RecommendedQuick Review by Duke

Posted:
30 Aug 2011, 21:37
For: Sandy Canyon
Level rating: 8.4
Rating
10

Im amazed. Let me tell ya this map is AWESOME man. The eyecandy, weapon placement, lots of things. At specialy the see-weed all around. That there’s a pretty good job. I wish u more maps like this.

Regards from RC Duke.

[Please start using the Quick Review checkbox will you ~cooba]

RecommendedQuick Review by snzspeed

Posted:
30 Aug 2011, 20:58 (edited 30 Aug 11, 21:01 by snz)
For: Lost Ages v1.2
Level rating: 7.9
Rating
8.2

Would really like to see sequel to this. you should definitely give JazzSD a try too!

RecommendedQuick Review by Duke

Posted:
28 Aug 2011, 16:34
For: PAINTED PARADISE HEHE
Level rating: 8.3
Rating
9.5

This is actually nice. I like it because it looks like it came form a cartoon, and it’s simple. Thats why i like it. Music is also good. But something tells me this isn’t a clear 10.

[Review changed to quick review, see the review rules.

RecommendedQuick Review by Galana

Posted:
25 Aug 2011, 19:23
For: Frontier Falls
Level rating: 9.1
Rating
8.5

Great level except for the carrot area. 8.5+DR should be enough.

RecommendedReview by MilloCz

Posted:
22 Aug 2011, 08:45 (edited 28 Aug 11, 11:26)
For: Episode 4: Gene Machine
Level rating: 7.9
Rating
10

Well, i wont write mega-super-long review for a game where you control small green rabbit.
Your episodes are just copies of JJ1, and it’s pretty fun to play with characters from JJ2. I’m sure it wasn’t easy to “port” all this stuff to JJ2, that’s why im giving you 10 and i wonder why others didnt give you 10 (in previous episodes also)

!AND PLEASE INCLUDE TEH TILESET NEXT TIME!

Not recommendedQuick Review by M y l e s

Posted:
21 Aug 2011, 19:24
For: the best levels
Level rating: 1
Rating
1

The best levels? Most of us think not.
Hell, even looking at a preview for one of the levels here makes my eyes hurt :(

RecommendedReview by Newspaz

Posted:
19 Aug 2011, 17:29 (edited 19 Aug 11, 17:35)
For: Lost Ages v1.2
Level rating: 7.9
Rating
7.7

First of all. I liked the experiment. It’s always great if someone uses your creation and gets all creative. Since Jazz1 reviews are a bit scarce (and being a big fan of the game) I thought I’d review it for you. I played through the episode from start to end and I wrote down some notes while doing so. I’ll walk through them planet by planet, because each planet shares it’s pros and cons.

Level 1 + 2: I like the amount of detail you put in here. The levels are beautiful to see when you look at them from within a level editor. The downside is however that because of Jazz1’s lower resolution you see every misplaced pixel. Every creative use of the Carrotus tileset instantly punishes you because the player sees pixels appear in places where they shouldn’t be. I’m not going to make that affect the rating though because I applaud the creativity. What I really didn’t like though was the variety in pickups. Cherries, grapes, ice-cream, yellow stars, blue stars, they’re all there. Perhaps it’d have been better to stick to a few. The first time I played the second level I almost instantly died, I had no idea there were that many spikes. I suppose you were right when you called it fairly challenging.

Level 3 + 4: These two levels I will remember for the amount of enemies. I thought the spikes were challenging in the second level. You better brush up your blaster before entering this planet. There is a staggering amount of bees in these levels. If you like a challenge you will definitely enjoy these levels. If you are a wimp like me, you probably won’t. I’ve never really been a big fan of this particular tileset but the levels look decent and were crafted well. Where the first two levels felt a bit rushed, I don’t think that is the case with these two. The second level even introduces death pits in Jazz1. Yes, you saw it here first. I never saw it coming and quickly committed a painful suicide without expecting it. The difficulty here is insane, but I understand more than most people how difficult it is to balance a Jazz1 level.

