Review by The dboy

Posted:
7 Aug 2011, 09:27
For: Tricky Carrots
Level rating: 2.5
Rating
N/A

Hi, thanks for the review.

The thing you mentioned about Jazz was an error on my part, his start position was put in the wrong place – that has now been fixed.

Just a word about some of the things you mention. I’m a little confused about the ‘need to get hit’ part. Surethere are places where you lose hearts due to enemy placement, but as I recall there are few carrotsin the level and no save points.

As for using demons, fair point, but with Carrotus you seem to be very limited to lizards and turtles (I thought the dragons seemed to fit in fairly well) but I wanted a bit of a change by that point.

Other than that, thanks for an honest review. I don’t make and design levels for the purpose of getting full marks for everything, I do so because I enjoy it and hope that people enjoy playing them. This level won’t be everyone’s cup of tea, but I guess that’s the way it goes sometimes.

Not recommendedReview by sonicnathan 1

Posted:
5 Aug 2011, 23:50
For: Tricky Carrots
Level rating: 2.5
Rating
2.2

It’s been a while since I’ve written a full review and I normally don’t find it necessary. However by the looks of it the author hasn’t improved much since his last upload, so I will take it upon me to provide a review and help improve on the bad.

Note before we begin: There is no reason for this to be TSF. All it is is carrotous, and can be converted with Zaps Level converter found here: http://www.jazz2online.com/downloads/5368/tsf-to-123-j2l-converter/

Not gonna take marks off, just letting you know.

Let’s start with:

Eyecandey
Even 5 or 6 years ago this wouldn’t fly. The background doesn’t fit together and it looks like no effort was put into even trying to make it look good. Layers 7-5 is just a mishmash of tiles from the background and again no effort was put into making it look like a background. It just looks like floating hills and castles. Almost no later 3 was used. Layer 4 is boring with tons of tilebugs, floating platforms and almost no verity. Nothing to make it look good or interesting. To conclude, it looks bad. Tons of tilebugs, horrible backgrounds, almost no layer 3, and boring layer 4. However I have seen worse. Some effort was put into like the caves, but it looks boring and nothing new. The background is what really saps all the points however. I can’t give more then a 2.
2/10

Gameplay
Oh boy. There’s a lot to say, and not much good. The level is fairly linear with some open parts. Most of the level revolves around going in tubes and finding warps. Sounds fun right? In all honesty it’s not the worst. It’s playable, but there are some stupid parts. There is this one point where if you drop down, you can’t get up as Jazz. I then found a message saying that this level is best played as Spaz. Thanks for telling me that AFTER I dropped down. There was another area where you could get stuck if you didn’t have toaster and a near impossible to find blocks to destroy. In another part you could fall off the map which is always nice. There are almost no puzzle elements despite the being a lot of crates. Most of the time you just keep running around looking for more areas to explore or figure out what that crate opened. It wasn’t really that challenging and it can be beating in about 2 or 3 minutes if you really tried. And the pickups, oh the pickups. I’ll go into detail on that later.
In conclusion gameplay is bad. It’s not the worst, but if you tried it’s short, fairly easy and there’s more then a few areas where you can get stuck in. I’ll give a 3.5, just for the fact that some attempt at making interesting gameplay was attempted. At least trigger crates and zones were used to try and keep it interesting. The only problem is, it still failed to do so.
3.5/10

Enemy Placement
It’s meh. However there are some areas where it seems like you NEED to take damage which is absolute bull****. I got down to one heart but I was being REALLY careless. If you ignore the parts where you need to get hit, getting by without loosing a heart wouldn’t be that hard. Also some of the choices are bad. Devils on carrotous? I’ll give a 2.5, would have been a 3 if it wasn’t for the need to get hit parts.
2.5/10

Pickup Placement
OH BOY this is the big one. There are pickups EVERYWHERE. 1ups, gems, food, ammo, powerups you name it. It’s a complete overload. Now I know you gave use a warning, but even so this isn’t the kind of stuff you upload. You can’t upload levels like this filled with garbage and expect us to just look over it. If I wanted to just have fun collecting stuff, I can make a level for myself very quickly. There is no excuse, you can’t fill levels with everything and expect good ratings.
1/10

Final Score: 9/40
Rating: 2.2
Rank: F
DR?: I can’t say give this a try. There are so many problems with this level I could sit here for a lot longer going into them. However I encourage you to not give up. Look up some better levels, read some tutorials and get friends to beta test. Post on the forums if you need beta testers or even me. I’m willing to help. Keep trying. As it stands, I don’t recommend downloading this at all.

