10 for the same reason most people give it too: the author and his place in the community. Yay for the bias!
Kidding,the tileset is awesome,but the story is true
Well, MedvioD. I’m assuming that this is the next in a series of conversions like CrysilisV and RaneforusV, and it’s quite reasonable, too. However, it isn’t quite as good as the aforementioned conversions, mostly because of some clashing art.
For the most part, it’s quite a useful Medivo conversion, with plenty of eyecandy, and loads of possibilities, as shown in the main example level. However, several of the tiles stand out, such as the larger bricks, which seem badly blurred. Also, I can’t seem to figure out exactly why there’s a warping spaz animation in the set. There isn’t much destruct scenery, either, and it’s quite low-quality compared to the rest of the set, sadly. Perhaps the set could have been expanded to include more destruct scnery, or useful tiles like H and V-poles. Some of the tiles in the background need to be flipped, which I dislike somewhat, especially if there’s space for pre-flipped variants. There are 870 tiles in the set, so there would have been room.
Apart from these flaws, however, it is still quite a good set. It has a nice variety of tiles, plenty of animations, and is a good choice for a castle-themed level. An 8.5 and a download reccomendation.
Well done. nice look, nice idea.
Probably the the layout is a bit boring, because of the repeating rooms.
Weaker in comparison to Violet’s other JJ1 conversions due to lacking the “wow factor” provided with CrysilisV and RaneforusV, but still a top class conversion. I especially liked the inclusion of Holidaius ground, as having a second solid type expands on the possibilities of a tileset; in this case allowing to make more organic looking levels.
you can view the new concepts if you run these without running them from JCS and actually make some of them if you use reworder. :D
@ThunderWalker: Could you be more specific? It seemed to work just fine on my computer.
Aww heck, I’ll just upload it again.
Well, this level is really easy because of the fact that it’s nearly completely flat. It’s extremely linear and you can complete this level by just running and jumping.
Also there’s some really painful and obvious bad tile placements. Like the dark background under the floor that is suddenly cut off. Very ugly.
Eye candy? Surprisingly, it contains a healthy amount of it. The parallax background is good and the windy leaves in the foreground are great too. But in the sprite layer there’s not much of it, sadly.
There’s a lot of enemies but they don’t pose a real threat because you can just jump over them with no problem. Also, the bees at the beginning were going crazy and kept jumping back and forth for some reason. Also, these enemies are randomly chosen. Most of them don’t fit to the tileset used. What is a cat and the caterpillar doing in here?
Also there’s not much powerups. One blaster powerup and a few carrots, sometimes even a gem.
Overall, it’s a beginner’s level that looks like someone just read a tutorial. Boring and easy, but manageable.
“There’s also special effect used in one level so why can’t you give him 10??”
Because this is a tileset upload, not a level?
TomoAlien: This is a conversion of a Jazz Jackrabbit 1 tileset.
Really GOOD tileset and levels!!!!!!!!!!!!!!!!!!!!!!!
I think Treylina wrote enough, i can only add that it is very fresh and cold weather.
Why the hell do you rate so bad?
This is the most perfect medivo remake i’ve ever seen… There’s also special effect used in one level so why can’t you give him 10??
@Narcist: You seem to be a permanently happy and satisfied person, why didn’t you give him 10?
The Secret Level did not work. Where is it?
I like playing the (pseudo-)JJ1 levels again though… it is a loooooong time ago I’ve played the orginal JJ1 levels. What? At least ten years, I guess…
Therefore, I don’t write a full review about this.
I must say this is a pretty nice tileset. It’s very warm, having most of the hues in the warm range. The shiny columns and tubes with some rim lighting are quite nice. And the contrasting cold blue background gives it a really great atmosphere.
The animated tiles look great and some have quite a lot frames and look really smooth. Some other animated thingies like fireball blaster trap isn’t smooth, which is a shame because it’s quite useful and interesting.
Also the Example levels are mindblowingly nice and use some really nifty tricks, including one that the author of the tileset invented. Dry lava is something I’ve never seen before.
The drill is a gimmick used in many platformers that isn’t possible using JCS.
The thing you could’ve improved in the tileset is the squished moon. It’s just looks odd and unprofessional. Also, this odd anime-like rushing lines background doesn’t really appeal to me, it hurts my eyes a bit. The Dense rain tiles look too repetitive IMO, they don’t have any size variation.
Overall, it’s a good looking set that spills it’s atmosphere out of your screen. The cold outdoors and hot indoors contrast in a way giving it an unique feel. If you need an evil castle, then this is what you should get.
Edit:Bumped the rating up to 9, because i think i was a little too harsh with it :P
random exe files ftw.
Nothing else to say. I just love it and i’m still creating huge SP levels with it.
It’s a bit late to rate i know, but there’s only one 9 so i have to change it!
I love this level! I played it while watching new Sherlock Holmes, and it’s just great! (both, level & Sherlock)
I write the following text in Finnish, because of this downloads sender to understand it.
Tämä on tosi hyvä taso! Annoin kympin, koska se on vaan niin hyvä.
Words “sovun valtakunta” is finnish.
[Reviews are english only ~cooba]
As i recall i made a review for this before it was edited, and if i remember correctly it didnt really turn up nice. I can see this was really improved a lot. Eyecandy has been expecially looking a lot better. Alltough i found a few tiles bugs at the lower left corner. Also i dont really know what is that layer 3 usage at the lower left MP start(4 platforms with a “wall?” between them), it looks a bit weird. Also ammo is also improved. Last upload had most of ammo hidden behind layer 3. Nice to see that fixed. You also added a carrot+1 which is nice for such a huge map. still i dont think it was a good idea to put a MP start at the power ups. Also i find it extremly unfair how the blue base has a RF pu and a c+1, while the red has no C+1 and no RF pu, or anything else that would make it more fair. Gameplay was also rather fixed. the map certantly became playable its nice to play in it and easygoing. But its rather spaz biased. However there is one MEGAR flaw i noticed in this level. Left from the red base there is no wall. Now many might not know what does this have to do with gameplay but most also didnt play a lot of pestilence levels that are crappy made, in which u can find some interesting bugs.
Here’s what happens if there is no wall:
http://upload.digiex.net/viewer.php?file=l8anmietm9fsyzzufkf7.png
It appears that if u go as left as u can on the end of the screen u became invincible. As you can see i used a splitscreen and tried to hit myself but for some reason it doesent work if im at the edge of the screen. Well im not completely invincible, i can get hit by stomp/sidekick, but i can surely forsee if a player is gonna hit me that way and i can easilly escape.Anyway im not going to rate this. This map is quite good but still there are few things that should still be fixed. Once you fix them this should be an amazing map, and i’l write a full review for it.
This was an interesting level, in that it had good eyecandy, workable mechanics and decent eventage. It seemed a tad bit big (In my opinion), but oh well.
There were a few parts that seemed a little symmetrical (Which I don’t really like), but overall, quite notbaddish.
I would’ve liked to see a more futuristic “spacey” song, like maybe COSMIC2.xm or Intruder.xm, or heck, even INTRSPEC.s3m, but I suppose the one you used is adequate enough.
In short, I guess I would give this a DL rec, since it is playable, looks fun, and has excellent eyecandy. Take a shot at it. Or at your opponent, whichever you prefer…
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