Level 5 + 6: I had looked at converting this tileset to Jazz1 but deemed it impossible. Apparently I was wrong. Even though the colors aren’t as vibrant as they were in Disguise’s original tileset, it was done quite well. It’s just too bad that some of the sprite colors had to suffer. I would also have liked to see the torches on fire but I think the color palette severely limited you. These two levels were less difficult than the previous two, but had some nice puzzles in the form of secret passages that had to be found. I especially liked having to find my way through the last level. Did I mention that these two levels (and the previous two) have an awesome huge dragon enemy? I really liked the sight of those.

Overall: If you enjoy playing the original Jazz Jackrabbit and also like a challenge, this pack is recommended. Blackraptor put in a lot of creativity, and the only reason I’m not giving this a higher rating is because it has some rough edges that could have been polished. It could have been balanced a bit better for example. And I’m also missing some of the finer details such as planet images. Blackraptor did a fine job and I hope he will release an updated version that takes care of my criticism.

RecommendedQuick Review by Zoro

Posted:
19 Aug 2011, 03:25
For: Frontier Falls
Level rating: 9.1
Rating
8.5

Mmm…
Looks good. Fine gameplay.
I like the eyecandy, especially this “Niagara” waterfall…

RecommendedQuick Review by PurpleJazz

Posted:
7 Aug 2011, 18:28
For: Impressions A
Level rating: 8.9
Rating
8.8

Definitely the best pack in the Impressions series so far. The levels aren’t of much higher quality than many of the levels DS has made in the past couple of years, but as a whole, the pack flows together very nicely, without much filler. There aren’t many disapointments; this is DS’ JCS skills at his finest.

Review by The dboy

Posted:
7 Aug 2011, 09:27
For: Tricky Carrots
Level rating: 2.5
Rating
N/A

Hi, thanks for the review.

The thing you mentioned about Jazz was an error on my part, his start position was put in the wrong place – that has now been fixed.

Just a word about some of the things you mention. I’m a little confused about the ‘need to get hit’ part. Surethere are places where you lose hearts due to enemy placement, but as I recall there are few carrotsin the level and no save points.

As for using demons, fair point, but with Carrotus you seem to be very limited to lizards and turtles (I thought the dragons seemed to fit in fairly well) but I wanted a bit of a change by that point.

Other than that, thanks for an honest review. I don’t make and design levels for the purpose of getting full marks for everything, I do so because I enjoy it and hope that people enjoy playing them. This level won’t be everyone’s cup of tea, but I guess that’s the way it goes sometimes.

Not recommendedReview by sonicnathan 1

Posted:
5 Aug 2011, 23:50
For: Tricky Carrots
Level rating: 2.5
Rating
2.2

It’s been a while since I’ve written a full review and I normally don’t find it necessary. However by the looks of it the author hasn’t improved much since his last upload, so I will take it upon me to provide a review and help improve on the bad.

Note before we begin: There is no reason for this to be TSF. All it is is carrotous, and can be converted with Zaps Level converter found here: http://www.jazz2online.com/downloads/5368/tsf-to-123-j2l-converter/

Not gonna take marks off, just letting you know.

Let’s start with:

Eyecandey
Even 5 or 6 years ago this wouldn’t fly. The background doesn’t fit together and it looks like no effort was put into even trying to make it look good. Layers 7-5 is just a mishmash of tiles from the background and again no effort was put into making it look like a background. It just looks like floating hills and castles. Almost no later 3 was used. Layer 4 is boring with tons of tilebugs, floating platforms and almost no verity. Nothing to make it look good or interesting. To conclude, it looks bad. Tons of tilebugs, horrible backgrounds, almost no layer 3, and boring layer 4. However I have seen worse. Some effort was put into like the caves, but it looks boring and nothing new. The background is what really saps all the points however. I can’t give more then a 2.
2/10

