Nice to see how much thought went into making this. Very competently done eyecandy, but the music doesn’t fit, so not very atmospheric. No powerups + 2 slowly spawning carrots is pretty well balanced, could use more ammo or fastfires though. Some small frustrating things like the keep x springs and the flow of the crate area. Overall pretty good!
For some reason I decided to rate this.
That’s quite nice level, but it lacks few things. The first one is definitely ammo. Even though I have got nothing to say about ammo placement because it’s really nice(pretty risky way to get seekers for example, for some reason i liked it), I have to say something about its amount over the level. If there were only two players playing level would became empty after few seconds. It needs a bit more ammo, maybe not seekers, but toasters, RFs and maybe a bit more bouncers. Also, placement of the last one is bad. I had no idea how to get them until I had opened the level in jcs. Passage to it is perfectly invisibile, and the sucker tube thing inside that “bouncer box” is also quite hard to notice. There are no powerups in this level(I think that it would be nice to put one instead of those bouncers, and move them to another place maybe).
Gameplay is nice, though I can’t understand why did you put all of these “bomb sceneries”, probably to make it impossibile to shoot electroblaster through it, but lets say that I don’t get it. In my opinion it would be a nice way to knock somebody down by shooting him with eb, instead of getting knocked down by yourself because you managed to shoot seeker while falling near that bomb scenery(there is a large impact while trying to shoot any destructable scenery by seek, nice thing is that even if you somehow dodge seeker it can still knock you down). Also, as it is said in description, this level is definitely best to host it at lrs mode.
Eyecandy could be better, but the thing I didn’t liked is definitely the background. It’s linear and blank. Maybe adding some background like buildings would make it better? Rest of the level doesn’t look so bad, but also its not something that makes my eyes get excited. It’s just looking normal, but somehow I liked it.
I wonder, why did you enable the “keep x” in the green spring on the right side of the level? Thats pretty useless but it doesn’t really matter. Another thing that makes me wondering is the level name, you really don’t have to put information in the level name that it’s only for jj2+. That makes it only harder to remember the filename, also the “_” things does. It is better to replace the whole word “battle” with a “btl”. And now see, its easier to remember “btlfirestorm.j2l” than “battle_firestorm_jj2+.j2l”. It doesn’t matter, I’m just saying that its easier to remember it then.
The last thing is the music choice. Not really sure if it fits the level, the whole lava stuff doesn’t make this music fit. Still if you have got jj2+ you can just simply change the music.
And that’s all. I’m not sure if this level deserves to get DR, for now there are things that I didn’t liked(this doesn’t really count the filename and music choice or that strange thing with spring) and about which I have mentioned before. So overall it’s 7.2. Not bad level, but it could be better.
[Paragraphs fixed. ~cooba]
This is a pretty good map man. Yes the map maybe small but the weapon placement is very good, and the eyecandy…1 bug +. Overall map’s good (i like where have u put the carrot ;) But u could still put some power-ups.
Regards from RC Duke
[Review changed to quick review, see the review rules.
An awesome test with great eyecandy, but not enough (that’s not really very important)
….Wow…i mean the rating speaks for it self. This map A.W.E.S.O.M.E. Sometimes i maybe throw away the rates but this map really deserves this rate. Very nice job. Fantastic!
Regards from RC Duke.
[Review changed to quick review, see the review rules.
Im amazed. Let me tell ya this map is AWESOME man. The eyecandy, weapon placement, lots of things. At specialy the see-weed all around. That there’s a pretty good job. I wish u more maps like this.
Regards from RC Duke.
[Please start using the Quick Review checkbox will you ~cooba]
Would really like to see sequel to this. you should definitely give JazzSD a try too!
This is actually nice. I like it because it looks like it came form a cartoon, and it’s simple. Thats why i like it. Music is also good. But something tells me this isn’t a clear 10.
[Review changed to quick review, see the review rules.
Great level except for the carrot area. 8.5+DR should be enough.
Well, i wont write mega-super-long review for a game where you control small green rabbit.
