PLEASE include tileset and music
EDIT:
well, capital letters are used in the beginning of the sentence, otherwise its unreadable!
if you dont put music file in the zip, level will not work for non-plus users!
if you dont put tileset, level will be unplayable!
douche bag!
how can someone be “proud to be part of j2o comunity”
Nice drawing NOKA,
It does look beautiful and real
A worthy pack to download.
The levels are nice and fun to play. (Gameplay and eyecandy)
Musics are also great. (Music)
I make it short, since I’m a bit drunk, burb.. (Own view)
Good Job Mickey,And I Wanna Tell You SomeThing
Parrot Said This Story Made By Him And Now You Saying Its By You So I Wanna An Answer For This Question
(Who Made This Level?) And Thank You
[Review changed to quick review, see the review rules.
Uuugh. I thought I’d just play this pack for the hell of it. I was not impressed…constantly recycling layouts DOES NOT deserve a 7.7. It’s extremely lazy, and boring for the player and made me lose interest in playing this very quickly. I didn’t even finish it. Actually I won’t even mention why it wasn’t converted to 1.23 since it isn’t Lori compatible anyway (maybe the tilesets were too big but I can’t be bothered checking), but since this not worth playing anyway, I don’t care.
Story
Nothing special. It’s just “Devan and the lizards are back and kill rabbits oh noes”. Didn’t pay attention to it much, and the bad grammar makes it worse. Don’t be afraid to ask others to check the grammar for you, they won’t bite your head off. I kinda feel bad for laughing at it for all the wrong reasons, including the several “Well, yeah that’s really obvious” moments. And RedRazz is a really uncreative character, just a recoloured Jazz. The “Razz” does make it kind of insulting, considering that there’s already an unreleased character called that, which has a far better character design. Maybe it’s a coincidence. The cutscenes were really long, boring and unecessary. They dragged on too much, and there was nothing interesting to find out. Lots of waiting too. Hello jjnext, hows your day today? I have to admit the actual TV cutscene was pretty cool though as a concept, but that’s about it.
Gameplay
Every gameplay style is the exact same as the other, destroy the crates in some maze-like level with recycled layouts. I have to admit I was never a fan of mazes in JJ2, and when you lose your bearings I just feel I’d rather play something else. Try different types of gameplay styles for more interesting gameplay, and for the love of god, don’t recycle layouts ever again! I’d rather play a small level with an fresh layout. The enemy placements aren’t too great, I played in Hard and it was mainly enemy spam, also it was easy to dodge them since most are all laid out across the floor, and you can easily just jump over them. Enemy spam does not necessarily equal harder if you put them in the same row, it just takes more time to kill them. Also try placing enemies in midair at the same time as well as enemies on the floor. Not a wide selection of enemies were used throughout the level pack either. Spaz got a few extra goodies while Jazz got…nothing.
Eyecandy
I’m going to slightly rewrite this part because apparently he used paint shop pro 9..now I haven’t used it, but all these rabbit people feel more like they’ve been done with MSpaint somewhat in a crude way. Asides from that, there is a few cool elements, like the subway which I forgot to mention, asides from that, the eyecandy is pretty much standard.
Music
Hit n’ miss. As in how well it fits. Some of it did alright at fitting, while some was all happy-clappy which seriously did not belong there as it felt really unclimatic.
This is not worth downloading.
Loon, you can’t bite back at reviews like that… It’s just silly… =P Else I’d probably make a list of complaints about yours on my level. No offense.
I’m suprised no one wrote a full review for this yet…
Story: None.
0/0
Eyecandy: Wicked and awesome. No tilebugs, everything works, great text signs. However, the gems in the walls aren’t animated, and no gem pickups either…
9/10
Music: Free points for everyone.
10/10
Gameplay
Flow: A good flow. The pits were hard to detect, especially the first one, but after this first one it became easier (and if you fell in it, you will not fall in the pit again because you know how the level author marked pits after the first ‘incident’). I could easily jump with Lori from island to island and no character seems to have problems with the pits though Jazz/Lori might have an easier time because they can simply copter over those pits without worries.
Also, where are the secrets with ammo/gems? Not existing, according to JCS, which is a pity.
9/10
Pickup Placement:
A bit few, but the pickups existing were very well-placed. However, there was (almost) no difference between Easy and Medium which I consider a flaw – I used JCS to confirm this…
Also, very few gems… but gems should be placed in single player and ESPECIALLY if you use any kind of Diamondus tileset!
No secrets with any kind of pickups … it doesn’t help.
8/10
Enemy Placement:
A good combination between easy-to-kill and hard-to-kill enemies due to their placement. In combination with all the pits it was quite a challenge, and the boss fight is quite difficult because you’re fighting above a huge pit and if you did not notice the Full RNG, you’re screwed there.
There were a bit more enemies on Hard than on Medium, but the difference was minor and almost unnoticable.
8,5/10
Replay Value:
The overall difficulty made me replay it twice, but there were absolutely ZERO secrets to find, so replaying was nowhere near as fun as the first time playing. This level is more difficult than most other levels uploaded nowadays, which adds to the replay value, though.
7/10
50,5/60 / 6 = 8,4/10
Penalties: Zero
8,4/10
DR: Yes. It is a great level with very few flaws, though replay value is a bit low because of lack of secrets. However, if you aren’t experienced with playing, this level is very challenging, and might bring you on the verge of a game-over.
