well i hslf expected a newb set done in paint but this littlw set isnt half bad my only complaint is its a bit mezish :P all in all a neat little set (no ripped tiles either we can rejoice)
I crawl out of the Darkness to write this review. Most tilesets used in hotels aren’t that good, but are useable. This, is something completely different. It’s just..perfect, and hotel levels aren’t all you can do with it. KJAZZ, over and out.
Yeah, it is all mid converted.
Cell’s first Treasure level and the 5th Treasure uploaded on J2O. Not bad for a first Treasure level (ever). Good eye-candy and layout. It uses the shooting ammo thing (as Bjarni Cool pointed out) and has nice placement for gems.
I’m not sure if there are enough gems in the level, I didn’t really get to test that yet. About 220 gems would be good for a Treasure level (at least for online play with about 6-8 people). I’m not gonna take off points for that, though.
If you like Treasure levels (which you probably don’t)—on second thought, if you like Cell’s levels, go download this.
*wonders if the 7 review curse will be lifted with this level[This review has been edited by BlurredD]
OK, I’ll go easy…afterall, i had to deal with Bjarni’s levels. Let me review Triforce’s one at the time.
1: Bombcha castle
This level isn’t that bad. Layout is average: it has a spring room, food room, bomb room and a giant hall. The eye candy could be better. But there is one thing that bothers me: there are too many goodies and they respawn too fast too. The music (which is unfamiliar, i assume from a Zelda game) is pretty dull, sounds more like a MIDI than like a MOD. O yeah, did i mention a faulty next level setting?
2: Carrot in Beserk Zone
This level kind of like the first, only a bit smaller. Only this level has something big: a GIANT empty space, where you must balance on carrots. At the end of that room you’ll find the powerups. A nice feature is when you land on the spikes, you get warped back to the beginning of the level. Music: see the first level. This level also has a faulty next level setting…
3: Big Mountain of Weamond
O no, not another Diamondus level! O well…This level starts with a big empty hall. Well, it’s basicly a linear level with too many goodies. It has some rooms, same as the previous two levels. This time i recognise the music: MT. Tamaranch from Zelda: Link’s Awakening. Still sounds like a MIDI to me. Phew…this level has good next level setting…
Conclusion.
Sorry, no d/l recommendation from me. Maybe newbies will enjoy this. But the levels simply have a too average layout and too many goodies. And faulty next level settings. This all adds up to a 5 (I’m too kind, I just know it).
- JelZe GoldRabbit
Another very good level made by >CelL<.
Eyecandy is perfect (cell style:])Crystal placement is good too.As i was saying,level is very nice.However,i think that CelL destiny are BATTLE LEVELS,not treasure,Ctf and Single player and battle levels are your best side CelL.
This is my all time favorite tileset.
You can’t give people unfair ratings like that, Bjarni! It’s not fair!
One of Cells best levels i’d say. Eyecandy is good, gameplay is good too.
Arrrrrrrrrrrrrrrrrgggggggggggggggggghhhhhhhhhhhhhhhhhhhhh…………! I donĀ“t like it! Why are this red ring always steal me demonts? Why? Arrrrrrrrrrrgggggggggggggghhhhhhhhhhhhh!!!!!!!!!!!!!!![This review has been edited by Fquist]
I have one quistion:
Cheach me to create a seeker attack [This review has been edited by Bjarni Cool]
Ok, I tried it out, but it crashed my server! I’m gessing it happend as soon as the next level loaded because it crashed with a “No Start Position” error. (I’m not exactly sure because I was asleep.)
I thought the program was supposed to PREVENT my server from crashing.
Sorry Black Ninja, no good.
[edited]
It needed work. I’ll take back my 1.5 rating and wait for a better version.[This review has been edited by Monolith]
could do a bit better, try doing what JelZe said.
It looks cool and the “Saturday Night Beaver” thing was funny. The reason I didn’t give it a 10 is because it’s hard for me to build levels with it.
Since these are “demo” levels, I won’t rate them.
What Bjarni obviously was trying to do is to create a “tutorial” for the JCS. I emphysise him. I mean, I wanted to do something like that too (how embarassing).
The levels are pretty simple and easy to understand. It only shows how the different events work. That’s all there is to it. A beginner would have no problem understanding it, but what if he doesn’t know how to place events? ;)
Like Bjarni said, it’s only for JCS beginners. Pictures often say more than a thousand words. If you can’t figure out the events, try these levels.
- JelZe GoldRabbit
It’s a good thing. ppl always cheat and you can protect yourself.
nice idea.
Guys, before you go complaining to Bjarni again, let me go first.
OK, this is a very simple battle level using the Inferno1 set (Ice), adapted from the offical level i might add (look at bg). All it has is some some platforms with way too much ammo which doesnt even respawn (reappear, Bjarni, a very important thing in battle). It also has a water level that ONLY works in MP (ppl, test it in MP) ok?) That’s all i can tell.
Bjarni, i know you’ve been trying your best to make this, but you have to try harder. If you want to be a good level maker you have to improve yourself. Try looking at other ppl’s levels (I’d be happy to show you mine). But if you keep creating creating levels like this…ppl won’t be happy.
edit: 1 download and 3 reviews? Suspicious ;)
- JelZe GoldRabbit[This review has been edited by JelZe]
Very Nice, Two thumbs up. I approve for download!
A nice tileset for a first one. It’s got good eyecandy such as spaceships, lifts, pruple acid, purple waterfalls and spacey stuff. You can do a lot with this tileset although not TOO much cause it’s very simple. Also, the masks aren’t very nice and you have to use layer5 to add background tiles. There are also ripped tiles from Overlord’s “Top Secret” tileset and Cell’s “Battle Ships” tileset conversion. A 6.0 and a maybe from me here…
Cheers,
White Rabbit.
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Eat your lima beans, Johnny.