Your episodes are just
!AND PLEASE INCLUDE TEH TILESET NEXT TIME!
The best levels? Most of us think not.
Hell, even looking at a preview for one of the levels here makes my eyes hurt :(
First of all. I liked the experiment. It’s always great if someone uses your creation and gets all creative. Since Jazz1 reviews are a bit scarce (and being a big fan of the game) I thought I’d review it for you. I played through the episode from start to end and I wrote down some notes while doing so. I’ll walk through them planet by planet, because each planet shares it’s pros and cons.
Level 1 + 2: I like the amount of detail you put in here. The levels are beautiful to see when you look at them from within a level editor. The downside is however that because of Jazz1’s lower resolution you see every misplaced pixel. Every creative use of the Carrotus tileset instantly punishes you because the player sees pixels appear in places where they shouldn’t be. I’m not going to make that affect the rating though because I applaud the creativity. What I really didn’t like though was the variety in pickups. Cherries, grapes, ice-cream, yellow stars, blue stars, they’re all there. Perhaps it’d have been better to stick to a few. The first time I played the second level I almost instantly died, I had no idea there were that many spikes. I suppose you were right when you called it fairly challenging.
Level 3 + 4: These two levels I will remember for the amount of enemies. I thought the spikes were challenging in the second level. You better brush up your blaster before entering this planet. There is a staggering amount of bees in these levels. If you like a challenge you will definitely enjoy these levels. If you are a wimp like me, you probably won’t. I’ve never really been a big fan of this particular tileset but the levels look decent and were crafted well. Where the first two levels felt a bit rushed, I don’t think that is the case with these two. The second level even introduces death pits in Jazz1. Yes, you saw it here first. I never saw it coming and quickly committed a painful suicide without expecting it. The difficulty here is insane, but I understand more than most people how difficult it is to balance a Jazz1 level.
Level 5 + 6: I had looked at converting this tileset to Jazz1 but deemed it impossible. Apparently I was wrong. Even though the colors aren’t as vibrant as they were in Disguise’s original tileset, it was done quite well. It’s just too bad that some of the sprite colors had to suffer. I would also have liked to see the torches on fire but I think the color palette severely limited you. These two levels were less difficult than the previous two, but had some nice puzzles in the form of secret passages that had to be found. I especially liked having to find my way through the last level. Did I mention that these two levels (and the previous two) have an awesome huge dragon enemy? I really liked the sight of those.
Overall: If you enjoy playing the original Jazz Jackrabbit and also like a challenge, this pack is recommended. Blackraptor put in a lot of creativity, and the only reason I’m not giving this a higher rating is because it has some rough edges that could have been polished. It could have been balanced a bit better for example. And I’m also missing some of the finer details such as planet images. Blackraptor did a fine job and I hope he will release an updated version that takes care of my criticism.
Mmm…
Looks good. Fine gameplay.
I like the eyecandy, especially this “Niagara” waterfall…
Definitely the best pack in the Impressions series so far. The levels aren’t of much higher quality than many of the levels DS has made in the past couple of years, but as a whole, the pack flows together very nicely, without much filler. There aren’t many disapointments; this is DS’ JCS skills at his finest.
Hi, thanks for the review.
The thing you mentioned about Jazz was an error on my part, his start position was put in the wrong place – that has now been fixed.
Just a word about some of the things you mention. I’m a little confused about the ‘need to get hit’ part. Surethere are places where you lose hearts due to enemy placement, but as I recall there are few carrotsin the level and no save points.
As for using demons, fair point, but with Carrotus you seem to be very limited to lizards and turtles (I thought the dragons seemed to fit in fairly well) but I wanted a bit of a change by that point.
Other than that, thanks for an honest review. I don’t make and design levels for the purpose of getting full marks for everything, I do so because I enjoy it and hope that people enjoy playing them. This level won’t be everyone’s cup of tea, but I guess that’s the way it goes sometimes.
It’s been a while since I’ve written a full review and I normally don’t find it necessary. However by the looks of it the author hasn’t improved much since his last upload, so I will take it upon me to provide a review and help improve on the bad.
