Good single player level with pretty good Eye Candy.
Download it!
I will give it a 7,7.
I like your tileset.
I removed my Electro Robot level cause I was tired of people saying bad things about my levels.
I will put it back up soon.
Based on myy JJT scale: here we go!
Level 1
Bad
-Bad Warp Placement
-You didn’t make the level
-Bad Eye Candy
-Overuse of Baddies
-Too short
-Easy Maze
-No weapons, powerups, food, or goodies
Good
-Was kinda fun
-Boss was kinda fun
Level 2
Bad
-No food
-Not enough save positions
-No powerups (fighting Devan without at least 1 powerup is annoying!)
-You didn’t make the level
-The next level link was messed up
Good
-Cool Eye Candy
-Lots of Coins
-Good use of Rain
-Easy Boss
Miscellaneous
Bad
-You didn’t make the levels.
-I couldn’t tell which level was first, and I ended up playing level 2 first then level 1 second.
Good
-Thanks for the cool music
Summary
This level deserves a 1.2, because of you not making the levels, and had lots of bugs. But since level 2 had good eye candy I give 1 star for that. In conclusion, a 2.2
The perfect description for this would be ‘jazz 1 tileset remake.’
The tileset has big parts and presumably the idea of the tubelectric 1, the orbitus and the crisilis tilesets in jazz 1, but way better looking and adjusted to jazz 2 play, as most of the others actually really arent.
The tileset is big enough and has loads of animations and layer potential so it leaves me with only one rating to give.
Yes you’ve guessed it.
“Smog CTF” is a great CTF map using Blade’s well-known and very good looking “Wasteland” tileset (despite the fact that it’s pretty easy to use, as EvilMike admitted when i was beta-testing, i really like the idea of using this set).
The design is quite open which makes the level fluently playable and the CTF layout is fair enough, as far as i, as a battle freak, can judge this. The weapon selection is very good, too. Nothing to complain about.
Still, there is a small downfall. The music (“The Take Over II” by a not-so-well-known belgian tracker) is not my favourite tune, sounds like a cheap techno beat, it doesn’t really fit and the file is WAY too large…over 1 MB!
All in all, this is definitely WORTH THE DOWNLOAD, esspecially if you like CTF and Blade’s tilesets :-)
P.S.: Kinda obtrusive already(?)…EvilMike forgot to set a SP start event once again…i had to test it in MP mode…
Amazing! “Kritanium” is definitely one of the levels with the most impressing atmosphere i saw over the last months. It uses Agama’s stunning “Dimensions3”/“Sirius” tileset and that really was a smart choice. The edited/shifted palette of this set creates a very cool effect. Everything else also fits together PERFECTLY and the feeling is really like…wow, lets enjoy the evening (in contrast to, sorry, i dont wanna hurt anyone, but all the crappy kids levels with “Pokemon” stuff and the like).
As we all know, the south african way of level building is very simple but nevertheless extremely effective: a custom tileset, platforms, some well placed weapons and a superb music (this time its the absolutely breathtaking “Distance…” by The Zapper! and IOR). Great eyecandy, mainly in the background and a perfect layout leave no doubt that this is an extremely 133t level.
You will see me hosting this level in one of my midnight servers very often, thats for sure. My advice: DOWNLOAD RIGHT NOW, lean back and enjoy!
This level is very open, huge walk ways, not very much eye candy except for the walls on the background. There are also loads of weapons.
Nothing special, suited for a 7.2
WoW! I just can’t believe it! All i have to say is COOL.
The tilesets look awesome!
This deserves a 9.5 and a DOWNLOAD RECOMENDATiON from me.
Agama is a master at designing tilesets, IMO.
This is quite a good level, one that is better than most that have been submitted lately. While the music seems to hint that this level is fairly slow paced, I found that a lot of roasting would take place if this level was played online. The main source of ammuniton was not the normal ammo pickups, but powerups. Fastfires were also quite abundant, and a player who knows the level quite well could probably get themselves full ammo for their three favourite weapons. The layout of the level has nothing wrong with it; springs were where they belong and there is plenty of room to move around. The tileset was used properly, and the only thing I have aganst the eyecandy are the six tiles in the bottom-right corner that look quite odd where they were placed.
Overall, this level is worth downloading. It was built well, and is worthy of a 7.
knowone lIKES MY LVLS!
Excellent tileset. Easy to use, nice eyecandy (i love the golden pipe effect when you make the pipes translucent.. :) There aren’t too many tiles to make a person confused, and almost everything is well grouped together…
Well done Agama.. Keep up the good work!
It’s not too good!
Please spend more time on your levels!
Wow. This was the most interesting level I’ve ever seen, despite the few dead ends. The ammo was placement was good enough to think strategy and patterns. I was mpressed then like about 16 people join this level in a server. Great level color, and great music chosen!
I recognize something in the music, “Challenger’s Course” by Zaac/Zalem. There’s a sample of Shodan’s voice from System Shock 1. (Shodan is a computer virus that raided the Citadel Station.) Man, how I love to hear that voice. Shodan says the freakiest things :P (_)
Blade’s level pack is has an excellent arena battles and people should atleast play these levels on the server, but we should download the whole pack for the great, chosened music and all the levels.
i agree with SPLASH
its too smal like Splash said
try to make ur lvlz bigger
and spent more time on it
btw try this links http://murmels.virtualave.net/howto.html
This lvls the best ever
[This review has been edited by MegaCal]
Mega Level,Mega Tileset
“MattW’s 6 Level CTF pack” (stupid name, if you ask me) includes six CTF levels using two homecooked tilesets (namely “Jazz 1: Muckamo” and “Sonic HPZ”) and three custom music files (like, for example, Purple Motion’s stunning tune for FC’s 1993 [or was it 1992?] Megademo “Unreal”). The only Epic tilesets that were used are Tube Electric (three levels) and Castle (one level).
The design in nearly all of the levels is totally confusing (for example, invisible mazes in CTF levels don’t make too much sense). The eyecandy isn’t of high quality and i discovered a lot of minor detail problems like wrong speed of layers and so on. Furthermore, routes from base to base aren’t exactly balanced (actually its one of the worst CTF packs i’ve ever seen).
Some levels are also lacking a single player start event (makes it a pain to test them). The music didn’t fit too great either.
Really, i would be very thankful if some of you guys could stop spamming J2O with unfinished stuff like this. It is a massive waste of webspace. No need to download this pack (2.5 because it has custom tilesets, music and six levels).
P.S.:
Roseta, MattW didn’t make any of the tilesets included in this pack.[This review has been edited by Aiko]
Jazz2Online © 1999-INFINITY (Site Credits). We have a Privacy Policy. Jazz Jackrabbit, Jazz Jackrabbit 2, Jazz Jackrabbit Advance and all related trademarks and media are ™ and © Epic Games. Lori Jackrabbit is © Dean Dodrill. J2O development powered by Loops of Fury and Chemical Beats.
Eat your lima beans, Johnny.