Also, if you want to get an idea of what the tileset is like, you can check out the screenshot first.
http://www.jazz2city.com/7/jazz0007.jpg
Quod sanctus libri legere. Res ipsa loquitur.
Now go read the Bible.
Nothing much to add to these ratings, however I must say the base placement is pretty odd…
~iCeD
CTF fans will probably enjoy playing CTF in this level as much as battle fans playing battle in this level. The CTF bases are placed in fairly odd, but reasonable areas. The Castle Crazyness level is especially strange, as it is designed like a circuit, and is linear. But after a while, you’ll get used to these levels, and they’ll last for some time. Both of these levels have fairly good eyecandy, which you can expect from a level made by Laguna. Still, some things seem like they shouldn’t be there, but that won’t take down the rating. Like Aiko said, download this level and give it a looksee.
~ Derby
Those are still very nice levels. As you may know, im a battle freak so i wont increase the rating
just for putting two CTF bases in the layout :-)
For everything else, read my reviews for "Bridges over Carrotus" and "Castle Crazyness".
Summary: HiGH six points because Laguna made it a pack now. I recommend to download it anyways ‘cause its fun to play!
Whoops sorry it says "Assault" instead of "CTF"
Oops, I meant to say "The five is for the originality." But I got the wrong number in. I tried editing it, but the changes weren’t made, for some reason.
~ Derby
Rabbit-hunt can be a confusing concept, when you look at the level… There are many things you’re limited to, and if you play this incorrectly, you can get yourself stuck. There are a few questions that may come to mind, though…
Why is there a waiting room? All this waiting room has is a trigger crate and two CTF bases right next to each other in a very small area. It just seems pointless because the actual game is supposed to be played in the next level…
Why do the crates block off access to the main circuit for others, when you know they can’t regenerate and you have a bunch of guys stuck in a no fire zone?
The six is for the originality. What could be improved here?
Rabbit hunt never ends. The two CTF bases in the corner are unreachable because the circuit is closed within the walls. A new type of game needs to end. Also, the players need a better chance to avoid being walled in by trigger crates, if they should be walled in at all.
~ Derby
"Payback Time" is a very good battle level using the good ‘ol Castle set.
Design, eyecandy…everything is fine i think. No major bugs found.
Furthermore, the level structure allows a very fluent gameplay and is fun to battle. Somehow i like this so i’ll give out low seven points :-)
I’ll put the full version in the download section OK?!
A must download! Its Inexplicable. See for urself.
Felineyou see! i told you to change it dummy
Somehow, this pack is pretty funky even if i dont know the game "Chips Challenge". Well, the tileset itself only has some gray squares
with pictures on them and a nice textured background and thats it. The author also included a very small example level using a classic background music: a conversion
of canyon.mid from good ol’ Windows! :-) By the way i really wonder if converting MIDIs is a good idea if the output iT file is over 500 KB…
All in all, you should really have a look at this, ‘cause the author worked hard on it i guess!
Sorry, AtomicFeline, but I didn’t love this lev too much. It was just average, a simple battle level. A little boring…. Not much to explore. Sorry…
Hmmm… As I remember, this was a great improvement over the previous levels.. Good Job!
However some of those puzzles were kinda annoying… but overall this is a great level pack! Congrats on mastering the Diamondus tiles, AtomicFeline!
Anyways download this and see for yourself… It is much better than the previous pack…. which is still quite good (for a beginner to JCS).
ALL 8 LAYERS USED! :) Quite nice. And the level looks great in both high and low detail. Eyecandy? Where is it? ITS THE WHOLE LEVEL! It all stands out, and the work put into the level really shows. Congrads!
FelineGets his 7? 7??? Is that what raters say now adays??? True, some levels are so nice, that they are common. Therefore one would think that they are not so special. Forget commonalaty. He deserves a 8.
FelineIm not gonna criticise yer opinions. I do think you cant rate a level on the level thats next.
This level gets -.5 from the last level I reviewed from Laguna for several reasons…
1. The event placement if awful. I find it a flaw to put springs on 180 degree slants, and to put weapons in corners, near an annoying masking.
2. The repetitive tiling is much more present in this level than his others, I didn’t like the look of several places.
Not as many indivisual flaws, but the flaws found were quite annoying.
A nice little battle level using the Casle tileset.
I myself don’t find Castle very hard to use, but onto the flaws…
1. Don’t put springs in the foreground. It gets confusing.
2. There’s repetitive tiling above pos 52,20. You should almost always variate the tiling.
3. The next level is Battle1. I’m not sure if I should decrease the rating for this, though. It could be a problem in fast multiplayer games, though…
Overall it could’ve gotten a 7, but -.5 for the problems.
Also, correct me if I’m wrong, but isn’t this the level Bridges Over Carrotus is linked to? Just wondering.
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