@Anubis: you can use some Latin lookalikes
Last time I tried it didn’t work well, since I couldn’t fit the text in the fields, but that was because I was trying to edit the language file directly. And I guess the program allows you to change string sizes.
Of course, this solution isn’t very good, so there are two alternatives – either to transliterate (which I’m not fond of at all) or alter the animations file to feature Cyrillic letters. If we replace some of the other, non-English, characters with Cyrillic, we’ll even be able to write in Bulgarian. By sending chat via SaLLoG (hopefully I got the capitalization all right), you can check which letter is which. However, sending those through the game’s chat would require additional tweaking.
It’s uncertain if there’s much use of any replacement though – since most servers run with Plus, large portion of the messages would remain in English, as long as you don’t translate plus.dll’s text as well and host a Bulgarian-only server.
hmm , this level is nice , and the tileset is nice too…but u can remake this level as ctf…
@aritra1115
that’s why i hate j2o scene, too young people, too crappy english.
About this pack:
Gonna write what was already written, too small >.<
Otherwise very good.
You don’t need to write “Meow” everywhere…
In all your levels / topics so wtf.
How could this crappyland ever get 10/10 ?
If you know me, you probably also know that for God’s sake I shouldn’t review tests, as my rating at those is highly based on the difficulty, and I need a really insane difficulty to like a test. As for this one, its difficulty isn’t high enough for me, however I was surprised by it anyway. Due to the look of the level I was expecting an obstacle race, and yet I got an actual test, however using some cheap tricks.
Anyway, not going to review, instead I’ll point out things that are imo bugs of this level:
-Lori can immediately get from level 1 to 3 via wallkick.
-The wall jump test (level 8) doesn’t actually require a wall jump. It can be easily passed with a golden jump.
-I beat levels 3, 8, 10 and 15 with Jazz, levels 4 and 14 are very probably beatable with him too.
-I beat levels 5, 7, 8 and 15 with Lori, levels 3, 4, 10 and 14 are probably beatable with her too.
That’d be everything. By the way you can also add me to the HoF, however I don’t really care that much.
cant you do something to fix the false positive detection?
im scared when virus detects does avg show it up too?
A great pack with some nice ideas. You have to download this.
Nice counter strike styled gamemode :) (If you don’t know about what I’m talking..sorry :) )
FS should definitely keep making levels (especially ctf), because all his levels are of high quality.
This level is pretty open and the layout is generally quite generic, but it has some neat elements to it, that — along with the placement — make it quite interesting and fun to play.
The size / layout-style make this good for 6 players and up.
Awesome, gonna help me with studying Swedish xD I wish JJ2 supported Bulgarian letters so that I would make one for Bulgarian too, especially now that there are many Bulgarian noobs in the community.
Why the hell can’t you just ONCE give perfect creator perfect rating ?
[Don’t insult the other reviewers please ~cooba]
Nice & very big , goood job man :P
[Review changed to quick review, see the review rules.
very goood , but u must add text tiles(letters tiles) and spaceship motors (to make an spaceship :O ) Good job and good luck with new uploads
[Review changed to quick review, see the review rules.
WOOW very nice , especially the white castle….GOOD JOB
[Review changed to quick review, see the review rules.
I’m a bit behind with the rating, but i’ve lately revisited this and tbh there’s really not much more you can ask for from a conversion. I wasn’t overly fond of Raneforus in JJ1 either, but the work done to it here (esp. the past/present versions, which is a neat idea for a theme) is not only beautiful to look at but also does a great deal for the usability and possibilities of the tileset.
I was kind of planning on ending the review there, but it looks like it fell just outside the scope of a quick review so i will go into a bit more detail and mention some things i was gonna leave out.
The reason i’m giving this a rating of 9+, which I think is quite high given that most of the graphics weren’t made by the author, is easy to explain. Most tileset conversions, even sets from JJ1, need a fair bit of of tweaking done before being ‘complete’ for JJ2 and ready to design a solid level with. Whether this requires the addition of useful tiles such as poles or destruct blocks or whatever, or going a bit beyond by providing extra detail or editing the palette, these elements have been generally present in conversions to make them more usable. It takes a certain amount of work, especially when the original set is very lacking by itself. The tiles added here may be taken from other sources, but they go a long way in not only enforcing the theme of the set, but increasing the variety of Raneforus exponentially.The execution here was almost flawless (tho i kinda agree with lrk the theming in the future version does clash a bit).
I hope the versatility and variety you’ve added to this tileset will make people consider using Raneforus in the future, it looks like some very nice work can be done with this. Excellent job.
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Eat your lima beans, Johnny.