This isn’t a 1.23 game…this is TSF (or so I presume due to the version conflicts I’m getting). Nevertheless…
Perfect, I’d advise you to listen to KJAZZ. I know that you didn’t post your levels up here to get slammed, you posted them for feedback, for that longing hope we all have within us that someone will actually like our work…reaching for that star that says, not only to they like it, they LOVE it!
Alas, Perfect, this isn’t that work.
MOST people don’t like hotel levels. You could craft the most cunning, beautiful level ever seen, and if it’s a hotel level, people will still view it with contempt.
I can’t imagine who came up with the idea…I suppose it was probably one of those moments when someone thought they had something fresh and inovative. Unfortunetly, those thoughts aren’t always true, and the fresh and inovative can quickly prove itself to be a bad idea.
There does seem to be a cult-like following for hotel levels, but I cannot grasp WHY it exists.
Allow me to place before you a question which no one yet has answered me…
What fun is a hotel level? What fun is it to join a level, be asigned a room, and then sit there and tell the server to ban people who come in? If I want to sit on a bed, wouldn’t I be more comfortable going to my own room and turning on some music, grabbing a book, and relaxing thusly? Is that not more restful than watching Jazz sit on a "bed" on my computer screen?
Nevertheless, there undoubtedly exists a market for such things. But, you’d be better off distributing hotel levels to the hotel market directly, not through mainstream channels such as this. Many people can be rather rough, even downright mean if you present them with a hotel level.
Anyways, that’s my two cents for you.
~Buster
GAH! You made a Zelda tileset for TSF ONLY?! How could you do such a thing?!
I vote we all pound on perfect a bit for making such an imperfect blunder.
~Buster
I HATE THIS LEVEL! THE AUTHOR HAS NO TALENT! DO YOU HEAR ME?! NOOOOOOOO TALENT!!!
Hehe, okay, seriously, this level IS AWFUL! cough*gasp sorry, had that one stuck in my throat :)
This level actually isn’t all that bad. ESPECIALLY considering it was Newspaz’s first. I can hardly abide what passes for second and third levels with some people. Clearly, when you look at this level, you realize that the author actually thought about what he was doing. Certainly there are some "bugs" (overabundance of carrots, tall objects keeping you from skipping ahead which you can jump with Spaz…) but design is clearly present. With more common "first levels", the only design would seem to be if the author intends to prove evolution is true or something (because the levels look like the result of a big bang…or maybe just a little thhbtt)
Overall the level could have used a bit more work. It has a "rough" feel as though you are playing a beta testing version, but otherwise I don’t really have any complaints.
It’s very short, but it’ll give you about thirty seconds worth of smile time.
~Buster
Look, I’ll be short and honest.
NEVER EVER EVER EVER EVER post hotels here. All that will happen is your overall rating will go down. If you like them, thats fine. But please don’t post them here. Thats not what H2O….er….J2O :-) is about.
What I added:Aiko rewards any kind of effort? (Sure doesn’t reward me with any money :-)[This review has been edited by KJAZZ]
This is a TSF pack of Super Mario Brothers 2 for the Regular Nintendo System. Keep in mind that these levels are UNORIGINAL. Thats right, they are copied from the original game.
Just something to keep in mind.
Now…The grapichs are a BIT choppy, and the level setting was wrong (Now thats just evil) and some enemy substitutions were….uncreative.
Thats my 2 Cents.
Hmm….This is a TSF only tileset. If you try to open it in Regular, it gets an acess violation. Basiclly it’s tiles taken from the Zelda Game Boy Game.
And yes. It is huge.
P.S. Watch for my level…RPG type level coming soon…
Ehr it’s not that hard. Think logical: How can we play a level without the graphics included?
this is my first level post so i dont now everything what i most including in it
I got an unexpected error…
Here is the lof file:
NOTE: Beginning of the bootstrapper section
CONFIG: Title: “Jazz 2 Organizer”
ACTION: RegKey: “HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion”, “SharedDLLs”
ACTION: SystemFile: “C:\WINDOWS\SYSTEM\VB6STKIT.DLL”
(File currently on disk was already up to date)
NOTE: End of the bootstrapper section
NOTE: Now spawning the main Setup program ‘Setup1.exe’….
ACTION: CreateDir: “d:\programas\jazz22org”
*** ERROR: An unexpected setup error has occurred!
*** ERROR: (User Responded with ‘Cancel’)
*** WARNING: Setup is not yet complete.
*** WARNING: If you quit now, this product will not be correctly installed.
*** WARNING: Quit the setup of this product?
*** WARNING: (User Responded with ‘Yes’)
*** WARNING: Jazz 2 Organizer Setup was interrupted before your new software was fully installed.
*** WARNING: You can run Jazz 2 Organizer Setup in its entirety at a later time to complete the installation.
*** WARNING: (User Responded with ‘OK’)
(Content truncation. -Trafton)[This review has been edited by Trafton AT]
"tubearounds" is a pretty weird level using the "Top Secret" tileset by Overlord which basically consists of JJ2 screenshots (and some useful, nice looking structures as i admit :-).
The level itself is pretty much a hotel: using Warps you can access several different areas/rooms etc..
Well, the concept isnt really revolutionary as you can imagine…but unfortunately the design doesnt make it any better: tile placement is quite boring and theres a lack of eyecandy. The weird tile animations also doesnt improve my impression of this level and the music (in case you actually included some) didn’t play.
Sorry, i can’t give a download recommendation for this level.
P.S.:
The next level setting is wrong. Not a good idea.
P.P.S.:
To all authors: always include a SP start event to make it easier for us reviewers to test. Thanks :-)
Not playable. no tileset included.
I give a unofficial 1 for this :P
Copy the Music file in the same Directory with the *.exe-file, so, it must work…
I tried everything, even cracking it but i couldnt open it what a total piece’o‘crap
The tileset is not bad, but it isn’t good. It has some usefull tiles and a textured background that only works well in 16-bit.
The blue version is not bad, but it don’t get a d/l recommendation from Me.
Completed one lap in 1:44:27 =)
This is really FUN! I’ve played this (o’course) and i loved this. The idea for thsi is really weird but cool
The level:
Event placement: Great
Weapons placement: Not many to say (not many weapons)
Design: FuN! GrEaT!
Tileset: FuN! GrEaT!
Rating: 7.5
I like this doom much more then the Carrottus doom.
This level has a great design, and the weapons are placed well. As Aiko said, the music selection is not so good. Blaster had better used “M16a.mod” Or “Metal.mod”. I think, if you like battle, download it.
"Carrotus Doom" is a battle level with (again) using the Carrottus tileset. The weapon placement is not bad, but could be improved i think. Also it has some eyecandy problems. That could have been better done.
While i’ve played this level, i feeled a bit unhappy. I think it’s too big with too many events + platforms etc. If Blaster has created more platforms to fill op the free space, the level was better rated by me.
It’s a 5.5 for now.
I think not everyone wants to download this, but if you like Carrottus+A Big level then this is a good download for you.
Yep. I won’t rate this again.
Well, the gameplay is good and stuff,
but the graphics (eyecandy like you call it) are not euhh very well finished. A little more attention to the tiles would be nice, but like Aiko i do like the background, but i don’t think there are any layers used
( is that what he asked in the .txt file maybe) well, overall if the tiles and stuff were placed nice it would be a good lvl i think
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