This level is very open, huge walk ways, not very much eye candy except for the walls on the background. There are also loads of weapons.
Nothing special, suited for a 7.2
WoW! I just can’t believe it! All i have to say is COOL.
The tilesets look awesome!
This deserves a 9.5 and a DOWNLOAD RECOMENDATiON from me.
Agama is a master at designing tilesets, IMO.
This is quite a good level, one that is better than most that have been submitted lately. While the music seems to hint that this level is fairly slow paced, I found that a lot of roasting would take place if this level was played online. The main source of ammuniton was not the normal ammo pickups, but powerups. Fastfires were also quite abundant, and a player who knows the level quite well could probably get themselves full ammo for their three favourite weapons. The layout of the level has nothing wrong with it; springs were where they belong and there is plenty of room to move around. The tileset was used properly, and the only thing I have aganst the eyecandy are the six tiles in the bottom-right corner that look quite odd where they were placed.
Overall, this level is worth downloading. It was built well, and is worthy of a 7.
knowone lIKES MY LVLS!
Excellent tileset. Easy to use, nice eyecandy (i love the golden pipe effect when you make the pipes translucent.. :) There aren’t too many tiles to make a person confused, and almost everything is well grouped together…
Well done Agama.. Keep up the good work!
It’s not too good!
Please spend more time on your levels!
Wow. This was the most interesting level I’ve ever seen, despite the few dead ends. The ammo was placement was good enough to think strategy and patterns. I was mpressed then like about 16 people join this level in a server. Great level color, and great music chosen!
I recognize something in the music, “Challenger’s Course” by Zaac/Zalem. There’s a sample of Shodan’s voice from System Shock 1. (Shodan is a computer virus that raided the Citadel Station.) Man, how I love to hear that voice. Shodan says the freakiest things :P (_)
Blade’s level pack is has an excellent arena battles and people should atleast play these levels on the server, but we should download the whole pack for the great, chosened music and all the levels.
i agree with SPLASH
its too smal like Splash said
try to make ur lvlz bigger
and spent more time on it
btw try this links http://murmels.virtualave.net/howto.html
This lvls the best ever
[This review has been edited by MegaCal]
Mega Level,Mega Tileset
“MattW’s 6 Level CTF pack” (stupid name, if you ask me) includes six CTF levels using two homecooked tilesets (namely “Jazz 1: Muckamo” and “Sonic HPZ”) and three custom music files (like, for example, Purple Motion’s stunning tune for FC’s 1993 [or was it 1992?] Megademo “Unreal”). The only Epic tilesets that were used are Tube Electric (three levels) and Castle (one level).
The design in nearly all of the levels is totally confusing (for example, invisible mazes in CTF levels don’t make too much sense). The eyecandy isn’t of high quality and i discovered a lot of minor detail problems like wrong speed of layers and so on. Furthermore, routes from base to base aren’t exactly balanced (actually its one of the worst CTF packs i’ve ever seen).
Some levels are also lacking a single player start event (makes it a pain to test them). The music didn’t fit too great either.
Really, i would be very thankful if some of you guys could stop spamming J2O with unfinished stuff like this. It is a massive waste of webspace. No need to download this pack (2.5 because it has custom tilesets, music and six levels).
P.S.:
Roseta, MattW didn’t make any of the tilesets included in this pack.[This review has been edited by Aiko]
“Kinky City” uses the awesome, mindblowing, breathtaking, superb “7th Lava Fall” tileset by Mr. DethMan, which was definitely a good idea because that set is underused.
Despite the fact that there are some places that seem to be a bit empty (that may as well be a wrong impression, i don’t know), the overall level design is very good. Enemy and obstacle placement is also well made, only the difficulty level could be a tad harder. Another enjoyable aspect is the lenght of the level: very good. It takes at least ten minutes to make it through the whole level.
“Kinky City” also includes a nice swedish FT module as a background music, but as JelZe already hinted, it unfortunately sounds kinda ridiculous for this level, sorry. The “happy rock’n‘roll” mood doesn’t fit too well here i think.
All in all, a very decent single player map using a great custom tileset. Most people will like it so DOWNLOAD NOW!
“Sunset in Town” is a new, very good looking tileset of german origin. It has 180 tiles, most of them using shades of red, like when the sun is going down on a romantic summer evening…sigh. Oh…err…back to my review: in the background you can see the lights of the city and for the other layers, there are clouds reflecting the red sunlight. Apart from that, there are some basic, very blocky platform structures that look a bit too simple in my opinion. Masking isn’t worth mentioning (because there wasn’t much to do). The colour palette is completely redundant, as F!re mentioned above.
Skulg also included a small example single player level. It is way too short but already gives a slight taste of what could be possible with this tileset.
Well, to sum it up: the tileset could (and should) have been larger but even with this small size it is capable of creating a great, enjoyable atmosphere (see above). EVERYONE GO DOWNLOAD “Sunset in Town” NOW!
Sorry about the level being short. But the coins were just there and because I couldn’t be bothered to make a Warp
Note:This Level was created by my sister and her friend and not me. The Have not signed up on to the site. :-)
I completely agree with tazar here: “Chips For Tea” (which uses Link’s interesting & funny “Chip’s Challenge Tileset”) is not really challenging or fun to play. The main reason for this is the sucker tube madness, which is terribly overdone. You will spend about 80% of the total playing time in one of those tubes. Apart from that, there is some nice trigger scenery and a few bad placed enemies. The overall design is definitely below the average and so is the eyecandy (not much of it anyways).
At least, i didn’t find any major tile placement bugs. The “Street Wize” music from TSF doesn’t fit perfect, but its okay. I would have used the original music that Link included.
The next level setting is wrong.
Well, it may sound harsh, but this level is practically worthless for playing. Okay, it may work as an example level for the tileset. If i were you, i wouldn’t bother downloading.
Sweet! They look like good candidates for race levels. I must mark down for lacking some chief tiles, but this tileset has some ruX0r other ones!
Wanna join ELM, the premier level designer group? ;)
[EDIT: The Grammar Nazi forced me to edit this sucka’.][This review has been edited by SteelTalon]
sorry man, way too small, way to basic
normally i would give a nice review but since this is so way small, i cannot say anything about it. try to work harder on yer stuff. (thats a message to ALL you jazzers – look at the downloads many many bad grades).
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