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Finaly, a fary large CTF :D
evry thing looks good, id give this level 10 if there was more gun9, they are very usefull.[This review has been edited by Freezolf]
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looks cool Cell, great job cell ;)
the only thing id say whats need on here is its a bit of small[This review has been edited by Freezolf]
Guys this tilesets has so many ripped tiles its not funny the rope even looks like its a miniture version of a bridge event! if your gonna give tilesets that are almost totally ripped from otehr sets good ratings then why give tilesets which are totally original bad ratings? Thats uncomprendedable logic if i’ve ever heard it.
Hmmm, I suppose I’m the only person that really knows how many ripped tiles there really are (At least I hope not). Anyways, now to start wih the review (or nagging as Cell puts it ;)
Well, there are ripped tiles, and I don’t like ripped tiles one bit. No point in giving someone a high rating for somehting he didn’t draw, so I lower the reating a bit. The brick texture looks sorta nice, but it doesn’t tile. Well, it does, but not like it’s supposed to, you get thin lil’ icky pieces inbetween. Could have been fixed with a little resizing. Apart from that, those brick textures don’t have a nice lil’ border around them, so it looks a bit plain. There are some extra eye candy blocks included though, like windows, pictures, spears leaning on walls, and (holds his breath) various other stuff taken from epic sets. The background bricks tile a bit better than the ones you walk on, but they have a little flaw themselves. In this set the background blocks are a lot lighter than the ones you actually walk on, and it doesn’t really seem right. Usually the stuff in the background are darker than the ones you walk on (And since this is a castle, I doubt they actually painted them lighter ;)
The background does look nice though, but it’s huge compared to the amount you really need, this has a little advantage (since enough tiles are left this isn’t bad). You can choose which bit of the background you want to use (time to cut out the pieces of it that doesn’t fit together).
Speaking of backgrounds, there are hardly any extra layer eye candy. The rain is the only thing, but there could be more imaginative things in a castle tileset (say, for example, the huge ‘damsel in distress’ tower to put in layer 7)
Now, to finish it off with the basic tiles. There are some, and others there aren’t (Cell mentioned there aren’t sucker tubes). Anyways, lemme list the ones there are:
Text board (Taken from Epic)
Vine (Taken from Labrat)
Hurt (Taken from Castle)
Destruct Blocks (Taken from Epic)
One last thing (a chance to get some more needles for my voodoo doll, lol), the mask could’ve been improved a bit, there are some jaggies, it would be better to smooth them out and make nice flat surfaces. Because this didn’t affect the gameplay much (or increase the chances of getting stuck) ‘m not gonna change the rating because of it, but it would be nice to change and fix it.
Conclusion: Not really that good, the part that took your rating down the most was those ripped tiles, but the texture on the tiles don’t even tile correctly, and it could’ve been fixed fairly easily. Download this if you want to, but nothing special.
The idea is pretty original, and the way it’s built is nice, the music choice isn’t great but i wont take down points for that.
well let’s see… The level has some nice eyecandy but like EvilMike said, the level is small it only took me 2 seconds to get from one base to the other i reccomend this level for duels (1 vs 1) so this level can get PRETTY
chaotic and filled with lots of lag (people with slow computers like me) with alot of people playing in it.
I have nothing more to say about this level.
Levels use reccomendation: duels
Download reccomendation: Yes [This review has been edited by Fire Sword!]
Briliant idea!It is realy huge assault level,too bad the tilest is not great and eyecandy is poor.
This is another good level made by >Cell<.
This sure does look like Spy’s beach level, and that is a good thing. This level looks quite nice, and is detailed enough to look good, but not too much to distract the player (like some levels that make excessive use of foreground…)
The level is small, and is good for 1 on 1 or 2 on 2 CTF games. Other than that, I can’t really say much more.
Keep up the good work, Cell. You are becomming a great level maker.
Congratulations… you just made a level that deserves a score of more than 8 from me. That isn’t common.
This is a fairly large level with two bases on each side and a temple in the middle. The temple forms about 80% of the level, and is well designed. What I like about it most is that the bases are in such open areas, and it is extremely difficult to defend them without being killed. People can come from above and the side, and due to the one way event they are located on, the bases are extremely easy to attack with seekers. This makes the level have fast gameplay, and I like that.
The event placment in this level is good. Each weapon used in the level is easy to find, there are two powerups, and a few carrots to balance it out. The powerups are located in fairly interesting places too, and they are sort of out of the way which I like in a CTF level.
One thing I would have liked to see in this was more gun9 (electroblaster for the JCS impaired). This level has a rather vertical design I find, with a lot of walls that could have been shot through easily.
