thanks for this good tileset my next level will use this conversion ^^
nice boss fight, maybe the coins should re-generate a bit later but i liked it :)
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not a bad one i like these tilesets and you made the levels well :)
i don’t like the tileset, but to be honest it’s fun to play :) all in all nice work.
again a good level :) boss fight is very creative :D
i liked your level what you had uploaded some days ago, so i thought i’ll look for more stuff and i found out, that i like your levels :) this map has a really good atmosphere, the tileset is good also. the music also fits well with the map. i see, you like these wind effects. in this one, it is better than new world, frustrating but a good challenge :) the favourite things in this level are the windy outside and safe-cave-inside switches and the boss fight at the top. good work!
man, this level has no logic. you had just put some tiles and events without a meaning. next time, spend more time on creating a level :)
this is a very good campaign i hope you’ll finish it :) i’m waiting :P
my favourite tileset in jazz2 very-very good work :))
i have tsf, so i didn’t have this problem. by the way, i think it’s a fun level i liked it. played on medium and hard also, i can say the difficulty was okey and well-balanced. the eye-candy was good, it wasn’t boring sometimes those windy parts were a bit frustrating but it was ok :D i liked the part to get to the extra live :P there were only small bugs in layer6 that didn’t look the best, also some hatters were stuck in one block, you could use dragons instead of them. the spike animations were a bit fast, and i missed only one thing.. coins :)
all in all it is a good level, worth downloading keep working :)
This is why we should always test in 1.23 first unless you’re making this a TSF level.
Put in technically incorrect “layman’s terms,” 1.24 has a greater supply of internal animation structures, so it doesn’t run out as easily as 1.23.
huh. That’s interesting, since it definitely works in 1.24 and I THOUGHT I had it working in 1.23…
JJ2 signaled the fallowing internal error.
JJ2 ran out of internal animation structures. There are most probably too much enemies in the current level.
Really professionally done, great level, great gameplay, great eyecandy appeal.
I betatested this, the C’s are placed wide and nice, easy to get, easy to attack. Pu’s are good but the pepper can be a little bit useless compared with RF pu. Some things are easier for Lori like the tube but that isn’t a big deal, as Spaz’s double jump is very usefull too. Well deserved 7.5.
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Eat your lima beans, Johnny.