Review by Ace UOI

Posted:
Posted more than 21 years ago
For: Inferno Infiltration v4.0
Level rating: 5.1
Rating
4.5

A baddie excessive attempt at a difficult level.

This level is overflowed with baddies to the point where JJ2 will not function properly. It gave me a fatal error every so often, like when I went to change to low detail. This was frustrating. It wasn’t only overflowed for the game to operate incorrectly, but also so that it wasn`t very much fun. I could tell by using so many baddies it was supposed to be hard, but it was actually quite easy. I would have much preferred some more physical terrain, which made it hard instead of 20 baddies over a space of 8 tiles. Maybe some trigger sceneries would help. The eye candy was also a disappointment. Three of the four background layers didn`t tile and were rather awkward looking during game-play. On layer 2 were the poles w/ skulls, which were too repetitive. A little more space between them could have made it nice. Some of the walking enemies were placed on slopes, or ditches, gullies etc.. where they couldn`t walk. Most of the level was carved out and consisted of little paths between the rocks. This gave it a noobish feel to the layout. There were quite a few open areas, but none of these were taken advantage of with springs and such. One specific point in the level bugged me. There is a spot where there are collapsing sceneries, as often seen in Inferno. But what bothered me, was if you don`t make it across, you fall into a pit of fire with hurt events so you would have to wait until you were killed. It would have been nice if it had dropped to a previous point in the level, and the baddies that you had to redo could be on a generator so that they would have to be killed again. The level also seemed long and redundant. I would have preferred JJTublear to spend the time on maybe another one or two levels to make a pack, instead of a long, drawn out level. All in all, Inferno Infiltration gets a 4.5 for its lack of fun, reliability, creativity, and layout. Not a level to download. [This review has been edited by Genotoxin aka iCeD]

Review by JJ Tublear

Posted:
Posted more than 21 years ago
For: Updated Carrotus Roast
Level rating: 5.9
Rating
6

This level was pretty fun. I played it when Moonstone server hosted it.

-Level is too small
-Not enough Eye Candy
-Background is too slow
-Had plenty of weapons
-Carrots were too close to each other
-The shield fitted in the level
-The music Fitted (heh)
-Was fun
-Grass in the gorund was sort unique
-Cave wasn’t dark
-Good Secrets (sorta)

Overall: This was a fun Battle level I recommend it.

Review by Genotoxin aka iCeD

Posted:
Posted more than 21 years ago
For: Jaws
Level rating: 6.5
Rating
6.5

A fairly good tileset, with a nice beach style effect, creative tiles, and a scary shark (or some might think).

I didn’t like it a whole lot, probably because of the lack of tiles (it all seems to be yellow ish… makes it look like cheese. Mmm, cheese.)

Overall I can recommend a download, if you’re a custom tileset fan.

Review by Genotoxin aka iCeD

Posted:
Posted more than 21 years ago
For: The Future Evolution (beta 1 v089)
Level rating: 8.4
Rating
8.5

WOW 3 very awesome CTF levels.

Use of the tilesets, music choices, eye candy and much much more is super awesomeness.
2 of these levels use the CyberSpaz tilesets. The way you used them was superb.
The eye candy in all of these was great to look at.

My only real complaint, sometimes the levels’ size leads some some confusion… base routes are quite hard to get down, and the overall feel of the levels confused me.

Overall this wasn’t the BEST CTF pack I’ve played, but is definitely a great choice for any Jazzer.
DOWNLOAD NOW![This review has been edited by Genotoxin aka iCeD]

Review by Genotoxin aka iCeD

Posted:
Posted more than 21 years ago
For: Updated Carrotus Roast
Level rating: 5.9
Rating
5.5

A slightly above average level using an overused tileset.

The eye candy is shoved into different areas and totally left out of other areas. The BG was okay and the weapon placement was weird…. the design was choppy, had plent of dead ends and other annoyances too.

Overall you can decide if you wish to download, this is very slightly above average.

Review by Genotoxin aka iCeD

Posted:
Posted more than 21 years ago
For: An Impossible Mission 3: Red Rain
Level rating: 7.2
Rating
7

A fairly good level using the great (and underused) Medivo set. The level is small as Aiko noted, but it also combines this with a tight feel (which I don’t really like), but that’s okay.
The ammo is sort of slapped together, creating a very weird feel for the whole level. ironically enough, I didn’t like it too much. Oh well.

Undecided between 6.5 and 7, I recommend a download to thee.[This review has been edited by Genotoxin aka iCeD]

Review by Genotoxin aka iCeD

Posted:
Posted more than 21 years ago
For: Stunned
Level rating: 8
Rating
7

This is a pretty decent battle map with some a good bg/polish, but could be improved. The ammo was so sparse, that really dulled the level. And IMO the tubes tend to slow down gameplay when used improperly. Also the powerups, especially the seekers, should be a little harder to access. The eye candy was pretty good, but what really brought this rating down a .5 points was the tight design which I don’t really like much at all.

Oh well. I can recommend a download for this.

Review by Genotoxin aka iCeD

Posted:
Posted more than 21 years ago
For: Kings Crown
Level rating: 7.1
Rating
7

A very nice little level that has the feel of the classic original Battle Levels. I like the music (“Mercury Rain” by Skaven), but I feel it doesn’t fit as well as other’s could. Oh well.
You did a really nice job with the layout, this could amount to lots of fun online. My only real complaint is that the bouncy powerup is sort of hard to see, but that doesn’t affect the rating too much.

Download now, battle fans, and Jazz fans in general!

