The level has a nice layout and very good eyecandy. It uses Blade Cool Desert Tileset.
I think its worth about a 8.5
Nimrod
Not a bad peice of work. Design isn’t bad, has a fairly creative layout. Eye candy ain’t bad, just the right amount. But I just wish I could say the same about Events placement, not bad, just OK. Also, they are a few bugs, which could be a bit annoying. And annoying dead ends, also.
Anyway, I’m sure it’s worth your download.
Not a bad level at all.
The very first complaint I have for this has nothing to do with the level at all, it’s the ZIP. You made it extract to a new dir which I think is VERY annoying. but getting beyond that, the level is good. It has a nice layout and okay event placement, some tile errors were present and eye candy could have been easily improved. Also the weapons were weirdly placed. All of the other events were fine though. Everything else wasn’t so great.
Overall you can sure d/l this. (I was pretty undecided between 6.5 and 7 here..)
LOOK PEOPLE STOP ARGUING AND WATCH TONIGHT WITH TREVOR MCDONALD!
i know what was wrong Fquist,
I uploaded a .j2l file !!
and no .zip file!
Sorry,
It was not your pc. You should not upload levels with the wrong name..
Yeah Africa rocks (and thats not just because I live there)
Introduction to the “Commander Keen: Shadowlands” tileset:
The “Commander Keen: Shadowlands” tileset is a take of the second Commander Keen series’ Commander Keen 4: Secret of the Oracle’s tiles.
Content:
One tileset, one example level, one battle level, and one text file are in the reviewed zip file.
Unbiased Review:
This seems to be the most important section of the tileset review. The tileset is based on a game not related to this.
Design/Content: 1.8/2.5
There are a fair number of tiles in the tileset. The tileset also is able to cover the most frequently used events, which is very important, and many tilesets lack. Though it is possible to flip tiles, they don’t really make up for the left side of a platform very well. The masking of the tileset does hurt the tileset as a whole, but unfortunately, there is no such thing as
a perfect masking.
Tile/Tile compatibility: 2.1/2.5
The tiles fit pretty well together. There is still the occasional excess room for confusion when putting tiles together in a level. However, this was made up by the formation of the tiles within the tileset (a common idea used by ideal tileset developers.) Extra animations were also supplied in the tileset. Perhaps the most amusing animation in the tileset was that of Spaz devouring the dopefish of the second Commander Keen series. This didn’t make up for any confusion in the
tileset make-up, but the other animations did.
Tile/Event Compatibility: 2.0/2.0
The tileset covered most tile-event combinations. As long as the supplied events worked (which they did), the designer of the tileset didn’t have a problem with this portion of the rating.
Tile/Concept compatibility: 0.8/1.0
Besides the day/night transition animation, it was an original concept. This tileset has a strong showing of tiles and their concepts. Though they helped this rating, the extra concepts didn’t really carry out anything useful in any level.
Layer use: 0.5/1.0
Aside from the content downfall, the compatibilities with the tiles and the layers was a sad downfall on the tileset’s part. The only real active layers are the few sprite layers, and maybe the background layer if there is a day/night transition. The eyecandy wasn’t at any current or previous standard (which couldn’t be helped since the original was done in 256 colors.)
JCS compatibility: 1.0/1.0
The tileset is fully compatible with JCS. As far as I know, this is a given for any tileset that works perfectly, and allows enough room for animated tiles to work.
Overall rating: 8.2/10.0
This tileset had limits, which probably could be resolved with a few tweaks that didn’t require much intelligence. The animations, tile make-up, and event compatibility had a well-rounded balance of ratings.
Biased Review:
My thoughts on the tileset aren’t much different from the unbiased review. There are a few different points that could be brought up, though.
Reusability: 3.5/5.0
There aren’t too many reasons to compel you to keep using this tileset for your levels. It isn’t a bad idea to use it for your levels at all, on the other hand. The tileset should be compatible with most of your ideas that apply to the official tilesets.
My opinion on this tileset: 4.5/5.0
The tileset is a fine display of work. I’m sure there was a lot of effort involved in designing this tileset. From the example levels, you can see the author was able to use it pretty well. In any case, this isn’t a tileset that you shouldn’t reconsider taking a look at, in my opinion.
My overall rating: 8.0/10.0*
From what I believed, I thought the tileset was pretty good. That’s all I really have to say about it besides my biased review.
