It has really good graphics, and it is nice to see. But the leaves are composable, and that makes the forest appear too squared!
And the layer 5 is used as sprite background. That disgusts me.
Layers 6-7 are beautiful, but only usable on 640×480, while 320×240 is the default SP resolution. (Labrat, Hell, Damn)
Anyway, this tileset is rich!
To be a remake from JJ1 to JJ2, this tileset does not follow the Nick Stadler style at all, and it is not even really nice to see.
I mean … Layers 7 and 6 are composable tiles. I do not like composable tiles on those layers. And NO LAYER 5 by the looks of it. Layers 5-7 should be 10×7 pictures.
And the toxic tower is DITHERED!!! Wth
GAMEPLAY
7.2
The map is too open for its’ size. I like some areas of the map, but you should have added more terrain.
EYECANDY
8.0
Fine enough. I like how the background looks, and if the gameplay isn’t good enough, the eyecandy sure is.
PICKUPS
7.8
It could have been better.
OVERALL
7.6
Some areas of the map are fine, but it’s still too open. Eyecandy raises the score a bit, but I don’t think it’s that good. Still, you get a nice 7.6.
Nothing special, but it’s a lot better than some of your previous levels.
Edit: Finally tilesets uploaded… Nevermind.
It is a really good BETA/DEMO, but it does not fully fit for cooperative mode (elevator level crate), and it uses the background layers in a weird way, of which the layer 5 as sprite background layer.
AND many of the tileset elements are imported from Donkey Kong, which gives it a touch of unoriginality.
Good thing it is easy to play.
I really do not like the usage of those very old 4 bit game tilesets in Jazz 2.
Besides, these ones lack of elements.
AND they are in TSF when they’re way smaller than 1K tiles.
I see Battle1 in BG, and JJ2 players who fighting there(just kiddin).
Very creatively and nice tileset using, i like it. But the lvl is unplayable for normal and fair battle, and it’s small…
Oh By the way, thank you for this level. It’s inspired me… :)
hey! good level!!! i like it!you made a very interesting mashup :D keep up the good work!!
FFS when will you start making modern MCEs instead of that Buttstomp Scenery crap from 2001.
this level sucks the bavkround is to simple and it is stolen from battle 1 and you didnt even change the tile of the level so it shows you stole the bavkround from batle1 an you can fall of the level and not die eyou should make a warp in the botom so players could get bak up if they fall
also the level is to small
and dont prevent ratins, its coward
Nice one, fun tho play too even, trying to kill each other with ice.
Art levels appear very rarely and usually are in no way similar to this one. Afaik it’s the first one of its kind and mainly because of that deserves attention. The level is nothing special when it comes to gameplay, but the idea is really awesome and well executed.
LEVEL 1
The first level is actually an intro. It is made with a classical JJ1 tileset, Battleships. I do not think the classical tilesets fit in JJ2. Anyway, it is supposed to be a cutscene, and unfortunately there is another problem: The text string event is used for the talk. It is way different from the classical JJ2 level style, even though it is probably supposed to. And the spaceship does not look really elaborated, since you used someone else’s tileset.
LEVEL 2
This level is in a huge tundra. What I do not like of Disguise’s tileset is that it has one only BG layer, the purple mesas. Anyway, you made a very good usage of this tileset, by placing occasional enemies all around, and 4 silver crates to open the gate … even though it does not really look like a gate, but just like cubes of ice. Anyway, it is fun to struggle through the tundra, I mean, It is challenging! If you do not watch your step, you risk to fall off, and Devan’s goons just do not help you. By the way, this level has a bonus with coins!
LEVEL 3
This is Devan’s fortress in Nippius. Unfortunately, you use the classical Nippius tileset. Classicas tilesets are awful in modern levels. This level is very hard, and you need a good timing! It is challenging, because there are a lot of secrets to discover, like the ice cave and the portals to parallel universes. And the music … is weird! i do not like it at all, mostly because it is imported from somewhere else.
I will stop here. This episode is way rich, yet way poor. And when you try to save, the savefiles breaks down! Anyway, I saw Kejero’s tilesets. Theyr parts are mostly imported from Donkey Kong. They suck! Donkey Kong just does not fit into Tomb Raider! And simply Nick Stadler did never import stuff from other games. He always made the tilesets 100% by himself!
My final rating … I will not give one, because I probably do not have enough good reasons to rate it good or bad.
Nice to see how much thought went into making this. Very competently done eyecandy, but the music doesn’t fit, so not very atmospheric. No powerups + 2 slowly spawning carrots is pretty well balanced, could use more ammo or fastfires though. Some small frustrating things like the keep x springs and the flow of the crate area. Overall pretty good!
For some reason I decided to rate this.
That’s quite nice level, but it lacks few things. The first one is definitely ammo. Even though I have got nothing to say about ammo placement because it’s really nice(pretty risky way to get seekers for example, for some reason i liked it), I have to say something about its amount over the level. If there were only two players playing level would became empty after few seconds. It needs a bit more ammo, maybe not seekers, but toasters, RFs and maybe a bit more bouncers. Also, placement of the last one is bad. I had no idea how to get them until I had opened the level in jcs. Passage to it is perfectly invisibile, and the sucker tube thing inside that “bouncer box” is also quite hard to notice. There are no powerups in this level(I think that it would be nice to put one instead of those bouncers, and move them to another place maybe).
Gameplay is nice, though I can’t understand why did you put all of these “bomb sceneries”, probably to make it impossibile to shoot electroblaster through it, but lets say that I don’t get it. In my opinion it would be a nice way to knock somebody down by shooting him with eb, instead of getting knocked down by yourself because you managed to shoot seeker while falling near that bomb scenery(there is a large impact while trying to shoot any destructable scenery by seek, nice thing is that even if you somehow dodge seeker it can still knock you down). Also, as it is said in description, this level is definitely best to host it at lrs mode.
Eyecandy could be better, but the thing I didn’t liked is definitely the background. It’s linear and blank. Maybe adding some background like buildings would make it better? Rest of the level doesn’t look so bad, but also its not something that makes my eyes get excited. It’s just looking normal, but somehow I liked it.
I wonder, why did you enable the “keep x” in the green spring on the right side of the level? Thats pretty useless but it doesn’t really matter. Another thing that makes me wondering is the level name, you really don’t have to put information in the level name that it’s only for jj2+. That makes it only harder to remember the filename, also the “_” things does. It is better to replace the whole word “battle” with a “btl”. And now see, its easier to remember “btlfirestorm.j2l” than “battle_firestorm_jj2+.j2l”. It doesn’t matter, I’m just saying that its easier to remember it then.
The last thing is the music choice. Not really sure if it fits the level, the whole lava stuff doesn’t make this music fit. Still if you have got jj2+ you can just simply change the music.
And that’s all. I’m not sure if this level deserves to get DR, for now there are things that I didn’t liked(this doesn’t really count the filename and music choice or that strange thing with spring) and about which I have mentioned before. So overall it’s 7.2. Not bad level, but it could be better.
[Paragraphs fixed. ~cooba]
This is a pretty good map man. Yes the map maybe small but the weapon placement is very good, and the eyecandy…1 bug +. Overall map’s good (i like where have u put the carrot ;) But u could still put some power-ups.
Regards from RC Duke
[Review changed to quick review, see the review rules.
An awesome test with great eyecandy, but not enough (that’s not really very important)
….Wow…i mean the rating speaks for it self. This map A.W.E.S.O.M.E. Sometimes i maybe throw away the rates but this map really deserves this rate. Very nice job. Fantastic!
Regards from RC Duke.
[Review changed to quick review, see the review rules.
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