Review by Genotoxin aka iCeD

Posted:
Posted more than 21 years ago
For: Kakarot's hotel of darkness
Level rating: 7.3
Rating
N/A

Please, include the custom tileset if your level uses one. I can’t play this…

Review by Genotoxin aka iCeD

Posted:
Posted more than 21 years ago
For: hunt for red october
Level rating: 8.5
Rating
8.5

Very nice.

You used some excellent ideas here, I love that sub idea. Even though this level is immensly creative, it is also immensly buggy and annoying. You should have tested this more, if you would have this would get about a 9 or so.

Otherwise, you used some amazing ideas. I could go into JCS right now just to see how you did some of those great ideas…

Review by Newspaz

Posted:
Posted more than 21 years ago
For: The Future Evolution (beta 1 v089)
Level rating: 8.4
Rating
8.7

Great shad, great.

This thing rocks. The Tube Electric level is the best CTF level I’ve ever seen. Afcourse.. I don’t play CTF much =)

Get this now. Nuff said.

Review by Genotoxin aka iCeD

Posted:
Posted more than 21 years ago
For: BusterPack CTF
Level rating: 7.7
Rating
7.5

Wow, VERY nice CTF levels you got here.
Levels like “Pit CTF” and “Maximum RAM CTF” were quite impressive. You used some good ideas (Crazy Island CTF could become pretty amusing with a lot of people). The music fit okay, but that doesn’t affect my rating much at all. Awesome’s “Hard to Believe” song added a weird feel to the MEZ03 level, but that’s acceptable.

Overall VERY nice levels you should be proud of, download now! (undecided between 7.5 and 8)

Review by Genotoxin aka iCeD

Posted:
Posted more than 21 years ago
For: Assassin's Pool
Level rating: 3.2
Rating
3

IMO this is a super simple level with some actually interesting ideas. Though plently of things brought this review down. It actually didn’t look like much work was put into this level (I can imagine battling in a simple level like this wouldn’t be too much fun). The use of events was interesting, but seems like it was done like 10000 times before (pools aren’t a new concept.)

Undecided between a 3 and a 3.5… I don’t like this much at all and can’t recommend a download.

Review by Genotoxin aka iCeD

Posted:
Posted more than 21 years ago
For: Super Mario Bros.
Level rating: 2.5
Rating
2.5

Wow. We have a fairly simple level here, it has some hurt events (which DON’T work in MP, btw.), an ammo and chat room. I didn’t bother to actually check out the tileset used extrensively, but it seemed fairly okay. This level deserves an award for it’s smallness and simplicity, but I can hold on that.

The 70’s Grove music (which was included with TSF and therefore just wastes disk space), doesn’t fit at all.
I can’t recommend a download.

Review by Newspaz

Posted:
Posted more than 21 years ago
For: Jaws
Level rating: 6.5
Rating
6.7

Reposting my review:

I like it. Only two points
*To small
*To yellow

And I would easily get bored of this. I like Jaws’s Amazone set way better.

I wish there was something closer to a seven then a 6.7 It just misses something =)

Review by aiko

Posted:
Posted more than 21 years ago
For: Jaws
Level rating: 6.5
Rating
7

“Jaws” is a very nice tileset containing 120 tiles showing us details from a beach. A dangerous shark, an (supposedly :-) unsinkable wooden boat, all kinds of censored and, of course, some nuclear waste. The masking is very exact and i didn’t find any serious problems.
The pack also includes a small example level with a wrong next level setting.
Conclusion: “Jaws” is a very sound set of nice tiles that is definitely worth the 16 KB of diskspace. No doubt, it has my DOWNLOAD RECOMMENDATiON.[This review has been edited by Aiko]

Review by aiko

Posted:
Posted more than 21 years ago
For: Updated Carrotus Roast
Level rating: 5.9
Rating
6

“Carrottus Roast” isn’t a bad level. But not really a very good one either. The layout is okay but a bit too boring and with too many dead-ends. The use of eyecandy is too sparse (sp?), too. Otherwise, i don’t have much to say. Download or not, you decide (low 6 points).

P.S.:
The wrong next level setting is annoying and should be corrected (use the re-upload function).

Review by aiko

Posted:
Posted more than 21 years ago
For: The Future Evolution (beta 1 v089)
Level rating: 8.4
Rating
8.5

Wow!!! With this CTF level pack, ShadowGPW proves it again: he is one of the best level designers of all times. “The Future Evolution” includes three absolutely stunning CTF maps using the Tube Electric and two of DethMan’s awesome CyberSpaz tilesets. One of the best CTF packs i’ve ever seen. Amazing! The design and layout of the levels in unbelievable and so is the eyecandy. Spaceships, insane tube constructions, you’ll get everything here!
Not to forget the music: very fresh, very rocking tunes using the classic tracking style. Great choice, great!
Shadow, i bow down to you! I hope my rating isn’t too high (8.5!!! Makes me dizzy :-).
To sum it up, if you don’t download this, you don’t want to download anything else because you can’t be a Jazz player in that case. Things like this make people like me thinking about converting to CTF fans ;-) DOWNLOAD NOW!

P.S.: One little bug that should be corrected quickly (by re-uploading!): The Shockwave map has a wrong next level setting.

P.P.S.: While playing, i recognized another major bug. In “Waste House” the red team has the same (unfair) starting pos. as the blue team! Should really be corrected or i have to lower my rating.[This review has been edited by Aiko]

Review by ShadowGPW

Posted:
Posted more than 21 years ago
For: The Future Evolution (beta 1 v089)
Level rating: 8.4
Rating
N/A

ugh, reuploaded it..
forgot to add the tilesets =P

Review by FoD MERC

Posted:
Posted more than 21 years ago
For: The Future Evolution (beta 1 v089)
Level rating: 8.4
Rating
8.5

10! I give it 10!

Fine fine.. 8.5.[This review has been edited by FoD MERC]