True rating: 8.1/10.0*
Combined, the two reviews are only one tenth of a point apart. The tileset is considered not great, but good. The original rating of 8.2 is fair enough.
Summary:
If you are a fan (or were a fan) of Commander Keen, you should like this. If you are not a fan (or were not a fan) of Commander Keen, you might still like this. In other words, this tileset has my recommendation for a download.
How could this tileset be improved?
The left side of platforms and the eyecandy of the tileset could be tweaked a bit. Confusion with the tileset’s build could also be fixed by re-arranging the tiles in a more suitable manner, though they were done pretty well.
Interesting fact:
The tileset covers the tiles of more than just one level of Commander Keen 4: Secret of the Oracle. The original levels were intended to look like Keen landed in a forest.
~ Derby
Thanks for the reviews! :D I am happy… :)
This level is quite below average. First off, the level’s design can make it so it’s very hard to pass another player, the only way is, well, the level has a few multible paths, some lead to no where, while other’s lead to the right way. Not a very good idea in race. And they are hurt events, which are bad in race, and they’re used in ways no one would think of! And design and eye candy can be inproved, and a few other flaws.
Anyway, not worth your download, I think.
Well, like a lot of the other reviewers think, Keen was a great game. Anyway, the tileset is great, also. But there’s one think I dislike about the tileset, the background. (Well, at least the checkered one). Also, this tileset is… well, I would never guess it was a Keen tileset without the name right in front of me. Also, the poles that you clime are creative, yet buggy. Still, this is a great tileset!
I’m sure it’s worth your download.
I can’t help myself…despite the fact “Race Mania” is, after quite a long time, finally a new race level, i don’t like it too much. The tile placement and the use of layers (sucker tubes!) isn’t too fortunate.
I have to say that there are some nice ideas and the overall concept seems to be great, but reality looks different :-)
To conclude this review, i can only repeat what iCeD already said: slightly below the average and no real need to download it.
P.S.:
The music file in the ZiP seems to be (slightly?) different from the original one!? Waste of webspace, i guess.
A very nice tileset and level. A tad small on the tileset size, but the level size I think is a tad bigger than most should be. Anyway, the tileset also does lack a bit of eye candy, but in the level, I must admite, on the level, the limited eye candy was used quite nicely. Level had great design, eye candy, ect. Also, you can make darn good levels through the tileset. The level, does have a few small problems, such as a super carrot in Battle Mode, oh well.
Anyway, this is well worth your download.
I’ve played the lvl, It’s a pretty Good lvl!
OK, despite the fact it uses some nice ideas, I really don’t like this level that much. You could have REALLY improved the eye candy and the layout was pretty simple. Things get tedious with the animated blocks (used in the elevator concept, an otherwise great idea, but ruined by the fact it will almost never work.) Also doesn’t use to many “fun” race obstacles. Can also get confusing at times.
One NASTY Bug: You get stuck at the end. Apperently you didn’t test this much.
Overall this is below average and I can’t recommend a d/l. Sorry.
WoW, another IMPRESSIVE tileset. Keen r00lz. It was one of the first games I’ve ever played and I still love it, and this tileset is also very cool. This tileset has a lot of stuff to work with and a lot of good ideas. Gotta love the amusing poles you can “climb down” (sort of) I myself don’t like the dull bg though… but I won’t take too much away from that.
Also includes an an example level along with an example battle level (with wrong next level settings, as Aiko mentioned, btw.) which aren’t bad.
Overall this is surely a MUST D/L! I can’t really decide between 7.5 or 8.0 on the rating.
Wow, a nice tileset that has some good ideas and is nicely sized. Looks good, you have some GOOD looking textures and the like. Despite the fact it lacks bg eye candy (as the author noted above.) it’s still a great tileset. Includes a lot of variety and is a good tileset all around. Includes a cool example level.
Overall this is DEFINITELY worth a d/l. Get to it. :-)
Good, still have time for this one…
OK, i’ll be gentle about this…Here’s a race level with a bit of a twist: it has a different course for each round. Quite original, but that’s the only good thing about this level. The eye candy and background need serious improving.
Conclusion: Need i say more? A 5. It got boosted to a 5.5 for using that “different couse for each round idea”.
- JelZe GoldRabbit
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