Cool: Another Diamondus level from the Netherlands! I really think this is one of Laguna’s best levels so far.
The design is awesome, super fluent, playable and the eyecandy is very interesting and original, too!
Despite its new (released some minutes ago), i even think this is a true classic. It has the same quality like the original Epic battles or the ones that Jeh made. Very high seven points from me. I’m undecided and its possible that i will re-rate it to eight someday. Lets see how things develope :-). Anyways, that doesn’t stop me from saying that "A shot for a diamond" is HiGLY RECOMMENDED! GET iT NOW!
P.S.: Thanks to the admins, that they didn’t delete my old review before i copied it to the proper version of the level :-)
Well yes sorry, i could re-release it if ya want with the right next level string?
Cool: Another Diamondus level from the Netherlands! I really think this is one of Laguna’s best levels so far.
The design is awesome, super fluent, playable and the eyecandy is very interesting and original, too!
Despite its new (released some minutes ago), i even think this is a true classic. It has the same quality like the original Epic battles or the ones that Jeh made. Very high seven points from me. I’m undecided and its possible that i will re-rate it to eight someday. Lets see how things develope :-). Anyways, that doesn’t stop me from saying that “A shot for a diamond” is HiGLY RECOMMENDED! GET iT NOW!
P.S.: Unfortunately, the next level setting didn’t work for me (major downfall when playing online).
GASP
I just forgot the next level setting…
again faints
Well it’s not like i don’t know how to do it :P Just start JCS, go to tools -gt; level properties -gt; Next level
Umm yes ;-P
Ah, le train de Monsieur Gargoyle! C’est une TGV (train de grand vitesse), oui?
Ack…forgot my rudimental french. I am not sure but i think i saw that "train" idea before in some servers. Of course, i don’t know who had it first so no offense.
Lets stick to the facts: this level is bad. It has nearly no design, only a bit of eyecandy (the train in the background) and some tile placement bugs. And last but not least it is way too small to get a higher rating.
Like iCeD already said, this isn’t worth the bandwidth to download, sorry. Spend more time on your levels, Gargoyle. Same thing…blahblah…sorry :-)
P.S.: Next level setting missing/wrong.
"Factory CTF" is a great pack: its also a kind of an example level for MetalWarriors "Factory 3D" tileset, which looks very cool.
The tileset has a spiffy 3D look, many useful structures (+ some signs etc.), a nice background and looks pretty beautiful (dark atmosphere and lots of red colour values) even if the author had problems with the palette.
The CTF level is a first class creation either: it has a great design (i’m not a CTF expert but the base placement seems to be fair) and some good layerwork. The "hell" music fits well here.
All in all, mainly because of the tileset, i give out unbelievable (LOW) eight points here :-) Every real Jazz2 fan should DOWNLOAD THiS NOW!
This level gets an exceptional 3 from me, for outstandingly bad use of an easy tileset, small size, bad eye candy, basic design..
No d/l reccomendation from me. Blah, this is a bad review, sorry. :-)
Not bad, not bad at all.
The tileset looks cool, I like only real problems are the fact that the thing could have used more variety, and you should be careful with 8-bit users (like me. :-), the example level has a spiffy layout, but the lack of variety in the tileset sort of dulls it…
Overall definitely worth a tileset fans download. :-)
Did someone say darn palette!? I can probably help you with that if you want this ‘set to look it’s spiffiest. (I learned a lot about palettes, etc since I first helped you with this tileset ;))
The level looks good, but I didn’t get to play it thouroughly enough to really review it. But I did get stuck in the scenary in one spot. I think it was near the bottom on the very left edge of the level (Where you go through the one way scenary and go onto a spring). I went through on the rightmost edge of the one-way stuff and got trapped, if memory servers me correctly…
Thanks you guys, i really appreciate it. I still have to say it isn’t the final version, so i might change a few things, like the weapon placement, before it comes in the Multiplayer pack (read more about it in the readme)…
Coolness, good ole’ JelZe found the time to finish his "Deep Space" level! I kinda beta-tested this level in JelZe’s laggy servers (;-) and you could really see how he improved everything step by step, week by week.
First of all, "Deep Space Slaughter" (bit violent, the name) uses the awesome Cyberspaz 1a tileset by DethMan which i never saw in any level before as far as i remember.
The design is great, quite open and cicular and all platforms are connected with each other. The only downside is that the weapon placement is a bit unfair in my opinion (too few weapons in some areas).
I also found lots of beautiful eyecandy parallaxing in the fore and background layers.
The background music is "Razorback" by Skaven^FC which is definitely not my favourite track by him (actually i really don’t like it and i still think its way too big).
