Review by Test

Posted:
6 Mar 2011, 14:33
For: Carrotus Improved Remix
Level rating: N/A
Rating
N/A

If you like this tune you will also like hunz’ music and he’s at:
http://hunz.com.au/

Review by Test

Posted:
6 Mar 2011, 14:30
For: Stalactite Labratory
Level rating: 8.4
Rating
N/A

What happend to the other guy’s english? I don’t know that. Nice work on this level my friend!

Quick Review by Roblomal

Posted:
6 Mar 2011, 14:21
For: The Valley
Level rating: 1
Rating
1

iT CONTAINS NOTHING NUBCAKE!

[Review changed to quick review, see the review rules.

Quick Review by Roblomal

Posted:
6 Mar 2011, 10:56
For: Violet CLM's (late) Halloween.
Level rating: 7.9
Rating
9.2

hello, ima making an level with “A Fire Place”, its an good SIMPLE tileset!

Not recommendedReview by Seren

Posted:
6 Mar 2011, 10:06 (edited 6 Mar 11, 10:45 by Sir Ementaler)
For: Completely Generic Rocket Turtle Chase Level
Level rating: 6.2
Rating
5.6

Disappointed. That’s how I feel after playing this level, and that’s also how I could end this review. Instead, because Jake is a cool guy, I’m taking a deep breath and writing something longer than usually.

Completely Generic Rocket Turtle Chase Level is an easy and short stand-alone singleplayer level. And this is basically where its problems start. Have the word “short” next to the word “stand-alone” and “easy” – you usually get something that you totally don’t feel satisfied after playing. Don’t forget to also add “completely generic” as the title itself says, and in total we have a catastrophe.

Everything’s started just okay. My rabbit appeared in a small room from where he almost instantly warped to some other place. I understood it’s obviously a typical making-rocket-turtle-work system, so it’s okay, even though could be covered with layer 3 to make it look less out of place. Anyway, right after that the boss music started to play, a life bar appeared and I quickly found out that I won’t have much time to think. I took a look around and noticed an airboard, 2 RF missiles and – a bit surprisingly to be honest – the Rocket Turtle itself, hanging in the air in a small sealed out room below me. Two blinking arrows seemingly wanted me to get the airboard. I didn’t want to argue with them so I took the thingie, as well as RFs, and started to follow the turtle, activated in mid-time. The first thing I’ve seen on my way then was a trigger crate. “Hmm, either the airboard isn’t necessary or I will come back here later on”. Remembering that it’s a Rocket Turtle chase, I found the second option rather improbable. The boss was starting to get away anyway, so I decided to start the level from the beginning. This time I left the airboard where it was and only took the missiles, use of which appeared to be obligatory to jump off the room. “Quite a nice idea – the level has two ways to beat it” I thought. However, in wrong hands even good ideas can lead to creating crap.

I lost my hope. I didn’t see the main enemy for quite a while, as he floated out of the screen when I was RF jumping (I kinda suck at it). The crate wasn’t too useful, it seemed to just create a platform which let me pass a spike trap without getting hurt. With an airboard, this one wouldn’t be a problem at all. I probably wouldn’t even notice they’re spikes if I had it, as even without it I had no idea they are, until I got hurt by them. Okay, the tileset hasn’t really got better tiles for spikes so I just ignored the fact. I just cotinued to run the only path there was, killing some enemies on my way. Nothing seemed like seriously trying to kill me, the enemies couldn’t do much harm except for two bees (bees in a spaceship level) and a floating lizard which probably could hurt me if I was more into the chase. But I wasn’t, the turtle was surely far away already so I just wanted to see how does the level look like so I can do better on my next tries. I collected some ammo, buttstomped a next crate which again wouldn’t be needed at all if I took the airboard, avoided getting hurt by Schwartzenguard’s spiked chainball, and got sucked by a tube which sent me to something looking like an arena and lolwut, Rocket Turtle is here, immobile. That’s when I found out that this level won’t be as much fun as I’d expect of Jake or any XLM member.

