Hm, yet another tileset that received over double the rating it deserves.
Even a very capable JCS’er like EvilMike couldn’t do this tileset justice, and you know what he’s capable of (DevRes). If one of J2O’s elite JCS’ers can’t make a level look good with your tileset, that’s (quite bad).
This tileset has extremely low quality, if it has any quality at all. I give this a 2.2.
I don’t pull any punches if someone’s work is of (subjective) quality. Get used to it.
[You’re going to have to pull punches if you want to stay around. Severe negativity removal. ~cooba]
(Review changed to quick review, since no justification is given for the rating. ~Violet)
My last rating was too heavy-handed, and I’ve re-rated it at 5.
Please don’t ever remind me of that experience. I now hate those comments just as much as you guys did.
Review edited, my original one was way too brutal, sorry.
Just don’t bring the topic up again, ever.
Edited review, original one was too savage.
Sorry about that, just don’t ever bring the subject up again, please.
Well, I like the interesting approach with the music, with each level using just ambient sounds and a song constructed entirely from ambient sounds, although the .avi files are using an obscure codec that the newer of my computers does not and cannot have.
As for the tileset… there is no quality to speak of. The tileset looks like it was drawn by a total novice.
The installer package (the .exe file) method of packaging JJ2 levels is impractical and unusable in most situations, in addition to the uninstaller file using the common “uninstal” mis-spelling (I’ve seen this too many times before, C&C modders have done this too).
Overall, it nets a maximum of 5.0, only because the horrid tileset handicaps the rating.
[Offensive finger pointing removal. ~cooba]
(Rating (5.0) removal. At no point in the review do you mention the levels. ~Violet)
This is what we like to see from Jazz2Online. This is by far the best single player episode that I’ve ever seen.
Difficulty-wise, I find it almost impossible. I’ve had to resort to using the invincibility cheat just to make it playable, and it could at least do the decent thing of being playable with Lori, but ultimately, that’s a small price to pay.
This pack clearly isn’t short of detail. The levels look like they took months to complete considering their size (50k+), and the insane levels of detail and animation. The ominous feeling is best experienced at 2AM, when it’s just you and the episode, especially the “Pride” level. You don’t know what true creepiness is until you try that.
Obviously, there are some less capable levels, but I find this is only true with the Mario-based levels. I, for one, find the “Hellfire” level unplayable thanks to the song alone (it induces hostility in the room, and can turn a player into a psychopath. Seriously guys, don’t ever use that song), but hey.
The star of the pack, for me, is the Phantasmagoria tileset. That is a must-have for anyone trying to make a dream level, since it’s just a big hodge-podge of places that Jazz has been before, and is a sure-fire way to make a good-looking dream level.
This pack nails an ultra-strong 9.5.
The original comment is now dead and gone. Please don’t ever remind me of the abusive comments that I posted.
This pack gets a revised rating of 5.5 from me, as a result of me being too heavy-handed.
Re-rated pack at 8, since it deserves that.
Removed heavy-handed comments. Don’t continue the discussion, please, that topic is over.
Re-rated pack at 6.2 due to my original brutality. That attack run is now dead and gone.
Removed original heavy-handed comment, and re-rated pack at 7.
Don’t bring up the now-dead subject of my heavy-handedness again, please, for everyone’s sake.
Original review was too heavy-handed. Pack re-rated at 6.
Please don’t ever bring the subject up again, for everyone’s sake.
Comment edited, original one was too heavy-handed.
Re-rated pack at 7.7.
I’ve played all Battle level at the Bash, and this was one of the few levels I really liked to play in.
Music:
Easy points up for grabs as always
10/10
Eyecandy:
I liked it. The eyecandy and the way of using it really lived up to the name of the level.
Almost no tilebugs or whatever. It seems also the best that could be done with given tileset, so
9,5/10
Gameplay:
Everything felt allright in this medium sized battle-level. It wasn’t especially Spaz-biased or so (except the bottom-left corner).
The long food-trail in the left which lead to the carrot and two coins felt a bit slow at the beginning though (probably a few more sucker-tube events?), but I liked it otherwise; not many levels have something along those lines.
