GG, as good eyecandy as in other jj2 lvls usually… Nice placement of bases
This is A great lvl,PU placement:good
BG:good
EYECANDY:good
OVERALL:8.0
DR:yes
In my opinion, this deservs more than nine. Very good gameplay, but a bit overused tileset, and not enough ammo, and the music is frustraiting.
Quite a simple level. Gameplay promises to be very hectic and fast paced, due to the abundance of PUs over quite a small area. The 2 +1 carrots do somewhat balance this out though. It may not appeal to those looking for more sophisticated gameplay, but this is a solid choice for those looking for a quick, violent duel.
Underneath a myriad of flaws, here’s a level that tries to be good. This level has a lot of interesting concepts that sadly weren’t executed too well. This shows potential though; don’t give up!
The power ups in the tubes are mainly blaster power ups, so it wasn’t really intended to camp under it. It was mainly to use the tileset back as theme in the level.
Yes, it’s campy although i don’t see the problem, it’s not like you sit anywhere for ages. And there are a lot of famous campy levels. I can’t help that the jj2 commnunity has a taboo on camping.
The music can’t be converted to a jj2 supported type, the program won’t allow you either way because the pattern data is much more advanced. Something regular mod files can’t handle and play. Nevertheless i wouldn’t be able to convert it anyway myself because it has been made with the latest version, which i don’t have myself. the only way to play xrns is with the tracker and the only format it can convert to is .wav.
The music choice is simple, the samples are ‘spacy’ and toxic. The main reason is that the music is kind of colourful and so is the level. No sir, i might get why you don’t like the gameplay all that much, but the music choice is just fine. The wide collection of choice doesn’t only exists of heavy metal songs in my levels (y).
As a quick summary for the upload, it is a rather campy battle level, with great eyecandy.
Gameplay:
For starters, I’m going to say that the level is indeed campy, especially the seeker PU. There is only one way to it, and with the seekers available in the lower left corned, it can be easily defended from the enemy attacks. If, for some reason, the player would get hit, the player can run up to the nearest +1 carrot, grab it, and after this run to the right. Now, with 2h, the player will take the blue spring to the upper right carrot, and get 3h. Then, the player can counterattack the now-occupied seeker PU.
The second thing about campyness is the food tubes. Sure, it’s a great idea that the food falls quickly through the tube, but think for a moment. To get the PU that falls down, player must always be camping at the tube’s bottom, shooting upwards. Forced camping to get a PU? Bad idea.
Flow:
The level is certainly spaz-biased. There are several spots where only a spaz-player can climb quickly upwards without having to get extra jumps, notably (60, 60). A spaz-player can double-jump without getting a running start to the top of the ledge, but a jazz/lori player has to run right before he gets to jump up.
While testing myself, I didn’t find anything that would certainly harm the player’s movements (if the player is using spaz).
Eyecandy:
Aah, a good-looking level. You are certainly using the tileset well, I didn’t spot any tilebugs. The only thing mattering is the ground transistions. (72, 40) for example. I know this is due to the tileset, but I’m sure you could’ve just made one of the grounds in layer 3 and one in layer 4 for a bit more complex looking line between the ground types. Nothing other to complain about.
Music choice:
Ookay, so it’s music. That’s a plus, atleast. Not sure though that does it completely fit to the level… Also, you could have converted the .xrns file to a jj2-supported type, so that you could have uploaded it to J2O instead of an external source.
Final result:
Eyecandy is good, gameplay not so good. Music is music, level seems to be a level.
Final rating: 8, unfortunatively without a download recommendation.
This is a useless upload. All it is, is every single JJ2 boss shoved into one level. Anyone can do this. Also, you only need to defeat one boss to win. Do not bother downloading this.
OMG OMG OMG
Well this strikes me a bit.
I dunno why I should review this.
Eyecandy
Well the only eyecandy makes it a .9+.
Well don’t know why there is eyecandy in such small
levels,but stil there are layers used and other things…
Gameplay
Heh talk about crap.
The gameplay is worse even.
The placement is good but still
there was no ammo like plants in a desert.
The next level had tuf turtle the scwartzenguard(too hard to write),with some respawning bees.
DR? No,because its just 2 mins of gameplay
just the eyecandy saves it.
I’m afraid that I will have to give it a 2.9.
Just spend some more time making levels make these levels more larger before even uploading them.
WATHAX UBERRRRRRR f2
(thanks for the credits by the way)
I am SO sorry it took me so long to post this review, but I’ve had a lot going on lately.
So without further ado, here it is.
I liked this level. It was smart, good-looking, well put together, and it was a lot of fun. There were some interesting eyecandy techniques, (The floating islands and structures in the background, the fancy tube section in the middle) some good events (Although it would be pretty easy to just camp on the Seeker powerup), and a pretty decent layout. The death pit is a nice touch, and everything seems to click.
The music track was fantastic, but since I wrote it, I suppose it really wouldn’t be fair to include it in my review…
In short (And NOT because this has my song), I think this is a good solid pack, and I give it my seal of approval. Download today.
http://www.youtube.com/watch?v=AKT23eo5nrg
Yes indeed
Well, about the thing that you can’t make a tileset… Disguise’s Tileset Resource
thanks for rating
3-4 days minimum, cooldude. 3-4 days minimum.
Always wanted to see this :)
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