“The episode file works fine for me, but you have to play the whole epic episodes first”
-Electric Ir
Oh yes. I forgot this. When I updated to 1.23 (As many of you on the JMMB know) my saved games were erased. So I had to play through the Epic episodes. Thats a bug you MIGHT wanna fix. Not that big of a deal.
P.S. Yeah, that .j2e thing I would REALLY like!
Ummm…….are you who made the blackout level? I thought someone else made it…Cause its a cool idea.
I might rate this someday.
Indeed, dutch level makers strike back with this very cool pack.
“Putrid Monkey” contains eight brand new single player levels, it uses five homecooked tilesets and four custom music files. Some of the levels are very original (the car chase is fun for example) and the underused tilesets were used very well (J1-Diamondus, Temple, Strawberries!). By the way, it would be very cool, if you could include a readme text file that gives info about who made the tilesets and the music (selfmade tilesets will make me rate it higher :-).
The pack also includes a Jazz 2 Episode file (.j2e) which means you can easily chose it from within the game (you’ll see a new [not-so-beautiful!] button in the episode selection screen which is pretty cool). I hope the guys will release the J2E-Tool sometime to give everyone the chance to make something like that :-)
The eyecandy in all of the levels is on a very high standard, but the design is a tad confusing in some cases (some puzzles are annoying, but hey, its better than one of those 5-minute-run-thru-levels).
The music selection just fits great! Nothing to complain about there.
Unfortunately i didn’t hear music in “Overdose of Sand” (songcd4.s3m?). Authors, please check your files before uploading them to J2O :-)
Overall, this is definitely A MUST DOWNLOAD for EVERYONE, not only single player fans. Great work, dutchmen! :-)
P.S.: Dear Authors, please don’t use this page for discussing internal problems with the pack.
This level pack is very very cool.
It has nice ideas, and its just….(Argh! Stupid language…no other ways to describe :-)
Well its just really good.
I liked the CAR level too.
And I didn’t find a bug…
I thought of giving it an extra point
for New Years but…
Then I thought all the Admins and Aiko would be mad at me (And we don’t want that :-)
(Added Note: Oh yes. The Strawberry tileset is really cool! And easy to work with. I’m making a level right now with it! And for that, I’ll give ya an extra 0.2 points…No wait….Still might make Admins/Aiko mad….Maybe i’ll increase it later…)
And this review is too long (for me)
Err sorry people I really found a HUGE bug in one of my levels…calls for a re-upload
Eh yes, I kinda thought it was cancelled so today I found out I had to create another level heh…
I hadn’t made levels for over 2 months so blame it on me ;)
Im very sorry to tell you guys that the Episode file wont work right in 1.23 (I think it does in tsf) because of an error by me while creating it.
I think that if you delete the "ending" as next level and replace it for "endepis" in d-am-n2 it will work again, but if you do that you’ll need to play the last episode again (thats no problemo using jjnext)
And it’s time for ST’s random rate of the week (now using the patented UnBiased RateSys™Technology!). Yes, I will be doing a random rate using this "technology" (actually my rating system) every week now. Woo.
First of all, I’d like to say this was a great effort w/ the Psych TS. A bit underused, and a bit hard to use, but Distruct defenitely used it excellently, putting everything in their right spots and not overusing any/all of the tiles.
EYECANDY: 3/3
The layout, though, is where it starts to fall apart. There is only 1 start pos, if my testing was correct, and it seems a bit one-dimensional playing (a bit more interconnection via suckertubes may have been nice). I personally don’t like this navigation (ZA style) used this heavily, so the mark goes down there a tad, too. And I think the weapons were just a slight bit too sparce, but not too bad. The carrot was well placed, though, may I say something in favor of the level.
WEAPONS: 1.2/2
NAVIGATION: 2/4
TOTAL LAYOUT: 3.2/6
In conclusion, this was a pretty fun level, but it really didn’t "hit the spot". Try for a little more variety in the tight/loose gameplay department, and the variety of events should be expanded just slightly.
OVERALL "FEEL": 0.5/1
Closing Remarks: A good download. D/L it and host it for some variety in your servers. __
TOTAL SCORE: 6.7/10
Yes, A nice episode pack some orginal levels in it (like the car level)
You need some skill in the levels but there is a but here the eyecandy in most of the levels where boring. It needed some more..
