Woo, another good level by Cmdr Dats. The way you used the tileset was great, it has lotsa eye candy. The design is also fluent and pretty easily playable. Platform placement was very nice and can amount to a very fun battle. I love the music, it fits so well. :-) Good choice.
Overall I must say you should download this NOW.
Woo, a good level using a good custom tileset. Has that good old “platform” feel that Aiko mentioned and is a pretty fun, “solid” level. I’m tempted to host this right now for some online fun. The fluent design makes for an enjoyable battle and this is definitely worth a host. I agree with Aiko though, the Castle music doesn’t fit the level too well. Oh well, it’s a tiny downfall.
Get downloadin’.
Wow, nice. You used the awesome Blue World tileset by Disguise quite well, and I must say the music selection is just fine. The size is just right, amounts for not a very fast-paced uncontrollable battle but still doesn’t get boring. (I would recommend 3-6 people for a nice fun game). The layout is fun and fluent and is probably a lot of FUN in a multiplayer game.
A few minor improvements and you would get a 7.5. But good job. I highly recommend this.
This level doesn’t come close to average, but I guess I liked it more than Aiko did. This level has is very short, has basic eye candy, strangely placed enemies and events, is very short, and it’s short too. Did I mention it’s short? It has some OK things, but most of it wasn’t so great. I have to add .5 points for some OK effects and standable eye candy.
Overall I can’t recommend a d/l. Sorry.
I think those 2 tilesets are really boring. One of the tilesets, the blue one has a half textured background (I play in 8bit, textures need also to be good in other modes then 16bit!)
As for the blocks itself.. Basicly it are seven blocks.
Empty Blue Block with border – Same one but goes to a vine – vine
45 degrees blocks – and some background block.
The other blocks won’t even be used by people I think. That’s why this set get’s a 5.7 from me.
OK….I have Green Blocks already….and its nice for test levels (those really annoying levels that those SSB people make :-)
The blue version is better (Blue Rocks!)
and has textured background. The Letters are OK, but I think they would be prettier if they were in a block (i.e. Totally Insanity)
Added Note: Sowwy? Thats strange language you are speaking iCeD…
I’ll rate this soon :-)
First question: Why did you convert it to 1.23? (Heh, i’m kidding. Don’t get mad, kids :-)
Now, "F5 Torment" (funky story about the level name in the readme btw) is another cool level showing us "ZA’s good sides". The main aspect of the good side is the layout: its just cool (very fluently playable)!
Besides, it’s one of the few non-hotel levels using MEZ!‘s first tileset (well, that may be a bit overdone but thats my job here :-).
Fine, and the bad side? There isn’t one. Eyecandy and everything else is great. Some reviewers won’t like the powerups but if you ask me (as a battle freak), i really like them :-)))
About the music: you can’t do anything wrong with a tune by Skaven of FC (he’s definitely one of the legends!). Needless to say, it sounds terrific!
Overall, another super l33t MUST DOWNLOAD by Commander Dats, who already became one of my favourite Jazz2 level makers of all times.
Not bad for a first level, i’d say! :-)
"Rock Haven" is my favourite level using Disguise’s super cool "Mountain" tileset. The tileset is very well used and there’s nothing to complain about design (open, many platforms) and eyecandy. Event placement (weapons, springs) is quite good, too. The music…well i don’t have (english :-) words for it: just too awesome!!! One of my Top 500 modules (that means a lot!). Same with the level, its definitely in my Top 250 of all times.
Conclusio:
A MUST DOWNLOAD for everyone. No matter of what age, gender, religion, skin colour or version number (;-).
P.S.:
One small bug was found though: the next level setting is wrong (level doesn’t exist in this pack).
One more time, its an awesome tileset and level pack by Commander Dats.
The design of the level is very very good and so is the eyecandy. The weapon selection includes a few powerups, but that’s not a downfall in my opinion :-)
The “Plastic Dreams” tileset is just beautiful and used well in this level.
The music choice definitely hits my taste: i could spent hours and hours just standing in the level and listening to the music.
To conclude my review, i can only bow down to Commander Dats for another coolish (tileset and) level and RECOMMEND “Plastic Fortress of Vytoh” (cool name, somehow!) as a MUST DOWNLOAD for everyone (low eight points).
"De-Con-Structor" is still one of my favourite levels using MEZ!‘s third tileset. It’s open, platformish, allows super fluent navigation and makes a perfect battle arena.
The music – a-w-e-s-o-m-e-!!! Superb choice, as always, Dats (as far as i remember i even told you how much i loved the music when you originally posted it at UJ :-).
Overall, a very cool level to DOWNLOAD and add to your collection.
First off, i have no idea why the author is complaining about his own music selection: i, as a big fan of oldskool chiptune like the one used in this level, am completely happy with it. Actually, i love the music!!!
Err…well okay, lets talk about the actual level. Hmmm, seems like…i love it, too!
Disguise’s awesome "Blue World" tileset is used perfectly, the design is just as i like it ("ZA style" i guess), the eyecandy is very good and the weapon selection still is okay.
Overall, i definitely RECOMMEND EVERYONE TO DOWNLOAD THiS LEVEL. The "Doomsday Blues" really rocks! A MUST for every battle fan.
Another great level from South Africa. "Dungeons of Vytoh" (interesting name btw) uses a selfmade tileset by Commander Dats (which looks darn cool) and mainly consists of platforms, platforms and…you guessed it. The whole level desing is very open and therefore fluently playable, which makes it a great fun in an online battle.
The only small downfall is (in my opinion) the original "Castle" music: it doesn’t fit too well here.
Every fan of this style of levelbuilding (thats everyone, right?) should iMMEDiATELY move his mouse cursor to the download button.
A massive lack in eyecandy, bad event placement (about 12 extra lifes in one place?), extreme shortness (wow, not even ONE minute) and the never ending use of the "Carrottus" tileset make this level a good candidate for the "butt ugly level of the week" ;-) No, don’t take it personally, Blagh, but "Spank ‘em!" can’t get a download recommendation from me. Sorry, you
should just spent A LOT more time on making your levels :-)
Btw: Music was not/wrong set in the level properties. Not a good idea, as you can imagine.
I’ll rate this very soon :-)
And by the way, as iCED already said, i don’t like the fact that “Fastrack.j2b” is included in the ZiP: it’s a MASSiVE waste of web- and diskspace.
“War Maze” is a pretty weird level that uses the nice “Alien Carnage: Office” tileset by Astronia (?).
The level itself isn’t too great: the author obviously tried to put some eyecandy in it (good idea!), but the design is too confusing. Furthermore, it has enemies (i thought it was a battle level?) and way too many blinking and annoying stuff. If you already got a headache (like me today :-) you shouldn’t even THiNK about downloading this level.
The music works for me by the way (i dont’t like it, though).
Overall, slightly below the average.
P.S.: Next level setting is missing (bad idea for a multiplayer battle map)
Cmdr Dats, maybe you should release these levels in one big episode/pack.
oops, forgot… due to the restraints of 1.23 (no trigger zones), i could not convert it from 1.24.. i forgot to select 1.24 and the edit script still has a “query problem…” ;)
oops, forgot to say, i converted this level, piece by piece (thank goodness for alt-tab) from 1.24 to 1.23… :)
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