RecommendedQuick Review by snzspeed

Posted:
5 Aug 2011, 14:31
For: Frontier Falls
Level rating: 9.1
Rating
8.4

Since this won the contest I felt that it would be appropriate to review it.

Review by Iron

Posted:
4 Aug 2011, 15:54
For: My First Hotel
Level rating: N/A
Rating
N/A

Thank You And I Did Put A Song For The Hotel..
But I Think I Didnt Put The Song With The Zip File

Sorry About That

Review by Micky

Posted:
4 Aug 2011, 11:29 (edited 4 Aug 11, 11:31)
For: JazzCity
Level rating: 6.6
Rating
N/A

@FOX292
Thank you very much :)
+1

@Treylina
2.5? nice fake comment
-1

RecommendedQuick Review by M y l e s

Posted:
4 Aug 2011, 10:07
For: Episode Five: The Fortress of Ruin
Level rating: 9.8
Rating
10

Absolutely love it. Best storyline, amazing scenery and gameplay, as well as the secret messages you could find in JCS on some levels.
Absolutely sublime from start to finish and I will jam forks into my eyes if I ever use those words to describe anything else ever again.

P.S. I’m not actually gonna jam forks into my eyes. It would be fatal.

Review by MilloCz

Posted:
3 Aug 2011, 16:38 (edited 22 Aug 11, 08:38)
For: My First Hotel
Level rating: N/A
Rating
N/A

PLEASE include tileset and music
EDIT:
well, capital letters are used in the beginning of the sentence, otherwise its unreadable!
if you dont put music file in the zip, level will not work for non-plus users!
if you dont put tileset, level will be unplayable!
douche bag!

how can someone be “proud to be part of j2o comunity”

Review by aritra1115

Posted:
3 Aug 2011, 08:56
For: have u ever been to Pezrock..?
Level rating: N/A
Rating
N/A

Nice drawing NOKA,

It does look beautiful and real

RecommendedQuick Review by Loon

Posted:
29 Jul 2011, 23:27 (edited 29 Jul 11, 23:33)
For: Impressions A
Level rating: 8.9
Rating
8.8

A worthy pack to download.
The levels are nice and fun to play. (Gameplay and eyecandy)
Musics are also great. (Music)
I make it short, since I’m a bit drunk, burb.. (Own view)

RecommendedQuick Review by Iron

Posted:
29 Jul 2011, 00:18 (edited 29 Jul 11, 00:20)
For: JazzCity
Level rating: 6.6
Rating
10

Good Job Mickey,And I Wanna Tell You SomeThing
Parrot Said This Story Made By Him And Now You Saying Its By You So I Wanna An Answer For This Question
(Who Made This Level?) And Thank You

[Review changed to quick review, see the review rules.

Not recommendedReview by TreyLina

Posted:
28 Jul 2011, 18:30 (edited 9 Aug 11, 22:49)
For: JazzCity
Level rating: 6.6
Rating
2.5

Uuugh. I thought I’d just play this pack for the hell of it. I was not impressed…constantly recycling layouts DOES NOT deserve a 7.7. It’s extremely lazy, and boring for the player and made me lose interest in playing this very quickly. I didn’t even finish it. Actually I won’t even mention why it wasn’t converted to 1.23 since it isn’t Lori compatible anyway (maybe the tilesets were too big but I can’t be bothered checking), but since this not worth playing anyway, I don’t care.

