it’s good to see that Bjarni’s improving a bit (not much). The levels are too liniar (too straight, in one direction), too short, they have too much ammo and too many same enemies. Same places are reachable only for Spaz! Still, i like some ideas (I even liked the pattern the ghost rapiers make when they attack you, how about that? I know, I’m weird).

Bjarni, it’s good that you keep trying to make good levels, but how about sending them to me first, huh? I don’t think others like you for filling this place up with your levels.

- JelZe GoldRabbit

Review by Red_XIII

Posted:
Posted more than 20 years ago
For: Rabbit Force Demo
Level rating: 3.8
Rating
N/A

heh thanks Unknown Rabbit :) Anyone for those diss-my-level fans :) Please redownload Rabbit Force Demo as I’ve improved some of it and the third level will hopefully soon be out :)

Review by Stijn

Posted:
Posted more than 20 years ago
For: Groovin Grinders
Level rating: 8.1
Rating
7.5

Cool, indeed. But I really don’t think this deserves an 10.0. The level is sometimes really looking empty, but that’s prolly cuz the non-existant background mountains. The level is nice, has some good ammo plaecement, maybe a bit too few but that doesn’t really matter. But now I see why this level looks empty. It has not enough groovy flowers, trees or caterpillars. Also the platforms are maybe a bit too linear, and in fact there are really some empty places. But the music adds the points that you lost with emptyness: it’s excellent! A really seventies disco song (or something, I’m not from the seventies ;). It kinda reminds me of the music from the “Monolpoly” PC game (part one, from about 4 years ago or something) and Jamiroquai ;).

To sump it all up, a 7,0 is yours.

EDIT: Oops, reviewed whil low detail was on. Added 0,5.[This review has been edited by Fl@$h aka BlewMeUp]

Review by Bjarni Cool

Posted:
Posted more than 20 years ago
For: Groovin Grinders
Level rating: 8.1
Rating
10

Cool!

Review by Stijn

Posted:
Posted more than 20 years ago
For: North pole
Level rating: 2.7
Rating
4

Well, at least your “feeling” for level detail is getting better. Not that’s it good yet, tough…

The levels are all kinda the same. Very linear, very boring, very small, very full of enemy’s, and all the same tiles where used for the levels. I son’t think I’ve got much more to add… a 4,0 for the effort.

I think you’re slowly getting better, bjarni, but these levels still (sorry) suck. Maybe if you take much time for every level, add much more eyecandy, add much more variety, add less enemy’s, and stuff. I usually take 2 months to make my levels (Always MP, tough), and I try to make the levels very “comfortable” for the user, what means that they can easily play the level and have fun. So make a level with much eyecandy, much variety, and explain me what “grunts” means :). And: if you really can’t make SP levels, whatever you try, try some other mode, like Race or Treasure (or MP, ofcourse)