I must admit, this tileset contains more than the usual conversions…
Besides that there is not much to say on this… I mean… Its a conversion and it looks like jazz 1 letni… yap thats it.
good.
I would say more but on my big long review i stupidly got my password wrong.
Awesome tileset!!!! I LOVE THE SMOKING JAZZ’s THE PIMP SPAZZ’s AND THE …..the animal thing…..uhhhh….beaver? yah well I LOVE IT ALL
Whew!! Another tileset masterpiece from my homelands.
The very colourful “Discofever” tileset contains 400 tiles showing situations from the weekend night life on Carrottus (i guess:-)…Spaz as DJ, Jazz dressed mafia style and smoking and, of course, Jazz, Spaz, Lori and a beaver that wants to be John Travolta dancing like crazy (those animations really rock! Good work!). Apart from that, there are a lot of useful level structures and objects like this reflecting disco thing (my english vocabulary really sucks), semi-transparent lights, walls, stone, stairs and so on…too much to list here.
I only miss some girls and/or drinks :-)
mirrow also included a nice little single player example level in the ZiP archive. It’s quite short, has an okay design and good eyecandy but otherwise nothing really spectacular. Still, it gives a good overview of the elements and the capabilities of the tileset (and that was the purpose).
Apart from that i think that the black and white version (which doesn’t look exactly good) of the tileset is pretty useless (like the 8 bit version of the level, too). The masking is well done, as far as i can see it while i’m testing, and the music fits great (i prefer custom music for custom tilesets, though).
Conclusion: very good tileset, esspecially if you like bright colours and 80s disco feeling (it really is a bit like that). I even fear hotel makers will love this set :-) Anyways, “Discofever” is A MUST DOWNLOAD FOR EVERYONE.
P.S.: “JJ2 community. Stay alive!!!” -> i like that wall painting.[This review has been edited by Aiko]
I guess we are used to it already: Finnish Jazzer Blade is not only one of the most talented tileset makers but also an ace level designer.
“Everlasting Fight” contains three levels (two Battle mode and one Treasure Hunt map) using three different tilesets, namely “Heaven”, “Egypt” and “Egypt Night” by Agama. All three are SUPERB tilesets!!!
The design is of the levels is close to perfectness, like an example level “How to design a level”. Weapon and gem placement, platform structures, everything is arranged to make the gameplay as fluent as possible.
Also, the author tried to use as many elements as possible from Agama’s COMPLETELY BREATHTAKiNG tilesets (definitely some of the best i’ve ever seen!) and that worked out great. The result is some really stunning eyecandy.
Nevertheless, we should not forget that Blade only made the levels but not the beautiful looking tileset (not these ones, at least) so i “only” give out eight points here :-)
On a side note: actually i don’t like it when the music is missing in the ZiP archive. But somehow, Blade gave good reasons in his nice readme file…and the pack just rocks…so i don’t care too much this time :-)
To sum it up, this is a great level pack dedication from Finland to the Czech Republic (from one tileset genius to the other) and i’m darn proud that those two artists are with us on Jazz2. Hope they’ll stay for a long time. This is A MUST DOWNLAOD, without any doubt.
P.S.: Blade, would you mind not posting news and advertisements for your upcoming stuff here? You could use the J2O Forum for that purpose.[This review has been edited by Aiko]
Very good tileset, at all I think it’s a bit small, but I like it, u did well making the rabbits of the game Dj’s and stuff like that.
Yes, very good work. :)
Do bunnyville.j2l. chamber.j2l is the last level. Do not ask how entrance.j2l got there. It does not belong in the pack. Bunnyville.j2l is the start level.
Sorry about that…I’m making it compatible with TSF right now, so I’ll reupload it as soon as I finish (probably later today)
Ummm…you didn’t include a readme file, so how do I know which level to start with? I tried entrance.j2l, but its next level setting is missing, so I’m assuming it is the last level. I looked through some of the other levels though, and I can’t figure out which one to start with. Did you test the whole pack before uploading it?
Really good… It is easier to use than the other cool texts, because you don’t have to enter in things separately.
And Executor, this program isn’t for colour only; it can do stuff like çþßéñ etc…which you can’t type in chat normally.
It’s really cool, especially the dancing rabbits… i got no time for the rest but ill just give it an 8.7
Good work!
Useless. Anyone can do colored chat messages with or without silly programs.
Most awesome level I ever played. ‘Nuff said.
(TILESET TILESET TILESET TILESET AHHHHHH ~Violet)[This review has been edited by Violet CLM]
(Rating RESTORED due to date review was originally posted. ~Violet)[This review has been edited by Violet CLM]
I think they’re good levels. Good eye candy, gobs of challenge, good level design. It took me a long time to make this pack.
I played this level in coop by myself, and it was really fun. It was chalenging, but i did have to go to JCS to see where i go next. Some of the things in the level are a bit too well hidden, like certian stomps that you need to do. But overall, this level was made very well, and the way each player has to help the other is what makes this level so unique. For example, during the level one of the players has to take a fly carrot, and he must then help his partner get to the top in order to continue moving through the level.
Basicly, if you like a good single-player level, or anything you can do while your offline, then this is a MUST DOWNLOAD!!!
Umm…. There are three carrots.[This review has been edited by EvilMike]
The level is decent, the idea is cool, (Though it wasn’t entirely Mikey’s idea) and there are 3 carrots.
I’ll give it a 7 anyway, carrots or not. I don’t like it QUITE as much as you two.[This review has been edited by Violet CLM]
(Unsupported rating removal carrot. ~Violet)[This review has been edited by Violet CLM]
Level is pretty good. I think it works with the concept. No powerups is good for the level. Low detail does suck though and it could be fixed ;p
I won’t make it higher cause of the concept seeing as I did have a lot to do with the concept.
Yep yep, a review from ST. How rare. =/
Uh, no readme and the instructions for Team Battle are nonexistant which kind of renders the level pointless (yes, you give some here but they are hurried and not understandable). At least nothing was missing. Most readmes are a luxury but this was a must so I’m marking ya down for this (you’re just lucky it doesn’t count in the ratings… ;P).
INSTALLATION RATING: -
Decent eyecandy. It’s livable but there is no fancy layer work. At least it looks good on Low Detail.
EYECANDY: 2/3
It navigated pretty smooth and had a tolerable “flow” to it but carrots were nonexistant (intentional?).
The weapons were coming through and spades and they were just generally ubiquitous. You’d have to fire your gun until it breaks to stop shooting. Luckily there were no powerups so it was balanced. Still I think there should’ve been at least one regular carrot (maybe two on opposite sides of the level) and the weapons should’ve been toned down.
WEAPONS: 1.4/2
NAVIGATION/CARROTS: 3.5/4
SUBTOTAL: 4.9/6
Felt slightly rushed and kind of like the author was feeling melancholy, bland and/or unenthusiastic. Just doesn’t have that flair and that classic feel.
OVERALL “FEELING”: 0.4/1
D/L reccommendation. I never actually got to play Team Battle so the concept has gone untested so far. I may update this review after I’ve tested the mode instead of just the level.
TOTAL SCORE: 7.3/10
ROUNDED SCORE: 7.2/10
A little less options as Overlord’s program. But at least this one can spell.
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