Story

Nothing special. It’s just “Devan and the lizards are back and kill rabbits oh noes”. Didn’t pay attention to it much, and the bad grammar makes it worse. Don’t be afraid to ask others to check the grammar for you, they won’t bite your head off. I kinda feel bad for laughing at it for all the wrong reasons, including the several “Well, yeah that’s really obvious” moments. And RedRazz is a really uncreative character, just a recoloured Jazz. The “Razz” does make it kind of insulting, considering that there’s already an unreleased character called that, which has a far better character design. Maybe it’s a coincidence. The cutscenes were really long, boring and unecessary. They dragged on too much, and there was nothing interesting to find out. Lots of waiting too. Hello jjnext, hows your day today? I have to admit the actual TV cutscene was pretty cool though as a concept, but that’s about it.

Gameplay

Every gameplay style is the exact same as the other, destroy the crates in some maze-like level with recycled layouts. I have to admit I was never a fan of mazes in JJ2, and when you lose your bearings I just feel I’d rather play something else. Try different types of gameplay styles for more interesting gameplay, and for the love of god, don’t recycle layouts ever again! I’d rather play a small level with an fresh layout. The enemy placements aren’t too great, I played in Hard and it was mainly enemy spam, also it was easy to dodge them since most are all laid out across the floor, and you can easily just jump over them. Enemy spam does not necessarily equal harder if you put them in the same row, it just takes more time to kill them. Also try placing enemies in midair at the same time as well as enemies on the floor. Not a wide selection of enemies were used throughout the level pack either. Spaz got a few extra goodies while Jazz got…nothing.

Eyecandy

I’m going to slightly rewrite this part because apparently he used paint shop pro 9..now I haven’t used it, but all these rabbit people feel more like they’ve been done with MSpaint somewhat in a crude way. Asides from that, there is a few cool elements, like the subway which I forgot to mention, asides from that, the eyecandy is pretty much standard.

Music

Hit n’ miss. As in how well it fits. Some of it did alright at fitting, while some was all happy-clappy which seriously did not belong there as it felt really unclimatic.

This is not worth downloading.

Review by Ragnarok!

Posted:
27 Jul 2011, 21:27
For: Fukushima
Level rating: 8.5
Rating
N/A

Loon, you can’t bite back at reviews like that… It’s just silly… =P Else I’d probably make a list of complaints about yours on my level. No offense.

RecommendedReview by ThunderWalker

Posted:
27 Jul 2011, 21:24 (edited 27 Jul 11, 21:27)
For: Moonbeam Moore
Level rating: 8.3
Rating
8.4

I’m suprised no one wrote a full review for this yet…

Story: None.
0/0

Eyecandy: Wicked and awesome. No tilebugs, everything works, great text signs. However, the gems in the walls aren’t animated, and no gem pickups either…
9/10

Music: Free points for everyone.
10/10

Gameplay
Flow: A good flow. The pits were hard to detect, especially the first one, but after this first one it became easier (and if you fell in it, you will not fall in the pit again because you know how the level author marked pits after the first ‘incident’). I could easily jump with Lori from island to island and no character seems to have problems with the pits though Jazz/Lori might have an easier time because they can simply copter over those pits without worries.
Also, where are the secrets with ammo/gems? Not existing, according to JCS, which is a pity.
9/10

Pickup Placement:
A bit few, but the pickups existing were very well-placed. However, there was (almost) no difference between Easy and Medium which I consider a flaw – I used JCS to confirm this…
Also, very few gems… but gems should be placed in single player and ESPECIALLY if you use any kind of Diamondus tileset!
No secrets with any kind of pickups … it doesn’t help.
8/10

Enemy Placement:
A good combination between easy-to-kill and hard-to-kill enemies due to their placement. In combination with all the pits it was quite a challenge, and the boss fight is quite difficult because you’re fighting above a huge pit and if you did not notice the Full RNG, you’re screwed there.
There were a bit more enemies on Hard than on Medium, but the difference was minor and almost unnoticable.
8,5/10

Replay Value:
The overall difficulty made me replay it twice, but there were absolutely ZERO secrets to find, so replaying was nowhere near as fun as the first time playing. This level is more difficult than most other levels uploaded nowadays, which adds to the replay value, though.
7/10

50,5/60 / 6 = 8,4/10

Penalties: Zero

8,4/10

DR: Yes. It is a great level with very few flaws, though replay value is a bit low because of lack of secrets. However, if you aren’t experienced with playing, this level is very challenging, and might bring you on the verge of a game-over.