Overall, this level fully deserves my score of 8.2, and I higly reccomend this for download. I might even host this level in my server some time.
Really useful, I use this often.
Ok,first about misstakes,,Author’s description’‘ You write it is hard,yes it is but the only reason ,,why it is hard’‘is that you made too small carrots :D Long..Long??!!It toke me about 10 minutes to finish it.If you want REALY long level try Disguise SP levels,SQR level or even TR level.You will see the difrence between their lenght and your.However,level is a bit more than average,actualy is kinda nice,few things i dont like in it:
1#Way too much food!
2#Small number of difrent weapons
Thats all,hope your next sp levels gona be much better than these piece!You prove it that you can do it!!!
Brjani,you dont understand what is the meaning of the rating system!!You say things like,,. Please give me a 7 in rate or more to diffrent, please!’‘
ok,even if i would gave you 7 and now cell made some another cool level and what shoud i give him??his level is alot better than your.If you will make average level maybe someday you will get 5 for it ;P
What do we have here?ah,next CTF level by Mr.CelL :].But lets go to buisnes
What DO i like:
-Eyecandy
-Weapon Placed
-Carrot Number
-Design of Level
What i DONT like or what can be better:
-Gameplay:cool level but boring after 10 minutes of playing
Well,thats all ( i think )Too bad you messed up these poor gameplay CelL,it would be realy cool level without these mistake
Cool level, thats all I have to say
(ET leaves the room, but is pushed back in by some Agents)
What, am I suppost to say more?
( one of the Agents aims a blaster at ETs head )
Ok, Ok, um, this CTF level takes advantage of the slopes in Blades forest tileset, which I really like, one think I have noticed that people seem to do in level, is have really steap slopes, they are ok in game play, but I find that they don’t look natural, but if there are no other forms of slopes in the tileset, its ok. The level is very easy to move around, but I don’t like the idea of not having to jump at all to get to each of the bases, but its sort of ok in this level, because if you’re low in health, you have to find your way out of the Cavern to the full energy carrot. The level doesn’t take very long to learn, so it’s good on the internet when people are joining the game in the middle of a match, and have to play against people who know where everthing is.
I also love the eye candy at the bottom of the level, where you decorate the ground with platforms and stuff, I use to do that :p, I still have those old 3d looking levels on my old computer, I’ll go in search of them in a minute. Um ( thinks of somthing else to say) Oh, there are also no secrets in the level, or fun dead ends where you can ambush them, and they don’t stand a chance :( Apart from that, and the level being abit too easy to get to base to base, I give this level an 8. Um, I think thats all, oh, one last thing:
When are you gonna release that CTF level you said you made with ETs Planet2, if you have already released it, could you tell me what level id it is so I don’t have to go in search of it through this website, which can take awhile :(
( ET leaves, 1 hour later he returns)
I found the level :D, I’m downloading it now. I thought it might have been Alien Technology, after all, it’s my planet that was used, and I’m as alien as it gets :)
( ET leaves again, but this time forgets to open the door, and runs straight into it, ET with a sore nose, slowly leaves the room )
[This review has been edited by ET]
Cool CTF level. Good gameplay, outstanding tileset use.[This review has been edited by Doomsday]
Yay. Next good CTF level by CelL.
Gulg, we’re flooded by them :P
Not as much as Bjarni’s..
Back to level,
PROS:
-Lori compatible, I had no flows.
-0% flaws.
-A real feeling of the name idea. A temple and the gardens outside.
-Fun.
-Phew, I didn’t found a Seeker power.
CONS:
-Those Carrots might be replaced by a Full NRG…
-FORGOT THINGS in a CTF level
—Nothing! Borders which are needed are here up and running. LOL
PointAdders:
-None I could think about..
Warning, it might be modified, cause
I didn’t test it REALLY wise, but wise
enough, which differs of REALLY wise.
Well, you earned an Tip+8.
Guys, gogetit! :D
realy groovey!
the tileset is butyfull but not yours:P
the music sounds cool
and the level is not to big
and i just like games of CTF with many
really wish i could make that sort of things :P
yay! im medium reviewer!
groovey!
[This review has been edited by STEELIX]
SonGoku, I’m assuming ya didnt read the news.. that’s an example, quote it Mikey!!
Can’t review yet. I open example level in JCS ‘unknown version 2.03’, I look at tileset I see dat nice blue colour.
Hmmm… this race level is not really fun, cuz it’s hard to know where you must go, not much eyecandy and a bad layout!
Also, the leafs in the foreground are pretty annoying.
I think this is not really a fun race level!
Cool, quality is this time better. :-)
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