I played this level multiple times, hoping that it’ll appear to be good. But it just wasn’t. Playing with airboard was always easier and more rewarding than playing without it. Choosing different difficulty levels didn’t change much. There was only one visible difference between easy and normal – there was also another one as I found out checking in JCS, which was adding one way events in a wall so a player can shoot through it with seekers. The only way to find it other than JCS is by accident. Hard difficulty setting is adding an almost harmless Schwartzenguard at the beginning and… you won’t find more differences as a bug takes place. The boss stops at one spot before reaching the arena and stays there waiting for its doom. JCS says there are also two more Schwartzenguard bosses at the arena (making a total of four) and some area fly off events at the top of it. But who cares, there’s no need to go to the arena. By the way, when it comes to it, it’s also very, very highly airboard biased, with collapsing scenery as a floor and only two boll platforms to stand on after everything collapses. And what if you fall? I guess I could say you fall into a pit, if there was an actual pit event. There is none. JJK [Edit: This bug got fixed in the re-upload].

The climate is dead. Don’t get me wrong here. I totally don’t mean anything positive. I mean the climate is nearly nonexistent. While at the beginning it looks okay, later on gets only a bit broken by a fencer, and okay I can understand monkeys in space as well as copter lizards but hell, bees and crabs are there as well. There are two (three on easy) types of pickups in the level and zero secrets, being both a gameplay and climate issue. There are some places in this level where the only objects you will see are you and the boss you’re supposed to chase. Those wouldn’t be any bad if the level really had a climate of an abandoned spaceship – bad it hasn’t, thanks to things such as crabs on flying platforms. Eyecandy is doing a better job, at least on the playable layers (which are 3, 4, 5 and 6 in this case). However inside of the walls it feels rather bland, the background parts of it look very well. The thing gets worse on background layers (7 and 8). The stars look rather cramped and artificial. Also, applying to all the layers, nothing untypical was done. It’s all as generic as possible, no interesting tricks were used to make a player remember this level for a long time after playing. It’s just another SpaceshipsBL level, with the difference of using a Rocket Turtle, what is still rather rare.

It’s empty, it’s short, it’s generic, it’s crappy. I don’t know what kind of an impulse caused Jake to upload it, but let’s hope it won’t happen anymore in the future. I must say I was almost sure that Jake can create good singleplayer levels before, now I started to doubt it. Sorry, this is nowhere close to today standards. The end.

Review by troglobite

Posted:
6 Mar 2011, 01:45
For: Completely Generic Rocket Turtle Chase Level
Level rating: 6.2
Rating
N/A

You need to include event 255 in the bottom right corner or your death pits don’t work. Also, on hard mode, the rocket turtle stops at the bottom right corner of the pit with the second trigger crate, which allows the player to just sit there and kill him. Despite the bugs, I found the level fun, and I liked that the airboard was optional.

Not recommendedQuick Review by Test

Posted:
6 Mar 2011, 00:10
For: The Tubelectric Remixs
Level rating: 1.2
Rating
1

We agreed to the other rater.
There are errors in the tune.
Please discard and Don’t download.

Review by Test

Posted:
6 Mar 2011, 00:08
For: Chrysilis Tubelectric Remix
Level rating: 6
Rating
N/A

Either you did something crazy or making music badly. We gotta tell you that!

RecommendedQuick Review by Test

Posted:
6 Mar 2011, 00:06
For: Jazz Jackrabbit 1 Medivo 2010 edition
Level rating: 7.5
Rating
10

Top rated a ten my friends.
AND A DOWNLOAD RECCOMENDATION!

RecommendedQuick Review by zepect

Posted:
5 Mar 2011, 19:28
For: Lost Flag
Level rating: 8.7
Rating
10

its best!!! best ever
(sorry djazz)

Quick Review by Roblomal

Posted:
5 Mar 2011, 14:39 (edited 5 Mar 11, 14:46)
For: Stalactite Labratory
Level rating: 8.4
Rating
9

NL lol, (Ik ook) but, the song, please, i want the file in mod, xm, or it or anything, but mp3 is unsupported! (OGG and wav too!)

Review by aritra1115

Posted:
5 Mar 2011, 08:11 (edited 5 Mar 11, 08:15)
For: Lava Lamp (The real one)
Level rating: 7.2
Rating
6.7

Rating-Lava Lamp
first its another nicely done set by skulg
well some of the tiles were ripped off from psych

let me see now

Usage-7.0
the usage was easy though not much tiles
pretty much tiles ripped off well that makes it
lava lamp pretty much bugs in places masking was ok

Eyecandy-6.0

eyecandy was original in my opinion

those lava things were ripped off though
the background can look nice with a lot of creativity colors hurt my eyes a bit
animation are those lava lamps from psych.