Gameplay
Oh boy. There’s a lot to say, and not much good. The level is fairly linear with some open parts. Most of the level revolves around going in tubes and finding warps. Sounds fun right? In all honesty it’s not the worst. It’s playable, but there are some stupid parts. There is this one point where if you drop down, you can’t get up as Jazz. I then found a message saying that this level is best played as Spaz. Thanks for telling me that AFTER I dropped down. There was another area where you could get stuck if you didn’t have toaster and a near impossible to find blocks to destroy. In another part you could fall off the map which is always nice. There are almost no puzzle elements despite the being a lot of crates. Most of the time you just keep running around looking for more areas to explore or figure out what that crate opened. It wasn’t really that challenging and it can be beating in about 2 or 3 minutes if you really tried. And the pickups, oh the pickups. I’ll go into detail on that later.
In conclusion gameplay is bad. It’s not the worst, but if you tried it’s short, fairly easy and there’s more then a few areas where you can get stuck in. I’ll give a 3.5, just for the fact that some attempt at making interesting gameplay was attempted. At least trigger crates and zones were used to try and keep it interesting. The only problem is, it still failed to do so.
3.5/10

Enemy Placement
It’s meh. However there are some areas where it seems like you NEED to take damage which is absolute bull****. I got down to one heart but I was being REALLY careless. If you ignore the parts where you need to get hit, getting by without loosing a heart wouldn’t be that hard. Also some of the choices are bad. Devils on carrotous? I’ll give a 2.5, would have been a 3 if it wasn’t for the need to get hit parts.
2.5/10

Pickup Placement
OH BOY this is the big one. There are pickups EVERYWHERE. 1ups, gems, food, ammo, powerups you name it. It’s a complete overload. Now I know you gave use a warning, but even so this isn’t the kind of stuff you upload. You can’t upload levels like this filled with garbage and expect us to just look over it. If I wanted to just have fun collecting stuff, I can make a level for myself very quickly. There is no excuse, you can’t fill levels with everything and expect good ratings.
1/10

Final Score: 9/40
Rating: 2.2
Rank: F
DR?: I can’t say give this a try. There are so many problems with this level I could sit here for a lot longer going into them. However I encourage you to not give up. Look up some better levels, read some tutorials and get friends to beta test. Post on the forums if you need beta testers or even me. I’m willing to help. Keep trying. As it stands, I don’t recommend downloading this at all.

RecommendedQuick Review by snzspeed

Posted:
5 Aug 2011, 14:31
For: Frontier Falls
Level rating: 9.1
Rating
8.4

Since this won the contest I felt that it would be appropriate to review it.

Review by Iron

Posted:
4 Aug 2011, 15:54
For: My First Hotel
Level rating: N/A
Rating
N/A

Thank You And I Did Put A Song For The Hotel..
But I Think I Didnt Put The Song With The Zip File

Sorry About That

Review by Micky

Posted:
4 Aug 2011, 11:29 (edited 4 Aug 11, 11:31)
For: JazzCity
Level rating: 6.6
Rating
N/A

@FOX292
Thank you very much :)
+1

@Treylina
2.5? nice fake comment
-1

RecommendedQuick Review by M y l e s

Posted:
4 Aug 2011, 10:07
For: Episode Five: The Fortress of Ruin
Level rating: 9.8
Rating
10

Absolutely love it. Best storyline, amazing scenery and gameplay, as well as the secret messages you could find in JCS on some levels.
Absolutely sublime from start to finish and I will jam forks into my eyes if I ever use those words to describe anything else ever again.

P.S. I’m not actually gonna jam forks into my eyes. It would be fatal.

