The Secret Level did not work. Where is it?
I like playing the (pseudo-)JJ1 levels again though… it is a loooooong time ago I’ve played the orginal JJ1 levels. What? At least ten years, I guess…
Therefore, I don’t write a full review about this.
I must say this is a pretty nice tileset. It’s very warm, having most of the hues in the warm range. The shiny columns and tubes with some rim lighting are quite nice. And the contrasting cold blue background gives it a really great atmosphere.
The animated tiles look great and some have quite a lot frames and look really smooth. Some other animated thingies like fireball blaster trap isn’t smooth, which is a shame because it’s quite useful and interesting.
Also the Example levels are mindblowingly nice and use some really nifty tricks, including one that the author of the tileset invented. Dry lava is something I’ve never seen before.
The drill is a gimmick used in many platformers that isn’t possible using JCS.
The thing you could’ve improved in the tileset is the squished moon. It’s just looks odd and unprofessional. Also, this odd anime-like rushing lines background doesn’t really appeal to me, it hurts my eyes a bit. The Dense rain tiles look too repetitive IMO, they don’t have any size variation.
Overall, it’s a good looking set that spills it’s atmosphere out of your screen. The cold outdoors and hot indoors contrast in a way giving it an unique feel. If you need an evil castle, then this is what you should get.
Edit:Bumped the rating up to 9, because i think i was a little too harsh with it :P
random exe files ftw.
Nothing else to say. I just love it and i’m still creating huge SP levels with it.
It’s a bit late to rate i know, but there’s only one 9 so i have to change it!
I love this level! I played it while watching new Sherlock Holmes, and it’s just great! (both, level & Sherlock)
I write the following text in Finnish, because of this downloads sender to understand it.
Tämä on tosi hyvä taso! Annoin kympin, koska se on vaan niin hyvä.
Words “sovun valtakunta” is finnish.
[Reviews are english only ~cooba]
As i recall i made a review for this before it was edited, and if i remember correctly it didnt really turn up nice. I can see this was really improved a lot. Eyecandy has been expecially looking a lot better. Alltough i found a few tiles bugs at the lower left corner. Also i dont really know what is that layer 3 usage at the lower left MP start(4 platforms with a “wall?” between them), it looks a bit weird. Also ammo is also improved. Last upload had most of ammo hidden behind layer 3. Nice to see that fixed. You also added a carrot+1 which is nice for such a huge map. still i dont think it was a good idea to put a MP start at the power ups. Also i find it extremly unfair how the blue base has a RF pu and a c+1, while the red has no C+1 and no RF pu, or anything else that would make it more fair. Gameplay was also rather fixed. the map certantly became playable its nice to play in it and easygoing. But its rather spaz biased. However there is one MEGAR flaw i noticed in this level. Left from the red base there is no wall. Now many might not know what does this have to do with gameplay but most also didnt play a lot of pestilence levels that are crappy made, in which u can find some interesting bugs.
Here’s what happens if there is no wall:
http://upload.digiex.net/viewer.php?file=l8anmietm9fsyzzufkf7.png
It appears that if u go as left as u can on the end of the screen u became invincible. As you can see i used a splitscreen and tried to hit myself but for some reason it doesent work if im at the edge of the screen. Well im not completely invincible, i can get hit by stomp/sidekick, but i can surely forsee if a player is gonna hit me that way and i can easilly escape.Anyway im not going to rate this. This map is quite good but still there are few things that should still be fixed. Once you fix them this should be an amazing map, and i’l write a full review for it.
This was an interesting level, in that it had good eyecandy, workable mechanics and decent eventage. It seemed a tad bit big (In my opinion), but oh well.
There were a few parts that seemed a little symmetrical (Which I don’t really like), but overall, quite notbaddish.
I would’ve liked to see a more futuristic “spacey” song, like maybe COSMIC2.xm or Intruder.xm, or heck, even INTRSPEC.s3m, but I suppose the one you used is adequate enough.
In short, I guess I would give this a DL rec, since it is playable, looks fun, and has excellent eyecandy. Take a shot at it. Or at your opponent, whichever you prefer…
It’s not that bad, actually I liked it. Download this and have fun.
OK, You know It’s very advanced?
Try to make an easy one ok?
super
[Rating (5.2) clearance]
Pretty good! Played 3 times over :)
It is a good Techno/Trance/Eurodance mix of the JJ2 Castle Song. Download, Enjoy & Review.
Looks like you need to brush up on your JCS Skills. Try an easy tutorial. That will help!
@Artem ruining it with a 10? well I was probably
thrilled by this lvl .
Even I can’t recommend to download lets see what we
have here.
Game-play
One of the worse things in this level is the gameplay.
I don’t know why there are much enemies placed here,
the gameplay is only 1 minute because it is so small.
Eyecandy and Other things.
More worse randomly placed tiles there was only some type
of layer usage like the foreground eyecandy plant many
bugs in the ground, tiles don’t fit together.there was too
little to no eyecandy.Somehow the level is pretty small
to be even SP just run jump etc. then the level finishes and
boom the game crashes I’m probably mistaken by seeing the screenshot layer 8 was ok some tiles just don’t fit and were random.
**DR?:**No well probably I guess this is one of the better levels you made but I guess try to improve it from the following websites:
http://www.jazz2online.com/jcsref/
www.ninjadodo.net/htjcs/
These are the websites where I have learnt making all of my levels.
Keep practicing and try to make a BIG SP level that surprises everybody :).
EDIT:Zerg I said that it is pretty small
to be even SP so he must make a tad bit
bigger level so if he can get a 5 then he might make a BIG SP level too.
This is Similar to the Example level used in my tutorial. But very advanced.
I’ll admit I haven’t played very many single player campaign packs, but this one was by far the best I have played.
The graphics were flawless, as far as I could tell. I never got bored of the scenery, nor did I see anything that looked particularly out of place (unless it was something that had changed to direct level flow, in which case it was always understandable.)
The difficulty was really fun. I think I played it on easy, haha, but it still provided a good challenge, though not so much that I wanted to quit. I got stuck and confused at one point, but I think the answer was actually obvious and I should have figured it out so I wouldn’t say that’s a flaw.
I DID cheat once; I turned on fly and followed the rocket turtle at the end to see exactly what he did because I was confused as to how to beat him—somehow, the first several times I played the level I never saw him again after the beginning. After I found out where he was going, though, I beat him fair and square.
ALSO, the music was rad. A few of the tracks sounded a lot like legit Alexander Brandon pieces, though ones I hadn’t heard before (there was one Unreal Tournament track as well, I believe. Haha.)
I’m glad to hear Mike is doing a revamp of the series, as I can imagine a few spots he might polish up and a few enemy/flow related quirks he might refine. All in all, I can’t think of anything really negative to say though. :)
10/10
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