RecommendedReview by FOX292

Posted:
24 Jul 2011, 22:00 (edited 24 Jul 11, 23:55)
For: JazzCity
Level rating: 6.6
Rating
7.7

LORI IS A BORI AND SHE SUCKS.

Why I have a feeling that you originally made this lvls for 1.23, and then converted it to TSF? Hmmmm……

Anyway, i said that this pack looks fine. I downloaded it, extractrd to my JJ2 folder, played, and now it’s time for review.

Eyecandy:
Nice. I don’t know what to say about it, you made not only a SP episode, but also a very nice tileset based on(I assume! I don’t know if the list is true.) JJ1 Industrial, JJ2 Beach, Townhouse, Miracle Of Sun, Hotel dream and other stuff that you know. I liked this combination. You made a very original design of the levels here, even though some of the levels has repeatitive design and, if you consider the size of some of those levels – it became annoying. Also, trigger blocks mid-air doesn’t look so good, but I assume that this is the part of the levels you used it. This is not a masterpiece, but this pack looks fine. Almost none tilebugs.
8.5/10

Gameplay
Gameplay was also fine. A lot of levels here are very large, whats mean some time to spend here, and have good enemy, items and obstacle placement. The thing I liked here is the non-linearity of the gameplay. You have to find a lot crates scattered beyont any level to open certain locked zones, and in some levels you’ll have to collect items(cards/cds)…. Quite reminds me Campaign Mysteries, btw. The thing that I dont liked, is the repeatitivity of thie gameplay, A LOT OF LEVELS REPEAT THEMSELVES! and if you consider the size of some of those levels – it became annoying. VERY ANNOYING. Also, you got too much long and annoying cutscenes(like: elevators, ships and helis) that quite bore me. People like action. not watching. You got TV for that.
8.5/10

Story:
Quite good story, but very unoriginal. Devan Shell is too much banal…. Also, I didn’t understand a lot of things you wrote in text strings. You have to do something with your english.
6.5/10

Music:
In most levels the music fit the level. However, Melon.mod is not suitable with Police stations, and a very annoying ambient sounds in the helicopter levels could make a man a psycho. But although, you did a nice job.
7.5/10

Final: 8.5+8.5+6.5+7.5 = 31/4 =7.75 ~ 7.7.

DR: Yes. This pack have potential, and you have it. Keep making levels!

P.S. Don’t know how to use the right music? Download good levels. A lot. The best levelmakers know what hey are doing. And also, The best way to advance yourself is to learn from the best ones. Also, you can use Modarchive.com for mods.

Review by FOX292

Posted:
24 Jul 2011, 21:45
For: Fukushima
Level rating: 8.5
Rating
N/A

The one who made the music is Necros. You can see it on the File Preview of the music.

RecommendedQuick Review by Laro B.

Posted:
24 Jul 2011, 16:56
For: Fukushima
Level rating: 8.5
Rating
8

Did a duel level with Loon here, nice and unique use of the tileset, the eyecandy can confuse you sometimes when you play some duels in it. However, the gameplay is fine and fast.
Download recommended for those who look for a fast paced duel.

RecommendedQuick Review by DarkLight

Posted:
24 Jul 2011, 12:48 (edited 24 Jul 11, 12:52)
For: Fukushima
Level rating: 8.5
Rating
8.5

well, i dont know what to type. first thing which is important imo is that this is playable. i played some duels there. second thing is eyecandy. Hm, i think it suits to everything, and i dont have a nystagmus. third – it is a bit small level. (thats why 8.5) and at the end i want to say – good job :D

Quick Review by PurpleJazz

Posted:
23 Jul 2011, 11:56
For: Christmas Fortz (Custom CTF)
Level rating: 8.5
Rating
7

Um.. 10?

Review by Iron

Posted:
22 Jul 2011, 21:47
For: Future
Level rating: N/A
Rating
N/A

Ok Jake Thanks For Information And Spazzy Wants to Fixes
Pinging problem bye

Review by Jgke

Posted:
22 Jul 2011, 10:26
For: Future
Level rating: N/A
Rating
N/A

Rule number something on uploads: do not upload unfinished work.

RecommendedReview by Cobra NF

Posted:
21 Jul 2011, 23:18
For: Proteus
Level rating: 8.1
Rating
8

I agree with TW

Eyecandy:alright, but nothing spectacular.

Music: Fits quite well.

AMMO PLACEMENT:odd becuase all you did was take one base side and flipped it around,but other that theat the level looks good

I had a better review but my PC shut down and i had that one perfect and i was running out of time so this is all i can say and yes i did download the level cooba.