RecommendedQuick Review by FOX292

Posted:
27 Jul 2011, 18:13
For: recounter 1&2 (old)
Level rating: 5.8
Rating
8

Awesome idea.

[Review changed to quick review. ~cooba]

RecommendedQuick Review by FOX292

Posted:
27 Jul 2011, 17:36
For: JJ2 conversion pack
Level rating: 8.9
Rating
9.7

Awesome work. but some paletes in Labrat are ugly.

RecommendedReview by ThunderWalker

Posted:
27 Jul 2011, 07:58 (edited 28 Jul 11, 18:22)
For: Fukushima
Level rating: 8.5
Rating
8.6

Full review after playing here, which is obviously more accurate.

Eyecandy: The eyecandy is very good. Everything works and Loon used some interesting tricks with the background. In singleplayer there is a huge layer 8 tilebug, but I don’t really care considering it (somehow) does not appear in any form of multiplayer.
9,5/10

Music:
Great choice. It fits the level very well.
10/10

—-Gameplay—-
Flow: I had absolutely no issues with the flow. A few RFtricks scattered around, and there is no bias between Jazz/Spaz/Lori though I found not much use for the Copter (but that’s normal in duels, anyway). Base placement is allright.

9/10

Pickup placement.
Most pickups are well-placed. However, upper C and Seek PU are in close proximity to eachother, just like the lower C with the Bouncy PU. Both tend to be campy, but the Seek PU more because it is placed in a deadend, while the bouncy PU can be taken from the other side and then you can run to the warp. But at the Seek PU, a good camper can get a decisive advantage, especially if he just killed his opponent. However, he can’t keep camping because this level has two C’s.
7/10

Replay Value:
It is a good level. Everything works and this level is fast-paced (except that upper left spot with the Seek PU) once both players have all PU’s and have an aggressive nature in the game.
Still, lack of real orginality in this level and especially its flow shows through at moments. It is just another assymetric CTF level well-suited for duels, but it is a good one nonetheless.
7,5/10

43/50

Penalties: Zero.

8,6/10

DR: Yes. Like most entries to the Duel level tournament, the level has a high-quality, and no really serious issues.

Quick Review by FOX292

Posted:
26 Jul 2011, 22:27
For: My First Ground Force
Level rating: 5.5
Rating
7

Level is fun, However LAG IS DETH.

RecommendedQuick Review by Loon

Posted:
26 Jul 2011, 11:55 (edited 1 Sep 15, 15:14)
For: Peculiar Purple Peak
Level rating: 8.2
Rating
8

Due it’s a very small level, it’s fun to play. You actually need a few tricks to control this map. It has a movement to gain ammo in a special way, which more levels have. This map looks awesome for me, except layer 6.
Also, not the best music choice..

RecommendedQuick Review by Ragnarok!

Posted:
26 Jul 2011, 01:05
For: A 2-nd Level CTF Pack
Level rating: 8
Rating
8.6

Has to be a quick review and my opinion isn’t as worthy since I haven’t properly duelled in TRF yet.

TRF provides fun and original gameplay possibilities and a great style of a level. The other level seems a lot more party based, and while easily criticizable, boasts rather fun and quirky gameplay too. Worth checking out.

RecommendedQuick Review by PurpleJazz

Posted:
25 Jul 2011, 15:37 (edited 25 Jul 11, 15:40)
For: Peculiar Purple Peak
Level rating: 8.2
Rating
8.4

Definitely a fun level. What makes the gameplay interesting here is that whilst it’s a small level, the sheer amount of PUs and carrots means that it can work under pretty much any game size, whilst still not being too difficult to learn but also being strategical enough to provide entertaining matches. It also has a basic but solid look.

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