Pretty crazy glitch.
I look forward to seeing the level when it is done. It looks promising.
~Buster
Spiffy level.
Not many serious complaints to make here. The indoors area is great, the outdoor part is okay. Except for the brick section, which I found confusing.
Still, anyone who doesn’t mind a small confusing area should like this.
~Buster
Wild level.
Still, some parts of it seem a bit confusing. And the rain kinda makes it hard to see.
Also, it isn’t the easiest level in the world to get around in, though all areas are reachable one way or another.
Not bad.
~Buster
To be frank, the tileset needs more work.
Some of the tiles look okay. I like the crawling vine and the red girder (though the later could use some end pieces).
The rest are okay, but some don’t join together very well, and the graphical quality is very inconsistent.
Also, the starfield background is way to busy. Makes it hard to see.
One more point: Why does everyone always make blocky tilesets? You sould focus on adding some curved surfaces. Otherwise it all comes off looking like a Super Mario Bros. tileset (the first SMB that is).
Bottom line: I’ve seen worse, but this still needs some major work. Hang in there.
~Buster
Ratings like these, make me wonder if people are really rating the levels, or rating friends…
The idea: another test level (boringgg..ok, let me get this straight: we are not 3. we do not want tests or hotels. we want real levels. quality)
The tileset: Carrotus. (over, overused. Very easy to use tileset, an still the author manages to make huge mistakes.)
The tests: kinda hard to call them original. There were some good ones, but the rest was the usual test-madness.
1. Wind+ warps=dang!
2. Maze= dang!
3.The rushing frog idea was done before by F!re. Dunno if you took his idea or if you thought it up by yourself, anyway, it’s not new.
4. Huge amount of baddies + regeneration = dang!
5. simple, a test level= dang!
Where the author tried to create a fun level, he creates a horror for us hard-working level builders. I assume the author is not the most experienced JCS’er out there, and I am not saying he/she should be, but I would like to suggest not to make any tests or hotels. Practice using the different tilesets, and create real levels. I am sure you will succeed. Oh, and a final note: from all the test levels, this WAS the easiest one, so even as a test it wasn’t that good! sorry..)
a 3. Learn to live with it, and go practice on real levels. Good luck!
(the reviewer of this post is not out to harm anyone by using offensive talk or the like. You cannot sue me for this either. Thank you) :P
A battle level with the same name as one of the official Single Player levels…:D
The playability was pretty decent. Most places were accesible. Some places weren’t (as Jazz, it is kinda hard to jump over some walls. And there were no springs there!).
Weapon placement was good. They respawn a bit quick, but since this is a small blast-it-away-on-someone-level, you will quickly run out of them…
Only one carrot in the level, so expect people to die quick, better put up that roast count!
Use of tileset: could have been better. The houses look almost superb, there are some small errors to spot. The author hardly used any of those fine background walls, and most streets look empty…too bad.
Level is decent. Gameplay is decent. Eyecandy is not that good. Fun: awesome!
Good cure for a day of stress!
Overall: a 6.7, battle fans should get it, others might want to try it once.
Yay! More Christmas presents!
Okay, what we’ve got here are a couple of very nice battle levels.
The night level is very well done. Good design, nice weapons placement, blah blah great blah blah download blah.
The day level is quite…unique. Not bad unique though. It is I think of a lesser quality than the night level, but it has it’s merits.
Nice work.
~Buster
I LOVE YOU JJ TUBLEAR! THIS PATCH SAVED MY JAZZ2!!! (In a…way…)
Wow, Colonius. Don’t see many levels with that tileset. Pity.
Well, getting down to business…
This is a very solid Battle level, easy to get around in (something my own levels are said to lack ;)). Spring usage doesn’t seem excessive at all. I would actually call it pretty conservative.
Weapon placement is good, and there’s plenty of them.
there are a few graphical glitches, but most of these are minor (I didn’t see them until my second run through the level, but then I was looking for them).
One of these glitches is a little less-than-minor however (to me at least).
(the following deal with the background layers):
At the lowest point in the level, you can see below the buildings in the back. Also, if you walk to the right of the level, you will scroll all but one of the buildings off screen.
The scrolling problem is easy to correct (select the “Tile Width” option in the Properties menu for that layer), but the seeing beneath the buildings one was a bit harder to fix (I took the liberty of checking this out in JCS).
The glitch is partially due to the way Colonius is made. The background buildings are next to impossible to edit. However, I managed to extend the length of the building by a few tiles, enough to remove this glitch. Actually, this traded one glitch for another. One of the tiles is now a little out of place. Still, this is a much more subtle problem, and throughout most of the level this can’t even be seen.
I’ll send you my “fixed” copy so you can take a look at it.
One other thing, which isn’t really a problem so much as it’s just puzzling, was the inclusion of a set of seeker blocks with no apparent purpose…
Anyways, otherwise this is a nice level. I can see having a few roast-fests here.
~Buster
Stop? No plans yet… I may start taking it easy one day… But stop? Nah:P
Very cool. A li’ll hard to use, but definetly one of the greatest sets out there.
Cell has made again a nice set of levels. The Dethman’s sets were used perfectly. The CelLlevator level looked a bit like Cmdr Dats’ 7th Lava Fall level, but that’s fine. The music selections were good.
We need packs like this to keep the JJ2 community alive. Good work, Cell.
Hehe, I’ll rename to Colonial Chaos and you can have Colonius Chaos.
(Unsupported rating removal. -Trafton)[This review has been edited by Trafton AT]
This is great. For further comments, read the other’s reviews.
Sweet isn’t the right description for this. It’s more than sweet. It’s cool. The tileset is (as we know from Blade) cool. And, how special, it’s a BIG tileset. Wow. It’s got a tight, nice layout with nice colors, nice stuff and nice things. Nice. It’s a forest, and I like forests. Gotta luv trees. The levels are also great (duh). They also got a cool design with nice layout, nice stuff and nice things ;). Even the music is nice. Everything is nice! One of the nicest packs ever! Here, a nice 9,0 for you, nice Blade.[This review has been edited by Fl@$h aka BlewMeUp]
No Ninja, this is one of the hardest race levels ever. Anyway, this is cool. I like the tileset, music and design, that says it all. Get this now.
Oh, evilness… Luckily I’m not reviewing all your levels, Cell. Then I won’t have time to make my own levels ;). Well. The design of the levels is nice. They’re using the awesome Dethman sets and that makes the levels weird. The gameplay is good, but sometimes I couldn’t get me to the other base… I just got lost ;). The music is fluppy, and the ammo placement is also great. CTF rulez, another plus… Well, if I’m goin farther I’ll give an 11 and that’s impossible, so a 8.5 (My highest rating for a cell level so far) is yours. Take care of it.
Did you know? This pack rulez! It has an awesome tileset in typical Dethman style, a rocking huge level with that tileset, and it’s CTF. I like CTF levels, so that’s nice ;). The Jehlevator is weird, but still original, so that also cool. Well, this gets some 9,2 from me. Now I got to learn my test, so bye-bye :)
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Eat your lima beans, Johnny.