OVERALL:8/10

DR:if you are in a “i really want to play on a REALLY GREAT LEVEL“then yes

RecommendedReview by Jgke

Posted:
20 Jul 2011, 14:11
For: This End Up
Level rating: 9
Rating
9

Ok, I have now played through the level. Didn’t complete without hacks, had to use a cheat code to get some seekers to finish the level.

Anyways, the level IS hard, atleast for the first time someone completes it. Now when I have completed the level, it suddenly sounds easy to complete, as I now know what I exactly have to do. Well, replay value does exist, because the gameplay is certainly different for all characters.

The eyecandy is certainly a good use of the tileset, and I didn’t notice any tilebugs. Doing all-nighters really helps ;)

And to sum this up: Hard level, don’t download, play on easy.

RecommendedReview by FawFul

Posted:
20 Jul 2011, 12:01 (edited 20 Jul 11, 12:11)
For: Magically Abnormal Playground
Level rating: 7.8
Rating
7.5

I promised jake to review this. (even though i almost forgot exactly what I had in mind).

I wanted to clear this up first:

I’ve received some backstabbing lately because of the harsh way I gave my opinion on this. No, I am not trying to bring this level down to the ground. No, I am not trying to claim i’m a better levelmaker. No, I am not trying to act pro here. But this review will not be entirely positive. All levels have their downsides. Most of it is said in the quick reviews already. I will try to expand this review a lot more compared to the quick reviews and bring it in different ways.

Flashback: This reminds me a bit of what happened to me in the past, Planetary pack. I think talking about this might help you since it also helped me after that.

While this is a lot better than the eyecandy or layouts from my levels back than (or both in some cases). I feel it has the same gimmick problem, and this is not coming out of nowhere. The rest of the reviewers seem to share the same opinion. The idea’s are interesting but the question is, is it a good idea to mix it all together? This level is intended to be a serious duel level. But you should ask yourself if it adds anything great to the gameplay. I know some parts will sound a bit harsh but I’m only trying to be helpfull with this review.

Getting someone stuck in the pit with the crate can be fun, but remember it can be used against you aswell. And then it’s not that fun anymore. In fact, i don’t think people like to take that into account, same for the rest. It’s like you play a game with obstacles while you don’t want to focus on obstacles, I think this is what people frustrates as soon they lose their focus on gimmicks and Die or get hit because of that. This is the same for hor-springs and copters. If they accidentaly hit a hor spring you can’t stop running, It’s fun if you see someone else making a mistake like this, but the other player probably feels like this shouldn’t have happened if “that stupid thing would not be in his way”. Copters are kind of the same, you can be very depended on the copter but you can be unlucky with the spawn. If you need it fast and die while waiting the killer probably feels good because he was fast enough, and the other player feels like “why the hell couldn’t that fucking copter spawn on the right moment”. And then they will eat their clothes and shoe’s etc.. you know the drill :).

I think the advice I can give is that the player shouldn’t be too depended on the map but the map should be depended on the player. Gimmicks only lose the players focuse, if you have to jump around pits than your focus goes partly for not falling in a pit. Of course you can tell those players to concentrate better and it’s their fault for not having a good focus. But if you give players the choice of focusing on stragety and playing itself or doing this while paying attention to gimmicks like not falling in the pit or accidentaly miss the copter. Then they go for the more clean maps. I personally think the more idea’s you make in a level the more attention needs to go to these and the less focus stays on playing. That’s why I think that excessive usage of idea’s isn’t a good plan. Because the more means the less they can handle it. (keep in mind that they also need to learn it). A player also feels more bad by getting killed by the level than by the player -> he can blame the level. The player is not easy to avoid because players are the reason to stay online, but maps are easily avoidable by picking another level.

Imo since it’s duel related I won’t say anything here about the tubes with bases, since in duels that can work. But I think it’s less liked for teamgames -> because you can miss timing because of that. But since it’s duel related and that you don’t need to time RTS I think this is a good idea for a duel level. The music in this level is good and the eyecandy is pretty good aswell, Sorry i keep the good parts short but when there is nothing to blame then there is nothing to tell either :). The layout is simple but good. After all you did these parts very well.

All in all I can conclude the good parts outweight the bad parts, and it’s not a very bad level at all. But it probably starts to frustrates people after a while. Even without the gimmicks and the map being completely gimmick-empty I don’t know for sure if the layout makes the level spicy enough by itself.