There are some parts that you could be stuck though =P
anyways good job guys we needed more SP episodes =)
A very nice level pack, great design and event placement.
Anyway, the wide screen thing you’ll find nice and creative, but it does get on your nerves. Also, they are other annoying parts, you’ll find. Quite a few, really.
Well, nice and long level pack, just the right challenge. One other thing, Spaz CAN’T beat one of the levels. That can be annoying for Spaz users. Well, I haven’ found a way with Spaz, so I might be wrong.
Anyway, a must to download!
A pretty OK level. Uses the JJ1 Candy, only fixed, of course. Also uses one of Alexander Brandon’s tunes for JJ3.
Anyway, the design is just a tad below average. The eye candy, like Aiko said, is quite wierd. But VERY distracting.
Anyway, this level seems to be made, like Aiko said again, for the new years.
Anyway, worth your download. And it isn’t really that big.
A pretty good level by Distruct. Nice and fairly creative layout. Eye candy and event placement was OK.
Good base placement, though I really think the base route can be inproved.
A pretty good Multiplayer pack from Bartman (I didn’t like it as much as Aiko), has some interesting ideas, which I like. The blackout level is especially cool. :) This pack does have it’s flaws though, the event placement wasn’t so hot (30 toaster pickups right next to each other has never been something I was tempted to do. :) The layout is something I like, it’s done well, and has eye candy to back it up. The music fit well and the tilesets were used well. Though you could have spent more time on certain levels as I don’t like them/they look sloppy.
Overall I can’t say much but that you should DOWNLOAD NOW.
(note as Aiko said, bartctf3.j2l doesn’t work, fix and re-upload now. ;-)
In my top five of all-time favourite sets :)
Cool, this is another great pack from Bartman, the creator of the well-known episode “Agent Jackrabbit”. This time its a bunch of multiplayer levels using four different tilesets (namely MEZ01, Cheq, Metropolis Day and Hocus Pocus, all of them are elite sets).
The levels itself are really interesting, because Bartman is one of the most creative level makers i saw. He tries to put new effects and ideas everywhere, which makes his levels pretty original and somehow different.
Reminds me of “Another Jazz 2 fan”, who also created his own (sometimes weird) style. What i want to say is…eyecandy and design are great :-)
Well, of course, some levels are better than others (i didn’t like “Outer Space” for example).
The background music is a good choice, you can’t do much wrong with songs by Alex Brandon, Necros and Unreal Tournament music.
Overall, this definitely gets a DOWNLOAD RECOMMENDATiON from me. Everyone should get “Jazz 2 Battle Pack” now and put it in his/her Jazz2 folder (oh btw next time i will subtract one point for the stupid name, really).
P.S.:
Unfortunately, the third CTF level (bartctf3.j2l) doesn’t work. Maybe you should use the re-upload feature :-)
The updated version is ready now, but if i want to re-upload, I get ‘Query problem…’ What’s that?
In my opininion an above average level. Has a good layout and nice eye candy, however it did have it’s problems. One of them being that there were badly placed (masking-wise) tiles that got annoying. Like the radish somewhere along the left side of the level. That could/should have been placed in the foreground. Springs are good, though I felt they were overdone here.
I should personally note that you didn’t stash away the bonus stuff very well, I was able to get to every one without coins. :-)
Overall a decent battle level that’s BARELY worth your d/l.
Btw, PLEASE don’t include the tileset/music with in the ZIP, as Aiko said. It just wastes space.
"An Impossible Mission II" is a pretty decent battle level using one of the sets i don’t like too much :-)
But still, it has a good design and some eyecandy. In my humble opinion, it has too many desctruct scenery events, vines and springs, which makes the navigation a bit uncontrollable sometimes, but maybe thats only me.
Anyways, battle fans may want to add this to their collection.
Oh, just one thing: please remove the carrotus.j2b music file from the ZiP archive and re-upload it. I often wonder if people noticed that webspace isn’t infinite.
I just think it’s a bit short, otherwise, it’s excellent.
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