Re-usage-6.0
well its a nice set which can be used many times.

well im giving this a 6.7 well its a good tileset.
DR? N/A
well i guess so its a good set try to improve as you made your awesome death metal.

Quick Review by Roblomal

Posted:
4 Mar 2011, 14:08
For: Moondance Tileset
Level rating: 5.1
Rating
8.7

Its pretty nice, this stuff…!!!!!!!!!!!!!!!!!!! 87\100

RecommendedReview by aritra1115

Posted:
3 Mar 2011, 08:55 (edited 15 Jun 11, 17:34)
For: Voldard's Cool Treasure Jungle
Level rating: 1
Rating
1

Must download it now I must lol so hard on it
let me see what is going to happen

Eyecandy:
eyecandY? what eyecandy? just about
layer 7 looks messed up
no layer 8 and think there were just
randomly placed tiles on layer 4
no other layer used though

Gameplay:
You can’t just play it online as sonic said
just 2 secs of gameplay and then just the lvl
finishes just about a lot of gems 2 secs nothing original

DR? Yes you must download and lol hard on it and then
just delete it .[This review has been edited by aritra1115.]

RecommendedQuick Review by cooba

Posted:
2 Mar 2011, 13:28 (edited 2 Mar 11, 13:28)
For: Scars of Chaos 2: War Torn Existence
Level rating: 9.7
Rating
10

They made me write this message.

Review by Arclite288

Posted:
1 Mar 2011, 20:39 (edited 2 Mar 11, 04:36 by Violet CLM)
For: 7th Lava Fall
Level rating: 9
Rating
N/A

I’m not here to rate the levels, my attention is on the tileset they use.

Art Style:

Nothing short of superlative. The fact that the city blocks are ripped from UT isn’t a problem for me. Every time I play UT3 now, I just see 7th Lava Fall dotted in around the place. Even Desolation has to give way to defeat here. An almost perfect 9.9 here.

Diversity of Tiles:

What can I say, plenty of little tools here. It’s so easy to make trains with this tileset, and all of the train levels look amazing. Of course, the possibilities don’t end there. I used this tileset for HWS Altair once, and I found so much to take advantage of in this tileset. Most of the tiles mesh so easily, and nothing is off-limits to the JCS’er. Wipes the floor with its opponents with a 9.7.

Layer Management:

This is where Desolation has the edge, since this wasn’t the primary goal of 7th Lava Fall. Of course, all tilesets have weaknesses, but hey, 7th doesn’t trip over itself here.
Have fun with the 8.8 this one picks up.

Environment:

So many options are present. Customisable ships and other vehicles, twisting pipes, lava streams, lava pools, fans, metal beams and goodness knows what else all comes together to make a peerless tileset. If that wasn’t enough, turn Mask mode on, and look at the mask messages. Yes, Jesus saves, and Dethman has infused the truth into this tileset, netting a 9.7 in the process.

Result:

Art Style – 9.9
Diversity of Tiles – 9.7
Layer Management – 8.8
Environment – 9.7

Total —> 9.525

Final Rating: 9.7

I may have said that Desolation transcends this, but Desolation 7th doesn’t, as it obscures the Christian messages and doesn’t look as good as either of its two originators. That and Desolation just scrapes a victory, only because of the increased versatility and the fact that it was made by a team.

(Unfortunately, this is not a tileset upload, although your thoughts on the tileset used by the levels are certainly appreciated. ~Violet)

RecommendedReview by Arclite288

Posted:
1 Mar 2011, 20:28
For: Sirius
Level rating: 9.1
Rating
9

I don’t know what people are talking about when they say that this is one of Agama’s lesser tilesets. None of her tilesets are anything short of spectacular.

Art Style:

Ticks all the right boxes for me. The shininess of many of the tiles and the crazy palette modifications have won me over many times. Seems loosely based on Orbitus as well. I am pleased to award this a strong 8.9.

Diversity of Tiles:

Such a wide range of scenery to place in a level, with the elaborate pipes already offering a swarm of possibilities just by themselves. Let your imagination run wild, JCS’ers, this one takes a solid 9.4.

Layer Management:

Hm, this might be the weak point of this monster, but that being said, it still smashes weaker tilesets to dust. Many could get away with just layers 3 and 4 forming the main body of the level. I give this a 7.8.

