Reactive Factory:
Eyecandy
This level has got a fitting dark atmosphere. I think the eyecandy could have been made more exciting though, if more moving objects were added. The clouds are standing still, for example. The background is only moving at a slow pace. I think if you’d let it move faster it would have given a colder impression, fitting more in this level imo.
Gameplay
I like the shape of this level, though if I were playing with a team I would try to take the topside, because it has acces to the downside at the corners of the map. You can’t get to the upside from the downside corners, only from the middle, which makes capturing points easier for people on the topside. The tubes in the bottom middle of the level are a bit annoying, you can fall it in accidentally and then it transports you many tiles to the right. I like the placement of the capture points and also of the carrots. The powerups are placed a bit biased to the left though, drawing players to that side.
Originality
Well, the atomsphere of this map is unique, could have been a bit better as I explained before. There arent really unique ways to get somewhere, its mainly springs and especially tubes, which are a bit overrepresentated in this level imo.
Eyecandy: 7
Gameplay: 8
Originality: 7
Final Grade: 7.3
Download recommended, as this is a decent DOM level.
I suppose being a betatester doesn’t rule me out of reviewing?
Concept
The concept is good, as with Lava Fortress. A plaza, presumably among the mountains, made of shiny orange triangles and full of palm trees.
Score: 8/10
Masking
The masking never gets too complicated to use, though it’s disappointing that all the masking is pretty standard. There never is a half-masked tile through the center or something bumpy for us to sneakily put on the left of a warp target and then put a layer 3 tile over it to create the illusion of the bug being fixed. I had to resort to a diagonally masked tile for that, and we all know that doesn’t really work well.
Score:7.5/10
The tiles
Well drawn, nicely animated, and in general looks good. But the method used to draw upside-down diagonal tiles can get confusing, almost forcing you to check the masking to confirm what tile that is. But that isn’t really too bad in my opinion.
Score: 8.5/10
Usability
Mostly decent. But I find a few snags here and there:
1. A section of land must ALWAYS end in a corner tile, both on the ground and on the roof. It would have been great to be able to end it with a diagonal tile.
2. The floor must always be isometric ground, and that leads people to believe you’re meant to be able to get there. NICE.
3. It’s impossible to combine different EC tiles, which can get annoying sometimes.
Score: 8/10
Eye candy
Very good compared to quite a few tilesets I’ve seen. There are tiles for sections of triangles sticking out, tiles for triangles digging in, railings that can both end normally or be violently cut off, lamp posts that are on/off, pots of plants/trees (including the titular PALM TREE :D), sections of what I like to call the ‘cave’, tiles for ‘caves’ fading to black, rain, a translucent and an opaque lightning tile (you can see how it’s used in the Night version of the CTF level I made), and much, much, much more. My es-special favorite is the fully customizable building background. Lovely!
Score: 9/10
Extras
1. It is very unconventional. Kudos! (+1)
2. Lots of duplicate tiles. (-0.6)
Final score
8.6 and a download recommendation!
You’ve done well, young Padawan.
Hurray, I waited for this upload. It can be that I’l write a review, but it’s not 100%.
[Review changed to quick review. ~Violet]
hm yea now works the spawn positions
work perfectly now and ill try to make lvls better :)
Weird. Really. :)
But enemy placement is good. ;)
A good boss fighting level.
Starting is pretty, raining and storm effects is good. Music is slow but you needn’t music because we’re just fighting :p
Boss area is dangerous and really hard, but can be harder, anyway, cool.
Tileset is little creepy and good, tileset – theme’s harmony is good.
Monkeys? Not harmonic. You could use Tuf (hidden in the tiles) or someone else. But not problem, I love bananas :)
Anyway, hard, creepy, cool.
Well, now I have a new SP level and i want review it.
Actually, I want say some interesting points, there is really really more “ammoful”! (Whoa, what is this? :D)
Tileset is sweet, music is natural and soft. Enemies not bad, but some enemies is really unnecessary. Sometimes, I wanted say “what the ‘crab’?!” Because crab was really unnecessary.
Dragon Flies! I loved them. They were is good placed (my bad English!) and sweet (interesting, huh? :) ) and erm… That’s it.
But this is really complicated: Where is the exit?
So I didn’t finish, I couldn’t.
Anyway, sweet, but short, and no exit… So i’ll give 5.5 points.
Recommend? Okay, I don’t know. But one day, it will happen :)
Edit: Exit is hidden (really!) and i finished.
Exit is really really hidden :p
I’m giving 7 ;)
DR? Yes!
@jimbob: why don’t improve your level when you notice it has flaws? Are you actually saying you don’t want to ‘optimize’ the quality of your level?
@Zoro: I think by doing this, he means that 8.2 is overrating my level. Sure it’s a pretty good level, but it has some flaws (like too much ammo & campy bases, like everyone is saying), & I was only expecting a rating of around the 7.5 +/- range anyways.
@DarkSonic: I will take your advice in my future levels. Thank you :p
@FawFul: No, I never said that… I was thinking of updating the level earlier today/this week, in fact. I have been busy with other stuff, that is all.
@stijn
yea it looks a bit ugly though
its bit too much ms-painty| which is
not good the background hurts my eyes
the thing i like its a bit nice to be your
first tileset but there are new sets which are
best than ever :)
to be nice i give u a 4.7 good luck with new sets :D
While this is not one of Snooze’s best levels, it’s still pretty good. The eye candy is really good.. very good usage of the cave tiles. The layout is pretty simple but easy to learn. There is not that much ammo, but it respawns quickly so there will always be enough. Overall, just another good level by Snooze. Download recommended.
There is way too much ammo.. there are almost no places without ammo and there are too many Power-Ups. is too much. Also has too many carrots. One Full NRG and one +1 or 2 +1s would have been better. The layout is pretty simple and linear and one way to the base is never good. The eye candy is good but nothing amazing. Download not recommended.
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This level is fine enough. Sure,it has a lot of carrots and ammo,but it’s really fun to play and it has nice eyecandy. Definitely download it and give it a try. Good job!
EDIT: Well,you got your 7.5. Won’t lower my rating,even if it really is for a lower one :D
I think its perfect for S. Ementaler x)
I can say just one word: Amazing.
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