But all in all, JelZes new level ranks in my Top 50 list so far. Incredible (VERY LOW) eight points! I recommend this as A MUST DOWNLOAD cause i’m in the mood :-) Lets battle!!!
Pretty decent level. Good design, OK weapon placement. I do find it a bit confusing. A lot of the time, I find myself going around, and around…
This also means I have a LOT of trouble sometimes going to one spot to another.
Still, not a bad peice of art, if I do say so myself. Well, more not a bad peice of level design.
I do think the music does fit very well.
This I would suggest if you love battle levels.
An actually quite decent level by JelZe. Though I felt the path was a little too strict even for battle, but I’ll try to look past that…
The way you used the set was good, I like the bg. The layout, despite it’s “strictness” isn’t half bad, and the music fit well, despite the fact it kinda feels “used too much” after I used it in my level. The weapon placement was sorta weird, and it needed a few more to keep the player running with as many guns as possible…
Conclusion: Check this out if yer a battle fan. :-)
Aiko and FoD’s reviews sum it up well.
Level 1: Bad background and poorly placed powerup. It’s also hard to know when the rocks fall down…
Level 2: You used the labrat set all wrong here, look to the official levels for good tips about how to use this set.
Level 3: I never completed this one, it was too confusing near the end… the whole thing was pretty basic, so overall I can’t say much for this one.
Conclusion: It’s simply too ugly, easy and short for me to give a d/l recommendation.
Hehe, sorry about the shining through areas. The thing is the color that is supposed ot be there was so similar to the transparent color that when i loaded the HH98 palette it changed the transparent color to that color (which made nothing transparent). Soooo, I replaced it with pure black and that made those other colors transparent. It was a real pain, but anyways, that’s the story :)
It is possible to win!
2nd Level. You shoot them, Its says "How do you solve most everything?" You shoot it.
And its not incomplete. The Vault you ask? Thats there to taunt you :-)
In the 3rd level, you can grab at LEAST 1 if you’re spaz, and that is all you need. (I admit I’m biased and like Jazz better _) The Turtles shouldn’t be like that, I will fix that.
Then, you must destroy
the reactors, then go near the big box and jump up there. From there pound the crate at the top, go back to the begining, next to the * block, The passage will now be open.
And on the last one, it’s easy, its supposed to be…
(NOTE: THIS IS IN RESPONSE TO FoD MERC’s review)
Having to go all the way back to the beggining annoys me. That’s not the way most SPs are built, no one would think to try going back to the beginning.
(Btw, go to http://www.icq.com and download ICQ)
If a SP level takes 10+ Hours,
how long will a race level take?
Thanx
Oh well, i don’t have much to add to FoD’s nice long review.
KJAZZ obviously tried to make something big like a single player episode including three levels and two small intro/outro levels. Unfortunately, the mission completely failed this time.
The intro isn’t worth mentioning (just some text events) and in the levels i found too many major tile placement flaws (e.g. background is all wrong in two of the levels).
There are some good ideas (i liked the “falling rock pyramid” :-) and also some nice puzzles and excercises. But they were too easy and the lack of design and eyecandy in most places is too obvious. Furthermore, the music choice doesn’t fit that good in some levels (“Underwater” music for a Tubeelecric level? Nah…).
Overall, i can’t give a download commendation here (low 4 points). Sorry. Keep smiling and keep trying, KJAZZ.
But seriously: you should really beta-test your levels online with friends or helpful people (or e-mail your levels to them to let them test).
Its not a good idea to use J2O as a kind of a beta testing site with us reviewers as your beta-testers :-)
P.S.: PLEASE spend more TiME on your levels. REALLY!
In this context time means: at least 10 hours!
P.P.S.: The music for the boss level is by finnish tracker Quasian.
Ok, I’ll give to you level by level.
First level: the background isn’t used correctly. It’s not supoosed to have lines like that. There’s also too much open space..
Second level: I couldn’t find how to make the steps appear, so I used JJFLY. Don’t make levels that people can’t figure out. Level appears imcomplete..
Third Level: at the beginning, there is a long drop and ammo you can’t grab if you are Spaz. Near pos.51,59 there is a stuck turtle, he can’t move, and also at pos. 79,61, and also at pos. 98,60. The fat chicks at 142,59 and beyond don’t give you any space. Er, and the level is confusing. I couldn’t find the way out.. it is apparently very tough to do. JJnext was how I got out.
Fourth level: The vine isn’t consistant, you can’t climb all the way across. The boss area: you can stand above it and destroy the boss. Too easy (if you had seekers). The other way through the level is a little better (expect for the fact that you have to backtrack and beat the boss anyway).
I think you need to study some older JJ2 SP levels before you try another pack. Please remember that you are trying to make these levels challenging and yet have it so it is possible to beat.
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