Well I have to say the tileset is ok. I’m a bit saddened that you stole all those graphics and put them in the tileset. So that’s not really part of drawing. But you gave a Footnote. Let’s see the Eye Candy is pretty bad, the stuff you used in the example level weren’t good.
sweet. everyone loves a good single player pack. everyone should make a single player pack :) 8.7 points!!
Well, I happen to have all the tilesets except for Astronaut3, 7 and 10, so I guess I’ll rate this.
Bad points:
No tilesets included.
The eyecandy in the levels.
The gameplay in the levels.
The enemy placement in the levels.
The lighting in the earlier levels.
Good points:
The tileset “A Fireplace” was used.
There were some aspects of good areas being suggested, almost.
…yeah.
(Biased and unsupported rating removal edit. ~Violet)[This review has been edited by Violet CLM]
This is great. Not only does it base itself on the most underused enemy of all time, (which nobody likes) (the witch) it uses them superbly in one of the most original bosses I have ever seen.
The levels do not have many secrets, but when there are some, they’re good. While I do resent being called nosy because I like flying around as a bird, it is nice to be awarded an RF powerup for braving a little hard work. (Go ahead, try to find both of those places!)
There are some very nicely thought out areas, like in level 2, where you must keep choosing a path. Sadly, the pathes don’t have all that much variety.
A nice 8.2 to Disguise, the grand HIC of BURP.
Cool…
But not cool enaugh…
But its still cool!!!
(You don’t say. Excessively abstract rating removal edit. ~Violet)[This review has been edited by Violet CLM]
(Rating RESTORED due to date review was originally posted. ~Violet)[This review has been edited by Violet CLM]
Awesome…but something is bothering me..but i dont know what…the GamePlay i think…
Ugh…
Its Kinda censored <—-joking :p
Hahahaha,
stupid…
No Tileset and where is that read this thingi..?
Altough the Diamondus tileset being very basic, you can overdo it…and that is what the creator of this level did. The level is way too lineair, and the whole area seemed to be a one-way ticket. No gap’s ‘n paths, just one way…The eyecandy is very bad, you should improve it by adding more nature to the level, and more of that kind. Weapon placement was bad as well, it was just stuck on various places, like the creator didn’t care. I don’t think people have to download it, but maybe they want to after all, the so called freaks :P. Try again, better luck next time!
cool even if i forgot to backup my english .j2s file i`m a hollander thats my luck .
o and by the way could you give me the hexedit program?
(Cool yet 2.0? Rating removal. -Trafton)[This review has been edited by Trafton AT]
opens eyes widely Disguise trying SP? Oh well…here goes…
The length of the levels is very good, it takes some while to run trough it, also, nice puzzles have been added to make you scratch your head from time to time. However, the real difficulty of the pack does not come from the puzzles, is comes from the way too big amount of baddies placed, and it really gave me the feel I was just an automated Fire-button-press device…
The eyecandy, to be honest with you all, just sucks. Well ok, it doesn’t suck suck..but it sucks. Way too empty, try to add a more jungle feel to it, use way more bushes, trees, flowers, rocks, moths etc. etc.
I think the real single player freaks may be rather dissapointed with this pack, but the rest (I think) will think it is just fine as a break from the battle-madness…Try to improve your SP-skills, then come back for a second go. For now, go back to tilesets again, Wisey, those rock. ;)
not that good ans not that bad next time work a bit longer.
It’s a great lvl. so that’s why you get a 8.5 from me…..
Juaq cc
Let’s keep it short. “Underground Lab” is a very decent level using the Labrat tileset (and i really like that set), and indeed it may be a tad too large (about 175*60 tiles) in these times of small servers with only a handful of players (i wonder why the authors keep making this large levels).
But layout and eyecandy are definitely above the average in this level: it has a very good and OPEN platform and weapon placement and therefore it is a great fun to play in it i think. The layer work is pretty good, too, using many elements of the tileset.
Apart from all that, there is music. And, of course, it’s always a nice try to win all my sympathy for a level by choosing a super elite tune like this one. It is the background music for Future Crew’s “Unreal” Megademo (of 1992, if i remember correctly), composed by finnish scene legend Purple Motion. Doesn’t fit perfectly to this little Jazz2 level, but still it’s cool.
To finally put it short: DOWNLOAD this level, it is WORTH it.
P.S.: A very annoying bug is the lack of a correct next level setting. I lowered the rating because of this (well actually i was undecided anyways). You should better correct this bug, MR MAGOO :-)
This program rules! Akio found the meaning of Excellent, and made a program based around it. Very useful. And hey, it works in Win 2k pro. THANK YOU!
Download this!
VeggieMan
Well, i don’t have much to say about “Mountain Pass”. It uses the well know (and totally overused) Diamondus tileset and is too large in my opinion (about 175*62 tiles). The design is okay, no more no less. Unfortunately there are a few annoying things like too many poles and a lack of openness (not really good for a battle). Regarding the eyecandy, i didn’t find much of it in “Mountain Pass”, sorry.
The background music is the original Diamondus tune from Jazz1 and fits okay.
What else to say? If you REALLY REALLY like large battle arenas AND the Diamondus set, you may want to save this level in your Jazz2 folder. If thats not the case: absolutely no need to check this one out.[This review has been edited by Aiko]
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