The reason I compared this with planetary levels is that in the past i liked gimmicks too, and I still have a soft spot for gimmicks honestly. I think you and some other jj2 players have no problem with this either. I am not saying that excessive amoun of idea’s and gimmicks are bad out of nowhere. They are bad because they drive most people on jj2 in a negative feeling. And I think you got to understand where that negative feeling exactly comes from to understand what makes a lot of gimmicks in one level bad. I think you for example need to understand where Purplejazz and CelL are talking about, why it’s hectic and so on. That’s the whole points of this review and I hope you get it.
You show impressive skill and I look forward to see more levels of yours!

Cheers,
young boy nr.2 =d

Review by Tweeky

Posted:
20 Jul 2011, 11:04
For: JazzCity
Level rating: 6.6
Rating
N/A

its TSF but no Lori allowed…GReaT >.<

RecommendedReview by Duke

Posted:
20 Jul 2011, 10:17
For: Training
Level rating: 8
Rating
8

Who knew. This actually isn’t bad. The training was pretty good. I think every body should try it. But, few tips:
1.Spiky warps were not so good. I touched them several times and nothing.
TIP: U should put the spikes in layer 5 (for example) so that u cant get even close to the warp.
2.THE BOSS is on the separate platform so it’s easy to kill
But the training was really good. U inspired me to make my own training :D Keep up the good work

Regards from RC Duke

RecommendedQuick Review by Zoro

Posted:
20 Jul 2011, 09:43
For: Magically Abnormal Playground
Level rating: 7.8
Rating
7.5

I happened to play in ZD…

This is nice level and eyecandy are good made…

Quick Review by Laro B.

Posted:
20 Jul 2011, 07:33
For: Sandy Canyon
Level rating: 8.4
Rating
7.5

Not bad. :)

RecommendedQuick Review by Zoro

Posted:
20 Jul 2011, 03:15
For: Proteus
Level rating: 8.1
Rating
8.2

Damn, this is good!

RecommendedQuick Review by FOX292

Posted:
19 Jul 2011, 19:53
For: Wilderness
Level rating: 8.8
Rating
9.5

Cool level. I Played it couple of mins ago on Zeal Beta server….

RecommendedQuick Review by DanZeal

Posted:
19 Jul 2011, 14:11
For: Proteus
Level rating: 8.1
Rating
8

I like this map. And I have nothing against the pit version.

RecommendedQuick Review by Laro B.

Posted:
19 Jul 2011, 13:21
For: The Brawler's House
Level rating: 7.5
Rating
7.5

This level works quite well, the ammo placements are good, power-ups and carrots aswell. After playing a duel in this level with DS, I think the float ups are used very well, and music is fitting aswell.

RecommendedReview by ThunderWalker

Posted:
19 Jul 2011, 13:00
For: Proteus
Level rating: 8.1
Rating
8

Dah review. A simple review this time…

Eyecandy: Is allright, but nothing spectacular. However, no bugs or whatever and it works.
8/10

Music: Fits quite well, and is not annoying and I never heard it before.
10/10

___________Gameplay:
Flow: Well, everything works. It reminded me a bit of SILWI but I think it is a bit better especially for duels, but the pit can be crippling if you’re not careful. But well, without ruining the concept there is nothing which can be done about it. The level is symmetrical and thus balanced.
7,5/10

Pickup placement.
Very balanced, because it is symmetrical. The Ice PU’s can help you shooting players down easily which is a rarely tried but working concept. The C can be shot down, which can be annoying. Fastfires are a bit weirdly placed, I don’t think someone is going to collect them there unless the E is definately not near you.

8,5/10

Replay value:
It is like SILWI but a bit more complex. It is probably also a bit better but the pit can be annoying especially for Spaz users because it kills, and therefore the non-pit version is more suited for ladders and duels I think.
7/10

41/50

Penalties: none

8,1/10

DR: Yes. This level does not suffer from any serious issues. It has a solid gameplay and Laro ‘played safe’ with this level.

RecommendedReview by sFX

Posted:
19 Jul 2011, 11:29 (edited 21 Jul 11, 13:06)
For: The Islands of Death Metal
Level rating: 7.3
Rating
7.5

Well , aritra looks like you did practiced more more and more
and you finally made a great battle level . I’ve seen your way from
your little levels to this medium one so i’ll give a good rating
but first i’ll write the full review with each thing :

1. Gameplay – This battle level is good and also it should be hosted for fun duels or kinda of this .

2. Eyecandy – There’s no problem ! The eyecandy it’s very good and which means that all layers were used and if you’ll play this in 16 bit it will l look great.

3. Bugs – Besides , there’s no bug founded .

4. Story – N/A (there’s battle level not single-player level)

Final Rating : 7.5
Recommended : Absolutly ! Yes

EDIT : This is battle not ctf level .
Thanks aritra for feedback.

Try keeping good !

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