Note before we begin: There is no reason for this to be TSF. All it is is carrotous, and can be converted with Zaps Level converter found here: http://www.jazz2online.com/downloads/5368/tsf-to-123-j2l-converter/
Not gonna take marks off, just letting you know.
Let’s start with:
Eyecandey
Even 5 or 6 years ago this wouldn’t fly. The background doesn’t fit together and it looks like no effort was put into even trying to make it look good. Layers 7-5 is just a mishmash of tiles from the background and again no effort was put into making it look like a background. It just looks like floating hills and castles. Almost no later 3 was used. Layer 4 is boring with tons of tilebugs, floating platforms and almost no verity. Nothing to make it look good or interesting. To conclude, it looks bad. Tons of tilebugs, horrible backgrounds, almost no layer 3, and boring layer 4. However I have seen worse. Some effort was put into like the caves, but it looks boring and nothing new. The background is what really saps all the points however. I can’t give more then a 2.
2/10
Gameplay
Oh boy. There’s a lot to say, and not much good. The level is fairly linear with some open parts. Most of the level revolves around going in tubes and finding warps. Sounds fun right? In all honesty it’s not the worst. It’s playable, but there are some stupid parts. There is this one point where if you drop down, you can’t get up as Jazz. I then found a message saying that this level is best played as Spaz. Thanks for telling me that AFTER I dropped down. There was another area where you could get stuck if you didn’t have toaster and a near impossible to find blocks to destroy. In another part you could fall off the map which is always nice. There are almost no puzzle elements despite the being a lot of crates. Most of the time you just keep running around looking for more areas to explore or figure out what that crate opened. It wasn’t really that challenging and it can be beating in about 2 or 3 minutes if you really tried. And the pickups, oh the pickups. I’ll go into detail on that later.
In conclusion gameplay is bad. It’s not the worst, but if you tried it’s short, fairly easy and there’s more then a few areas where you can get stuck in. I’ll give a 3.5, just for the fact that some attempt at making interesting gameplay was attempted. At least trigger crates and zones were used to try and keep it interesting. The only problem is, it still failed to do so.
3.5/10
Enemy Placement
It’s meh. However there are some areas where it seems like you NEED to take damage which is absolute bull****. I got down to one heart but I was being REALLY careless. If you ignore the parts where you need to get hit, getting by without loosing a heart wouldn’t be that hard. Also some of the choices are bad. Devils on carrotous? I’ll give a 2.5, would have been a 3 if it wasn’t for the need to get hit parts.
2.5/10
Pickup Placement
OH BOY this is the big one. There are pickups EVERYWHERE. 1ups, gems, food, ammo, powerups you name it. It’s a complete overload. Now I know you gave use a warning, but even so this isn’t the kind of stuff you upload. You can’t upload levels like this filled with garbage and expect us to just look over it. If I wanted to just have fun collecting stuff, I can make a level for myself very quickly. There is no excuse, you can’t fill levels with everything and expect good ratings.
1/10
Final Score: 9/40
Rating: 2.2
Rank: F
DR?: I can’t say give this a try. There are so many problems with this level I could sit here for a lot longer going into them. However I encourage you to not give up. Look up some better levels, read some tutorials and get friends to beta test. Post on the forums if you need beta testers or even me. I’m willing to help. Keep trying. As it stands, I don’t recommend downloading this at all.
Since this won the contest I felt that it would be appropriate to review it.
Thank You And I Did Put A Song For The Hotel..
But I Think I Didnt Put The Song With The Zip File
Sorry About That
@FOX292
Thank you very much :)
+1
@Treylina
2.5? nice fake comment
-1
Absolutely love it. Best storyline, amazing scenery and gameplay, as well as the secret messages you could find in JCS on some levels.
Absolutely sublime from start to finish and I will jam forks into my eyes if I ever use those words to describe anything else ever again.
P.S. I’m not actually gonna jam forks into my eyes. It would be fatal.
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