Damn this is good, I love it (and by the way im not catholic). This is a perfect tileset. Very good job man.
ok tileset, but nothing special. nice to be able ot use it with 1.23 however
Man this is great! At specially i like the toxic 1, it’s awesome. You did a great job. I think it deserves a clear 10, since u say i can exaggerate a bit. But seriously it’s a good conversion, and u have put in some extra things. Good job :)
[Review changed to quick review.] [Review changed to quick review.] [Review changed to quick review.]
These are good fixes/variations, not outstanding but interesting nonetheless and can be used for spice
First of all: I can’t seem to host at the moment, so I was not able to play these online. As such, I am not giving a rating, as I cannot say much about the balance. However, I can still evaluate some things.
Big Apple Beatdown is great. Nothing particularly novel, but very well done – flow is nice and intuitive, the level is good-looking, and so on. The only thing I really dislike about this level is that there are too many powerups and they’re too easy to obtain; you can expect to see powered-up seekers and bouncers flying everywhere.
I am not so fond of Escape from Precint 83. The concept of having all the players permanently flying is a good enough one, but I feel it could have been implemented much better. It’s really easy to get caught on the edges of the many, many ceilings, and the “pits” at the bottom just seem to get in the way. The level also strikes me as looking downright ugly, though I think that’s more the fault of the tileset (someone make a good Technoir conversion already! And then give it a palette swap so it isn’t so hideously pink!). Also, it completely breaks in 8-bit color for some reason; the background turns completely black and my FPS goes from 100 to 30.
Anyway, this “pack” didn’t blow me away, but it’s certainly worth a look.
I wish I had known about this before I made my JJ1 pack > <. If I ever make a sequel though, rest assured I will definitely be using this. A very important and I would even say essential tool for JJ1 level design that cuts back on a LOT of time spent level editing. To reiterate: it will save you a LOT of time and work…
I played both of these online with a couple of people, and thought they could use another review. So i’ll quickly state my impressions on both of the levels and how they played.
Tyuka’s Realm Forsaken
I had a duel in here, and it’s a really hectic level. The scores just kept piling up with both me and my opponent trying to out-rush each other in a really crazy way. When we both captured the map became a lot more strategic, with a lot of anticipating the opponent’s moves and hit and run tactics. I really liked the base placement, I think it adds a different element to the level and certainly makes for very unique tactics when playing. The fact that it only takes a couple of seconds to reach both bases, and that both of them can be camped simultaneously through the middle area makes it a pretty important area to control esp. to prevent rush tactics. It also makes the pacing of this level wicked fast, which I found to be a really good thing. The level of detail was also well done and I liked the method you’ve chosen to decorate the eyecandy with esp. with the use of the crystal shards. Music choice also boosted the level’s atmosphere and made it more aesthetically appealing. Overall, a nicely made level with a unique gameplay that’s fun as hell to play in. My first impressions were that it is deserving of an 8 or so, but after properly dueling in it I’m inclined to boost that up to an 8.5-8.7 range because of the playability of the level.
Games: Alive Sky-High
This level is substantially bigger than the former so I ran a 2vs2 in it instead of a duel. First impressions are that this is more of a party-based level than one for serious matches for a number of reasons. Although the level is fairly large, the bases are located a very short distance apart from each other. The powerups, shield and also the full energy on the other hand is located on the outside perimiter of the level, meaning that you are basically helpless to defend the base while you are collecting powerups/health. I’ve seen my team member score 3 flags in a row because all of red team was on the outer rim of the level and couldn’t get back in time :P.
Also, the carrot placement I find kind of strange. The Full NRG is easily campable and is kind of awkwardly placed, imo. I’m assuming its there to counter-balance the seeker powerup but the entire area it is in is just a bit strange. The tileset choice is interesting, and very quirky with some quirky eyecandy and a quirky theme. Can’t say I love/hate it like some of the other reviewers but it’s definitely interesting in the fact that its strange and different. I’m not sure what to rate this level, its not bad in larger servers but I would definitely never play a duel or even a team game in this that would be taken seriously. This would probably score around a 7 if I were to critique it as a serious, balanced map meant for 2vs2s or larger.
Finally, I just wanna say that despite of what my comments may sound like I did have fun playing both of these levels, especially Tyuka’s Realm Forsaken, and would certainly rather see them hosted instead of all the overhosted crap like semi etc. that people just play over and over. I really hope you do decide to make more levels in the future as well, FS.
-Blacky
What is this!? :/
eh…bad one
7.2 with DR!? Can’t believe…
@ Gry’s rating: Nah, the level gets played a lot, especially at bigger games and perhaps the level is a bit too big for proper 3v3’s, I find it a great level for bigger games. Works well and it is popular. Love the tricks which you’re able to do there too. :)
Tiles are looking like ripoff from 16bit games.. I don’t say it’s bad drawn, its very nice drawing, but it doesn’t just fit JJ2 style.
It’s just an unusual drawing style aint it? Like from another game which supporst 16milion colourz…
Definitely add more tiles so i can give you rating between 6-7.
EDIT: You know you shouldn’t upload something that is unfinished?
To be honest, it looks great in my opinion, I really like the overall look of this, it’s a real remake but it’s looking… Well unfinished? And why is there so much empty space in it? I like how it looks, but if I had to rate this then I wouldn’t give more than 7 because it just looks unifnished. I like how the layer 7, 6 and 5 background looks and I havent tried making level with this set, but I really think that you need to finish this or maybe just add more tiles if its finished in your opinion. It fits perfectly with Jazz 2 animation style, the only thing that is looking… Hm maybe not bad but also not really good is fire. The rest is great but as I said – this set is too small, there is too much empty space in it. Finish it or do something with this set and I’ll rate it for sure.
Good one! Nice eyecandy, nice difficult tests… Wanted to do a long review but hadn’t enough time… Sorry..
GG
It looks quite nice, but I really think you should have added more before uploading this.
EDIT: And… You’re updating it? If you wanted to show it off before it was finished, there’s a thread on the forums for that… =/
Tileset’s begin looks fine, but it seems unfinished…
Gus, next time try to release FULL version.
This tileset is very good, but on the other hand i agree with mortalspaz. The 2D games don’t fit in good with 3D tilesets. Sorry man but that’s a 7.5
Regards from RC Duke
[Start making your reviews quick yourself, already ~cooba]
“lorigirl635 rated 2.7
cool”
O Really!?
It’s reason to give 2.7. What’s wrong with you!?!?!?
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