Well, “Dungeon Dreams” has a nice alliteration in its name, uses a relatively underused tileset and has a good layout (i like the idea of not having a carrot in the level). Unfortunately, the massive lack of eyecandy is way too obvious. The weapon and powerup placement is appropiate but my overall impression of this level is that it’s a tad too empty in most areas. Pretty dull, if you ask me seriously.
Otherwise, i really don’t have much to say here. It’s a solid above-the-average battle level, no more, no less (a good download for all you fellow battle freaks, i guess!).
What’s with the completely unbalanced reviews here?
It looks as if though half of the people gives this a 6 and the other half a 9. That’s strange.
Really strange.
Now as for the level… The name is fitting and describes the level pretty well :).
It uses the (according to the tips) underused medivo tileset and it looks pretty good.
The gameplay however has it’s drawbacks with jazz, because on some points he is just slower than spaz, which makes the level unfair for jazz players.
I think there’s not much wrong with the flying gargoyles (exept in Aiko’s levels :)).
Enough bull*censored*, on to the rating:
I give this something in between. 7.5
Note: even if a level is multiplayer you should still put a single player starting location somewhere, so you can test it easier. Saves the jjnowall and jjfly typing and such. That influenced my rating too![This review has been edited by BlackDeath]
What’s with all the reviewing anyhow?
D’oh! I’m doing it too!
Everyone knows what this is, what its purpose is and why it is here (because it wasn’t yet :)).
That’s all.
A very old, cool levelpack. I remember the levels were quite fun to play.
Battle Arena: bad eyecandy..the tiles were variated a lot, but layers were barely used.
Good open design. Is it done on purpose that most of the level is built so that it tries to send you upwards?
Syntax’s Dungeon: Pretty much the same really.. under-average eyecandy, but neat design.
Free for all: one of my favorite syntax levels. The design is awesome. It’s circular, and very fun to play. The eyecandy is good. It still doesn’t use layers, but it looks like it was taken care of better. It doesn’t bother me this time.
Out of This World: Again quite nifty design. Good use of lightning.
Seaside skirmish: A small level with good design. Eyecandy is nothing special.
Sunken Warehouse: some might remember this level from jdc. Very neat circular design, and very fun to play. The eyecandy again isn’t spectacular.. the level has quite some bugs.
Deserted tunnels: design is good. Eyecandy is better. The bg layers are a little full, but the effect is nice
Overall: a pack containing very well designed levels. I don’t care that much for the eyecandy because these levels are designed so well and are so fun to play..
Eyecandy: There is a good amount of eyecandy. There are some places with very repetitive tile placement tough.
Design: The design surely is okay. Not too many enemies, not too little. Bad point: you can sometimes jump over entire areas with enemies. I like the use of the lightning. The design is pretty original at times.
A readme file was included. That is a good thing.
[This review has been edited by Fquist]
I played this level on your server a few days ago and i like it.
Good job Matjong
Wow. This is Cliffy or Noogy quality at least.
Have you ever considered being an a computer artist or animator?
This is so amazing…
This level is pretty cool. It has a pretty good design, and nice eycandy. I like the idea of how to get into the bases, nice touch. If you like CTF, you should download this. I spotted few errors.
I like this level! It has a lot going for it, expecially for a first level. It has an awesome design, pretty good weapon/event placement, and also can serve up some very heated battles, as I test battle levels agienst my brother. The only bad point is probably the eye candy, which could have used some work. Keep up the good work!!
I agree with Fquist here.
Too much enemies too many bugs made this A bit less entertaining then I thought when reading the description…
if you are to finish the episode, let me give you a tip:
If you want to use enemies this way, make them regenerate and make it so that you have to pass an area more often (like with trigger crates).
If you do that, then you made the level fun, a little longer and not too overcrowded.
“Ps… for anyone who wants to e populair too, upload the list server patch (downloaded from my site:p) with fastend list server(jazz.logicware before list.jazzjackrabbit.com)”
almost every one already has this
r u a Bit late whith this
http://www.Jazzjackrabbit.com is Down?
i cant acces it
btw Good idea to upload it jj
Nice, not big lvl. The tiles in the lvl seem to be almost all blocked, what is not really wrong but I think it makes it a bit more boring. The music is just about normall, cant say much about it. The background is used well in this lvl, especially for small lvls I like it with walls in the background. Eyecandy isnt great but overall the lvl seems nice to me.
HOLY COW!!!
“Egypt” is another completely breathtaking tileset production from Prague. It comes in two versions (Night and Day) and both of them contain about 1000(one thousand!!!) incredibly beautiful, supposedly self-drawn tiles showing scenes from the oriental life! Reminds me, as a passionate platform freak, of Prince of Persia or Aladdin.
The set includes all kinds of useful tiles like vines, poles, keys, spikes, destruction scenery tiles, animations and so on and so on. It has lots of different structures for both, foreground and background layers…it’s too much to list here, really. Apart from that, the masking is very good, too.
The author also jampacked the ZiP file with two very cool Treasure Hunt levels that give a great impression of whats possible with this tileset. Level design (weapon placement etc.) and eyecandy are just brilliant. Really.
Agama also included two awesome music files in the pack: “Midnight in Arabia” by Mystical/Purple from Denmark (which was a multichannel compo entry at The Party 6 back in 1996) and ZARATHUSTRA by DRAX of MANIACS of NOISE. Very oldskool!!! Just my style! And the theme of both tracks fits perfectly for Agama’s levels and the whole tileset.
Well, i don’t have much to add here…if you ever had any interest in Jazz Jackrabbit 2, the computer game, you simply HAVE TO DOWNLOAD the “Egypt” tileset by Agama. Wow! Just WOW! It looks so darn cool!!!
A pretty good level overall. Good eyecandy, good design. I only found the background(=somewhat non-existant) a little dull.
The design was pretty good. Not breathtaking tough.
The eyecandy is pretty good too.
It’s cool that you have put a readme file in the zip, but next time don’t waste your time on graphics.. and make it a pure ascii file. The word document and it’s layout add nothing but extra kilobytes to the size of the zip file.
The music choice is very bad. Please do not chose hardrock/hardcore or anything to the extreme to a level because not everybody likes such styles. Instead put up styles that aren’t disliked by people who dislike those styles(ie: they don’t work on your nerves)[This review has been edited by Fquist]
Dozens of bugs and very bad eyecandy make my score go down a lot. You really should spend more time on your levels.
Also, there’s a difference between a fun amount of enemies and a ridiculous amount of enemies. Make the player have fun. Spend more time on the placement of the enemies.
This is on lots of other sites :-0
it has a great background and the 2 levels were carefully done great level and tileset Agama
Whoa
Nice level
Very nice for the First Time
Weapon Placement was ok
Tha design was good
a Download Recommedation[This review has been edited by Stilettø]
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