No layers 5-6, composable layer 7, lack of colors, scarce eyecandy, dull sky textures, copies of Jazz, Spaz and Lori, no outside slopes, pointless big bricks tile, ugly graffiti, a smoker …
I really don’t know how it got so many positive comments! I find it way useless.
Since this reviewed the contest I felt that it would be appropriate to win it.
Very small, lack of colors, lack of eyecandy, squared, lack of usable backgrounds …
At least some textures are beautiful.
5 strings only? Come on! You could at least write “Double Idler” and “Home and Alone mode”, or “discard a gametype”.
5 strings only. What the hell!
It is the original JJ1 episode into JJ2.
Things like these are not really amazing.
It would be muuuch better if it was made with some tileset remakes, if there actually were any.
Do you imagine Turtemple in JJ2?
10×7 mountain with temple on layer 8
8×6 mesas on layer 7
9×5 dunes with tents and palms on layer 6
6×3 shrubs and bones on layer 5
It has really good graphics, and it is nice to see. But the leaves are composable, and that makes the forest appear too squared!
And the layer 5 is used as sprite background. That disgusts me.
Layers 6-7 are beautiful, but only usable on 640×480, while 320×240 is the default SP resolution. (Labrat, Hell, Damn)
Anyway, this tileset is rich!
To be a remake from JJ1 to JJ2, this tileset does not follow the Nick Stadler style at all, and it is not even really nice to see.
I mean … Layers 7 and 6 are composable tiles. I do not like composable tiles on those layers. And NO LAYER 5 by the looks of it. Layers 5-7 should be 10×7 pictures.
And the toxic tower is DITHERED!!! Wth
GAMEPLAY
7.2
The map is too open for its’ size. I like some areas of the map, but you should have added more terrain.
EYECANDY
8.0
Fine enough. I like how the background looks, and if the gameplay isn’t good enough, the eyecandy sure is.
PICKUPS
7.8
It could have been better.
OVERALL
7.6
Some areas of the map are fine, but it’s still too open. Eyecandy raises the score a bit, but I don’t think it’s that good. Still, you get a nice 7.6.
Nothing special, but it’s a lot better than some of your previous levels.
Edit: Finally tilesets uploaded… Nevermind.
It is a really good BETA/DEMO, but it does not fully fit for cooperative mode (elevator level crate), and it uses the background layers in a weird way, of which the layer 5 as sprite background layer.
AND many of the tileset elements are imported from Donkey Kong, which gives it a touch of unoriginality.
Good thing it is easy to play.
I really do not like the usage of those very old 4 bit game tilesets in Jazz 2.
Besides, these ones lack of elements.
AND they are in TSF when they’re way smaller than 1K tiles.
I see Battle1 in BG, and JJ2 players who fighting there(just kiddin).
Very creatively and nice tileset using, i like it. But the lvl is unplayable for normal and fair battle, and it’s small…
Oh By the way, thank you for this level. It’s inspired me… :)
hey! good level!!! i like it!you made a very interesting mashup :D keep up the good work!!
FFS when will you start making modern MCEs instead of that Buttstomp Scenery crap from 2001.
this level sucks the bavkround is to simple and it is stolen from battle 1 and you didnt even change the tile of the level so it shows you stole the bavkround from batle1 an you can fall of the level and not die eyou should make a warp in the botom so players could get bak up if they fall
also the level is to small
and dont prevent ratins, its coward
Nice one, fun tho play too even, trying to kill each other with ice.
Art levels appear very rarely and usually are in no way similar to this one. Afaik it’s the first one of its kind and mainly because of that deserves attention. The level is nothing special when it comes to gameplay, but the idea is really awesome and well executed.
LEVEL 1
The first level is actually an intro. It is made with a classical JJ1 tileset, Battleships. I do not think the classical tilesets fit in JJ2. Anyway, it is supposed to be a cutscene, and unfortunately there is another problem: The text string event is used for the talk. It is way different from the classical JJ2 level style, even though it is probably supposed to. And the spaceship does not look really elaborated, since you used someone else’s tileset.
LEVEL 2
This level is in a huge tundra. What I do not like of Disguise’s tileset is that it has one only BG layer, the purple mesas. Anyway, you made a very good usage of this tileset, by placing occasional enemies all around, and 4 silver crates to open the gate … even though it does not really look like a gate, but just like cubes of ice. Anyway, it is fun to struggle through the tundra, I mean, It is challenging! If you do not watch your step, you risk to fall off, and Devan’s goons just do not help you. By the way, this level has a bonus with coins!
LEVEL 3
This is Devan’s fortress in Nippius. Unfortunately, you use the classical Nippius tileset. Classicas tilesets are awful in modern levels. This level is very hard, and you need a good timing! It is challenging, because there are a lot of secrets to discover, like the ice cave and the portals to parallel universes. And the music … is weird! i do not like it at all, mostly because it is imported from somewhere else.
I will stop here. This episode is way rich, yet way poor. And when you try to save, the savefiles breaks down! Anyway, I saw Kejero’s tilesets. Theyr parts are mostly imported from Donkey Kong. They suck! Donkey Kong just does not fit into Tomb Raider! And simply Nick Stadler did never import stuff from other games. He always made the tilesets 100% by himself!
My final rating … I will not give one, because I probably do not have enough good reasons to rate it good or bad.
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