The two green springs with the Toast PU were usable in a good way if you know how. Not too bad :)
No bad things to mention.
9/10
Pickup placement:
Pretty much nothing to complain about. The fly carrot isn’t used too often but fits here well and really has some use if you know what to do with it and when to grab it (and how to get rid of it if needed, considering there was only one place with Fly Offs).
Can it be better with given layout of the level? Probably not.
9,5/10
Replay value:
Well… what to say. It felt better balanced than previous named and I can there are places were you would use either Jazz, Spazz or Lori.
9/10
47/50
Penalties: None
9,4/10
DR: Yes!
I’m sorry, this is unplayable. You neglected to add an Activate Boss event. Sure, the contest deadline is passed, but just add one so I can play it.
EDIT: Found it, but I still can’t play because I can’t get to the moving box.
EDIT2: Playing all characters, no matter how fast I moved and stomped onto the stomp scenery, I can never catch the “This End Up” box. It’s always too far away. I even tried playing Jazz, using smart moves to hit the Robot Boss while it was being belted along, so I could use my heli move to fall down slowly, but alas the box was still too far along the belt to access.
awesome one of the best ones great eye candy and all can’t say much leaves speechless. download!
Pretty cool. Tough and good concept. Great work!
Another full review:
Music:
Free points ftw.
10/10
Eyecandy:
Well, it is like Odyssey is used normally… nothing too special except those tubes which I found pretty orginal and a few other things rarely done before.
Not as many lights as suggested by Sean’s review though.
7.5/10
———- Gameplay ———-
Flow:
Again, unlike Sean, I hadn’t much trouble running from one base to another. This level feels Spaz-biased at times but is well playable with both Jazz and Lori and the most vital weapons are reachable with all characters anyway.
There are however a few campspots (one somewhere in the middle where you can sit in the wall, and the Toast PU which is also fairly obvious.
7.5/10
Ammo & Pickup placement:
Not too many flaws here either. What however does bug me, is the Toast PU placement which is nothing but a huge campspot with a toast powerup AND bouncer ammo, and to make matters worse, if you leave with the warp, you get almost warped into the full RNG straight away!
7/10
Replay value:
I haven’t played here yet. Let’s just give no points here for now.
I dunno if I want to play a serious game here though…
0/0
32/40
Penalties:
None.
8/10
DR: I dunno. It is a nice level but has a few issues.
@Hordy: Don’t make campy rooms with PU’s and place a Single Player starting positiion somewhere.
Sean, your review looks like a newcomer’s. To be honest, it sucks.
Thanks for voting Sean :)
But i have to say that there is RF powerup under the blue base in wall.About carrots,there are 3 of them (one full energy and 2 +1) and you can shoot all down,you just have to discover how :P
I noticed there were no reviews for this, and I think I should review this level because I am bored anyway. Not the best reason, but one nonetheless.
Eyecandy
As this is a custom tileset, one word: AMAZING. You have fully conveyed the spirit of this location. There are Sparks being constructed in front of you, yada yada yada.
9/10
Layout
It’s a square room, coins scattered around the area, Sparks coming at you from lots of directions, and a Schwarzenguard in the coin-warp-accessible room in the middle of the arena. It’s creative, but not the most creative. There are coins which you have to buttstomp through blocks to get to, coins which Spaz must sidekick through blocks to get to, and coins which you must shoot blocks to get to. It’s not the best place, but it’s good.
7/10
Gameplay
You start at the bottom of the arena. Sparks are already here to greet you. The Schwarzenguard is already trying to kill you. What do you do?
A: Collect coins! There is a coin warp below you that requires 20 coins which to collect require the above mentioned tactics. Sparks will fly at you, determined to zap you, and the Schwarzenguard keeps flinging his chained mace at you. When you get hit, what do you do?
A: Collect carrots! They respawn (which is a weak point in my opinion) and you can feel free to get hit as much as you want.
When you have finally collected coins, you warp into the Schwarzenguard’s room. It’s easy peasy after that, even with no ammo.
6/10
Extra points
Custom tileset! +0.7
Overall
8.33333 rounded to 8.3
DR? Yes, but don’t expect too much.
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Eat your lima beans, Johnny.