Are those zombie rabbits the new enemies if so they are prettey lame as i have made better ones.
Really great work kejero! I guess this is the best custom made level pack ever!
I just had to use the jjgod cheat :-)
I can’t download it!It says page not found.My time at moment:3:00pm that’s now right now.
—-Baaa so ha ha ha—
Sorry ppl i forgot hee hee:P
Newest.j2t tileset for the warm-up.j2l is not included and therefore not working. If there were a working re-upload function…;-)))
PLEASE check your ZiPs before uploading :-)
Thx Paul and Aiko, I appreciate that :)
Unfortunately I encountered a tiny bug too in two level files. So if you’re one of the people who downloaded this game before 2pm GMT+1 on nov 19 2000 (today, sunday), then please download the ‘Tomb Rabbit Patch (Aaaaahh)’ and replace those two files.
Sorry sorry sorry. This is really a developers worst nightmare!! I found it a few hours AFTER the release! Aaaahh.
Anyways, it’s only 16.4 kb so I don’t think that’s a huge problem.
I already updated this original file so if you didn’t download Tomb Rabbit yet you won’t have to download the patch.
Once again, sorry for the wasted 16.4 kb on this server.
And good luck aiko…it’s worth it for the credits (;
I am proud to be the first person to finish this! (:
Now, what makes a 10?
I feel the need to justify this (:
Concept – check
New ideas EVERYWHERE. AMAZING. Gameplay advances left and right. FABULOUS. The best puzzles I have ever seen.
Gameplay – check
No gameplay bugs, clear paths, and when you wanted something hidden, you hid it well (:
Great secrets, great everything.
Difficulty – check
Hard as heck. I love it.
Eyecandy – check check check check
Need I say more? (:
Tilesets – Wow. I always thought Tomb Raider – Venice would be cool if it was workable. AWESOME.
Music – Man, the music just sealed the deal for me. It felt like a NEW GAME. I am AMAZED.
AMAZING.
AMAZING.
I have not had a gameplay experience like this for a long time (:
AMAZING. I cannot believe what I just saw (:
And it helps that I’m in the credits (:
Note What did I do? (:
I did find one minor minor minor minor bug. In the central cave after the "nasty trap" with those skeletons, you put the text event "nasty trap" in again for no apparent reason. Of course, this doesn’t affect the rating, it’s so minor. (:
May I say AMAZING again?
-Paul
And good luck aiko…it’s worth it for the credits (;
Despite the fact, i still didn’t manged to finish this awesome pack by Kejero, i will give a short review (i hope you allow me to do so).
First of all, "Tomb Rabbit" is probably the most original homecooked creation for Jazz2 i’ve ever seen.
As the advertisements promised, it really is a whole new "Adventure", that includes 18 superb levels and three all-new-tilesets (one of them for the credits of the episode).
The tilesets alone are completely breathtaking with all their useful and beautiful tiles. Definitely some of the best tilesets there are.
The levels itself, as the heart of the pack, pretty much introduce a new style of level design. There are so many original puzzles, obstacles and secrets, you have to see yourself to believe it. You already noticed it: the design is UNBELIEVABLE! It rocks!!!
Same with eyecandy. You will love it!
My only complaint is that the author adjusted the difficulty level a bit too unfair. "Tomb Rabbit" is by far the hardest SP pack i ever played and in some places it gets a bit too extreme.
However, to create the mystical atmosphere of an ancient egyptian temple, the author also included some very awesome background modules by some of the best trackers out there (Jogeir L. to name an example). The music really fits well in all places.
In addition to that, i really love the way Kejero explained and illustrated everything in his readme files (one readme would have been enough tho’ :-).
I admit that i am a bit undecided about the rating for this iNCREDiBLE pack. I hope you allow me to give out SUPER HiGH nine points in advance, because what i’ve seen so far is MOST EXCELLENT!, but i still didn’t finished it. Unfortunately i got stuck in some places very often so that i wasnt able to make it even using cheats. Maybe i’ll change the rating to a 10 later :-)
If you don’t DOWNLOAD this pack iMMEDiATELY, you can’t be a Jazz2 fan.
Great tileset; functional as well as good-looking.
Ideas for a future version; santa, elves and houses…
=D
Despite the fact that my computer gave me a really rough time with your levels, I must give them high rating.
I must however admit that I think there were too places to get hurt ;)
My previous rating of “PERFECT” was little lacking in content, so I’ll just say this:
“Spiffy.”[This review has been edited by KJAZZ]
[this is also lacking in content. -Mike]
look this rocks the boat
it should be a episode in jazz3
all EXEPT for the “mines of moria” one
And to the people I sent a ‘help!!’ to… eh… yes I’m dumb :)
So people: turn off low detail or the game will look bad bad bad. And now, go play, become an addict, and face those temples!!
This is just…incredible.
It would have gotten a 10 but when
I finished the candy level (onto the grove level) It gave me an acess violation and shut down.
The levels I played were just…Incredible (Incredible 3 times in one review? Theres something I haven’t done :)
I agree Kejero. You’ve got to work darn hard before your level sees the light of day. (:
And you will get tired of the level long before you release it, but keep going. If you stop, the level won’t get released. (:
I usually don’t review levels, but if someone gets bad ratings all the time i’m gettin curious and I check it out for myself.
Came to the conclusion these guys are right.
KJAZZ has some good ideas, but his levels look more like just the ‘basic idea’; they just look UNFINISHED. The levels are ok, but there is no finishing touch. So I recommend that you work in team next time, or at least have someone do the eyecandy and stuff for you if you’re not good at that.
Probably the problem is PATIENCE. They’re right, it needs time to make a level good. A good idea is one point, but without all the rest (eyecandy, gameplay…) it’s worth nothing. I’ve been working on my ‘Tomb Rabbit’ (release tomorrow!) for two months now, and I’m sick of it! I’ve had it! But I wanted to make it good, so I did spent a lot of time testing, adjusting, adding eyecandy and stuff. Patience is the key mi amigo! (if you see my new enemy, you’ll know what I’m talking about)
4 points for the idea, missing 6 points for the rest. And I’m glad someone is making a storybased game again. Just do try to make it different from Stripes (why is there always a mother involved?).
That’s it (fingers gettin tired). I’m sure you could get your ratings higher. For someone with your ideas this is basically the rule: The more time you spend, the more points you get.
If you think i was too rude, i am sorry.
However, i never mean to attack someone personally. I just don’t like the levels you released so far. They need A LOT more work. And i never said i could do better. Of course, you are allowed to rate and review my levels and programs here at J2O as well.
On a side note, i recommend you, KJAZZ, to read my article on reviews. It could be of interest because it has the same topic.
P.S.: My english vocabulary is pretty limited so maybe it sometimes sounds more rude than it was meant to be. Sorry. Do you speak german? :-)
Thanks Paul,
The first person who doesn’t say my
levels are bad in a rude manner. :-)
Oh yeah…Aiko? Genotoxin aka iCeD?
If YOU think you could do better,
you have my permission to alter it so that meets up to your “standards”.
P.S. If I have been too rude, I am sorry.
Jazz2Online © 1999-INFINITY (Site Credits). We have a Privacy Policy. Jazz Jackrabbit, Jazz Jackrabbit 2, Jazz Jackrabbit Advance and all related trademarks and media are ™ and © Epic Games. Lori Jackrabbit is © Dean Dodrill. J2O development powered by Loops of Fury and Chemical Beats.
Eat your lima beans, Johnny.