Despite okay eye candy, I really don’t like this too much. It had a linear layout with a basic design. “Puzzle” related levels usually don’t make for good battle levels. Especially since puzzles are usually linear. Take this for example.. the bg and use of different tiles wasn’t bad, but overall I can’t see much of a reason to download this. Sorry.
Btw, don’t include official music files like fastrack.j2b in your ZIP. It just adds to the download time and wastes J2O server space.
“War Maze” is a simple, maze oriented (bad idea) level with lots of animating tiles and weirdly placed events. The way this was put together has a very confusing feel, I don’t see much of a point to chat rooms, etc. etc.. the bg was weird and I didn’t like it too much…
Another annoyance: the bg music doesn’t play.
Sorry, I can’t recommend a d/l for this.
Nothing much to add to Aiko’s review, has some nice tiles (a little choppy), also includes a nice little example level with music (that doesn’t play)
Overall I’m sure someone would want to d/l this.
Yep. DOwnload now. This is so good… I think i don’t have to explain it.
-Blew!
it is superbly superb.
Uh….qaz? Is this any different from your other tileset post? If so, I will download and rate (And use the correct name) i.e. Super Mario Tileset (Fixed)
I have to agree with Aiko on every part of his review. The tileset even if Pixel size was better, they are still kinda….Low in eyecandy (But NES games were low on eyecandy :-) (Perhaps a Mario All Stars version would be prettier….)
~KJAZZ
P.S. I doubt I will ever finish my SMW pack. It takes too long to copy from the book.
Good tileset containing 190 tiles from an old Nintendo game (as far as i know: i never owned consoles…only emulators :-).
It looks pretty funky, coloured and has a fair amount of basic structures and objects from the original game. Of course, the quality of the images (pixel size) isn’t too great but thats not the authors fault but a problem of Nintendo’s programmers a few years ago :-)
The ZiP archive also includes a nice SP example level which tries to show all main aspects of the tileset. The music file that should play the original theme from the game, doesn’t work because the author (who seems to be from Switzerland by the way) set it wrong in the level properties…
Overall, i think a talented level builder will be able to create some nice levels using this. All you tileset freaks: DOWNLOAD NOW!
Wow, a VERY nice battle level. The design was super fluent and the eye candy was good too. Uses the cool “Metal Mania” tileset and uses nice music from Crusader/QoB that fits the tileset well. Some of my only real complaints were that powerup placement was kind of weird and there were a few dead ends and missing springs, but other than this, this is a MUST D/L. So start downloadin’.
Awesome! As i already mentioned 1000 times before, i just love this style of level creation.
Of course, its mostly the coolness of the tileset that impresses, but really, the level isn’t bad either: the layout of "Ironfang" is very open and fluently playable and the eyecandy is very beautiful. Uses the "metal.mod" music from QoB (as far as i remember) as the background music. Everything else is already said. Just let me note that i do not find the eyecandy confusing at all. We need more eyecandy, peoples!
To sum it up: another amazing level from South Africa and a MUST DOWNLOAD for all you battle fans! (well, lets invite the CTFers, too :-)
(i was undecided between 7.5 and 8)
The "Jazz 2 Organizer" by MetalWarrior is definitely A MUST for every level reviewer and everyone who has more than 256 levels in his or her Jazz2 directory! Works fine with both, Jazz2 and TSF. It also features some other spiffy features like clearing the internet level cache, copying all files from the cache to the main directory or displaying the full name of the level (which can be really useful sometimes, believe me). Furthermore, it has a status bar that shows the total amount of levels, tilesets, music and cache files in the Jazz 2 directory. Perfect for statistics freaks like me :-)
As i said: A MUST DOWNLOAD for EVERY Jazz 2 fan and one of more three or four favourite Jazz2 related utilities ever.
P.S.: Of course, there are always some functions that could be added :-)
This program is GREAT! It helps get you around the Home-Cooked limit, without using Windows Explorer or another browser program to click and drag programs. Possible enhancements: Play as Spaz, play levels in cache before moving them, also view levels in SF directory.
A beatiful level, with a rugged, industrial feel (of course the tileset is rugged and industrial, but the use of the tileset is superb).
The weapon selection is good and the ammo is well spaced. Nice use of springs too.
Overall, this level is gorgeous and functional. I can see where the eyecandy could be confusing, though I didn’t find it bothersome. This could easily become a favorite of mine. Download it now, or the flying monkeys will be after you!
~Buster
Not a bad level, really. Eye candy is used quite nicely, and creative, though the downfall of it is it’s a tad confusing. Also, design and layout is quite creative, but not confusing.
Anyway, I’d say it’s worth your download.
i like this one
i know this game from my atari lynx
we have it on that computer and i got it on pc too
doesnt look really like my lynx version but its till cool :)
i like this level for its use of all background layers and the tileset
its a great battle level
I got it some time ago, but i never use it (dunno why though). anyway i think this is very handy to control yer jazz files. so d/l…NOW
Overall, I’ve gotta disagree with some of the other reviewers and say that I thought the design was okay. Not spectacular, mind you, but okay. Small levels tend to be cramped, but the mass of weapons and the tight layout would make for a chaotic fight. I for one prefer hunting my prey, but the occasional melee battle can be fun.
I do have to come to task with the eye candy however. Indeed, to sit back and casually examine the level, the eye candy is generous and well crafted. But to actually get in and try to play the game, the eye candy detracts from the expierence by crowding the view with unimportant items and also confusing you a great deal with it’s generous use of foreground elements as backgrounds. In some few cases this works out okay, but in a small, tight level like this it is very annoying. You jump off a ledge expecting to land on a branch and instead fall to the valley floor. It wouldn’t be so bad except that some of the graphics in the background are also used as actual platforms, which simply adds to the confusion.
One more point: The level uses lighting to make it appear darker. The problem? The lighting is faint enough that it doesn’t make that big a difference, and hence only seems to serve to lower the framerate and create lag. Personally, I’m against using lighting in any multiplayer levels, but if you’re going to do it, you could at least do it so that it seems to serve SOME other purpose than to create lag!
If you could bring this level up to code by triming the eye candy a bit and removing the lighting, this would be a pretty decent level. As it is though, I can’t rate it higher than a 6.5
~Buster
I love this set! It’s been a little while since I’ve played Jazz 1, but this set has pretty much all that I remember. I trust those who are better informed and say that it doesn’t, but it’s GOT to be close!
The only complaint I have is with the included level :) If it was simply an example level, it’d be one thing, but it’s also a CTF level, and as such, it’s not very good. Too small, not much to look at. It does show how the tiles work, to a certain degree, but in a rather minimalist way. A better guide for how to use the set would be to play Jazz 1 itself, if you haven’t, or to go find some screenshots. Otherwise, for the set itself, this is just about perfect.
For this reason, I’m giving it a 9.5
Yeah, that’s a pretty high rating for something so small and not quite as graphically spectacular as other sets, but the reason is I don’t feel that this set should be judged so much as an individual work as it much as I feel that it should be judged based upon whether or not it truely emulates the original Tubelectric. In this case, I believe that it all but excels. Hence, the 9.5
~Buster
This Game is COOL ;-)
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