Environment:

What a crazy environment we have here, lavish with detail and eyecandy, although it’s not a good choice for novices. My advice, get some practice first, then make a beeline for it when you’re good enough. Solid 9.5

Result:

Art Style – 8.9
Diversity of Tiles – 9.4
Layer Management – 7.8
Environment – 9.5

Total —> 8.9

Final Rating: 9

RecommendedReview by Arclite288

Posted:
1 Mar 2011, 20:21
For: Swamps of The Sleeping Jaguar
Level rating: 9.5
Rating
8.7

Agama doing what she does best: making masterpiece tilesets, again and again.

Art Style:

One of the best forests I’ve ever seen, takes Tarzan’s Treetops by the scruff of the neck and drives it into the dirt. Makes mincemeat of lesser tilesets. Solid 8.5.

Diversity of Tiles:

Obviously many of the tiles do the foliage for the canopy and leaves, but there’s plenty of room for complex branches and other great things. The wood structure things are also a very good little quirk. I made a level using this and showed it to my 3-year-old brother, and he loved the animals that can be animated. Nets a 9.6.

Layer Management:

Okay, this may not be another Desolation, but it can do very well here too. Most of the layer work will be focused onto the canopy and leaves with many levels, but that’s no restriction. I give this a 7.8

Environment:

I don’t really care about any of the disadvantages of a forest location here, as this tileset has none of them. Agama truly shines here, making her skills felt even to the younger generation. Tileset walks away with a 8.3 under the belt here.

Result:

Art Style – 8.5
Diversity of Tiles – 9.6
Layer Management – 7.8
Environment – 8.3

Total —> 8.55

Final Rating: 8.7

RecommendedReview by Arclite288

Posted:
1 Mar 2011, 20:11
For: Odyssey
Level rating: 9.1
Rating
9

Personally, I think this tileset looks WAY too good to be a first ever tileset. but I’ll take your word for it, BlurredD.

Art Style:

Very good in all areas, although the pink version isn’t to my taste, not that that makes any difference. Gets a good 6.8

Diversity of Tiles:

This knows no bounds. Almost all of the tile groups have a different use, but all of them go well together. If you want a visual demonstration of this, look at the “Pride” level in Dreamscape. Nails a staggering 9.9.

Layer Management:

Odyssey doesn’t seem to acknowledge layer configurations all that much, which is downright handy when making levels, because it makes equally easy work of two or three layers for the main body as it does with seven. Configure whatever you please, and you’ll do well with any setting. Gets a potent 9.5.

Environment:

Blackraptor took full advantage of this. Yes, anything that goes in space will work, as will abandoned facilities. Odyssey does all of that, and there’s no end to the detail that it can feed into a level, although it is VERY hard to master. Kudos to those who can. I give this a 9.1.

Result:

Art Style – 6.8
Diversity of Tiles – 9.9
Layer Management – 9.5
Environment – 9.1

Total —> 8.825

Final Rating: 9

Review by Arclite288

Posted:
1 Mar 2011, 20:01 (edited 2 Mar 11, 04:34 by Violet CLM)
For: Windstorm Fortress
Level rating: 8.8
Rating
7.5

BlurredD holds nothing back as he unleashes the fury of the storms, jolly good thing Jazz has the ability to hide in the fortress, hm?

Art Style:

Subtle, it doesn’t scream “EYECANDY!” at you on first sight. It creeps up, but is just as good looking. I for one could never make a tileset anywhere near as good as that. This one claims a 7.5

Diversity of Tiles:

Hm, there is much to be desired here, but that’s not a problem to a skilled JCS’er. As for the clouds, though, I’ve never seen any other tileset that even comes close to doing that, and with WSF you get the double whammy of the advanced lightning effects. I just WISH that the rain was better done. Even after a slashing from the weak rain, it still gets a 6.8

Layer Management:

BlurredD never seems to have trouble with this. WSF can make levels look good regardless of layer configuration. Having chewed up the lesser tilesets, WSF takes a good 7.6 here.

Environment:

One of the few times I’d do a castle level, I’d choose this without any hesitiation. Most of the other castle tilesets can’t even hold a candle to this. This gets a solid 8.0

Result:

Art Style – 7.5
Diversity of Tiles – 6.8
Layer Management – 7.6
Environment – 8.0

Total —> 7.475

Final Rating: 7.5

(added in rating since it was accidentally left N/A. ~Violet)

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