Review by MilloCz

Posted:
3 Aug 2011, 16:38 (edited 22 Aug 11, 08:38)
For: My First Hotel
Level rating: N/A
Rating
N/A

PLEASE include tileset and music
EDIT:
well, capital letters are used in the beginning of the sentence, otherwise its unreadable!
if you dont put music file in the zip, level will not work for non-plus users!
if you dont put tileset, level will be unplayable!
douche bag!

how can someone be “proud to be part of j2o comunity”

Review by aritra1115

Posted:
3 Aug 2011, 08:56
For: have u ever been to Pezrock..?
Level rating: N/A
Rating
N/A

Nice drawing NOKA,

It does look beautiful and real

RecommendedQuick Review by Loon

Posted:
29 Jul 2011, 23:27 (edited 29 Jul 11, 23:33)
For: Impressions A
Level rating: 8.9
Rating
8.8

A worthy pack to download.
The levels are nice and fun to play. (Gameplay and eyecandy)
Musics are also great. (Music)
I make it short, since I’m a bit drunk, burb.. (Own view)

RecommendedQuick Review by Iron

Posted:
29 Jul 2011, 00:18 (edited 29 Jul 11, 00:20)
For: JazzCity
Level rating: 6.6
Rating
10

Good Job Mickey,And I Wanna Tell You SomeThing
Parrot Said This Story Made By Him And Now You Saying Its By You So I Wanna An Answer For This Question
(Who Made This Level?) And Thank You

[Review changed to quick review, see the review rules.

Not recommendedReview by TreyLina

Posted:
28 Jul 2011, 18:30 (edited 9 Aug 11, 22:49)
For: JazzCity
Level rating: 6.6
Rating
2.5

Uuugh. I thought I’d just play this pack for the hell of it. I was not impressed…constantly recycling layouts DOES NOT deserve a 7.7. It’s extremely lazy, and boring for the player and made me lose interest in playing this very quickly. I didn’t even finish it. Actually I won’t even mention why it wasn’t converted to 1.23 since it isn’t Lori compatible anyway (maybe the tilesets were too big but I can’t be bothered checking), but since this not worth playing anyway, I don’t care.

Story

Nothing special. It’s just “Devan and the lizards are back and kill rabbits oh noes”. Didn’t pay attention to it much, and the bad grammar makes it worse. Don’t be afraid to ask others to check the grammar for you, they won’t bite your head off. I kinda feel bad for laughing at it for all the wrong reasons, including the several “Well, yeah that’s really obvious” moments. And RedRazz is a really uncreative character, just a recoloured Jazz. The “Razz” does make it kind of insulting, considering that there’s already an unreleased character called that, which has a far better character design. Maybe it’s a coincidence. The cutscenes were really long, boring and unecessary. They dragged on too much, and there was nothing interesting to find out. Lots of waiting too. Hello jjnext, hows your day today? I have to admit the actual TV cutscene was pretty cool though as a concept, but that’s about it.

Gameplay

Every gameplay style is the exact same as the other, destroy the crates in some maze-like level with recycled layouts. I have to admit I was never a fan of mazes in JJ2, and when you lose your bearings I just feel I’d rather play something else. Try different types of gameplay styles for more interesting gameplay, and for the love of god, don’t recycle layouts ever again! I’d rather play a small level with an fresh layout. The enemy placements aren’t too great, I played in Hard and it was mainly enemy spam, also it was easy to dodge them since most are all laid out across the floor, and you can easily just jump over them. Enemy spam does not necessarily equal harder if you put them in the same row, it just takes more time to kill them. Also try placing enemies in midair at the same time as well as enemies on the floor. Not a wide selection of enemies were used throughout the level pack either. Spaz got a few extra goodies while Jazz got…nothing.

Eyecandy

I’m going to slightly rewrite this part because apparently he used paint shop pro 9..now I haven’t used it, but all these rabbit people feel more like they’ve been done with MSpaint somewhat in a crude way. Asides from that, there is a few cool elements, like the subway which I forgot to mention, asides from that, the eyecandy is pretty much standard.

Music

Hit n’ miss. As in how well it fits. Some of it did alright at fitting, while some was all happy-clappy which seriously did not belong there as it felt really unclimatic.

This is not worth downloading.

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