Awesome idea.
[Review changed to quick review. ~cooba]
Awesome work. but some paletes in Labrat are ugly.
Full review after playing here, which is obviously more accurate.
Eyecandy: The eyecandy is very good. Everything works and Loon used some interesting tricks with the background. In singleplayer there is a huge layer 8 tilebug, but I don’t really care considering it (somehow) does not appear in any form of multiplayer.
9,5/10
Music:
Great choice. It fits the level very well.
10/10
—-Gameplay—-
Flow: I had absolutely no issues with the flow. A few RFtricks scattered around, and there is no bias between Jazz/Spaz/Lori though I found not much use for the Copter (but that’s normal in duels, anyway). Base placement is allright.
9/10
Pickup placement.
Most pickups are well-placed. However, upper C and Seek PU are in close proximity to eachother, just like the lower C with the Bouncy PU. Both tend to be campy, but the Seek PU more because it is placed in a deadend, while the bouncy PU can be taken from the other side and then you can run to the warp. But at the Seek PU, a good camper can get a decisive advantage, especially if he just killed his opponent. However, he can’t keep camping because this level has two C’s.
7/10
Replay Value:
It is a good level. Everything works and this level is fast-paced (except that upper left spot with the Seek PU) once both players have all PU’s and have an aggressive nature in the game.
Still, lack of real orginality in this level and especially its flow shows through at moments. It is just another assymetric CTF level well-suited for duels, but it is a good one nonetheless.
7,5/10
43/50
Penalties: Zero.
8,6/10
DR: Yes. Like most entries to the Duel level tournament, the level has a high-quality, and no really serious issues.
Level is fun, However LAG IS DETH.
Due it’s a very small level, it’s fun to play. You actually need a few tricks to control this map. It has a movement to gain ammo in a special way, which more levels have. This map looks awesome for me, except layer 6.
Also, not the best music choice..
Has to be a quick review and my opinion isn’t as worthy since I haven’t properly duelled in TRF yet.
TRF provides fun and original gameplay possibilities and a great style of a level. The other level seems a lot more party based, and while easily criticizable, boasts rather fun and quirky gameplay too. Worth checking out.
Definitely a fun level. What makes the gameplay interesting here is that whilst it’s a small level, the sheer amount of PUs and carrots means that it can work under pretty much any game size, whilst still not being too difficult to learn but also being strategical enough to provide entertaining matches. It also has a basic but solid look.
LORI IS A BORI AND SHE SUCKS.
Why I have a feeling that you originally made this lvls for 1.23, and then converted it to TSF? Hmmmm……
Anyway, i said that this pack looks fine. I downloaded it, extractrd to my JJ2 folder, played, and now it’s time for review.
Eyecandy:
Nice. I don’t know what to say about it, you made not only a SP episode, but also a very nice tileset based on(I assume! I don’t know if the list is true.) JJ1 Industrial, JJ2 Beach, Townhouse, Miracle Of Sun, Hotel dream and other stuff that you know. I liked this combination. You made a very original design of the levels here, even though some of the levels has repeatitive design and, if you consider the size of some of those levels – it became annoying. Also, trigger blocks mid-air doesn’t look so good, but I assume that this is the part of the levels you used it. This is not a masterpiece, but this pack looks fine. Almost none tilebugs.
8.5/10
Gameplay
Gameplay was also fine. A lot of levels here are very large, whats mean some time to spend here, and have good enemy, items and obstacle placement. The thing I liked here is the non-linearity of the gameplay. You have to find a lot crates scattered beyont any level to open certain locked zones, and in some levels you’ll have to collect items(cards/cds)…. Quite reminds me Campaign Mysteries, btw. The thing that I dont liked, is the repeatitivity of thie gameplay, A LOT OF LEVELS REPEAT THEMSELVES! and if you consider the size of some of those levels – it became annoying. VERY ANNOYING. Also, you got too much long and annoying cutscenes(like: elevators, ships and helis) that quite bore me. People like action. not watching. You got TV for that.
8.5/10
Story:
Quite good story, but very unoriginal. Devan Shell is too much banal…. Also, I didn’t understand a lot of things you wrote in text strings. You have to do something with your english.
6.5/10
Music:
In most levels the music fit the level. However, Melon.mod is not suitable with Police stations, and a very annoying ambient sounds in the helicopter levels could make a man a psycho. But although, you did a nice job.
7.5/10
Final: 8.5+8.5+6.5+7.5 = 31/4 =7.75 ~ 7.7.
DR: Yes. This pack have potential, and you have it. Keep making levels!
P.S. Don’t know how to use the right music? Download good levels. A lot. The best levelmakers know what hey are doing. And also, The best way to advance yourself is to learn from the best ones. Also, you can use Modarchive.com for mods.
The one who made the music is Necros. You can see it on the File Preview of the music.
Did a duel level with Loon here, nice and unique use of the tileset, the eyecandy can confuse you sometimes when you play some duels in it. However, the gameplay is fine and fast.
Download recommended for those who look for a fast paced duel.
well, i dont know what to type. first thing which is important imo is that this is playable. i played some duels there. second thing is eyecandy. Hm, i think it suits to everything, and i dont have a nystagmus. third – it is a bit small level. (thats why 8.5) and at the end i want to say – good job :D
Ok Jake Thanks For Information And Spazzy Wants to Fixes
Pinging problem bye
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