Please do not rate these files, as they weren’t made by jj tublear.
Alot of bugs are not fixed. I’m giving the rating as it deserve.[This review has been edited by Fquist]
double cough My Site cough
cough**cough*Haze’s Hideout*cough**cough ;)
-hazey
Good thinking! It wasn’t on any site yet. Except for download.com.
This is a great old pack (was originally released in early 1999) consisting of seven very original levels using the following tilesets: Castle (2), MEZ01 (2), MEZ02, Beach and Tube Electric (in this order).
The design of the levels is very, very good (platform style, circular und therefore fluently playble). Apart from that, i really love the way Syntax used MEZ’s tilesets. Pretty creative! The layer work is also quite impressive and original.
Of course, some levels are better than others but the overall quality of the pack is pretty high.
The music doesn’t always fit but that doesn’t annoy me too much.
In my opinion, this is DEFiNITELY WORTH THE DiSKSPACE and all battle and CTF fans (you can play it in both modes) should have a lot of fun with it! DOWNLOAD NOW! It’s close to a J2 classic, i’d say.[This review has been edited by Aiko]
Well, i have to admit that, when this level pack came out in summer 1999, i really liked it a lot!
“Project Testudon” includes three levels using Beach, Tube Electric and the “bright” version of Mez’s third tileset (MEZ03a).
The pack had and still has some fresh ideas and used a style of event placement that is still unique.
The actual level design is above the average…pretty good. Lots of platforms and secret rooms (which are dead ends sometimes so the author has to use some warps to make it circular). Eyecandy is existant but there isn’t TOO much of it :-) Some people may complain about the tile placement…it may seem kinda weird in some places, but it’s not made without sense, i guess.
The level i liked most back then was “Power Generator” and the main reason was the music: “ALLIANCE” by DRAX/Vibrants is another masterpiece from the scandinavian tracking scene and it fits perfectly for a MEZ03 level and to the whole atmosphere. Very good choice!
Well, despite the fact “Project Testudon” doesn’t fit into a certain category, i like it because of it’s originality and the insane event placement. My advice: DOWNLOAD NOW RiGHT NOW and figure “it” (whatever that may be) out!
P.S.:
Devan doesn’t think forward, he thinks backward.
Originally posted by ElectroPiZZa
Anybody HAS thought of it before.
But it is good.
But not great. [This review has been edited by Me][This review has been edited by Me][This review has been edited by Fquist]
One word- PATHETIC!!
The enemies were the worst!!
I almost laughed about 10 seconds into the level when I heard the line “it begun in africa”. If you ask me, that totally messes up the theme of the level, and is just pretty weird. That music file would only work in a level BASED in africa, and the title of the level sugests it is based in the western united states. The layout of the level is not only unoriginal, but boring too. It is pretty much flat exept for a small part at the beginning. There are also plenty of bugs, and the most annoying one is probably the fact that you can fall out of the buildings when you are inside them and find yourself stuck at the bottom of the level. Layers besides 4 and 8 were totally unused, there were no secrets and no amuniton. If I look at this level in JCS I see a bunch of enimies scattered randomly and it looks like the authour gave no thought at all as to where to put the enimies. I am not going to give this level a 2 or a 1 because it did provide a bit of a challenge. Therefore, it gets a 2.5.
although you used my tileset it wont effect the rating
first of all, what th heck is african.mod gotta do with the wild west.
second you dont know how to use jcs very well the houses and stuff are just floating around in the air
the level is really small
you put in millions of enemies and you can just jump or chopper over them
sorry but you’ve got to do much better than that.
well better luck next time.
I can only agree with all the other reviewers here: “Chemical Thrashcan” is a very decent SP level and there is not much too complain about it. The design is very good (classic jump and run feeling, from platform to platform) and there even is some nice layer work (but not incredibly much). Enemies and powerups are well placed, its quite easy to beat, BUT it’s a pretty long level (takes about five minutes to make it thru’ the whole map). The music (“Data Jack” by Skaven/FC, who is a living legend in the tracking scene) is just great, it fits more than good (it’s pretty chiptunish and therefore fits the techno-beep-labratory style of the “Labrat” tileset). Well, what do you expect from Finland?
Well…as Enigma mentioned, there isn’t anything super exciting, though. Nevertheless, “Chemical Thrashcan” is definitely WORTH THE DOWNLOAD! Take your Blaster © and ™ and have some SP fun (low seven points!).
Hello megacal cool level i’s a not very much of a challange. i like the music streetwise. :]
From :]Catz [This review has been edited by Catz][This review has been edited by Catz]“The Sonic Castle” (actual level name: “To Many Suckers”…) uses the very good looking Moebius tileset by who-was-that-again (i really can’t remember, sorry).
The design isn’t too great (the author mainly used square blocks), same with the eyecandy (there is hardly any). Enemy and goody placement is so-so, too. The level is a bit too easy, if you ask me. There are some trigger crate puzzles but just placing ten enemies in a row doesn’t make the whole thing a challenge.
The J2 “Castle” music doesn’t fit very good (i would have used some custom music for this custom tileset) and the next level setting is also wrong.
My conclusion: nice idea to use this tileset and make a small story around it (has to do with Sonic, Knuckles and whatever else, as far a i understood it) but there are just too many aspects that should be improved. Sorry, no download recommendation from me.
Dear Creators of Putrid
i love the tilesets there brilliant i love the car level its great the way you make the cars move.anyways how did you make the episode file.
Great work it was brilliant i liked the tileset and music. here is my review
1st level:
good music lots of fatchicks
the levels are dead good and deserve a 8
Only a seven but it’s better than my levels a bit. well done. thanx for changing it
(Do not rate your relatives’ levels. -Trafton)[This review has been edited by Trafton AT]
“Outside” is a nice little self-drawn tileset by Zieg that contains about 50 tiles showing stuff like platforms, a cloud shaped like an UFO, a carrot, other plants and some signs.
The author definitely tried his best here and it was a good idea to try it the handmade way…but after all, the whole set seems to be a tad too simple and a bit like a drawing by a 4-year-old (no offense, Zieg!).
The included treasure hunt example level isn’t bad but not really exciting either (design and eyecandy are far below the average). And in my opinion, there is no need for big music files (“dragonsfunk” by moby) in such a small example level (it’s not really playable, is it?).
No download recommendation from me here, sorry. Still, i have to say that Zieg obviously put some effort into this and i am sure his tileset/level skills will slowly improve by the time.
This is very linear. HAH! You can’t poke my eyes because I have glasses! Nyah :P
J/K.
Seriously though, I’m not sure how to rate this. The levels can be played in any mode you want, although they would probably work best as battle. They are all layed out OK, but I can’t actually say they have a good layout. Because of the fact that they are compatible with so many modes (especially singe player) makes the layout suffer. The small rooms with the signs and the large amount of warps is probably the biggest problem. As I said, this is very hard for me to rate. I give it a 6.2/10 for providing an interesting experience.
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