Nice work… I just wish I could find someone to fight… :-P[This review has been edited by Hawkin 87]
Heh, Shadow, I beta tested ShockWave too, remember? =P
Installation went fine, with a readme too… only thing that kept this from getting a plus was that stupid level string on Shockwave. Fix it, or else. ;P
INSTALLATION RATING: =
Spectacular eyecandy. One minor gripe is it becomes almost TOO confusing in some places. Nice job here.
EYECANDY: 2.9/3
Navigation? Hmm. It was a bit difficult, but that’s good, to an extent. I saw a few springs that did nothing… =P There were multiple routes through bases but I didn’t notice any “secret” routes or any corners you could cut and all that good replayablitity stuff. The carrot placement, IMHO, sucked. They were totally unbalanced with the powerups and isolated, too. You want your carrots out of the way, but not plain isolated.
Weapons? Unbalanced with the carrots and a little overdone in some places, but good.
WEAPONS: 1.2/2
NAVIGATION/CARROTS: 2.7/4
SUBTOTAL: 3.9/6
Felt pretty good, and polished, but somehow they felt pretty bland. Maybe it was the warp usage, or the lack of secret routes. Maybe it was the initially difficult routes. But whatever it was, it didn’t feel that great.
OVERALL “FEELING”: 0.6/1
This one gets a d/l reccomendation. It’s a pity, because these levels would need a lot of practice to get good on, but they’re too buggy to practice consistently on. =/
TOTAL SCORE: 7.4/10
ROUNDED SCORE: 7.5/10
“Jumpfun” is a pretty cool pack containing a “new” tileset of more than 320 very useful tiles and a great (example) battle level.
The tileset is more an update to the author’s first tileset release, but it’s really worth it. The author removed the silly, not really fitting images of those japanese pocket monsters and added some very good looking stuff like stuctures of a house, walls, wooden bridges and the like. I couldn’t find the promised “fast cars and women”…but well, those tents are still great also :-)
The masking is very exact, too. Good work, wimster.
The “Jumpfun” archive file also includes a battle level. The design and eyecandy are both just great. The map is full of lovely details and step by step, you’ll discover them all.
As Flash already mentioned, the “Jumpfun” level is way too large. In a battle, you’ll have to search your enemies for a while.
Apart from that the other minor downfall i found is that the “freeze” music doesn’t fit too good. I’d prefer custom music for custom tilesets.
To conclude my hymn, i’ll recommend EVERYONE TO DOWNLOAD THiS Level/Tileset pack RiGHT NOW!
I like the level. The music is cool, but does`nt fit totaly in to it. i recomend the music Digsh.s3m (if you can get it somewhere). The level is real cool. Eyecandy is very good.
I like it.
First of all:
JJ Tublear, PLEASE stop posting so many useless reviews. Use the “Edit review” and “Delete” function instead!
Now, “Inferno Infiltration v4.0” is a pretty boring level in my opinion. I am aware that “Inferno” isn’t the easiest tileset to work with and regarding that, the author did a good job. But the whole layout (enemy placement!) is way too simple and without any real surprises or interesting spots. The eyecandy is okay, some of the “bone constructions” for example.
Well, my overall impression is still that this level misses the special touch to make it worth the download. Sorry.
Yeah! I love it! Technior rules foreever (or atleast for quite a while :)!
Not bad. I like the tileset( interesting. since i removed jazz1 demo from my old computer, i have`nt seen the origenal tubeelectric in a while :) ) The CTF level could be beter. Let`s give it a 7.7!
This level rocks =) I like it a lot.. Lot’s to explore.
REmember this is beta next release is beta 2 with the minor fixes.. Beta 2 release in 3/4 weeks..I wanted to release beta 1 before 9th of April sinds of aniversary bash..
and sinds whenn do you lower ratings of bugs Aiko? Remember Tomb Rabbit with the bugs.. no lower rating there ;)
This is a great level. It uses a tileset which has some great graphics and it’s very well masked. Altough it isn’t really new. It’s more a v2.0 of an older tileset from wimster (download the level “JKM bat/ctf” for more =). The battle level is very large, maybe a bit too large, but that doesn’t really matter. The weapons/ayecandy/events selection is also good. I think this is a very high download recommendation!
Realy! This is awesome! I love it! The music fits in wel, and the design is terific! Download this now! (If you dont, you lack good taste of level design :).)[This review has been edited by Cell]
I agree with Stilleto
great level
good tileset and much eyecandy
I like this one
This Level is realy cool Great eyecandy
Go And Download Now
[This review has been edited by Stilettø]
I had the oppurtunity to play this with Aiko, Flea, Stiletto, and others this morning and I must say it’s fabulous (:
Not much more to be said, except that I disagree with iCeD that the levels are too big. I love big CTFs. My favorite is definitely the second one. The music selection is AWESOME as well, although I’m not sure why you edited Smile, the original was so cool!
Whee. This level gives a nice demonstration of a lot of enemies in an attempt to make it more difficult. But you know what, I think your overdoing of the enemies didn’t add anything to the level. It didn’t make it much harder, just gave it a “shoot all the time in hope that they won’t hurt you” feel. The eye candy could have also been improved significantly as Ace UOI already said. The BG was rather ugly to look at and the foreground didn’t look right.
You really need to spend more time polishing your levels, JJ Tublear. Most of this felt like a mess.
Overall this is fairly average (I was going to give it a 4.5). You might want to download it but probably not.
What exactly is “noobish”?
Ignore this and download the new version.[This review has been edited by Ninja Dodo]
A baddie excessive attempt at a difficult level.
This level is overflowed with baddies to the point where JJ2 will not function properly. It gave me a fatal error every so often, like when I went to change to low detail. This was frustrating. It wasn’t only overflowed for the game to operate incorrectly, but also so that it wasn`t very much fun. I could tell by using so many baddies it was supposed to be hard, but it was actually quite easy. I would have much preferred some more physical terrain, which made it hard instead of 20 baddies over a space of 8 tiles. Maybe some trigger sceneries would help. The eye candy was also a disappointment. Three of the four background layers didn`t tile and were rather awkward looking during game-play. On layer 2 were the poles w/ skulls, which were too repetitive. A little more space between them could have made it nice. Some of the walking enemies were placed on slopes, or ditches, gullies etc.. where they couldn`t walk. Most of the level was carved out and consisted of little paths between the rocks. This gave it a noobish feel to the layout. There were quite a few open areas, but none of these were taken advantage of with springs and such. One specific point in the level bugged me. There is a spot where there are collapsing sceneries, as often seen in Inferno. But what bothered me, was if you don`t make it across, you fall into a pit of fire with hurt events so you would have to wait until you were killed. It would have been nice if it had dropped to a previous point in the level, and the baddies that you had to redo could be on a generator so that they would have to be killed again. The level also seemed long and redundant. I would have preferred JJTublear to spend the time on maybe another one or two levels to make a pack, instead of a long, drawn out level. All in all, Inferno Infiltration gets a 4.5 for its lack of fun, reliability, creativity, and layout. Not a level to download. [This review has been edited by Genotoxin aka iCeD]Jazz2Online © 1999-INFINITY (Site Credits). We have a Privacy Policy. Jazz Jackrabbit, Jazz Jackrabbit 2, Jazz Jackrabbit Advance and all related trademarks and media are ™ and © Epic Games. Lori Jackrabbit is © Dean Dodrill. J2O development powered by Loops of Fury and Chemical Beats.
Eat your lima beans, Johnny.